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Heroes Community > Heroes 7+ Altar of Wishes > Thread: New
Thread: New This thread is 2 pages long: 1 2 · «PREV
ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted November 16, 2022 06:10 PM

MattII said:
So here's an idea I've come up with for my own (probably never to be published) proposal:
Level 1
* Summon Ship - Summons a boat to the nearest piece of water.
* View Air - See the position of resources/artifacts/heroes on the map.
* View Earth - See the position of mines/towns/terrain on the map.
Level 2
* Disguise - Gives false information to an enemy attempting to view your hero.
* Farsight - The hero can see further.
* False Force - Random creatures act like your army is larger thasn it is.
* Temptation - Increases the chances that neutral armies offer to join the hero, until the end of the day.
* Visions - Displays number of monsters in a wandering monster troop and whether or not the troop will offer to join the casting hero’s army.
Level 3
* Dispel - Negative spell effects are dispelled.
* Haunt - Deflags a mine and sets a number of ghosts to guard it.
* Pathfinding - Grants an army reduced movement penalty on the Adventure Map.
* Quagmire - Creates a 2x2 space that impedes (space takes three times the regular movement points to cross) the progress of enemy heroes.
* Summon Creatures - Summons creatures from nearest town.
Level 4
* Gods' Blessing - The hero has increased morale in the next combat.
* Gods' Curse - The selected enemy hero have reduced morale in the next combat.
* Mire - Causes The selected enemy her to move slower on Adventure Map during its next turn.
* Town Portal - Teleports your hero to the nearest friendly town. The town must be unoccupied.
* Water Walk - Allows your army to use part of its movement to walk across bodies of water. You must end your movement on dry land.
Level 5
* Bounty - Doubles the production rate of the target mine in the same area of control for a period.
* Dimension Door - Teleports the hero to an unoccupied, visible location.
* Fly - Allows your army to use part of its movement to fly over obstacles. You must land at the end of the turn.
* Set Ambush - Sets an ambush on a 1x1 tile, triggered by the next hero to talk over it.
* Time Turn - Selected one-use AM buildings are 'renewed'.

Pretty cool ideas here, I particularly like Set Ambush.

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MattII
MattII


Legendary Hero
posted November 16, 2022 10:18 PM

The one thing I am unsure about is what the composition of the ambush force would be.

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted November 20, 2022 11:41 PM

Maybe 30% of all your stacks at basic.
45% at advanced, and 60% at expert.
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

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MattII
MattII


Legendary Hero
posted November 21, 2022 10:30 AM

No, it has to be creatures you can normally summon from thin air, otherwise it's just leaving troops.

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted November 21, 2022 04:58 PM

no, I meant that that was the ambush force size, but didn't actually use your troops, just like your troops.
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

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