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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes III: Day of Reckoning Announce Teaser
Thread: Heroes III: Day of Reckoning Announce Teaser This thread is 21 pages long: 1 10 ... 11 12 13 14 15 ... 20 21 · «PREV / NEXT»
LordInsane
LordInsane


Known Hero
posted October 17, 2023 09:20 PM

Star_mage said:
Personally, I like how the Sabertooth Tiger is based on the extinct Smilidion creature, but I think you actually took the name from the Warcraft universe. 'Sabertooth' is such a good name (VS Smilodon, lol) that you simply cannot think of another better name, so it is understandable. Plus, maybe Grove will get the Sabertooth Panthers, haha, another connection.


The Smilodons, and to some degree Machairodontinae as a whole, being known as "sabertooths/sabertoothed tigers" long predates Warcraft, so to be honest I doubt they got it from there.
It's a shame Dinofelis didn't have the, well, saberteeth, because that's one snazzy name.

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Star_mage
Star_mage


Hired Hero
posted October 17, 2023 09:36 PM
Edited by Star_mage at 21:49, 17 Oct 2023.

FdgK said:

In regards to that point, I might be wrong but it seems to me that in the first of the two photos from the Polish gaming magazine we can see one of the vikings close to the upper-right corner who stands behind a dead body of one of the Nisse gnomes. So I don't think that the viking replaced them. Especially, since FirePaladin mentioned that the lineup was pretty clear from the get go and that there were no major changes made since then.
Maybe it's a new neutral unit.

Edit: Great work, by the way. The tiger looks very nice and fits right in.


oh..nice observation! I overlooked that. There s also new dungeon units, like the mushroom thing and an assassin looking human. Also, on a second look, the charriot creature looks 7th level.


LordInsane said:

The Smilodons, and to some degree Machairodontinae as a whole, being known as "sabertooths/sabertoothed tigers" long predates Warcraft, so to be honest I doubt they got it from there.
It's a shame Dinofelis didn't have the, well, saberteeth, because that's one snazzy name.


I guess you learn new things everyday. It is even better - that it is real life inspired and not Warcraft inspired. Shame on me though, because i am usually good at biology and paleonthology, haha.

The name Dinofelis could be a replacement, but even though dino comes from greek and it means terrible, i still associate the word with dinosaurs, haha. Even though there s lots of names starting with 'Dino-' like dinocephalia, dinornis, dinoponera etc. And many could fall into this trap like myself. Sabretooth is superior.

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FdgK
FdgK


Known Hero
posted October 17, 2023 10:13 PM

Star_mage said:

There s also new dungeon units, like the mushroom thing and an assassin looking human.


Yes, I noticed them as well and was wondering what they might be. There is still a lot to discover and to be revealed, I reckon.

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Star_mage
Star_mage


Hired Hero
posted October 17, 2023 10:15 PM

On page 2 on this thread, there a hidden line-up of (i think) Grove town, although looking more like Dark Elves from M&M universe rather than night elves from Warcraft. One of the units looks like the mushroom guy.

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avatar
avatar


Promising
Supreme Hero
posted October 17, 2023 10:38 PM

Don't forget about this
analysis.
____________

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Xfing
Xfing


Adventuring Hero
I like Forge
posted October 17, 2023 10:55 PM

FdgK said:

In regards to that point, I might be wrong but it seems to me that in the first of the two photos from the Polish gaming magazine we can see one of the vikings close to the upper-right corner who stands behind a dead body of one of the Nisse gnomes. So I don't think that the viking replaced them.


Since it was revealed in the CDA Article I suppose it's not a secret any longer but yes - we do plan on having alternate creature dwellings, and that applies to Palace as well. We'll reveal more specifics in the future.

Quote:

Especially, since FirePaladin mentioned that the lineup was pretty clear from the get go and that there were no major changes made since then.


That's true - and also takes into account the alternate units.

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Winston
Winston


Known Hero
posted October 20, 2023 12:38 AM

Nice update. Palace is looking pretty neat.
God imagine if DoR had Oasis and Ruins, it would be the most incredible expansion for the game ever.
I hope there is a high degree of control/customization allowed so we can modify stats or changes made if they are disagreeable, unlike the locked down HotA.
Why is HeroesCommunity still HTTP only and not HTTPS, it's unsecured to login here..

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted October 31, 2023 01:06 PM

Thank you all!

@Star_mage

I'll reply only to the unanswered questions or statements.

That metallic creature is not associated with Palace, but another faction instead.

Alternate creatures have already been shown for more than one faction. I can point out the Dryad from the original teaser (albeit said Dryad still featured the old color palette used in ToW and had no additional tweaks).

Commanders are a WoG feature, and since WoG is not part of DoR by default, they would not be present in the default mod (and it's unlikely that I will be the one to model commanders).

The faction's name is Palace.

There are team members who really want to uncover unexplored parts of the lore, clear up character backgrounds, tie everything neatly. The lead designer is one of them. So yes, you will find out about Adelaide and more, as well as meet older MM and HoMM heroes and characters in both new and old factions.

Yes, that is the story... or, rather, the ending of it. DoR mostly aims to explore the story gap between H3 and H4, which is pretty big if you consider all things. For example, there is no real buildup for Clash of Dragons, other than Mutare's early conquest of Nighon.
As for the release campaigns, no. None of them will cover the H3-H4 plotline, but rather important past events.


@Winston

Yes, I can confirm that virtually everything can be customized. The tools with which we have added all of the mod's features (towns, creatures etc.) are meant to be public once we release.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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fiorin
fiorin


Promising
Famous Hero
☠️
posted October 31, 2023 02:40 PM

FirePaladin said:
Thank you all!

@Star_mage

I'll reply only to the unanswered questions or statements.

That metallic creature is not associated with Palace, but another faction instead.


Give a hint. Not palace, not Forge. A third one?!

FirePaladin said:

@Winston

Yes, I can confirm that virtually everything can be customized. The tools with which we have added all of the mod's features (towns, creatures etc.) are meant to be public once we release.



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Star_mage
Star_mage


Hired Hero
posted October 31, 2023 02:46 PM

FirePaladin said:

That metallic creature is not associated with Palace, but another faction instead.



Thank you for clearing things up!
Now, I have to try my luck and ask, since you mentioned about another faction, haha.

So, what faction is this about? if you want/can tell us.

So I noticed that your team is a mixture of people who worked on Grove, Oasis and Forge (one of the versions).

That creature doesn't look like it could belong from any of those factions. Ofc, I might be wrong here.

I also noticed that you are trying to revive old cities like Bastion, Haven, maybe Kremlin? (the line-up contained winged people from Might and Magic so they could be related somehow)...

...or maybe the Highlands, which is afaction of dwarf people in VCMI, but with unpolished graphics.
Maybe in the context of Vori elves, another snow faction could live in the icy island.

Or maybe an entirely new faction?
Could be an old faction, like some new elementals in Conflux?

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted October 31, 2023 03:48 PM

@fiorin

It's unrelated to new factions, that I can say.


@Star_mage

Read up, about that creature ^

No, we are not trying to revive old cities to which we don't have the rights. First and foremost, what matters is to cover unrepresented, strong fantasy tropes through new factions, akin to what H3 did (and design them just as H3 was designed). For example, og H3 did not have vikings nor winterland (looking more at Narnia and the likes here, mind you), so we're adding those with Palace. If there is any overlap with an already existing concept, then it just happens, possibly because the general idea was popular and good, or a certain particular idea was.

No, we do not plan to add snow dwarves. The concept is too rigid for H3 and Enroth. If anything, an underground terrain would be more fitting for a dwarven faction, since tropey dwarves always have underground civilizations (the same cannot be said about snow), as do mythological dwarves.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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fiorin
fiorin


Promising
Famous Hero
☠️
posted October 31, 2023 04:13 PM

FirePaladin said:
@fiorin

It's unrelated to new factions, that I can say.


@Star_mage

Read up, about that creature ^

No, we are not trying to revive old cities to which we don't have the rights. First and foremost, what matters is to cover unrepresented, strong fantasy tropes through new factions, akin to what H3 did (and design them just as H3 was designed). For example, og H3 did not have vikings nor winterland (looking more at Narnia and the likes here, mind you), so we're adding those with Palace. If there is any overlap with an already existing concept, then it just happens, possibly because the general idea was popular and good, or a certain particular idea was.

No, we do not plan to add snow dwarves. The concept is too rigid for H3 and Enroth. If anything, an underground terrain would be more fitting for a dwarven faction, since tropey dwarves always have underground civilizations (the same cannot be said about snow), as do mythological dwarves.


Thanks for the updates. We are anxious to try the new content

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knook
knook

Tavern Dweller
posted November 01, 2023 01:51 PM

Tiger in armor looks like it's from a cheap Asian MMO. I hate that concept.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted November 01, 2023 02:14 PM

@fiorin




@knook

Happens, it's impossible to satisfy everyone. The wider audience doesn't have an issue with it, so it's fine from a game design POV (not saying that you're not entitled to your taste, though).


@Star_mage

Almost forgot: yes, there will be "special" uses for the flags.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Star_mage
Star_mage


Hired Hero
posted November 02, 2023 12:01 PM

Quote:
It's unrelated to new factions, that I can say.


Ah, I see...this 'metallic' creature looks like a Conflux one. We don't have a metal elemental or a Elemetal, haha.
At most, it could be Castle or Tower...or Forge.

Quote:
No, we are not trying to revive old cities to which we don't have the rights. First and foremost, what matters is to cover unrepresented, strong fantasy tropes through new factions, akin to what H3 did (and design them just as H3 was designed). For example, og H3 did not have vikings nor winterland (looking more at Narnia and the likes here, mind you), so we're adding those with Palace. If there is any overlap with an already existing concept, then it just happens, possibly because the general idea was popular and good, or a certain particular idea was.


So, no one is trying to revive Bastion? I know there's Ancientdruid who works on it (thank you, hero!), but the faction needs full focus to finish it once and for all. And you have the power to do that.

IMO, the city line-up needs the same quality as your Palace or HotA's Cove.
Sorry for being nitpicky, but the current Level 6 Sphynx cannot reside in the stables that were originally created for Elephants....It doesn't look right. And that's one example.

and another question...who owns Bastion at this point?

And just to be clear, im not criticizing or trying to be rude, it s just a concern that im expressing, that s all. Afterall, your work on Palace is incredible.

Quote:
No, we do not plan to add snow dwarves. The concept is too rigid for H3 and Enroth. If anything, an underground terrain would be more fitting for a dwarven faction, since tropey dwarves always have underground civilizations (the same cannot be said about snow), as do mythological dwarves.


You are partially correct. Again, im apologizing for being counter-argumentative - it s a trauma from the thread that i created a few weeks ago about alignments. It seems that the people here simply get angry if you have counter-arguments and you have to remind them that you re only having a talk.

Dwarves originate from indo-european folklore, more precisely, germanic and celtic folklore and then they were adopted by the norse mythology.
They initially were associated with earth and metallurgy, therefore they lived in mountains (thus, underground) where they mined resources.

It seems that in modern times they were associated with snow (as per H5 Fortress), but I can definitely see why.

Since they live in the underground (as per your statement) in mountaneous areas, and some mountains are tall enough to have snow, I can see why some dwarves could build cities inside the snowy moutains (of Vori, for example), where they harness the heat and enerrgy of a lava spring and mine metals and minerals for blacksmithing.

However, in Might and Magic, the dwarves' capital is Stone City, somewhere between Erathia and Eofol. From the current maps, it looks like the land is plane. So I can see your concern that the snow dwarves might not be suitable for Heroes3.

But I can't see why they wouldn't have some long lost frost cousins from the mystical lands of the Vori, haha.

FirePaladin said:

@Star_mage

Almost forgot: yes, there will be "special" uses for the flags.


that's very interesting. So my assuptions are (no need to confirm, I m only having fun, haha)

- a new collectible type of resource - flags representing the banner for each faction; maybe it will provide temporary bonuses that are associated with each town: Castle flag provides morale, Rampart - luck, Tower - knowledge/mana etc.

- maybe the flags will be a new type of miscellaneous artefact that, again, will provide bonuses depending on the faction that it represents.

- I would've said that they might be an extension of the WoG flag that gives bonus to the commander, but you already mentioned that commaders are not an option for DoR

- maybe the flags will be bought from the Halls and be placed on the adventure map and work like an Observatory building. This way, the building will have other uses than to provide gold and unlock other buildings, therefore would be less boring.

I agree, the last one it s a little bit of a stretch, but one can only dream...

So, while writing about the possibilities of the flag feature, I remembered that DoR also created adventure walls for each faction (now that I think about it, they might be related), but I wanted to congratulate you for this splendid idea. It s a small, cosmetic idea, but it has great impact for the maps and for the mapmaker alike. The way that the Conflux walls and guarisson are executed is over the top.

Now, I dont know how much you and your team are open to suggestions and ideas, but what about new quest hut skins that resemble the unclickable village homes from each city view? For Castle, Rampart, Tower etc. Sadly, I dont know how to upload pictures to HC, but Im sure that you noticed them. It would improve map visuals a lot (just like the wall&guarisson skins) if a quest hut would have the skin of a Rampart home or a Stronghold home or even a Palace home, and from different angles.

Also, while writing this, I thought of Tavern or Prison skins that look like the taverns from each city. The marketplace also. I know, it s easy to type new ideas, but it s just a thought.


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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted November 02, 2023 04:04 PM
Edited by FirePaladin at 16:28, 02 Nov 2023.

@Star_mage

You could delve even deeper with your conclusion about that metal creature, you might be pleasantly surprised (I would have explained it myself just now, but it's more satisfying to see the people figure it out).


As far as Bastion goes, Raistlin is working on polishing and finishing it, with help from some community members (and yes, I agree that the lineup is where most of the polishing is needed - the town screen is surprisingly high quality, if you excuse the occasional jPeG texture on some buildings and some little details). For now, I can only say that the revival (or, more accurately, finishing) of factions for which DoR has permissions is a real possibility.


Heh, I feel you, it's hard to have a chill conversation around here at times. I too am worried sometimes that some people might take my comments as personal attacks. I have checked your thread, even considered making a reply with Gregory Fulton's official alignment chart (I am also surprised how many miss the fact that Tower is all based on contracts and ahem versions of slavery, being very orderful in the end - at least from what I've skimmed over on the first page).

You're totally right, I was just pointing out one detail: all of these tropey dwarves have underground civilizations (to various extents), but they don't necessarily live aboveground, on the snow. Thus, an underground town would be more flexible, where the full extent of their mining (tunnels, carts, rails) and industry (smithies and so on), would also be visible. For example, while a snow dwarf town would work for a possible Vori dwarf civilization (which is unlikely to have much land and prevalence, due to how Vori is seen as a "blessed, isolated sanctuary" by its free-roaming inhabitants and would have likely incorporated most of the other sentient beings; I'm saying free-roaming because Vol's people, rebels, are most likely isolated from the rest), it wouldn't work for Stone City's kingdom - however, an underground town would suit both.

Related to Vori and dwarves, we do strongly consider making the Tomte more of a mix of the festive farm gnome and snow dwarf, due to feedback and the fact that the town should also be interpretable as colder and more serious, just like Narnia's winterland. The artist who drew the artwork for this version did a great job of blending these aspects, even gave them a weapon that could double as a mining tool as well (though we don't want this creature to fully cover the miner dwarf trope, either). And yeah, whenever and if there will be an update about it, I'll ask about showing this artwork.

Otherwise, I do like the snow dwarf angle too, I just believe that, in theory, making them underground would be best for the aforementioned reason. They could also be designed to fit a Snow terrain, too (thicker clothes, related Snow objects and so on). They were one of my favorite factions in Katauri's King's Bounty as well.
In KB, HoMM5&7 they were also underground. In Warhammer, they are mostly underground as far as I can tell. Same goes for Tolkien for the most part, but I might be wrong, I am no expert in his works.


The flags will be something more mundane, nothing big in itself. More for the sake of atmosphere and flavor.

Yeah, making town-based adventure map structures is something we'd like to do, in order to improve RPG map scenarios (though right now, only walls and related are a priority for the release, due to workload - the public walls and garrisons are Trith's work, by the way. Really well done). We do know that readability is important for objects in non-RPG maps, so again, I am doubling down on the fact that they're RPG-related and shouldn't appear when using the RMG, for example (having their own, RPG tab in the map editor). And we're fully open to ideas - they might be easy to type, but it's ideas that everything is built on, and some of them can prove to be great (and it's good so long as we're aware of the contrast between them and practice). Thank you!
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Star_mage
Star_mage


Hired Hero
posted November 02, 2023 11:04 PM
Edited by Star_mage at 23:12, 02 Nov 2023.

FirePaladin said:
@Star_mage

You could delve even deeper with your conclusion about that metal creature, you might be pleasantly surprised (I would have explained it myself just now, but it's more satisfying to see the people figure it out).



So, by 'deeper' i understand that i should continue with what I started, that is Conflux, Tower or Castle. Forge is kind of a stretch since you said 'old factions'.

I intended to write a possibility for each of the three factions, but no matter what faction im thinking, the origin of the creature might be the same: from an Elemental Plane, since the creature looks downright like an Elemental.

My guess is either the Elemental Plane of Earth, but that's boring, or the Elemental Plane of Light, which would be kind of new.

And since it's an elemental and a light creature, it could go with either Conflux or Castle (it would be about time to give it an interesting unit besides another human)

Or you don't know and you re looking for ideas, haha, kidding.

Quote:

Heh, I feel you, it's hard to have a chill conversation around here at times. I too am worried sometimes that some people might take my comments as personal attacks. I have checked your thread, even considered making a reply with Gregory Fulton's official alignment chart (I am also surprised how many miss the fact that Tower is all based on contracts and ahem versions of slavery, being very orderful in the end - at least from what I've skimmed over on the first page).


shame on you for not joining in! i'm kidding

Quote:

The flags will be something more mundane, nothing big in itself. More for the sake of atmosphere and flavor.


oh...so some map decorations? Player flags with faction banners?

Quote:
And we're fully open to ideas - they might be easy to type, but it's ideas that everything is built on, and some of them can prove to be great (and it's good so long as we're aware of the contrast between them and practice). Thank you!


No, thank YOU for the work done on this project!

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Ancientdruids
Ancientdruids


Famous Hero
(Andruids for short)
posted November 03, 2023 02:15 AM

FirePaladin said:




"Brings to mind a cross of H6 Dungeon's mount and H7 Chthonian. In any case, it doesn't resemble a creature from earlier M&M games, so it must be a creature connected with the Dungeon faction" - is what I thought when I first saw that screenshot.

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Riccardo201284
Riccardo201284


Hired Hero
posted November 03, 2023 04:08 AM

in this image I like the heroine and the elven creatures,the tiger a little less, honestly I don't like the others
____________

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted November 03, 2023 02:15 PM


____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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