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Heroes Community > Library of Enlightenment > Thread: Might & Magic - Myth (Standalone Mod)
Thread: Might & Magic - Myth (Standalone Mod)
MAIK
MAIK

Tavern Dweller
posted January 08, 2022 10:41 AM
Edited by MAIK at 10:47, 08 Jan 2022.

Might & Magic - Myth (Standalone Mod)

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Project Name: Might & Magic: Myth
Game: Myth II: Soulblighter (v 1.8.4)
Release date: 12/28/2021

Might & Magic: Myth - this is a modification based on the Might & Magic universe, developed on the game engine of the game Myth II: Soulblighter from the studio Bungie. The main feature of the modification is the port of resources from role-playing and strategy games of the series Might & Magic.

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Return to Antagarich in search of an adventure in a Might & Magic universe you've never seen before.
A completely new look at all the beloved "Heroes" and RPG "Might and Magic" in the genre of "real time strategy". The player will have 4 difficult levels of a single player campaign, in which the player will be able to play as: Knights of Erathia, Monsters of Nigon, Sorcerers of Bracada and Necromancers of Deia.

The modification contains both a single player campaign and multiplayer:
v  Single player campaign consists of 4 levels (+ training);
v  Multiplayer consists of 3 maps: 2 maps recreated from scratch from Bungie and one from a group of cartographers;
v  In total, there are 23 new combat units in the modification;
v  More than 10 spells and artifacts that your units can use;
v  Great soundtrack by Paul Romero and Rob King, both from Heroes of Might & Magic III and Might & Magic VI and Might & Magic VII;
v  Destruction: trees, plants, bushes, grass. The player will be able to really smash everything that is on the level (well, almost).
v  All stories in the presented campaigns do not depend in any way on the main plots of all games in the Might & Magic universe. The modification features different stories written by the modification developers themselves.


Download Might & Magic - Myth (standalone):
Download Link: https://sites.google.com/view/might-and-magic-myth/download
Official Project Site: https://sites.google.com/view/might-and-magic-myth/home

Watch Trailer on Youtube: https://youtu.be/3SrtfIKzA68

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Baronus
Baronus


Legendary Hero
posted January 09, 2022 04:40 PM

Its wonderfull! Congratulations. See it in this form bring us reminiscences from Erathia.
Antagarich is back! Really awesome!

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MAIK
MAIK

Tavern Dweller
posted January 10, 2022 08:00 PM

Baronus said:
Its wonderfull! Congratulations. See it in this form bring us reminiscences from Erathia.
Antagarich is back! Really awesome!


Thanks!  I am very glad to hear that someone liked my project!

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Baronus
Baronus


Legendary Hero
posted January 14, 2022 08:29 AM

It really looking very good. And its something new and in MM world. And maybe next step is adding horse riding heroes?

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MAIK
MAIK

Tavern Dweller
posted January 14, 2022 05:26 PM

The project has a very difficult fate.  The first developments appeared back in 2015, but only in November 2020, these developments were restored and a small playable world was created.  Initially, only I alone (the author) created the entire modification: sounds, animation, texts, graphics, scripts, and so on.  In March-April 2021, I posted the first gameplay videos online.  The reaction from fans and players has been positive.  This made me very happy and I continued to work.  A few months later, several people joined me to help.  Basically, they began to help me write texts for the levels and record sounds (thus you can hear Russian and English voice acting in the game).  On August 1st, I released one single player campaign level for Necromancers to the public.  There was practically no reaction.  Of course, it’s worth starting with the fact that I did not promote or advertise my modification in any way.  This was done only towards the end of 2021.  At the very beginning there were a lot of ambitions, namely: 5 campaigns with 5 levels each for different races were planned (everything depended on sprite graphics in MM role-playing games).  After an unsuccessful start on August 1, almost all of the team realized that the creation of such an ambitious project is cool!  But the large expenditure of time and effort is essentially not paid off.  It's true.  I spent a lot of my time and health developing the mod on my days off.  99% that I will not continue development, sorry, but when you are left alone in the team, it's hard.

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