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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Land of New Towns [Era Mod] - new towns & creatures
Thread: Land of New Towns [Era Mod] - new towns & creatures This thread is 2 pages long: 1 2 · NEXT»
AnT
AnT

Tavern Dweller
posted January 20, 2022 04:10 PM
Edited by AnT at 21:05, 19 Dec 2023.

Land of New Towns [Era Mod] - new towns & creatures

This mod add 7 new towns: Wonderwoods, Eldorado, SandTown, ShadowTown, Neutral Town, ForestTown, Bastion (Pavilion) and new creatures to the game. Total number of towns is 16 (no replacements).

Towns:










Creatures:







Some resourses used from Another Rampart Mode, Evergreen Town (VCMI), Pavilion town (VCMI). Thanks for models of creatures created by Maestro, Nieznany, Itsjustme, Salamandre, K1ng, Fiorin and others (don't find name of some authors).


Installation:
This mod requires Homm III + Era Wog 3.9 platform.    You should unzip Land of New Towns mod, copy it to Mods folder, and enable it in mod manager. Mod compatible with WOG, ERA Scripts (tested on ERa 3.9.5 (assembly v2.946)). Also work with Human AI mod.

Important! Add this line in HommHD launcher -> Tweaks tab  (this is needed for correct display  Bastion townscreen):
<Fix.Cosmetic> = 0

Homepage: https://sites.google.com/view/landofnewtowns


ver 3.0:
https://disk.yandex.com/d/nN5MRrwOwNKL6w

ver 2.2 (old version):
https://disk.yandex.com/d/Y3PFHv7lCmXR-w
____________

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aldzzzv2
aldzzzv2


Hired Hero
posted January 20, 2022 06:50 PM

whoa, these look very nice!

are these new towns compatible with 3rd upgrade mod tho?

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AnT
AnT

Tavern Dweller
posted January 20, 2022 06:55 PM

aldzzzv2,

Thanks!

I have not checked compatibility with other mods. Perhaps ThirdUpgradeMod will be compatible with those cities that have not been changed (castle, fotress, necropolis, inferno, tower)

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aldzzzv2
aldzzzv2


Hired Hero
posted January 20, 2022 07:10 PM

well yes, they are.

my question was about these new towns

but hopefully they'll be compatible with tum at one point cos i'd love to play them.

good work, cheers!

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Macron1
Macron1


Supreme Hero
posted January 21, 2022 05:49 PM

I hope these townscreens will be remade or at least polished.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted January 22, 2022 02:43 AM

Town screens require more quality but

The creatures look nice and it seems like a fun mod.

Perhaps you can recruit a graphic artist such as Panda to help with the town screens.

Cheers.
____________
Never changing = never improving

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Kipshasz
Kipshasz


Undefeatable Hero
Elvin's Darkside
posted January 24, 2022 08:29 AM

Sweet, a stolen assets mod.
____________
"Kip is the Gavin McInnes of HC" - Salamandre
"Ashan to the Trashcan", "I got PTSD from H7. " - LizardWarrior

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AnT
AnT

Tavern Dweller
posted January 24, 2022 01:02 PM
Edited by AnT at 13:25, 24 Jan 2022.

All resources are taken from open access, which were laid out specifically for this.
Moreover, I have indicated the authorship of everyone who has ever created resources.

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antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted January 25, 2022 03:13 PM

i welcome every mod into the community.
____________
types in obscure english

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zeryss
zeryss


Promising
Famous Hero
http://i12.pixs.ru/storage/6/4
posted January 27, 2022 11:20 AM

he looks like this in the original

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Baronus
Baronus


Legendary Hero
posted January 29, 2022 09:51 AM

For start is good but in future needs better dwellings especially for new screens to old generators. But something must be first step.

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acidchalk
acidchalk


Promising
Known Hero
posted January 30, 2022 08:51 AM

Good first step! I like el dorado the most, maybe i try to make it look a little better with photoshop for you =)

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AnT
AnT

Tavern Dweller
posted January 30, 2022 05:05 PM

acidchalk said:
Good first step! I like el dorado the most, maybe i try to make it look a little better with photoshop for you =)


Thanks a lot!)

You can edit / draw  any townscreen - this is only welcome. Of course, your authorship will be written.

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acidchalk
acidchalk


Promising
Known Hero
posted January 30, 2022 09:08 PM

Just thought this building back here should work as the town hall.


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Baronus
Baronus


Legendary Hero
posted January 30, 2022 10:51 PM

Yes! Like in old good days!
Using this colored top building 5 times mage guild can be done. And this small back hut can be as creature dwelling and with this statue as upgraded dwelling

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AnT
AnT

Tavern Dweller
posted February 03, 2022 06:19 PM
Edited by AnT at 18:33, 03 Feb 2022.

acidchalk, yes it's better be a town hall - if you want )

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AnT
AnT

Tavern Dweller
posted February 03, 2022 06:21 PM
Edited by AnT at 21:58, 03 Feb 2022.

The new version support for adding new towns (adding as new ones, not replacing as it was done before). All this was done by using ERM scripts.
Total number of towns in game now is 12.

To play for new towns choose their base on start (Rampart==Eldorado, Dungeon==ShadowTown, Stronghold==SandTown). New towns generated randomly - default town or new town. For example, If you want to play ShadowTown  - choose Dungeon on start. If ShadowTown does not appear (appear Dungeon) - simple restart scenario again.

Known bugs/features
- Small icons of towns not supported
- supported maps from L size and the number of towns 8. Message appear:"cannot find castle (out of range)"
- Rampart is not added (yet)
- In town switching dialog, the background and dwellings do not change. (If you enter the town separately by clicking on town or entering by hero - all working)

download (ver 2.0):
https://disk.yandex.com/d/-C-4aaD24S1nMQ

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AnT
AnT

Tavern Dweller
posted February 07, 2022 08:55 AM
Edited by AnT at 08:57, 07 Feb 2022.

version 2.1

* Mod now support any map size, any count of towns on map
* Add Rampart (total number of towns is 13)
* Some graphical improvements

download:
https://disk.yandex.com/d/t1iAGiOkdngWKA

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Macron1
Macron1


Supreme Hero
posted February 07, 2022 05:06 PM

this one looks  much better.

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Macron1
Macron1


Supreme Hero
posted April 08, 2022 05:55 PM

Any news?

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