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Heroes Community > Heroes 7+ Altar of Wishes > Thread: New AAA Might & Magic game in development
Thread: New AAA Might & Magic game in development This thread is 2 pages long: 1 2 · «PREV
weilan
weilan


Known Hero
posted February 18, 2022 06:16 PM

Drakon-Deus said:


I think Heroes IV was a good game and I appreciate the innovations (not all but most of them) even though I still prefer Heroes I - III overall. I think H4 gets too much flak as the one that "killed" the old universe. I definitely enjoy H4 more than anything set in Ashan. But that's just my tastes.


On the other hand, a bigger and better H3 is what most of us dreamed of and it does feel like a wasted chance. HoMM players that I've talked to online or in real life over the years say that H4 could've been the best game of the series by far if they made it that way.

Then there's the question of what might've been if NWC developed Heroes V...


I find it hard to imagine a parallel universe where HoMM4 was properly made and to the best of its potential. All I can think of is better balance and better graphics. The models of creatures and characters and the animations are by far the worst things for me in the game. Towns (outside and inside) look simply pathetic and pitiful.

I can even ignore the questionable mechanics in the game if it wasn't for the visuals.

If HoMM4 looked as perfect and as pleasing as HoMM3 did, or if we would imagine HoMM3 with HoMM4's mechanics, it would've still been better received by players.

HoMM4's problem is that it was released prematurely and was never finished to be feature-complete. But I can't imagine the game being fun, when I first played it around 2005-2006 (a bit late), it just didn't feel like a HoMM game to me. I find it hard to explain it, but somehow it felt like a fever dream, I could never get invested into the game or enjoy it, I don't hate it, I just can't find any appeal into it.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted February 18, 2022 10:03 PM
Edited by NimoStar at 22:04, 18 Feb 2022.

Weilan, the graphics were being changed for more serious and dark and not oversaturated ones, for NWC's Heroes 5

We have concept art as proof.

Plus we can already mod the graphics, as I do.

They were going to overhaul heroes but keep them in combat. To me the biggest miss of H4 is the non-flexible and limiting skill set, and no specialty on heroes.

Maybe H4 could not have been the best NWC game, but NWC's H5 would have been the H3+H4 "best of mechanics" successor within the same world,

and not "Warcraft in Ashan" like Ubisoft's H5.


____________
Never changing = never improving

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Geny
Geny


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 19, 2022 08:52 AM

Quote:
Maybe H4 could not have been the best NWC game, but NWC's H5 would have been the H3+H4 "best of mechanics" successor within the same world,

And you're saying this based on what?
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DON'T BE A NOOB, JOIN A.D.V.E.N.T.U.R.E.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted February 19, 2022 10:03 AM
Edited by NimoStar at 10:06, 19 Feb 2022.

Released notes on the game development. It had been said by JVC and such that the H4 changes essentially "Overdid" it and that they were looking for a more moderate overhaul.

And of course we also know it would have kept on Axeoth and in line with M&M lore up to then.

https://mightandmagic.fandom.com/wiki/Heroes_of_Might_and_Magic_V_(New_World_Computing)

Quote:
Jon Van Caneghem was more closely involved in the design of Heroes V than Heroes IV, and attempted to redesign the Heroes IV engine to more fully support a pure strategy game than one with abundant roleplaying elements. The game was to feature more of a focus on strategic decision-making than questing, and its maps would have storylines more suited to such gameplay. The AI was to undergo a complete rewrite from scratch, reusing no code from any of the previous games.[1]

The spell system was intended to include a pool of generic spells available to all factions, along with six additional schools unique to a certain faction, in a similar vein to the Rune Magic and Warcries of Ubisoft's Heroes V. The Underground map layer was planned to be removed for creative reasons, and a random map generator was under development.[1] Rendered artwork suggests that towns were to expand on the adventure map when sufficiently upgraded.


The only bad thing here is removal of underground, rest seems lit.
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Never changing = never improving

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MattII
MattII


Legendary Hero
posted February 20, 2022 04:40 AM
Edited by MattII at 08:12, 20 Feb 2022.

The NWC team certainly wasn't afraid of innovation. There were several new features in HoMM4 I wish had been picked up again, stuff like deposits as well as mines, Item artifacts, hero classes, etc.

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exodustpa
exodustpa


Adventuring Hero
posted February 22, 2022 03:08 PM

I'm hoping its not a mobile cash grab game.

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Bigglooll
Bigglooll

Tavern Dweller
posted March 08, 2022 09:05 PM

exodustpa said:
I'm hoping its not a mobile cash grab game.

nope, it will be AAA mobile cash grab game.
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ninjata12
ninjata12


Adventuring Hero
posted October 13, 2022 05:18 PM

Any news about this project? Is there a chance that it turns out to be a new Heroes game?

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