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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes 4 Enhancement Mod Alpha RELEASE
Thread: Heroes 4 Enhancement Mod Alpha RELEASE This thread is 2 pages long: 1 2 · «PREV
Albyx
Albyx


Hired Hero
posted August 05, 2022 09:33 AM
Edited by Albyx at 18:54, 12 Aug 2022.

NimoStar said:

I really like refugee camp idea

Could it be done calculating XP cost like portal? I don't mean recruit screen, just the spawning. I don't think it should be tied to creature level since if so only Pirates would spam every week as base.


It will be based on XP. You forgot about troglodytes

Prototype of refugee camp is coded.

Default:
- Experience per day: 48.
- Creatures: Pirates or Troglodytes.

If level 3 dwelling is built:
- Experience per day: 64 (48 + 16).
- Creatures: Pirates, Troglodytes, Beholders, Trolls.

If level 4 dwelling is built:
- Experience per day: 80 (64 + 16).
- Creatures: Pirates, Troglodytes, Beholders, Trolls, Goblin knights.

Random creatures are summoned to the town garrison, when there is more than 336 experience in town ( every 7 days/ 5.25 days/ 4.2 days). You can't control who is summoned, if garrison is full refugee camp waits till any garrison space is empty, saving experience for later.

Teaser for upcoming full Enhancement Mod version, which will be heavily focused on making Nobility more interactive:

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