Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Universal Creature Upgrades ERA option
Thread: Universal Creature Upgrades ERA option
Centurion
Centurion


Hired Hero
posted November 07, 2022 01:41 PM

Universal Creature Upgrades ERA option

Hello, I'd really like to make use the wog option labelled Universal Creature Upgrades. Description of it in the menu seems to indicate that you will be able to upgrade creatures of any type in any town so long as that level of creature has the upgrade dwelling built.

For example upgrading a genie to a master genie in a Rampart so long as the Upgrade Dendroid Arches are built.

This would be such a great feature for my campaign, as I'm building factions with specific units from multiple towns. However I can't figure out how to do these upgrades, when the option is turned on.

Wondering if perhaps it doesn't work with the Third Upgrades Mod? Anyone know how to get it working?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted November 07, 2022 04:17 PM

Its because of Third Upgrade Mod:
In the file "1000 tum - stdlib.erm" you must disable the corresponding entry that disables the creature upgrade option.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Centurion
Centurion


Hired Hero
posted November 07, 2022 07:07 PM

Thanks so much! First time I've done something like that. Seems to be working just wondering if I'm more prone to run into bugs with them both enabled

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Centurion
Centurion


Hired Hero
posted November 08, 2022 01:16 PM

It appears this function doesn't work with third upgrades very well. I can get creature upgrades of other castles to work, but what happens is the third tier of creature upgrades is unlocked automatically even without the third upgrade building built.

I'll have to try something else

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0203 seconds