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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Faction Recreation Contest 10: Conflux
Thread: Faction Recreation Contest 10: Conflux
ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted December 14, 2022 08:00 PM
Edited by ArdentWyrm at 20:01, 14 Dec 2022.

Faction Recreation Contest 10: Conflux

Hello everyone, we move on to conflux, I'm excited to see how everyone will recreate conflux in creative ways.

the factions we've done so far:
1. necropolis
2. castle/haven
3. inferno
4. rampart/sylvan
5. dungeon
6. stronghold
7. academy/tower
8. sanctuary
9. dwarf-fortress
10. conflux
11. swamp fortress
12. forge
13. cove
14. create-your-own (good)
15. create-your-own (neutral)
16. create-your-own (evil)
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted December 14, 2022 11:13 PM
Edited by ArdentWyrm at 22:17, 19 Dec 2022.

Here is my conflux proposal:

Utopia

Units
Tier 1 pixiesprite

abilities: pixie: flyer. sprite: flyer, no enemy retaliation, can cast wasp swarm once/combat.
attack type: melee.

Tier 2 guardianwarden

abilities: guardian: all allies get +1 luck. warden: all allies get +1 luck, enemy heroes can't cast dark magic spells.
attack type: melee.

Tier 3 air elementaltempest elemental

abilities: air elemental: shooter, immune to air magic. tempest elemental: shooter, immune to air magic, no melee penalty, no penalty for shooting through siege walls.
attack type: ranged.

Tier 4 enchanterspellbinder

abilities: enchanter: shooter, spells hero casts last 3 more rounds. spellbinder: shooter, spells hero casts last 3 more rounds, casts mass beneficial spell on all allies every three rounds.
attack type: ranged.

Tier 5 earth elementalprimal earth elemental

abilities: earth elemental: immune to earth magic. primal earth elemental: immune to earth magic, ignores 20% of enemy attack.
attack type: melee.

Tier 6 firebirdphoenix

abilities: firebird: flyer, breath attack, immune to fire magic. phoenix: flyer, breath attack, immune to fire magic, rebirth.
attack type: melee.

Tier 7 nagasacred naga

abilities: naga: all allies get +2 attack, defense, and speed. sacred naga: all allies get +2 attack, defense, and speed, attack has 20% chance to cast blind on enemy.

Townscreen

1. enchanted lantern: allows you to recruit pixies, and sprites if upgraded.
2. mystical glen: allows you to recruit guardians, and wardens if upgraded.
3. altar of air: allows you to recruit air elementals, and tempest elementals if upgraded.
4. enchanter's hollow: allows you to recruit enchanters, and spellbinders if upgraded.
5. altar of earth: allows you to recruit earth elementals, and primal earth elementals if upgraded.
6. pyre: allows you to recruit firebirds, and phoenixes if upgraded.
7. sanctuary: allows you to recruit nagas, and sacred nagas if upgraded.
8. grail: aurora borealis: provides 5000 gold per day, gives +50% creature growth, and allows visiting heroes to learn all 5th level spells, regardless of wisdom skill level.
9. mage guild level 1: teaches visiting heroes 5 spells of the first circle.
mage guild level 2: teaches visiting heroes 4 spells of the second circle.
mage guild level 3: teaches visiting heroes 3 spells of the third circle, if at least basic wisdom is available.
mage guild level 4: teaches visiting heroes 2 spells of the fourth circle, if at least advanced wisdom is available.
mage guild level 5: teaches visiting heroes 1 spell of the fifth circle, if at least expert wisdom is available.
10. paradisiac garden: increases pixie and sprite production by 9 per week.

Heroes
Alarsas

Race: male air elemental.
Class: myrmidon (might).
Specialty: air and tempest elementals receive +1 attack and defense for every two levels Alarsas attains, in addition they also receive +1 speed.
Skills: basic archery, basic ballistics.
Starting Stats: Attack: 1. Defense: 2. Spellpower: 2. Knowledge: 1.

Erdamon

Race: male earth elemental.
Class: myrmidon (might).
Specialty: earth and primal earth elementals receive +1 attack and defense for every two levels Erdamon attains, in addition they also receive +1 speed.
Skills: basic attack, basic defense.
Starting Stats: Attack: 1. Defense: 2. Spellpower: 2. Knowledge: 1.

Monere

Race: male psychic elemental.
Class: myrmidon (might).
Specialty: Monere provides the kingdom he serves with +1 gem per day.
Skills: advanced luck.
Starting Stats: Attack: 1. Defense: 2. Spellpower: 2. Knowledge: 1.

Halar

Race: male drakkari.
Class: elementalist (magic).
Specialty: the circle of winter spells deals an extra +5% damage for each level Halar attains after the 3rd level.
Skills: basic wisdom, basic water magic.
Starting Stats: Attack: 0. Defense: 1. Spellpower: 3. Knowledge: 2.

Leila

Race: female human.
Class: elementalist (magic).
Specialty: the lightning bolt spell deals an extra +5% damage for each level Leila attains after the 2nd level.
Skills: advanced air magic.
Starting Stats: Attack: 0. Defense: 1. Spellpower: 3. Knowledge: 2.



I'll continue working on this later because right now I'm out of time.

____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 18, 2022 10:57 PM
Edited by Jiriki9 at 19:59, 22 Jan 2023.

Conflux

...I know I won't finish this. I know it's stupid. I don`'t care.

General infos
-this proposal is meant to be in the same setting and game as the factions from the former rounds.
-the setting is an entirely new one, neither the "old" setting up to H4, nor Ashan.
-there are several gameplay aspects that I have decided for myself, but will not detail here, unless someone asks me to. After all, this is about the faction, not a game proposal. Examples are: Battlefields, Diverse Terrain Features (Forests, High Grass, Shallow Water, Small Ceiling in Underground, deep Sand, slippery Ice etc.), Weather, Ambushes, Advanced Diplomacy, Governors, Quests.
-both world and gameplay I'll develop during the rounds (Which is the reason why I won't give relations for the yet unknown new factions)
-I follow a classic, choiceless 7-tier lineup with alternate upgrades for the units
-this, as my other proposals in the contest, draws inspiration from various other fictions. This is intentional and either meant to be a hommage, or a parody.
-I don't use pictures, cause they`re never mine.


Conflux

Music
may be tba

In a nutshell:
A faction dedicated to the elements and the balance between them.
Strengths:
-Spellcasting
Weaknesses:
tba


Big changes to older Conflux:
tba

Backstory:
blablabla

Faction Relations
Conflux is all about balance and that also has an impact on faction relations
-Castle/Haven: Neutral
-Conflux: Peace to Alliance
-Cove: The pirates try hard not to anger the elementals, knowing full well that the Conflux`s power over water could damage all there goals. Neutral
-Dungeon: Truce
-Dwarf Fortress: Very shifting. Generally the Dwarves are friends with the Elementals - but sometimes they get too greedy. So, mostly Peace, sometimes alliance, sometimes war.
-Forge/Factory: Disrespecting the way the world is build, twisting the elements around, the forge/factory is a main enemy to conflux. War.
-Inferno: It is shifting, but the corrupting nature of Inferno brings them at odds with conflux more often than not. Truce to War
-Necropolis: The Undeads and conflux rarely interact with one another, as long as Necropolis doesn't shake the foundation of the lands they travel. Neutral
-Preserve: Alliance.
-Sanctuary: Peace to Alliance
-Stronghold: Neutral
-Swamp Fortress: Peace




Hero Classes

Elementalist:
...

Starts with 0 Attack, 1 Defense, 4 Spellpower, 1 Knowledge, as well as the XY Sub-Skill.

Chances for Skill choices at level up (all non-mentioned: about standard chance)
-High Chances for The Magic Schools, Sorcery
-Low Chances for Stealth, Siege Warfare, Estates, Diplomacy

Elementalists:
-Callum (Male Human; Starts with Enlightenment; Specialty: Sky Arcanum - Callum gets XP whenever he learns a spell, more so with Air spells. He also gains a Bonus on Spellpower for the 3rd, 6th, 9th, 12th and 15th air spell learned and a Bonus on Knowledge for the 4th, 8th, 12th and 16th Air Spell learned. Callum can never by any means learn Earth spells, but he can use earth spell scrolls or artifacts.)
-Lulu (Female Human; Starts with ???; Specialty: Spell Fury - ???)
-Vivi (Genderless Construct; Start with ???; Specialty: Elemental Enchantment - has a special skill to, choose a unit under their command and grant their melee attacks one element of your choice. Levelling up also grants a damage boost, as well as being able to use the skill more often. THis skill costs mana like a spell.)


Wanderer:
...

Starts with 1 Attack, 1 Defense, 1 Spellpower, 3 Knowledge, as well as the XY Sub-Skill.

Chances for Skill choices at level up (all non-mentioned: about standard chance)
-High Chances for Adventure, Diplomacy, Enlightenment, Fortune, Stealth
-Low Chances for Estates, Leadership, Siege Warfare, Sorcery

Wanderers:
-Aang (Male Human; Starts with Air Magic; Specialty: Spirit Bond - ???)

Elemental Guardian:
...

Starts with 0 Attack, 3 Defense, 2 Spellpower, 1 Knowledge, as well as the XY Sub-Skill.

Chances for Skill choices at level up (all non-mentioned: about standard chance)
-High Chances for Defense, Fight, Leadership, Resistance, Steward
-Low Chances for Dark Magic, Diplomacy, Light Magic, Offense, Stealth

Elemental Guardians:
-Johnny (Male Fire Elemental; Starts with Fire Magic; Specialty: Fire Assault - Johnnys attacks onto the battlefield are not physical, but Fire damage. Also, with increasing level, they have an increasing chance to make enemies burn.)



Faction Skill: ???
???



Subskills

-???


Units

Common ability:
-Air/Earth/Fire/Water Body (Deals elemental damage with their attack, absorbs damage of their element, weak to damage of the opposing element.)

Tier 1: Essence Spirit (tba)
Small, minor spirits of elemental essence gather wherever an Element is strong. Thus they are plentiful in the Confluxes. Before upgrade, they are transparent and almost shapeless, as well as insanely weak in every stat expect initiative.)

Abilities:
-Hovering (Hovers close above the ground, allowing it to ignore some obstacles and can, slowly, even cross walls - but not enemy units.)

Upgrades:
-Clod of Earth (Merely what the name is, but animated. They have Earth body. They can fling themselves at enemies, crossing a lot of distance but taking damage for every tile crossed. They have excellent hitpoints and defense, but are really slow.)
-Flickering Flame (These flying flames have fire body. They detonate themselves to harm all adjacent units with fire damage. Their  attack is high and speed reasonable, but their hitpoints are lousy.)
-Gust of Wind (Never seen, but often felt and heard, this Essence Spirits of Air have an everchanging, but kind nature. They have air body. They get Flying instead of hovering. Their attacks slightly lower their targets' initiative. They have a non-solid body and thus have a chance to avoid damage. Generally, their speed and initiative is excellent, but their attack and damage very weak.)
-Living Puddle (They have water body. They loose "hovering" and instead are "flowing", allowing for better movement on some terrain, and worse on others, as well as traveling through some obstacles with not so bad  a penalty. When they move, they turn some terrains to mud and extinguish fire on terrain. In cold terrains, they gain defense, but are slower. They have low damage but good defense.)

Tier 2: Crafter (tba)
Strangely enough, Crafters of many species are found in the confluxes and even in their Armies. They learn to Shape the elements and with the elements, and in return, they defend them.

Abilities:
-

Upgrades:
-Shaper

Tier 3: Lizard (tba)
...

Abilities:
-tba

Upgrades:
-Fire Salamander
-Marine Iguana
-Blindworm
-Draco

Tier 4 Air: Skybender (tba)
Sylphs, humanoids attuned to the air, are common in many a conflux. Those with huge magical potential become Skybenders, who use the air through which they fly. Unupgraded they are good in initiative, speed, defense and attack, but very weak on hitpoints and damage.)

Abilities:
-Air Body
-Casting (Air Resistance, Haste, Shield of Air)
-Evade Arrows (Some of enemy ranged hits might be dodged.)
-Flying

Upgrades:
-Moonbender (Skybenders who prefer the night have a special bond to water. They can cast some water spells, increase the speed of their Army on the AM when in a boat and, once per battle make water-based obstacles more or less effective. Moonbenders are more durable as well.)
-Sunbender (Skybenders who prefer the day have a special bond to fire. They can cast some fire spells, ensure that the weather in a battle is sunny and increase the sight radius on the AM. Sunbenders can deal more damage in battle.)

Tier 4 Earth: Geode (tba)
Gnomes are found in many towns but those in Conflux are very attuned to Earth. Some of them become mighty Geodes, wielding magic and hammer in battle. They are insanely durable, but slow and extremely weak in physical attacks.

Abilities:
-E
-Stalagite

Upgrades:
-Vulk
-Stalagite

Tier 4 Fire: Geode (tba)
...

Abilities:
-Vulk
-Stalagite

Upgrades:
-tba

Tier 4 Water: Geode (tba)
...

Abilities:
-Vulk
-Stalagite

Upgrades:
-tba

Tier 5: Gemling (tba)
...

Abilities:
-Moonbender
-Sunbender

Upgrades:
-Opale
-Quarz
-Amethyst
-Pyrite

Tier 6: tba (tba)
...

Abilities:
-tba

Upgrades:
-tba

Tier 7: Manifestation (tba)
...

Abilities:
-tba

Upgrades:
-tba

Special War Machine: tba
-tba

Associated Units:
-Fire, Water, Air and Earth Elementals



Town:

Building Chart

Quote:

Legend:
Building A [Requirements] (Effect)
>Upgraded Building A
-> twice upgraded Building A
-Other Base Building needing Building A

General buildings are black
Magic buildings are blue
Dwelling are red
Special buildings are green

Buildings unique for Dungeon(except dwellings) are bold


Village Hall (500 gold income)
>Town Hall (1000 gold income)
->City Hall (2000 gold income)
-->Capitol  (5000 gold income; unique per faction)
-->Province Hall (3000 gold income)

Fort (Makes the defenses stronger; allows Building dwellings)
>Citadel (Makes the defenses stronger; +25% Creature Growth)
->Castle (Makes the defenses stronger; +50% Creature Growth)

Marketplace (Allows trading resources for others. More marketplaces allow a better trade rate.)
>Ressource Silo (Gives 1 Crystal per day)

Tavern (Can recruit heroes of level 1)
>Inn (Can recruit heroes of level 5)

Mage Guild Level 1
>Mage Guild Level 2
->Mage Guild Level 3
-->Mage Guild Level 4
--->Mage Guild Level 5


Blacksmith [Town Hall] (Can build the ???)
>-tba [tba] (Can build the tba

sds(BLA)

Summoning Chambers (Allows recruiting Familiars)

Sculptor [tba] (Allows recruiting Gargoyles)

Magical Works [tba] (Allows recruiting Walking Armors)

Arcane University [tba](Allows recruiting Mages)

Riddle Gate [tba] (Allows recruiting Sphinxs)

Cave of Wonders [tba] (Allows recruiting Djinns)

Elemental Node [tba] (Allows recruiting Titans)



Grail Building: tba


Defenses:
tba


Tech Tree
Every faction has their own Tech Tree, offering benefits for all your heroes, armies, towns and AM-Structures.
The tech tree can be accessed on the Adventure map. Most Techs have requirements you must meet. If it is buildings, 1 town with them is enough.
Techs take time to research. The more towns you have, and the better built these towns are, the less time Techs take.


Campaign
tba

Scenario 1: tba
tba

Scenario Style: tba
Map Size: tba
Enemy Players: tba
Starting Hero: tba
Starting Bonus:tba
Victory Condition: tba

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted December 19, 2022 07:34 PM

Great you could do something good, Jiriki9
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted December 19, 2022 09:35 PM

It`s just a first shot with most missing right now.

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted December 19, 2022 10:07 PM
Edited by ArdentWyrm at 22:08, 19 Dec 2022.

Well, it's still cool , and hopefully we'll get a chance to see other HCer conflux proposals.

Jiriki9 said:
It`s just a first shot with most missing right now.

Well, even my contest proposal isn't technically finished yet.
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted December 24, 2022 11:59 PM

anyone else gonna join us?
____________
Torment is blinding. It lies. Its pollution steals my sense. It promises: destroy everything and the pain will cease.
- Kralkatorrik
https://dragcave.net/user/ArdentWyrm

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
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