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Heroes Community > New Heroes - Olden Era > Thread: Single Player vs Multiplayer: A Real Concern?
Thread: Single Player vs Multiplayer: A Real Concern?
Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted August 29, 2024 01:41 AM
Edited by Galaad at 01:43, 29 Aug 2024.

Single Player vs Multiplayer: A Real Concern?

This is one of the major questions surrounding this entry. The developers seem to have been heavily focused on multiplayer, gathering data, refining countless Jebus maps, and engaging with tournament players. While this sounds fantastic for the multiplayer community, it raises concerns about whether the single-player experience might suffer as a result.

Much of the fun also comes from the randomness and the need to adapt on the fly. The unpredictability and even the broken elements contribute to the unique enjoyment of single-player gameplay, and I'd extend that to hotseats or online battles with friends. Unfortunately, these chaotic and improvisational aspects have little room in the structured world of esports.

Even though The HoMM games from the NWC era are celebrated for their immersive campaigns, they don't offer as much replayability as the RMG with AI, which is maybe where we spend the most of our time (at least I do).

This presents a significant challenge for the developers. Will they take on the monumental task of creating distinct gameplay experiences for single-player and multiplayer, or aim for something that works seamlessly for both? It’s a very hard balance to achieve, but if they can pull it off, the potential for something truly special is there.

What do you think?
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bloodsucker
bloodsucker


Legendary Hero
posted August 29, 2024 02:34 AM
Edited by bloodsucker at 13:26, 29 Aug 2024.

I think you are a serious contender to the place of the most incomprehensible HCer, position currently hold by Ghost.

Sorry, I understand now. You are talking about the new Ubisoft game, not moding and HotA...
I guess I'm too much of a MP for a dedicated SP, I hate the randomness and try to avoid it at all costs.
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MattII
MattII


Legendary Hero
posted August 29, 2024 02:50 AM

bloodsucker said:
I think you are a serious contender to the place of the most incomprehensible HCer, position currently hold by Ghost.
I understood the OP well enough.

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Charrclaw
Charrclaw


Known Hero
posted August 29, 2024 09:04 AM

It seems a huge undertaking to separate the workings of single-player and multiplayer from one another. However, It would be great to have dedicated, balanced, and monitored servers for esports, and the rest just be how it is.

My opinion is still that they are gambling hard on focusing on esports and might shoot themselves in the foot.

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted August 29, 2024 09:18 AM

I'm not terribly worried. I think you can have a good heroes game that's well balanced for multiplayer. I mean look at 5.5 it's an attempt to balance HoMM 5 for multiplayer in a lot of ways and most players prefer it to vanilla TotE as far as I am aware. I definitely do.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted August 29, 2024 12:13 PM

MattII said:
bloodsucker said:
I think you are a serious contender to the place of the most incomprehensible HCer, position currently hold by Ghost.
I understood the OP well enough.


How to lose lifting weight your brain? I and Galaad use external images to text.
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Nekrozerk
Nekrozerk


Hired Hero
posted August 29, 2024 12:38 PM

Ghost said:
MattII said:
bloodsucker said:
I think you are a serious contender to the place of the most incomprehensible HCer, position currently hold by Ghost.
I understood the OP well enough.


How to lose lifting weight your brain? I and Galaad use external images to text.


You could easily paste your text to chatgpt and it would give you a coherent sentence that you could paste here. I don't want to sound rude, but you are difficult to understand.

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Charrclaw
Charrclaw


Known Hero
posted August 29, 2024 01:08 PM

I'm glad I'm not the only one. Didn't want to be rude


On topic:
I hope they expand on setups for the games, beside artifact bonus.


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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 29, 2024 01:14 PM

I think this might be balanced if there are enought well made single player custom maps.

A lot of games tend to add only multiplayer focused maps with no story or chalange, A well made map that focuses on one player or one players story can help to balance 2-3 mirror styl multiplayer maps.

If there are enought of story or challange driven maps for PVE singleplayer, the devs focus on PvP multiplayer should not be such a problem.
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted August 29, 2024 02:17 PM

Nekrozerk said:
Ghost said:
MattII said:
bloodsucker said:
I think you are a serious contender to the place of the most incomprehensible HCer, position currently hold by Ghost.
I understood the OP well enough.


How to lose lifting weight your brain? I and Galaad use external images to text.


You could easily paste your text to chatgpt and it would give you a coherent sentence that you could paste here. I don't want to sound rude, but you are difficult to understand.


I was joking.. Your interpreter chatgp can't understand self-awareness self-transcendence as form.. It needed drawing picture, etc And many people can't understand it.. Only I just added, so chatgp goes to waste container.. But thanks for not being rude..

Now's Galaad matter Maybe you know that SP and MP are the same to me.. I proved 'The Dead Ornament' - HotA map..
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Drakon-Deus
Drakon-Deus


Undefeatable Hero
Qapla'
posted August 29, 2024 02:17 PM

That is a real concern, Galaad. As someone who is not at all interested in competitive online multiplayer, I hope that they'll make the single-player experience worthwhile. I'm especially hoping for a random map generator just as good or better than in H3.
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Horses don't die on a dog's wish.

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The_Green_Drag
The_Green_Drag


Supreme Hero
posted August 29, 2024 07:15 PM

This will be my number 1 concern until I can play the game myself. But, I did really like the comments that one of the Devs gave about how they want to avoid "flatline" balancing, and she specifically said it kills the fun when games are balanced this way. And I couldn't agree more, so I have hope!

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LordCameron
LordCameron


Known Hero
Veteran of the Succession Wars
posted August 29, 2024 09:37 PM

Ghost said:

How to lose lifting weight your brain?


This needs to be on a poster
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Hourglass
Hourglass


Supreme Hero
posted August 29, 2024 10:13 PM

As a fan of AI matches in RMG maps myself, this is an area I would be least concered about. After all, it's the most similiar concept to games between human players. Sure there are differences, but the general concept about simply taking out the other players is simple enough for computer and human alike. I would rather ask question about the number of campaigns and custom maps, what kind of tricks you can do with map editor and how the mod support could make the experience better.

When it comes to game balance, there I personally would want to see balance in chaos and asymmetrical design choices between towns. I really like the concept of in-game auction used in Hota lobby, as it solves a lot of problems between the factions, and there is no need for "perfect" balance.


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KnightOfEnroth
KnightOfEnroth

Tavern Dweller
posted August 30, 2024 03:02 AM

Devs have confirmed that campaign balance will be different from MP balance in at least some aspects, so that's a good sign. Early Access should give plenty of time to figure out whether regular MP patches will be too disruptive to SP. They may need to figure out something for story-based custom scenarios so that they don't get broken by balance changes.
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Dave_Jame
Dave_Jame


Promising
Legendary Hero
I'm Faceless, not Brainless.
posted August 30, 2024 06:25 AM

KnightOfEnroth said:
Devs have confirmed that campaign balance will be different from MP balance in at least some aspects, so that's a good sign. Early Access should give plenty of time to figure out whether regular MP patches will be too disruptive to SP. They may need to figure out something for story-based custom scenarios so that they don't get broken by balance changes.

To be honest i'm not worried about the campaign. Ratther I would like to know if there are going to be themed or difficulty based maps in the Custom games option.
Think Pyramid, Dragon rider, Rebelion from H-II, or Five rings from H III
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I'm just a Mirror of your self.

We see, we look, we gather, we store, we teach.
We are many, and you can be one of us.

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