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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Witch civ do you like
Thread: Witch civ do you like This thread is 5 pages long: 1 2 3 4 5 · NEXT»
daikon
daikon


Adventuring Hero
with great magic powers
posted June 06, 2002 04:27 AM

Witch civ do you like

Some people said that thieves will rule H4, and this makes order and life bad choices (they can't recruit thieves). Is this really true? And what do you think of the aspects of each town that make it more or less favorable to play with?
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Sorry for my bad english...

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Jenova
Jenova


Famous Hero
posted June 06, 2002 06:44 AM

I think thieves are overrated. The stealth is only useful if they're on their own. And the only thing that defines a thief is their Scouting skill tree, which any life or order hero can still learn, so I wouldn't count out Life or Order just for that.

I like Life and Nature for their spells.
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Smagoo
Smagoo

Tavern Dweller
posted June 06, 2002 08:36 AM

Just for Asylum ...

Quote:
The stealth is only useful if they're on their own.


Then I guess that this skill may be a key to victory, indeed, a thief can quickly gain levels and thus take mines in a quicker way than other civilizations. Furthermore, this may be done without lost.
After that, we obtain the nightmares so fast allowing to rush to other castles. However, the obtaining of mines so soon in a scenario may balance for the rush to dwelling number 4 (blackies for me ) !
Then, "Speed" is the word describing Asylum ... thieves by the way !

After that my advice is that necropolis is certainely the stronger one for many reasons ... what do you think about that ?
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Nernug
Nernug


Adventuring Hero
posted June 06, 2002 09:09 AM

If using a thief is the only way to win in MP, I will design my maps so that thieves don't get any exp bonus and can't sneak by the guards to flag the mines. What do you think about that eh?

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Smagoo
Smagoo

Tavern Dweller
posted June 06, 2002 10:04 AM

hehe :)

Quote:
I will design my maps so that thieves don't get any exp bonus and can't sneak by the guards to flag the mines. What do you think about that eh?



Well it wasn't my position ... actually I think that Asylum may quickly start ! However it is not so sure this creates "the" advantage Now indeed a map with creature lvl 3 guarding mines would be funny
As I have told, I guess that necro are hard.
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daikon
daikon


Adventuring Hero
with great magic powers
posted June 06, 2002 09:07 PM

It seems to me that heaven and necro have to many specific advantages against each other. This seems a little useless if you are facing other enemies... I dont know, just a suggestion.
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Sorry for my bad english...

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HappyPike
HappyPike


Known Hero
Pikeman
posted June 06, 2002 10:06 PM

Civ?  Are we talking about Civilization?  

Thieves are definitely overpower. I don't like to use them much anymore because they make the game too easy. It feels like cheating.
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Also a Civilization fanatic:
http://www.civfanatics.com || forums

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted June 07, 2002 03:02 AM

Quote:
Civ?  Are we talking about Civilization?  


A kindred spirit who knows his games!

Quote:
Stronhold sucks...


Another kindred spirit who knows the value of magic...

Now, from the greatest of the greatest...(me):

ASYLUM RULES!!!!

Chaos Magic easily dominates the game. As I have said before, I have played with Chaos magic, and fought certain armies, and then fought aremies of comparable strenght without Chaos Magic, and it makes a big difference.

I will admit that Order, if you play right, can be extremely powerful.

Nature, though it looks good, seems to copy Chaos a lot and doesn't have many decent spells...(sorry Lupin)
____________
<Dragons rule, Titans drool!>

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Perji
Perji


Known Hero
Necromancer
posted June 07, 2002 04:56 AM

Necropolis rules

The Necro are more powerfull here than H3. Vampires are way better and the bone dragons are killers. I just don't like the fact that it is mixed with Inferno. I hated Inferno in H3, but now, on some maps, you start with some of the buildings already built. And the AI gives me imps and cerberi... woah!
The thing is that the necro now doesn't have too many powerfull spells. You are forced to learn some of the others. Making a Death Knight is now cooler than a real necro. But playing against Haven is a killer. Those Champions almost made dog food out of my bone dragons.
As for the thieves, Scouting is all you need. I've played the Asylum and it doesn't seem too powerfull. The powerfull one seems Order magic (I like magic more than might). I like them, and if you manage to get both the Titans and the Golem Dragons (from an external dwelling) you just rock on
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Things go wrong because people build walls instead of bridges

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Pepe
Pepe

Tavern Dweller
Druid seeking for adventure
posted June 07, 2002 05:01 AM

Long live Necropolis

       
     I like very much Necropolis because you can make a lot faster troops than the other towns. That way you can beet your enemies alot faster then the rest of the towns.
I agree with Perji about the bone dragons. They are stronger.
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Begone Demons!

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Smagoo
Smagoo

Tavern Dweller
posted June 07, 2002 07:36 AM

about Necro ...

Quote:

The thing is that the necro now doesn't have too many powerfull spells. You are forced to learn some of the others.


I agree with this fact ... Unfortunately the death magic is a little bit poor  Even if poison and plague may be interesting. Fortunately, other school of magic can be learned.


Quote:

I've played the Asylum and it doesn't seem too powerfull.


Hummmm, maybe you haven't played it enough Seriously I guess that Asylum is certainely one of the best civ (with necropolis). Chaos magic was mentioned previously is very interesting, thieves heroes also ... now about creatures, we may speak about medusas, minos (against necro of course ), nightmares (and efreets against necro one more time) and finally the stronger lvl 4 i.e. black dragons (I would choose hydras against necro I think ... even if this could be discussed)... but this was so often mentioned (by HyDrAs for example) that I won't comment this again.

Here are my opinions.
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pepeviejo
pepeviejo


Adventuring Hero
Protecting sheep + baby ducks
posted June 07, 2002 07:59 AM

I haven't Heroes 4 yet but I enjoyed using the Castle civ on Heroes 3 even though I haven't played that game since I let my friend borrow it about 3 months after it came out.

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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted June 08, 2002 05:23 PM

You aren't from Britain, by any chance, are you?

I can't stand the Heroes III Castle. I really can't. I'm sorry, it's just so...gaaaaaaackadupowejleo!

Light and happy and nice and ickbleghnastynastyHavenssuck!

I really don't know why I posted that. Ah well...
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<Dragons rule, Titans drool!>

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daikon
daikon


Adventuring Hero
with great magic powers
posted June 12, 2002 09:12 AM

To continue the discussion about the chaos magic, I like sorcery better than necromancy/charm/ressurection/summoning. But thats still a thing to think of. In big battles ressurection is really good; GM necro rocks after any battle. Summoning seems to summon too little creatures for my taste and I don't like charm. Sorcery is good in all accasions (save when battling Black Dragons, he he)
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Sorry for my bad english...

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fallen_one
fallen_one

Tavern Dweller
posted June 25, 2002 09:41 PM

Agreed, but I like charm. I didnt know you could charm oponents creatures.
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Big_Blackie
Big_Blackie


Adventuring Hero
Insanity is bliss...
posted June 29, 2002 04:24 PM

Long Live Nature!

I like Nature, for this one reason: Summoning, in and out of battle. An extra 250 white tigers is a help (I managed this once)Oh, and I forgot another reason: Dragon Strength and Giant Strength! Wow! If you also get Life Magic, then you would get other beneficial spells! Then all those wolves wouldn't die so fast! Black Dragons would look like little baby Dragon Flies in the face of your Mega Pheonixes!
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"You Impressed me and i'm not easily impreesed. Wow! A Blue car!"-Homer J. Simpson

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daikon
daikon


Adventuring Hero
with great magic powers
posted June 29, 2002 10:27 PM

I like nature, but I love order. Hipnotize + Genies. Doesnt need to say anything more...
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Sorry for my bad english...

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celfious
celfious


Promising
Legendary Hero
From earth
posted June 30, 2002 01:20 AM

This may be slightly off topic

I dont see a big relevance to the starting town. However..
Creature's and magic are my only make up of the scale.
Golem dragon's suck, black dragon's rule. I like fire also.

I think an arch mage, with tactic's is most benificial to the entire force.
That is of course after campaining. Senario's I've played dont give much room for growth.
A ("THE") other or leading hero with order, scouting, life magic, and *____* fill's in some major gap's.

*To sum this up, I'm nearly invinceable if you dont take me down quick.
If I have black dragon's and an excelled arch mage the impossibilities to kill me is limitless*


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daikon
daikon


Adventuring Hero
with great magic powers
posted July 01, 2002 07:43 PM

You should not say that Dragon Golems sucks. They are a lv 4 order creature and, in most cases, you will want to get them instead of the titans. You shoud not compare them with BD just because both are dragons, you shoud compare them to Titans.  Black dragons may be better, but you have the powerful order magic to settle things out in this case...
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Sorry for my bad english...

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nidhgrin
nidhgrin


Honorable
Famous Hero
baking cookies from stardust
posted July 02, 2002 11:52 AM

Quote:
The thing is that the necro now doesn't have too many powerfull spells. You are forced to learn some of the others. Making a Death Knight is now cooler than a real necro.



I keep on reading this line everywhere and I can't believe my eyes.  Apart from Order magic perhaps, I consider Death magic the most powerful type of spells in heroes 4.  Sometimes I don't even take along a Death Knight at all, necromancers rock!!!  Not alone for the incredible GM necromancy, but also for level 3-5 death spells.

Agreed, the lowest level spells are not really superb.  But look at mass curse, mass weakness, plague, fatigue.  These spells allow weaker necropolis armies to beat much stronger opponents.  Their effect may not seem to be as noticable as hypnotize, teleport, summon phoenix, ... but they ruin enemy armies' strength, think about it!  (and try it out)

Secondly, spells like aura of fear (on devils), vampiric touch (bone dragons, devils) or raise vampires can effectively increase the power of your own troops to a level where they are almost unkillable.  Add sacrifice to that and you never have to lose troops!!!

Then, the killer spell in my opinion.  Hand of death, when I first used this spell I thought it was a joke.  Implosion for the necropolis?  That's right!


To read more about the unbalanced side of the necropolis, check out this post:

this post

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~Vegetables don't spam~

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