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Heroes Community > Library of Enlightenment > Thread: StrongHold
Thread: StrongHold This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
tommy
tommy


posted May 22, 2001 02:10 PM

stronghold troops are good if you have expert water magic,prayer 1 fast creature say archangel combined with ballistics and tactics. otherwise you never get to put them to use properly. mind you i think thunderbirds are cool.  

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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted May 22, 2001 02:13 PM

I agree Thunder Birds are great to use to help your Stronghold Army and Behemouths can be good If you know how to play with them.

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Launcelot
Launcelot


Adventuring Hero
The Great Knight of Logres
posted May 22, 2001 03:26 PM

Stronghold

Well, Stronghold is a fairly well town. Yet i still  think that it holds it's reputation from Homm2 as the Worst town. It certainly is one of them now because of it's lack of magic. If it's mage guild would go up to lv3. it would a fair town.
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Zud
Zud


Promising
Famous Hero
box worshipper
posted May 22, 2001 04:26 PM

If its Mage guild would go up to lvl 3

What U mean is past lvl 3 I guess, It does go to lvl 3 now.  Still a strong town tho and the only town with availability of an offence specialist, crag or gundula.  If you play maps that have secondary towns and give you access to higher lvl spells, stronghold can be very good.  
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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted May 22, 2001 10:24 PM

Stonghold is not overall a strong town.  Its no a town where you can use your first time playing.  it all depends on your settings for stonghold.
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Thunder
Thunder


Responsible
Famous Hero
posted May 23, 2001 06:30 AM

I would think that Stronghold is one of the easiest

Or perhaps I have played this game so much, that it is alredy in blood to play easily with Stronghold
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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted May 23, 2001 01:45 PM

Maybe I mean when I first played I was stuck to Castle and didnt play anything else now maybe since Im trying new towns that arent as good as Castle they may seem hard
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lovedoc
lovedoc


Hired Hero
posted May 25, 2001 12:04 PM

Use Stronghold with defence...

As usual itīs Lovedoc to the rescue...

First of all, Stronhold is a town with a unique creature development tree and a quite weird special building structure.

A fully built-up Stronghold will give you +1 attack skillm the possibilty to purchase additional war machine, the ability to flee from a siege (which is often very underrated!), extra goblins the ability to exchange creatures for resources and thatīs about it.

O.K., good towns like Rampart, Tower and Dungeon all have great special buildings that people want to and tend to compare with the Stronghold. Well, the Strongholdīs structures are just as good, but you need to know how to use them.

+ 1 attack skill is great for beafing up heroes early on in a scenario but no one would build this until week two if not for a lack in resources or other issiues.

War machines: If you can use īem there canīt be any better bargain for your money, just wait with the until youīve creatures and economy steady.

Extra growth rates: ...

Abilty to flee from a siege: This is probably the second most underrated structure in the game. In longer scenarios it might prove VITAL to have one Stronghold with an escape tunnel just so you can seriously injure an opponent, flee and come back in two days with reenforcements.

The most underrated strucure there is is the ability to trade creatures for resources. Say you have diplomacy and a larger army and youīll get larger joins every week. There canīt be much that is so rewarding as to trade say, 500 pikemen for 30 crystals or such. The qurency will go down when you get additional market places so when you have a lot of useless creatures (and you WILL get a lot of useless creatures) consider trading them for resources rather than destroying morale and tactics.

Now, the units in the Stronghold are not bad, but letīs face it, most people CANīT play well with Stronghold and dismiss it as a newbie town. Itīs NOT a newbie town and to play with Stronghold, even with a surperior force demands the most complicated battle tactics in the game. In other words: FOR EXPERTS ONLY!!!

O.K. The Stronghold has got a mediocre line-up with four grunts, two shooters and a flyer, but they can all be used to your advantage. For example: A smaller yet powerfull force consisitng of slow grunts: Shield orcs and cyclopses with Behemoths/Goblins or/and Raiders and Ogres. Place Thunderbirds in the middle. Wait with shooters, bless, precision, soften up the grunts and then make first attack with Thunderbirds and Behemots and finish up with Raiders. You won the battle with no casualities and tons of gaiend experience.

The tactic when playing Stronghold however is not actually the fighting, itīs the first two weeks worth of building in your town. Now there are three ways to go:

a) money first, small creture development
= good on a resource scarce map where youīve only got guarded mines and nothing prebuilt.

b) rider, roc, behemoth, money combination.
= recomended when there is a small surplus in resources and you feel you can put in a City Hall on at least the 1st day on week 2. This will probably be the building scheme youīd follow in order to be successfull.

c) orc, ogre, cyclops combination.
= If there are LOTS of resources and only grunts surrounding your castle go for it. Othervise not recomended, ever!

The interesting part here is that there are two separate creature growth trees. 1st there are the rider -> roc ->
Behemoth and then there are 2nd the orc -> ogre -> cyclops.
The 1st which I use "the fast attack tree" is almost always the one to stick with īcause you might have the necessary 10 wood, 10 ore and 10 crystals and 10 000 gold for Behemoths, but you will probably not have the 20 ore and 20 crystals and maybe 2500 gold for Cyclopses and NEVER both. Plus you would like to slip in a castle somewhere too to get the most out of the creature growth. There is a possibility for Cyclops lovers to build Cyclopses and start hoarding them one week 2, but youīd much rather have Behemoth anyway so screw them for now.

Now if you want to have a good start take the "fast attack tree" and try to build a Capitol asap without jerking with the tree to much. On day 1 week 2, you upgrade the Rocs and give them to your fastest hero. Then you flag every mine in your reach and return to load up with more Thunderbirds on the first day of week 3. Thunderbirds in the 1st day of week 2 are strong enough to take out packs of lower level shooters as well as lots of lower level grunts. What they should avoid is units over lv. 5 that are more than "a few". Othervise go ahead and take everything with crystal mines as prime targets!

Now, sooner or later you will have the possibily to start hoarding Behemoths. The first day of week 4 will probably be the first day to go, so equipp your best hero with Behemoths, orcs, and maybe wolfraiders and Thunderbirds if you have more than 15 (just for practical reasons). Run out. flag everything you didnīt flag before, pick artifacts and if possible try to find universities. Of course a good Battle Mage who is an expert in every magic is dangerous but try to exchange fire magic for intelligence and keep AT LEAST air and water magic. You need air because you HAVE to be able to masshasten your army when facing an army of equal strenght and you need water magic īcause a simple massbless will make your army almost 50 % more deadly!!! Plus there is a very good chance youīll get teleport which in when cast on expert lets you teleport Behemoths behind castle walls. Also the possibility of casting mass-prayer might occure. Good, very good indeed.

The Stronghold has a weekly HP production in the lines of Rampart (which has the most) and Castle. They have relativly cheap units and you can build all your towns (regular) weekly production with the money from you capitol for one week (28 000) so you can count on having leftover money later on for other uses. Buy artifacts if possible!

Offence, wisdom, tactics, water magic, air magic are things that are VITAL for a GOOD battle mage. The remaining two slots can be filled with whatever seems benificial at the moment e.g. intelligence, logistics and so on.

The tactics when playing Stronhold is that attacking is the best defence. Your champion nr. 1 - The (Anciennt) Behemoth is a great damage-doing creature but itīs def. and att. skills are pityfully low compared to other lv. 7 creatures. The 40 & and 80 % defence reducement is good and more than comprehends for the lack of physical attributes but they are still weak as h*ll in defence. Thatīs why the Behemoths HAS to attack before BEING attacked! There are always the chance that your opponent has some nasty spells like expert berserk or mass slow but this is where your air and water magic will come into play. Place orcs and cyclpos (you GOT to have tactics!)in tactical positions and shield them if possible, place Behemoths, Thunderbirds and so on meaning that you can reach the enemy when hasted but they canīt reach you with their regular speed.

Magic is not your friend when playing Stronghold although you can become a good mage if you try. Thatīs why prime targets for you are Ramparts, Dungeons and every other town thatīs got a level 5 mage guild. Best target: Tower.
When fighting cast magic defencively unless faced with an inferior spellcaster. This means that YOU DO NOT CAST SPELLS UNTIL YOUR OPPONENT HAS DONE SO! You will most often be the magical inferior one and unless you have the possibily of doing a mass attack with all your units (hasten everybody with tactics advantage or ballistics and attack) or being despertate to take out a certain stack (with blind) or needing an extra boost. Your army is quite slow, your fastest unit has a speed of 11 so most other towns will have the chance to attack before you. This is the only major flaw in the Stronghold army. When this happens let the enemy crash into your ranks and prepare to take the first volley, pray to God and then retaliate mercyless and tactical.

When playing Stronghold tactics means everything. It doesnīt matter if you have a hero with estates, mysticism, luck, leadership or whatever. If you havenīt got tactics - youīre screwed. The Stronghold is a well-oiled machine when working together. Shield you shoothes, play defencivly until the time is right and then move in for the kill hard and swiftly.

Itīs a challenge for Homm3 players to play Stronhold successfull. Non-casuality battles will almost never occure later on in a scenario (unless you got advanced earth magic and resurrection!). So keep cool. A Stonghold players has to utilize his creatures abilites to the maz īcause he/she hasnīt got any other specials to fall back on except Bloodlust and brute offence. Learn to know your army and try to work out plans how to defeat enemies effictivly, but most importantly: LEARN HOW TO TAKE LOSSES!





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istanbul
istanbul


Hired Hero
posted May 25, 2001 01:57 PM

Stronghold

I think Stronghold is one of the best towns and have enough to compete with anything in homm3.
Ancient behemoth is the cheapest and best unit in this game. They can kill anyone. No level7 creature can match Ancient's statistics: Cost: 3000:cheapest! HP:300: Highest! and Damage:90!: Highest. (90 is calculated by reducing opponents defense skill to 20%).
I dont know what more do you expect from a creature. If Ancients were flying or fast or shooting, then there wouldnt be any joy in this game since they would be unstoppable.
Stronghold has very fast huge HP lightning Level5: Thunderbird. Another huge HP level4: Ogre Mage. Ultra damage creature Wolf Raiders. While other level2s have 2.5 average damage, Wolf Raiders has 7!!.
They have to have lows with this much highs. Orc is a weak level3 and goblin is a weak level1.
Cyclops is there to ease the siege since town has few flyers and shooter.
And maybe one of their best is; you can start the game with 3 rocs on day1 and 1 behemoth on day2.
Stronghold is one of the best.
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GoldenDragon
GoldenDragon


Adventuring Hero
Dragon Bro #2
posted May 29, 2001 02:08 PM

Maybe no 7th le4vel creature can get up with the Behemoths stats but In a one-on-one they can be defeated easily.  I mean many 7th level creatures can defeat them even if they cost more maybe even 6th level creatures.  Like the Dread Knight
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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted May 31, 2001 12:31 PM

Wrong!

Quote:
Maybe no 7th le4vel creature can get up with the Behemoths stats but In a one-on-one they can be defeated easily.  I mean many 7th level creatures can defeat them even if they cost more maybe even 6th level creatures.  Like the Dread Knight


WRONG! =P
The Ancient Behemoth in a one-on-one wins against all other 7th level creatures except the titan. It has been tested.

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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted May 31, 2001 01:59 PM

Arch Angel will crush Ancient Behemoths so will Black Dragons
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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted June 04, 2001 02:07 PM

Well anyway does anybody here think that strong hold is the best town to play with in HMM3.  I dont i think that its okay since I learned alot off tips about it through this thread
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Galahad
Galahad


Adventuring Hero
Seeker of the Grail
posted June 05, 2001 03:40 PM

I know Sronghold is a very good race. Just donīt understand why you guys prefer to have a battlemage. Try use Crag Hack against Gundula and youīll see what I mean...
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Zud
Zud


Promising
Famous Hero
box worshipper
posted June 05, 2001 04:27 PM

stronghold

I actually prefer in many games gundula over crag (heck, I'll buy either if available it's not too often that i get both offered in a game)  just because many times i do need a little spellpower and not just the might, although as a rule I prefer building might hero's gundula is well rounded to build and crag is just pure power. personally I think a battle mage is one of my favorite classes to build for any castle I am using.
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rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted June 05, 2001 07:42 PM

"Beisides there cheap cost the only thing good about them is that they can give out alot of damage."

Er....

Yeah, that's what they're supposed to do.

I like Stronghold just fine myself.  Some creatures are better than others, but that's true for all towns.
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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted June 05, 2001 10:16 PM

I agree strong hold is okay if u know how to use it correctly and look at the positive things not the negatives like I first did before this thread if u understand it.

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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted June 05, 2001 10:59 PM

Stronghold is one of the best and can match up with any other castle. Very cheap to built, the only castle with offence speciality heroes, a great combination Crag Hack-ballista(with artilery of course)-behemoths-and high hit points. Terek (because of haste) and Dessa are good starting heroes too. What else do u want....

raZor_X

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rogue
rogue


Promising
Famous Hero
Prosecutors Will Be Shoplifted
posted June 06, 2001 09:15 PM

yeah, terek and dessa are good ones too.

gurnisson (if he's the ballista guy) is a good early hire to get a ballista.


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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted June 28, 2001 01:08 AM

Hmm  not the best though what I really think holds up this town is Thunder Birds because Wolf Raiders are so easy to defeat also Orge Magi if they werent so slow
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