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Heroes Community > Library of Enlightenment > Thread: little but interesting details in h3
Thread: little but interesting details in h3 This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
lordlazy
lordlazy


Promising
Famous Hero
Wood cleaner
posted November 17, 2002 01:47 AM

Quote:
Actually Gootch..

Black Market is the lowest price you can buy artifacts anywhere on map.. unless you control 5 towns with artifact merchants in each of them.. I beleive that it works the same way as the Markets/trading posts..


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Actually, I think that it doesn't matter how many artifact merchants you have. If you have more markets then the price for artifacts will fall yoo.
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Tagged officially as Noobegian two years ago. This typographic material is strictly copyrighted. All situations containing abuse will be brought to court.

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Resurrectra
Resurrectra


Hired Hero
Silverborn High Priestess
posted November 19, 2002 07:45 AM

The cheats for H3: SoD are all on the theme of Matrix, when AB is all on the theme of Star Wars.
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Resurrectra the Divine One

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Wub
Wub


Responsible
Famous Hero
posted November 22, 2002 02:48 AM

Interesting stuff in here, maybe I can add something.

Creature spellcasters also profit from the magic plains. A dragon fly, for example, can cast mass weakness on its prey there.

The dendroid's binding ability can have funny side effects. If you are fighting some wandering dendroids, berserk one of the stacks and they will bind each other forever. Also, when a stack of harpies attack some dendroids and the dendroids retaliate, a funny bug will occur. The harpies will first fly back to their original place and over there they will be binded. Even when the dendroids move, the binding is not dispelled if I recall correctly.

The teleport spell is the only spell that gets cheaper with the advanced and expert skill as well. Normally it costs 15 spell points, with basic water magic 12, with advanced 6 and with expert 3.

The luck affect doesn't give you double damage. It only doubles the base damage, not the modifiers. If one archangel does, say, 90 damage and it gets a lucky attack, it doesn't do 180 damage. It will do 140; only 50 base damage is added to the 90 damage.

For the campaign players among us: it appears to be possible to play the Restoration of Erathia campaigns on impossible difficulty. It works only on few game versions though. You should select 'Single scenario' from the main menu first. Now you will see a list of available maps, with the map 'all for one' preselected. Now if you adjust the difficulty (to impossible for example), click on 'back' and start a new campaign, that campaign will be on the difficulty that you selected. You can play all other campaigns on that difficulty too then. But once again: this may be limited to very few game versions!
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sos
sos


Known Hero
posted November 22, 2002 04:44 AM

about the luck thing - as far as I remember the luck bonus is affected by negative A/D. For instance if 1 AA does 25 damage (A/D -20) its lucky strike will do 50 damage  (i.e. lucky bonus is halved also), not 75.

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Wub
Wub


Responsible
Famous Hero
posted November 28, 2002 01:37 AM

The luck effect

I checked that luck effect when the attack skill is lower than the defense skill and it appears that the luck effect works like you would expect it: damage is simply doubled.

A summary on luck.

An angel (att=20, dam=50) attacks an archangel (def=30). Normal damage = 37.5; Lucky damage = 75.

An angel attacks an angel. Normal damage =50; Lucky damage = 100.

An angel attacks a stack of demons (def=10). Normal damage = 75; Lucky damage = 125.
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sos
sos


Known Hero
posted November 28, 2002 05:10 AM

well, not exactly

the lucky strike never multiplies the damage by 2. All it does is ADD a bonus damage equal to the creature base damage (not sure if the maximum or random within the damage range) possibly reduced by negative A/D, but never increased by positive A/D.

The total damage is affected by many factors, such as armorer, offense, creature hatred, etc., which has no effect on the lucky bonus. In your examples it appears that lucky strike doubles the damage ot A/D <= 0, because you dont consider any of these effects.

For instance, 2 AA with 0 A/D and with expert offence will do 100 (base) + 30 (offense) = 130 damage and their lucky strike will do 130 + 100 (luck) = 230 damage. With -20 A/D these numbers will be halved - 65 and 115, and with +20 A/D the numbers will be 230 and 330.

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FunBun
FunBun


Hired Hero
posted December 11, 2002 03:41 PM

I still don't know how the damage thingy works. I mean how to calculate how many damage a creature does to another creature.
Btw, can anyone please explain what Joustin bonus is (on a champion) and crystal generation (on a Crystal Dragon)
and btw, Crystal dragons have some sort of resistance too. unless you wear the orb of vulnerability.
Also, a nice combo is wear the spirit of oppression and then cast (mass) sorrow on your enemy. Maybe when he normally has +3 morale in combat he now has -2!(or -1, depends on mastery of the cast sorrow)
There are even lots of bugs in the conflux castle as well.
The Garden of Life says it will increase the weekly growth of a sprite/pixie with 10 per week but it does only with 6.
Storm elementals DO have melee penalty but on their stats it is said they don't.
Conflux creatures sometimes have the background of a fortress creature.
Storm elemtals have firestorm immunity but that spell doesn't exist
Also, a nice thing to know is that Hell Hounds have 2-7 damage and a Cerberi (upgraded Hell Hound) has only 2-5 damage

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never argue with an idiot, they drag you down to their level and then beats you with experience

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FunBun
FunBun


Hired Hero
posted December 11, 2002 04:11 PM

Oh and btw
Did you know that advanced forgetfulness says:
Causes the SELECTED ENEMY UNIT to forget to use its ranged attack in combat
and when you cast it is cast on EACH enemy ranged creature
(Forgetfulness doesn't work on undead though)

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never argue with an idiot, they drag you down to their level and then beats you with experience

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ice01
ice01

Tavern Dweller
posted December 12, 2002 09:33 AM

Digging holes on your coastline prevents enemy heroes from landing from a boat. Very useful to keep your home city protected. Just leave one hero on the one space not dug, to allow your own people to land. This is due to not being able to land on an "object", and a hole is seen as an object.

Just be sure to always leave one undug space, otherwise your own heroes can't land either! (Unless they have TP).

Also Luck and Morale max out at +3. So if you have Expert leadership or Expert Luck you will get no benefit from these artifacts (unless you have mixed troops). Use the slots for other things.

Ice01
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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted December 12, 2002 10:35 AM
Edited By: LordLazy on 12 Dec 2002

Funbun: After what I know, the jousting bonus for cavaliers is that for each tile they travel, they do 5% more damage. Also, I think the bugs in the conflux town is fixed by the newest patch

Ice: If you place a hero in the last not digged place, then a enemy can attack the hero from boat, I think
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ice01
ice01

Tavern Dweller
posted December 12, 2002 10:48 AM

LordLazy,

Not quite. You can attack from land to a boat next to the shore, but you can't attack a Hero on land from a boat (unless you disembark).

Ice01
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ice01
ice01

Tavern Dweller
posted December 12, 2002 11:00 AM

Another one - Building a grail will improve your score, but only if YOU build it. Capturing a town with a grail gives you the usual benefits, but will not increase your score.

Ice01
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HeyYou
HeyYou


Known Hero
and beloved food provider.
posted December 12, 2002 07:31 PM

"Also, a nice thing to know is that Hell Hounds have 2-7 damage and a Cerberi (upgraded Hell Hound) has only 2-5 damage."

Cerebri attack 3 adjacent enemies though.

____________
"Never attribute to malice that which can be adequately explained by stupidity."
~ Hanlon's Razor

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Andiangelsla...
Andiangelslayer


Disgraceful
Famous Hero
posted December 12, 2002 07:37 PM

you didnt patch than coz now cerberi got 2-7 damage too

AndiInfernolover

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NightShade
NightShade

Tavern Dweller
posted December 13, 2002 08:46 AM

I don't know if this is all-known, but a while ago i placed my units all in the front with tactic skill, then i hit the "Auto" button. Well every unit went one posistion further than that tactics allow you.


I don't know what causes this or so... but i suggest you use "auto" with tactics, and on the moment the AI is done with it, you click your mouse so you have control yourself.
This way you're even closer to the enemy wich may get ur Behemots there in one turn.

I haven't tested it or whatever, i just noticed it that time.



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FunBun
FunBun


Hired Hero
posted December 13, 2002 12:39 PM

yeah, you're right, it is true. I just tested it and the comp makes me move anotther hex further
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chubby051
chubby051


Promising
Known Hero
King of All That Are Fat
posted December 14, 2002 12:55 PM

Not sure this is true

Quote:
Also Luck and Morale max out at +3. So if you have Expert leadership or Expert Luck you will get no benefit from these artifacts (unless you have mixed troops). Use the slots for other things.

Ice01


I am pretty sure you can have higher than +3 luck.  Might need a vets stamp of approval on this but...

1.  Double click your hero.

2.  Left click the Luck box above your heroes secondary skills.

This will list the number of luck bonus your hero has.

You can have up to +24 for luck.

Expert Luck.................+3 luck
Pendant of Courage..........+3 luck (and moral)
Clover of Fortune...........+1 luck
Lady Bird of Luck...........+1 luck
Cards of Prophecy...........+1 luck
Still Eye of the Dragon.....+1 luck (and moral)
Swan Pond Visited...........+2 luck
Idol of Fortune Visited.....+1 luck
Faerie Ring Visited.........+1 luck
Mermaid Visited.............+1 luck
Spirit Guardian.............+2 luck (Ramparts Grail)
Temporary from a Pan Box....+3 luck
All Rampart Troops..........+1 luck (while hero is in Garrison)
Fortune @ Expert Air Level..+3 luck

There might be other ways to get luck, but I think I got them all listed.

Chubbs
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Trees Grow Taller in the Shade

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chubby051
chubby051


Promising
Known Hero
King of All That Are Fat
posted December 14, 2002 01:01 PM

Something I just thought of

When you are raising skells with Necro, skells raised is based on number of enemy you killed.  But when you have the Necro combo artifact and are raising liches, the number raised is based on enemy hp.

Chubbs
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Trees Grow Taller in the Shade

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FunBun
FunBun


Hired Hero
posted December 14, 2002 01:28 PM

Chubby, your luck does max out. in combadt you can onlyhave +3 luck. +1 luck is 4,2% chance for luck. +2 luck is 8,3% chanceand +3 will give you +12,5% chance to get luck.
And you forgot the rally flag(+1 luck and morale), the fountain of fortune in the wilderness (+3 max), fountain of fortune in your ramaprt castle (+2)
And actually, all rampart troops in castle doesn't give you +1 luck (see fountain of fortune)
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never argue with an idiot, they drag you down to their level and then beats you with experience

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 29, 2004 03:02 PM

Revived.

Thatīs the second thread i was looking for, referring to interesting stuff on H3.
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Better judged by 12 than carried by 6.

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