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Heroes Community > Tournament of Honor > Thread: TOP 10 list of templates and why
Thread: TOP 10 list of templates and why This thread is 3 pages long: 1 2 3 · NEXT»
Frank
Frank


Promising
Known Hero
posted August 03, 2002 04:20 AM

TOP 10 list of templates and why

I`d like to know what are your favorite templates.  Let us make a top 10 list of the best and most enjoyable random map templates.

- Frank

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted August 03, 2002 04:27 AM

1. Dwarven Tunnels (best on allies) because Im a builder and usually get both towns fully built, and I like the temp alot.

2. 2smod2(4) or something. Lots of desert (bonus area) with relics, boxes and topes.

3-8. all the other numberd ones

9. all the named templates except Ring cause they all suck, but ring sucks even more

10. Ring. if someone somehow makes me play ring, Im probably going to cheat, and report win at least 6 times. Often landlocked and u dont know it until week 3 so u waste a few hours. also its mad with resources, and since Im a builder I dont like that.


I like it when I get a dwelling or 2. And when I get some free stuff. its fun.

Note to self: inferno is pretty good on 80..

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Jinxer
Jinxer


Legendary Hero
*****
posted August 03, 2002 05:31 AM
Edited By: Jinxer on 2 Aug 2002

Dwarven Tunnels Sucks!!!

Basically. The only decent named template is RING.

And only size random map worth playing is  RANDOM XL with Under.

Anything smaller is basically a rush map and might as well play TOH fixed maps if I want a game to end week 3  =)

My 2 cents.

BTW congrats on making it to round 2 in Undixcovered worlds Bjorn  

Jinxer
____________

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thevinz
thevinz


Adventuring Hero
posted August 03, 2002 08:02 AM

My favourites:

- 2SM4d(2)
- 8MM6
- Dwarven tunnels (if u can reach 2nd town)
- 6LM10 (if u dont meet fast and not blocked)
- 4SM3i
- All numbered templates are nice, besides some 8.... maps
- Ring

Suck templates are:
- Dragons
- Newcomers

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted August 03, 2002 08:13 AM

Mostly named temp suck but I really like two thy Dwarven tunnels start with no fort, that a great challenge lol.

& I think it is worlds where all native creatures surround your territory that can be fun but wouldnt suggest it for great players since it is too simple lol
____________
Dreaming of a Better World

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splexx
splexx


Known Hero
posted August 03, 2002 09:04 AM
Edited By: splexx on 3 Aug 2002

the ONLY named temp..i will play is Ring..
some say it sux but i only play it on xl map so it eventually  turns out fair,,but yes...very rich map w/ lotta towns..so need lotta time and opp who likes same kinda map

justa n00bs opinion

btw...fun map to play on 200%
____________
Azif..

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tewilligar
tewilligar


Famous Hero
Just another willigar
posted August 03, 2002 11:19 AM

all templates that start with 2,4,7 or rise of the phoenix
____________
ZZZZzzzzZZZZzzzz

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hamsi128
hamsi128


Promising
Supreme Hero
tosser tavern owner
posted August 03, 2002 12:11 PM

Quote:
all templates that start with 2,4,7 or rise of the phoenix


right said fred


kaboom !!!

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freakmebaby
freakmebaby


Known Hero
Rude by nature
posted August 04, 2002 04:44 PM
Edited By: freakmebaby on 4 Aug 2002

templates???? why the F**K u look at templates isnt this suppsa be a random map so u dont know what is in the map..
and what u guys do is just memorize them
i dont know any templates dont look at them and dont care.
i just play the randoms by what i see in map ,
i dont see the ponit of playing a random if u know the template and that gives u a big head start on opp that u know if u bulid this or this b/c u know if its a rich template ..
i find it like u memorize the maps.
why not just play it RANDOM were u dont know s**t! and thats the hole fun of RANDOM maps
or i'm i worng?

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted August 04, 2002 04:51 PM

Yes, no fun in for example playing "meeting in muzgob" template and meet day2 or 3.

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freakmebaby
freakmebaby


Known Hero
Rude by nature
posted August 04, 2002 04:53 PM

Sir_Stiven
sry i didnt understand 1 thing u said

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jb239
jb239


Famous Hero
posted August 04, 2002 04:55 PM

hmmm..how odd I disagree and agree with freakmebaby at the same time.

1) Knowin what template you are playing basically removes 50% of the randomness, believe it or not. Ask a hardcore random map player who knows templates, and they have tons of tips and expectations of a template. Hell you can go as far to say that a random map player vs a non random map player is almost as equal to a person playing a blind normal map vs someone who has seen it before. thats my agreement with him.

2) Now my disagreement. You NEED to know what template it is, unless you have no life and can waste 3 hours restarting maps. Lets face it, half the templates are crap and a waste of time to any multiplayer person.

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freakmebaby
freakmebaby


Known Hero
Rude by nature
posted August 04, 2002 05:10 PM

well i dont know jb i mean i'v playd alot of randoms and yes must my games r no restrts but ... the few restarts that we do do is if there is no path by castle or hero starts at lvl 10 or stuff that u see allrdy at start of game ... ok so once in a long time u get this map that does have a path and every does look good but u find out after 2 hours that u can't reatch opp .. ok i agree that sucks.
but uslly it dosnt happen. i still think its better not 2 look at temaplte but thats every 1's personl choice

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted August 04, 2002 06:41 PM

Whats the diffrence between starting with a level 10 hero, and starting with a level 7 dwelling nearby?

I wouldn´t restart if I got a level 5, 10 or 20 hero. Sure its easier, but sometimes get bad skills like eagle aeye and navigation

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freakmebaby
freakmebaby


Known Hero
Rude by nature
posted August 04, 2002 07:21 PM

Whats the diffrence between starting with a level 10 hero, and starting with a level 7 dwelling nearby?
------------------------------------------------------------

u have a good ponit bjorn but the diff is that with A lvl 5 10 or 20 ur not starting the same as heroes .
but with the dwelling  also u not starting the same but.. uslly the dwelling  is gourded by strong guys .
and i had 1 game that i killd opp and i see that he had by castle dwelling  of angels and i had nothing and if i was him i would win 4 sure b/c i would fight 2 get the dwelling  week 1 and he didnt so u see it also has 2 do with the player u playing with ..
not all players think that they r stong enogh 2 attack or they scred 2 lose 2 much , so even with dwelling  game can still go on ..
but if 1 of the rules so still u dont need 2 restst u can just play with out it ... make belive it not there (if u and opp made rule that u play with out  dwelling  lvl 7 )

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splexx
splexx


Known Hero
posted August 04, 2002 07:44 PM

Your joking??

Bjorn,
That is not a fair comparison.
A lvl 7 dwelling, u must battle twice to get.
And chances are that opp will have one also.

But starting with lvl 10 hero, when opp has lvl 1????

Cmon man, if I play a game and I discover my opp started lvl 10 and didnt at least give me the option of restart....
It'll be a cold day in hell before I play them again, EVER!!

I don't consider that very honorable

But I prefer to take the extra time to restart to get a fair, fun, balanced map.
Nothing pisses me off more than an opp who enters room and immediately says gogogogo!!!

I prolly should play more cut-throat maybe I would win once in a while



____________
Azif..

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Destro23
Destro23


Promising
Famous Hero
Keeper of GrongGrong
posted August 04, 2002 09:33 PM

Personally,

I think that beginning with a lv10 hero is not such a big deal, and a lv5 hero is a waste of a map to restart on.

a lv10 hero needs what.. 17500exp to reach lv11? and the 10th vut was 14400 I think.. so on average, in the first week or week and a half, I will level 3 times as much as him. 1 pandoras can even it all out. And they do get crap skills sometimes.

I don't think I would demand a restart for a high level hero start, well maybe lv20, Unless that hero has logistics.  If a lv10 hero has exp logs or even adv, day 1 it is too much of a bonus in my opinion to make for a fair game.

Anyway thats my opinion.

--------------------------
The Dead Walk!!!

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted August 04, 2002 10:12 PM

I just played a random all game and we both got tower and I started with solmyr..

So he gets 2, 3, 4 and 5 towns, while I am blocked by horde of lizards and lots of stone golems so Im stuck with 2..

But I see 2 giant dwellings and find the HH behind lots of wyvern monarchs, so while Im making a mere 5K vs his 12K (and I found out later he had 2 towers) I smack the pack of pitlords and lots of magi that are guarding those, and get a good growth rate of 6 giants per week from week 3 and up. I take the HH with 11 giants, then rock out with a 6 7 11 14 solmyr with intelligence, and take a tope with 17 giants and then I take opps town while he´s away.

In endgame I have 27 giants tome of earth, 14 14 16 17 and reg tower army vs his 6 titans and beefed up level 1 to 6s..

Needless to say, I smacked him up like to tomorrow. Sure he beat down all my army except the giants, but when your implo does 1.5K and your 7s do 4.5K theres really not much opp can do. And yes I had badge, so bers is out.


Now was this unfair? Without the dwells I would have surely lost. Without the HH I would have surely lost too.. all these things put together made me win, and the fact that he build titans instead of giants in 2nd town.

12k and 2 towers vs 5k, Soly with 2 giant dwells and HH.. sounds not too far apart but adv on my side. without Soly I wouldnt have taken the dwells.. without the dwells I wouldn´t have taken the HH.. without the HH I wouldnt have taken the tope.. without the tope I wouldn´t have taken my opp..

All these things put together made me win. The map was unbalanced in so many ways that there was a kind of balance. Now a level 10 hero from start.. so what? There is still an undiscovered map out there and who knows that it might bring? A level 3 grindan has mass slow if you level him right.. thats so much more powerful than a level 10 hero with navigation and eagle eye.

I have some restart rules that are pretty good.. they´re called the Jebus Restart Rules, and they go alittle something like this:

Basic rule:
You each get one (1) free restart, for any reason you wish.
You can call a restart up to and including day 5, but then you lose your one restart.

This is so that you cannot restart 1000 times and lose hours of playing time. And your restart is valuable, so you wont screw it over  few times cause lots of kentaurs are guarding your ore mine.

Other restarts:
1. Restart if named template.
On day one, if it is a named template, you can ask for a restart.

2. Restart if you have no road from town.
This means 99% of the time that you are landlocked.

3. Wood and/or Ore mine are blocked by lots of level 2 shooters or level 3+ creatures and there is no other way there.

If you have used up your free restart, and none of the restart rules are in effect and you are blocked or want a restart, you have 2 options:

1. report loss.
2. play the map the way it is to the best of your ability.

What do you think about these rules? =)


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jb239
jb239


Famous Hero
posted August 05, 2002 12:28 AM

Quote:

Basic rule:
You each get one (1) free restart, for any reason you wish.
You can call a restart up to and including day 5, but then you lose your one restart.



is that a rule many people follow? I dont play h3 anymore, but when I did I dont remember that rule..just curious if its a standard rule or just 1 Bjorne uses.

And no offense Bjorne or anyone who uses it, but givin each person a restart without a good valid reason has to be very dumb..  I wouldnt want someone wanting to restart past day 1 unless it was a bad map, cause anything past day 1 can become a real waste of time, esp if its a dumb reason like they see their opp has 2 towns day 5 and they only got 1. and most of you are slow B@stards, so thats like 1 hour if you restart day 5 and how many of you would do that in a person made map? "Hmm my relics arent that good on my island on HG3, so I think Ill restart"
____________
I will not lose.

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ironmlh
ironmlh


Known Hero
posted August 05, 2002 02:49 AM

Quote:
Quote:

Basic rule:
You each get one (1) free restart, for any reason you wish.
You can call a restart up to and including day 5, but then you lose your one restart.



is that a rule many people follow? I dont play h3 anymore, but when I did I dont remember that rule..just curious if its a standard rule or just 1 Bjorne uses.


That rule is very very bad.  WHy allow a free restart up to day 5.  Many of my opponents say...oh i am blocked..so we restart  and in the meantime i check and see just how blocked they are...it is rather sad when they are just blocked by lots of lizards, orcs or elves on the road and claim they are blocked...meanwhile they have an entire area off the road to explore but need a restart because they are blocked.  

I will call there BS after i check and explain how lame that was and expect them not to do it again...they don't.

But too allow a free restart just because, that allows the player so much free opportunity to take on big battles for whatever reaseon....arties...or gold....and if they lose miserably ...restart..NO THANX
____________
"Knowledge has discarded all biblical teachings"

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