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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes 4 Quiz: Test your Knowledge!
Thread: Heroes 4 Quiz: Test your Knowledge! This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV
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Adventuring Hero
posted December 14, 2002 01:09 AM

how bout vamp touch then...it can still suck life out of that Gm resistance guy.
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csarmi
csarmi


Supreme Hero
gets back
posted December 14, 2002 01:37 AM

Vampiric touch is not cast on the Barb guy, it is cast on the enemy.

It does not count.

Anyway, I only asked this question cause I wanted to outline the fact that Mana Flare is being cast on the barb.

So it might not a good idea to cast Mana Flare. Chances are that you just made his spells cost 1 mana each :-))

I don't know of any other spells that do affect him.

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Adventuring Hero
posted December 14, 2002 06:04 AM

yup.....in fact i used the cheat codes to build a hero that knows all the magic, then fight a preset enemy Gm resist guy.  The only thing can be used is mana flare.  Then teleport.  Then, vampiric touch. even fire shield or pain mirror are useless agianst him.
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Khaelo
Khaelo


Honorable
Supreme Hero
Underwater
posted December 14, 2002 07:11 AM
Edited By: Khaelo on 14 Dec 2002

A barbarian isn't likely to have a whole lot of magic to work with, aside from random scrolls, so a Mana Flare shouldn't be too risky on him/her.  Archers-turned-Beastmasters might be a different story, though.  

Does Mana Flare work on magic wands, too?

As to critter specialties, some work on magic resistant heroes and some do not.  It seems to be pretty random.  (The mantises' Bind works; the ghosts' Age doesn't.)
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csarmi
csarmi


Supreme Hero
gets back
posted December 14, 2002 10:30 AM

A barbarian is very likely to have a lot of magic.
He usually has 10-20 spell points and 2-3 types of magic with level 1 spell.

(Something like this: GM Combat,GM Archery, GM Melee, GM Magic Resist, Basic Nature, Basic Life, Basic Death)

Cause the barb will get any magic on the map he can.

Mana Flare causes him to cast twice as much spells in combat.

Well, if you remove it from him with Cancellation, that is another story.

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Wub
Wub


Responsible
Famous Hero
posted December 20, 2002 03:42 AM

Quote:
'Which are the spell(s) you can effectively cast on an enemy hero having GM Magic Resistance?'

So the answer must be mana flare? That makes sense since if I would be a GM resistance barbarian, I wouldn't resist any beneficial spells either, even when my enemy casts them .
Still, I think that it is worth saying that GM barbarians aren't immune to vampiric touch. After all, the death ward resistance decreases the amount of retrieved hitpoints from 50% damage to 25% damage. But GM resistance barbarians can indeed still be drained.
Some other interesting things on the subject are that 100% magic resistant heroes are not immune to the efreeti's fire shield, while black dragons are immune for it. Also, GM resistant heroes are immune to the fear effect, as are black dragons.

Quote
'You have to kill 7 Black Dragons.
Minimize the sum: (1/2*Experience+Gold) you use up for it.'

At first, I simply wanted to make a level 2 witch king with first strike spell, but then I realized that those blackies are immune to that fear effect. Therefore it seems to be the best way to give choose a barbarian and give him some extra combat skills. If you buy basic chaos magic for him (and basic conjuration) he will become a fire guard. That hero class will take half damage from blackies. I still think it is needed to take GM combat and GM melee though. Basic nature magic + summon leprechaun will probably not pay off. Anyway, I experimented a bit and finally won the battle with a minimized value of 1/2*experience+gold of 8,000. By the way, I assumed that you were only allowed to buy immortality potions, no other artifacts.
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Lich_King
Lich_King


Honorable
Supreme Hero
posted December 20, 2002 08:55 AM

There is a big difference from GM Magic Resistance and Magic immunity ! I've found out, when I was playing TGS. Mgic resistance is only a skill, which can be negateted by a certain artifact - "Nevar's Legacy". The description tell us: "they are granted the ability to ignore an enemy hero's or creature's magic resistance."
And the description of "Ring of Greater Negation" is:
"All spell immunities and protections are negated for all creatures and heroes, friend and foe alike."
So it was a very big surprize, when I attacked with a Archmage Bohb 25 BDs and lost....
In a conclusion... There is a difference between GM Magic res and Magic immunity. SO It's not such a big surprize, that fire shield will not work on BD, but will work on GM Barbarian.

Spells and abillitys , which will work on guy with GM resistance are: Cancelation, Mana flare, Fire Shield, Vampiric touch (Yes it is 50 % health drain. I've just tested it. And only creatures and heroes with a Death ward will give 25 % health), Stun, Bind.
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csarmi
csarmi


Supreme Hero
gets back
posted December 20, 2002 08:56 AM

Yup, only immortality potions, cause that's what you always get.

I also thought it would be a barb, but I did not calculate how much it would take.

It's not a pointless question anyways, as it can be the answer for your question: which alignment should I choose on this map.

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Khaelo
Khaelo


Honorable
Supreme Hero
Underwater
posted December 26, 2002 08:05 PM

Add the mermaids' Charm to the list of things that magic resistant heroes are vulnerable to.  It's sort of silly that GM Resistant heroes have to take mermaids' Charm and efreeti's Fire Shield since they are immune to the spells that approximate the effects of those abilities (Hyptonize and Fire Aura, respectively).

(Disclaimer:  I don't play multiplayer, so the following speculation is fishing for explainations, not criticizing the correction.  )

Okay, so a barbarian gets a basic magic skill from tuition or whatnot.  One spell, which may or may not be of much use, is granted with that skill (i.e. free Bind Wound = good; free Holy Word = blah).  Where do they obtain more?  Random matching altars?  Capture a town that just happens to be matching/allied?  And how profitable is it for the barbarian to spend lots of turns tossing spells, anyway?  Wouldn't their time be better spent hitting things?  Maybe they'd cast a few buffing spells, but that wouldn't require massive amounts of mana.  With a few exceptions, Bind Wound coming to mind again, it just doesn't seem too risky to cast Mana Flare in the presence of an enemy barbarian.
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csarmi
csarmi


Supreme Hero
gets back
posted January 06, 2003 02:57 PM

barb magic

Random altars, enemy towns, parchments, etc.

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