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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Heroes 4 Quiz: Test your Knowledge!
Thread: Heroes 4 Quiz: Test your Knowledge! [ This thread is 8 pages long: 1 2 (3) 4 5 6 7 8 ]
Klauts
Klauts


Famous Hero
lost in a mourning hall!
posted September 18, 2002 03:24 PM
Edited By: Klauts on 18 Sep 2002

You are fighting two stacks of 500 mantises. Which 4th level spell will leave them utterly harmless by reducing their movement to zero?

2 hard ,is there a mass confusion?
In heroes 3, any dragon that was put in a skeleton transformer became a bone dragon. Has this feature survived in heroes 4?
nope lvl 4 crts will turn into ghosts.
Which spell will completely counter all of the following spells: animate dead, raise skeleton/ghost/vampire, death call? Is that: 1) dispel 2)banish 3) necromancy ward 4) holy shout/holy word 5) cancellate 6) exorcism 7) anti magic or 8) a holy water potion?
dispel,cancellation.
Dragon golems have the first strike and negate first strike ability. Against what creatures will they have no first strike (except for dragon golems)?
Well against pikemen and goblin knights,but when the dragons have to retaliete they will not have f strike against crts with no retaliation.
The mirth and bloodlust spell have something about its effects in common. What?
Well.. the mass version of this spell doesn't have the original name of the spell.(bloodlust-bloodfrenzy,mirth-mass fervor), or this spells can be casts by crts too.

How many creatures can curse an enemy?
2,the magi and the mummy.
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted September 18, 2002 04:19 PM

You are fighting two stacks of 500 mantises. Which 4th level spell will leave them utterly harmless by reducing their movement to zero?

Berserk one of the stacks. The alternative would be Hypnotize and then let them attack each other. They will boith bind each other and then cannot move.

In heroes 3, any dragon that was put in a skeleton transformer became a bone dragon. Has this feature survived in heroes 4?

Perhaps, but it's not so by the description of the skeleton transformer.

Which spell will completely counter all of the following spells: animate dead, raise skeleton/ghost/vampire, death call? Is that: 1) dispel 2)banish 3) necromancy ward 4) holy shout/holy word 5) cancellate 6) exorcism 7) anti magic or 8) a holy water potion?

My guess would be banish, though Im not sure on that one.

Dragon golems have the first strike and negate first strike ability. Against what creatures will they have no first strike (except for dragon golems)?

Pikemen.

The mirth and bloodlust spell have something about its effects in common. What?

Good morale and bloodlust give the same bonus to damage.

How many creatures can curse an enemy?

Let's see Magi and Mummies, and I think Evil Eyes.
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Lich_King
Lich_King


Honorable
Supreme Hero
posted September 18, 2002 05:53 PM

You are fighting two stacks of 500 mantises. Which 4th level spell will leave them utterly harmless by reducing their movement to zero?

Blind, Cloud of confusion,.

In heroes 3, any dragon that was put in a skeleton transformer became a bone dragon. Has this feature survived in heroes 4?

It's not true, in heroes 3 I put dragons in skeleton tr. and gues what? There was skeletons with quantity of ex-dragons, and in h4 you can transorm dragons into ghosts or vampires.

Which spell will completely counter all of the following spells: animate dead, raise skeleton/ghost/vampire, death call? Is that: 1) dispel 2)banish 3) necromancy ward 4) holy shout/holy word 5) cancellate 6) exorcism 7) anti magic or 8) a holy water potion?

1)dispel, 5)cancellation.

Dragon golems have the first strike and negate first strike ability. Against what creatures will they have no first strike (except for dragon golems)?

Pikemen, Goblin knights

The mirth and bloodlust spell have something about its effects in common. What?

Maybe is something with morale, I dont know the answer exactly.

How many creatures can curse an enemy?

Magi, Evil eyes, Mummies.

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Wub
Wub


Responsible
Famous Hero
posted September 18, 2002 07:05 PM
Edited By: Wub on 18 Sep 2002

Thanx for all the responses on my questions. Here are the answers (applied version 2.0):

You are fighting two stacks of 500 mantises. Which 4th level spell will leave them utterly harmless by reducing their movement to zero?

The answer I had in mind was berserk. When one stack of mantises attacks the other, both will be binded! And when the spell has faded, neither will be able to move ever again! Of course, it is true that the spell 'cloud of confusion' will also leave both stacks harmless, albeit for one round.

In heroes 3, any dragon that was put in a skeleton transformer became a bone dragon. Has this feature survived in heroes 4?

Yes it has! According to the description of the undead tansformer, level 4 units transform into vampires, level 3 into ghost and level 1 and 2 into skeletons. But if you put a black dragon in an undead transformer, it will become a bone dragon. And now the killer feature...you can transform faerie dragons into bone dragons as well! I tried it out and could transform 100 faeries into 98 bone dragons. Nice! (with thanx to Kevyip, who posted something similar a while ago)

Which spell will completely counter all of the following spells: animate dead, raise skeleton/ghost/vampire, death call? Is that: 1) dispel 2)banish 3) necromancy ward 4) holy shout/holy word 5) cancellate 6) exorcism 7) anti magic or 8) a holy water potion?

Necromancy ward is the best answer. Dispel and probably also cancellate can only counter the animate dead, raise vampire and death call spell. Not raise skeleton and raise ghost, strangely.
Holy shout/holy word will just do damage and only to undead creatures, not necessarily to animated or death called ones.
Exorcism, is completely useless to counter any of these spells.
Banish can do damage to any creatures that are acquired by this spell, but doesn't necessarily kill all of them.
A holy water potion can damage only undead creatures a bit, not necessarily animated or death called creatures. It can also prevent one single stack from being used by any of the mentioned spells.
Anti-magic can destroy any creatures acquired by these spells completely...but only if you own them. Not very useful therefore
The killer spell is necromancy ward. It destroys ALL raised, animated and death called creatures at once AND it prevents ANY of these spells from being cast. So long, Mr. Necromancer! And I thought this spell was useless


Dragon golems have the first strike and negate first strike ability. Against what creatures will they have no first strike (except for dragon golems)?

Against any creatures with the first strike ability such as pikemen or goblin knights. You would need the negate negate first strike ability fo that And indeed, they haven't got first strike when attacked by no retaliation troops either.

The mirth and bloodlust spell have something about its effects in common. What?

The intended answer was that they both increase the damage of their target by 25%.

How many creatures can curse an enemy?

3, mage, mummy and evil eye.

That's it for now. Any trivia is still welcome of course!

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tuapui
tuapui


Famous Hero
Poetic Psycho Baby BlackDragon
posted September 18, 2002 08:19 PM
Edited By: tuapui on 18 Sep 2002

Trivia for HOMM4
-----------------------------------------------------------

1.) If you have three heroes - a level 20 general with only expert melee and master combat and GM archery, a level 10 priest with all level 3 spells, a level 15 priest with all level 4 spells,
and you are fighting about a company of level one or scores of level two chaos creatures. These creatures are melee combat. And there are three stacks.(say like three stacks of 30 trolls) What are you likely to do to win with all heroes intact if these creatures can reach you in three moves (if you keep still)? Additional note: the priests do not have combat skills.

2.)You have a bandit and there is a level 4 hero with scouting blocking a path. How do you get the bandit past? (you have a level 1 hero on the other side, you own no towns, and that is the only path) Hint: IT IS A MAJOR BUG....test to see if you know your homm4 bugs (wonder if they fixed it in 2.0 patch)

3.)You got a bow of elf king on your archer hero and you have a stack of 10 elves. Your archer knows GM archery and is level 10. (Does 60-80 damage per shot) How fast can you kill one stack of 30 skeletons??
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<<<Hy
peractive Do not touch.
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Lich_King
Lich_King


Honorable
Supreme Hero
posted September 19, 2002 05:04 AM

Quote:
The killer spell is necromancy ward. It destroys ALL raised, animated and death called creatures at once AND it prevents ANY of these spells from being cast. So long, Mr. Necromancer! And I thought this spell was useless


Good day again Mr.Druid, Mass cancelation will dispel Necromancy Ward.

Sign: Mr. Necromancer

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Wub
Wub


Responsible
Famous Hero
posted September 19, 2002 12:47 PM
Edited By: Wub on 19 Sep 2002

Quote:

Good day again Mr.Druid, Mass cancelation will dispel Necromancy Ward.  

Sign: Mr. Necromancer



But you still didn't get all of your precious vampires back that you raised with that level 5 spell: raise vampire. So long, Mr. Necromancer

And if you disagree, I challenge you for a battle in the hero arena thread (http://www.heroescommunity.com/viewthread.php3?FID=5&TID=6465). My Mighty Druid will CRUSH your miserable necromancer!!

And now an attempt to answer tuapui's questions.

1. If I have to kill 90 trolls with those heroes, I would sent my general forward and cast defensive buffing spells upon him. Any damage taken should be healed with regeneration and heal.

More accurately, I would cast spiritual armor and defender with the level 10 priest and regeneration and chaos ward with the level 15 priest. Meanwhile, my general moves forward. In the third turn, I would put my general on defend and kill the trolls with the retaliation. 90 Trolls will do approximately 150 damage to the pumped up general, which can be healed fast enough. By the way...did you happen to encounter these trolls in the second scenario of the first campaign?

2. Hmmm...I don't know my bugs too well. I heard something of pressing the 'h' button on your keyboard while dragging a stack may have certain side effects? It was fixed in version 2.0 though. Well...I don't know the answer.

3. You can kill the skeletons in 1 turn. If it is true that the hero does 70 damage average with each shot, he does 210 damages every turn. 30 skeletons have 240 total hitpoints, so after the hero attacks, only 4 skeletons are left. 4 skeletons are easily killed by 10 elves who shoot 3 times every turn.

Thanx for the questions. I hope that my answers weren't way off.

Any questions are still welcome. And if somebody is interested I may come up with some of my own too.

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tuapui
tuapui


Famous Hero
Poetic Psycho Baby BlackDragon
posted September 19, 2002 02:24 PM

Not really no...you were not way off....

for question one you were almost correct, except i modified the question a little from my little encounter in that campaign (thats a bonus point 4 u) the 30 trolls would kill you off with 2-3 hits. and there are 3 stacks. uh-oh... but no! you can kill them off fast and easy. shoot em first turn. cast mass chaos ward and song of peace. That should deal with first turn. Then second turn you run your general up. cast retribution and bless. when the trolls attack only two should hit. Then cast bind wound and regeneration and more defensive spells for subsequent turns and pray those guys dont get to your priests.(dont move your general).

for question two its a damn spoiler...you click and drag the bandits, and then you press h to hotkey your hero and put the bandits in his army. damn its cheat.

for question three...even if your archer does full damge...he would do 80+80 damage which is 160. Your elves would do 3-5 (uh...or is it 2-3?)x 2 x 10 that is maximum 100 damage. though 260 is more than 240 total hitpoints of skels, you forget their uncanny ability to resist ranged...it would take at least two turns.


i got a new one:
you got 200 water elementals, and a level 1 druid. and the enemy got 5 black dragons and 20 faerie dragons. How do you kill em off? (remember...faerie dragons got magic mirror and black dragons are immune to magic)
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peractive Do not touch.
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Wub
Wub


Responsible
Famous Hero
posted September 19, 2002 05:29 PM

Quote:

for question three...even if your archer does full damge...he would do 80+80 damage which is 160. Your elves would do 3-5 (uh...or is it 2-3?)x 2 x 10 that is maximum 100 damage. though 260 is more than 240 total hitpoints of skels, you forget their uncanny ability to resist ranged...it would take at least two turns.



Hmmm...I thought you already included the skeletal ability when saying that the hero did 60-80 damage. Too bad for me . By the way, I figured that this triple attack of the elves would do 70 damage on average (if skellies are in range).

Quote:

you got 200 water elementals, and a level 1 druid. and the enemy got 5 black dragons and 20 faerie dragons. How do you kill em off? (remember...faerie dragons got magic mirror and black dragons are immune to magic)



That's a hard one. It would be a lot easier if that druid had a ring of greater negation or something. Anyway, because faeries and blackies are of opposite alignments, they will have a moral of -4. Let's assume that the faeries get a morale penalty first turn. Blackies can not attack the water elementals outright, so they wait. Water elementals cast ice bolt on the faeries.  If I remember correctly, the magic mirror ability cannot reflect direct damage spells, so 10 faeries and no elementals will die (I guess). Also the druid casts summon leprechaun, and the leprechauns cast luck on the water elementals. Now if on the second turn both dragons get a moral penalty, the water elementals can quickly finish off another 8 (?) faeries. The blackies will kill the druid (I think). In the third round the water elementals destroy the faeries and they beat the blackies in melee. For that melee combat it helps that the leppies can eat up retaliation and the water elementals are under influence of the luck spell. When the water elementals use the wait function properly, they can get some free attacks on the blackies and will (hopefully) win.

Does this make sense? I haven't tried it out...

I also thought of some questions. They are for grabs...


What is a PEON?

In your order town, you hire a level 1 hero straight from tavern and kill a neutral group of 200 peasants with it. The hero has no creatures, no arti's and at most one starting spell from a possible magic school. Which hero was hired and how did he win?

Which creatures have the 'attacks twice' special ability?

Undead, elemental and mechanical creatures are immune for the medusa's stone gaze. Which other units are completely immune for it as well?

When a mummy attacks, its target will become under influence of a level 1 spell. Which creature can cast a level 5 spell on its target with its melee attack?

Which walker has the highest combat map movement?





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tuapui
tuapui


Famous Hero
Poetic Psycho Baby BlackDragon
posted September 19, 2002 08:42 PM

My question is Very easy. Kill the faeries with the bolt and then the dragons will die in close combat (200 water elementals!!) Thats all...you think too hard wub...no they do not get -4 morale and yes the blackies will attack on the first round. The faeries strike first, leaving you with about 160 elementals. dragon attacks elementals and reduced to 4. elementals eat dragons for breakfast. theyre not that bad you know, water elementals do like 5-9 melee damage each.

for the elves question i thot no matter what it still leaves your creatures with a max of 2 attacks...

your questions are tough.
PEONS? arent they the little orcish servants? oh...are you referring to the term used in the map editor for Peasants Every One Nugget? Oh wait...uh its..its...Peasant Equals Opponent Number...thats it.

If you not including elves(ranged) there is wolf, berserkers, and crusaders...yup tts it.

Magic immune creatures, (black dragons), Heroes....what else? i cant think.

Thunderbird? Is Lightning 5th level?

Walker...do devils walk? Um Lemme see..nomads? They are the only things that can reach me in two turns without flying.



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peractive Do not touch.
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Klauts
Klauts


Famous Hero
lost in a mourning hall!
posted September 20, 2002 03:24 PM

What is a PEON?

A PEON(Peasant equivalent opponent number) is the a measure for a strenght of a creature i.e a peasant =1 Peon;a centaur = 4 peons

In your order town, you hire a level 1 hero straight from tavern and kill a neutral group of 200 peasants with it. The hero has no creatures, no arti's and at most one starting spell from a possible magic school. Which hero was hired and how did he win?

An order town are you sure, if the tavern gains access to life,death,order guess it will be necro but i don't know for sure.
Which creatures have the 'attacks twice' special ability?

berseker,crusader,gargantum,elves.(is this all?)

Undead, elemental and mechanical creatures are immune for the medusa's stone gaze. Which other units are completely immune for it as well?
blackies,trogoldytes.

When a mummy attacks, its target will become under influence of a level 1 spell. Which creature can cast a level 5 spell on its target with its melee attack?

Mermaid(casts hypnotize)

Which walker has the highest combat map movement?

Well,the devil doesn't have the fly ability so he wins it.(50 movment)
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tuapui
tuapui


Famous Hero
Poetic Psycho Baby BlackDragon
posted September 20, 2002 03:32 PM

Oh yeah trogolytes how could i forget

Uh Mermaids too!


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<<<Hy
peractive Do not touch.
Highly Psychotically Poetic.

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Wub
Wub


Responsible
Famous Hero
posted September 20, 2002 07:34 PM

Quote:

My question is Very easy. Kill the faeries with the bolt and then the dragons will die in close combat (200 water elementals!!) Thats all...you think too hard wub...no they do not get -4 morale and yes the blackies will attack on the first round. The faeries strike first, leaving you with about 160 elementals. dragon attacks elementals and reduced to 4. elementals eat dragons for breakfast. theyre not that bad you know, water elementals do like 5-9 melee damage each.



Hmmm...that sounds easy, indeed. But if I had to play with the dragons against the AI, it would be a lot easier to win. I just place my blackies in front of the faeries so I block the line of sight of the water elementals.
If the computer puts his dragons in the line of sight of the water elementals too (he can do that unintentionally when he attacks the elementals) the fight will be extremely hard. That's why I thought I had to think of that morale and stuff. I think the fight is real hard, not all so easy as you say. Spells and using correct army formation may be pretty necessary.

But...you are probably right (having tried it out maybe?) and you are right that I underestimated the strength of the elementals.

And now the answers to my questions. There were LOTS of good answers this time ()

What is a PEON?

It means Peasant Equivalent Opponent Number. It is a mapmaking tool to configure the power of neutral creature armies.

In your order town, you hire a level 1 hero straight from tavern and kill a neutral group of 200 peasants with it. The hero has no creatures, no arti's and at most one starting spell from a possible magic school. Which hero was hired and how did he win?

A necromancer with the poison spell was hired. The necromancer just keeps walking away from the peasants while the poison does it works. Pretty boring tactic by the way.

Which creatures have the 'attacks twice' special ability?

Wolf, berserker and crusader. Of course, elves and gargantuans attack twice too, but that seems to be called 'shoots twice'.

Undead, elemental and mechanical creatures are immune for the medusa's stone gaze. Which other units are completely immune for it as well?

Yep, backies and troglodytes

When a mummy attacks, its target will become under influence of a level 1 spell. Which creature can cast a level 5 spell on its target with its melee attack?

The answer is indeed the mermaid who can 'cast' hypnotize.

Which walker has the highest combat map movement?

Well, if you see a devil as a walker...then the answer is a devil. Personally I see a devil more as a ...errr... teleporter, so the answer I had in mind was nomad and dragon golem.
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tuapui
tuapui


Famous Hero
Poetic Psycho Baby BlackDragon
posted September 21, 2002 04:53 AM

hmm...poison... right... i knew that too...i just er...forgot..

anywae i got 3/6 yay!
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<<<Hy
peractive Do not touch.
Highly Psychotically Poetic.

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Lich_King
Lich_King


Honorable
Supreme Hero
posted September 21, 2002 08:09 AM

Quote:
When a mummy attacks, its target will become under influence of a level 1 spell. Which creature can cast a level 5 spell on its target with its melee attack?

The answer is indeed the mermaid who can 'cast' hypnotize.


No, Mermaids casts lvl.3 spell "Charm", whic icon looks like hypnotize, but only genie is in the midlle. So there are no creatures which can cast lvl.5 spell with melee attack.

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Klauts
Klauts


Famous Hero
lost in a mourning hall!
posted September 21, 2002 02:12 PM

Charm isn't a spell.They do cast hypnotize(which makes them darn powerfull).How could i forget wolves?!
Still the devil isn't a shooter,nor a flying unit thus it is a normal melle unit(walker)
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Wub
Wub


Responsible
Famous Hero
posted September 21, 2002 03:01 PM

Quote:

No, Mermaids casts lvl.3 spell "Charm", whic icon looks like hypnotize, but only genie is in the midlle. So there are no creatures which can cast lvl.5 spell with melee attack.


Quote:

Charm isn't a spell.They do cast hypnotize(which makes them darn powerfull).



Aaargh! Now you guys have done it...making me doubt ()! I made some new questions, since I enjoy making them and other people keep answering them. Great! By the way, I still like answering questions of others too!

1When your hero gains levels, his spell efficiency also improves even when he doesn't learn skills such as demonology, spirituality and pyromancy.. How many levels should a hero gain to double its spell casting efficiency? Or: If the magic fist spell does 22 damage at level 1, at which level should it do 44 damage (without modifiers)?

2 My combat speed is higher than my combat movement. I cannot be recruited in a level 1-4 dwelling. Which creature am I?

3 Warning: this questions is of impossible difficulty! What is the maximum scouting radius of a hero (this includes specialties, artifacts, everything!)

4 Name all spells that can be used to halve creature speed and movement on the combat map.

5 Which summoning spell can appear in an order town (tricky!)  

6 The chaos ward of a titan protects against how many different 4th level units?
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Klauts
Klauts


Famous Hero
lost in a mourning hall!
posted September 21, 2002 03:12 PM
Edited By: Klauts on 21 Sep 2002

1When your hero gains levels, his spell efficiency also improves even when he doesn't learn skills such as demonology, spirituality and pyromancy.. How many levels should a hero gain to double its spell casting efficiency? Or: If the magic fist spell does 22 damage at level 1, at which level should it do 44 damage (without modifiers)?
level 5 or 6
2 My combat speed is higher than my combat movement. I cannot be recruited in a level 1-4 dwelling. Which creature am I?
Evil eye?
3 Warning: this questions is of impossible difficulty! What is the maximum scouting radius of a hero (this includes specialties, artifacts, everything!)
20?
4 Name all spells that can be used to halve creature speed and movement on the combat map.
bind,fatigue,slow(any more?)
5 Which summoning spell can appear in an order town (tricky!)  
create illusion and phantom image.
6 The chaos ward of a titan protects against how many different 4th level units?
well 2.
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Wub
Wub


Responsible
Famous Hero
posted September 22, 2002 03:02 PM
Edited By: Wub on 23 Sep 2002

1When your hero gains levels, his spell efficiency also improves even when he doesn't learn skills such as demonology, spirituality and pyromancy.. How many levels should a hero gain to double its spell casting efficiency? Or: If the magic fist spell does 22 damage at level 1, at which level should it do 44 damage (without modifiers)?

Your spell efficiency is doubled at level 12, so when you have gained 11 levels. It is tripled at level 23 and multiplied by 4 at level 34. Or in other words, the magic fist spell will do 22 damage at level 1, 24 damage at level 2, 26 damage at level 3 and 44 damage at level 12 (without modifiers).

2 My combat speed is higher than my combat movement. I cannot be recruited in a level 1-4 dwelling. Which creature am I?

I am a waspwort.

3 Warning: this questions is of impossible difficulty! What is the maximum scouting radius of a hero (this includes specialties, artifacts, everything!)

The maximum scouting radius is 24(!). Basic scouting radius is 8, grandmaster scouting adds 5, the seer's advanced class specialty adds 2, four viewing crystals add 8 and breeze the falcon adds 1 for a total of 24. The breeze the falcon artifact should add 2 scouting radius, but it seemed to add only 1. Am I making a mistake here or this another bug!?

4 Name all spells that can be used to halve creature speed and movement on the combat map.

These are: slow, fatigue, mass slow and aging. By the way, the 'mire' spell halves movement on the adventure map. EDIT: I forgot about the 'bind' spell (even though Klauts named it). This spell halves movement and speed, but only of flyers. It is cast when using a vial of binding liquid or using the spider silk arrows.

5 Which summoning spell can appear in an order town (tricky!)

The life spell 'summon boat'

6 The chaos ward of a titan protects against how many different 4th level units?

Three, it protects against the hydra, black dragon and faerie dragon. The latter casts chaos spells and chaos ward gives 50% magic resistance against them.

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Klauts
Klauts


Famous Hero
lost in a mourning hall!
posted September 22, 2002 03:09 PM

Quote:

5.
Which summoning spell can appear in an order town (tricky!)

The life spell 'summon boat'
Still the create illusion and pphantom image is clasified as a summoning spell



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