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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: What creatures do you chose in stronghold
Thread: What creatures do you chose in stronghold This thread is 2 pages long: 1 2 · «PREV
csarmi
csarmi


Supreme Hero
gets back
posted December 01, 2002 01:21 AM

I agree.

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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted December 03, 2002 05:07 PM

would love to have a large stack of ogremagi in the final battle. they are cheap, tough, and UNDERESTIMATED. your opponent would normally leave them alone till everyone else is dead, only to discover that they are too tough to kill with the remains of his army.

the only problem is how to live before the final battle. ogremagi are not the kind of beast you would use against mineguards. and definitely not the guy you'd want on your running team. but if the difficulty level is low enough to handle the neutrals with hero and nomads (or harpies) and centaurs, then i'd surely leave them breeding in the castle till serious backup is needed.

cyclops are extremely dangerous, unless properly disabled. however, and human opponent can and will do it with ease with forgetfulness, or song of peace ("imagine" by john lennon?), or teleport, or nightmare, or devil, or imp, or dragon, or anyother creature fast enough to prevent them attacking, or some spell i have forgotten.

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Ancubis
Ancubis

Disgraceful

posted December 06, 2002 06:37 PM

Centaur(I never pick choatic humans like beserkers)
Harpy(I never pick humans like Nomads)
Cyclops(You need serious help if you pick he Ogre mages, however humans need help anyway)
THunderbird(Simply because they are my favorite pets)
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csarmi
csarmi


Supreme Hero
gets back
posted December 07, 2002 02:31 AM

I changed my mind. I prefer Ogre Magi to Cyclops most of the cases. They are cheaper and better. Cyclops are next to useless in an endfight and wandering monsters can be easily taken out by Rambo.

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tree
tree


Adventuring Hero
posted December 07, 2002 05:07 AM

i used ogre magi before for their durance and power...then they are just too slow. I can't catch enemy, and can't escape.  They can be used to ring the doorbell when sieging, but they can easily be killed with fatigue and poison or shooters.  Just too slow.  
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aces170
aces170


Hired Hero
posted December 07, 2002 05:57 AM

ogremagi are too slow, and if cursed with the slow spell, they are very useless, and i would expect a human to cast a mass slow spell, on a might army anyways...
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there is no god, he is yet to be discovered

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csarmi
csarmi


Supreme Hero
gets back
posted December 07, 2002 11:05 AM

Alone the BL spell on my heroes is a great deal.

Yes they are slow, but this can be corrected by spells.

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tree
tree


Adventuring Hero
posted December 07, 2002 05:24 PM

yes they can be corrected by spells but they can be made worse by spells.

While speed and haste can counter slow and fatigue, but spell like quicksand...what'd u do?  unless u have teleport or flight!  But i doubt might hero can have such spell unless they can capture an academy first.  Also, cuz ogre magi's powerful (that's only thing good 'bout them), u might want to cry if they fall under hypnotize or berserk.  Though that problem exist for everyone...but 6 ogremagi oppose a greater threat than 3 cyclope, as there's no movement factor involved.

Also, i always wonder...what'll happen if a target's been used fatigue + slow?  Will they not move at all or stay at .50 movement or .75 movement?
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d_yang1
d_yang1

Tavern Dweller
posted December 08, 2002 06:50 AM

I gotta follow the crowd, unless you get an extremely resource rich map:
lvl 2: nomad
lvl 3: cyclopses
lvl 4: behemoth (I prefer thunderbirds but you're gonna be able to put behemoths into play much earlier than thunderbirds)

Quote:
Alone the BL spell on my heroes is a great deal.

Yes they are slow, but this can be corrected by spells.

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Vince
Vince


Hired Hero
posted December 09, 2002 05:29 PM

Quote:
Harpys: Let's compare. The harpys have the following abilities: flying, no retaliation, and strike & return. Nomads have....horses? Need I say more?



Well, I would say a bit more.  I've found that Harpies are good in the early game where strike and return/no retaliation is fairly useful against the weak and no too far reaching units.  In the later game when the stronger creatures and creatures that have good movement either via natural ability or spells show up, I'd rather take the nomads because of their toughness and first strike.

Vince
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