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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: What creatures to choose in necropolis?
Thread: What creatures to choose in necropolis?
Medusa
Medusa


Famous Hero
Yeah, right
posted September 14, 2002 04:41 PM

What creatures to choose in necropolis?

I don't know what to choose. I guess all creatures in necropolis are nice, so i always wonder what to choose... advise, please
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Lich_King
Lich_King


Honorable
Supreme Hero
posted September 14, 2002 04:49 PM

Vampires, Spawns and ghosts and of course: Bone dragons !!!!
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Klauts
Klauts


Famous Hero
lost in a mourning hall!
posted September 14, 2002 07:27 PM

Usually ghosts, VAMPS and devils.
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pepak
pepak


Adventuring Hero
posted September 15, 2002 05:57 AM

Kerberi - cheaper/easier prerequisities
Venom Spawn - I can grow my own vampires with Necromancy
Bone Dragons - far tougher than devils, which are only useful against other human players anyway

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Piquedram
Piquedram

Tavern Dweller
posted September 15, 2002 09:57 AM

I like cerberi (no retaliation, triple attack - however the ghosts are also cool), venoms (shooting, poison; you get vampires anyway through necromancy) and devils (they look good and have the amazing teleport specialty).

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neptunus
neptunus

Tavern Dweller
posted September 15, 2002 11:39 PM

Although I choose Cerberi, Venom Spawns and Bone Dragons, I believe the BEST creature of all (not only Necropolis) is the Vampire...

Recently I won on an XL map with only an army of Vamps !

Once a "critical mass" of 100-120 Vamps was created (quite erly in the game) and backed with two heroes at levels 20-22 I dropped all other creatures.

By the end of the game my one-creature-type army had more than 2500 Vampires and nothing could stood on their way...
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dale
dale


Known Hero
posted September 16, 2002 04:25 PM

I would build for vampires rather than venom spawn.  With a little luck, you can get 2 vampires on the second or third day -- and with two vampires, I can usually handle almost any stack guarding a mine resourse without any loss.  The only difficulty comes when the stack is undead or mechanical creatures that don't let the vampires recharge -- that is when the other creatures get some action.

IMO, that helps the rapid build up of the necromancer character to achieve grandmaster necromancy, which creates vampires.  Once that happens -- away we go!

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dushan
dushan


Hired Hero
posted September 17, 2002 07:49 AM

 I don't like ghosts, always pick cerberi. But choise at the III level mainly depends on the map size. If the map is L, XL, you may pick venom, but I ALWAYS choose vampires because you have little loss fighting neutral armies, just let the vampires do the job...Then, I pick Devils of course!
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Vesuvius
Vesuvius

Hero of Order
Honor Above all Else
posted September 17, 2002 08:02 AM

in multi

in multiplayer youll never get your hero that high to have tons of vamps from necromancy -- so in multi I would measure the choice of vamps or venom spawn depending on what your oppoent is and his style.
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Damacon_Ace
Damacon_Ace


Famous Hero
Back after a long absence
posted November 27, 2002 04:10 AM

These are the creatures that I normally choose in the Necropolis:

Level 2: Cerebri - they are stronger, more durable and have no reataliation, plus a 3-way attack. Ghosts, on the other hand, may have the aging ability (weakens enemies), and they may have high defense, but they do piggly crap damage and their HP is ultra low - lower than magi.

Level 3: Venom Spawn - the only shooter, and the Necropolis really needs some ranged firepower early otherwise they are goners. Vampires can easily be churned out through GM Necromancy. But Vampires are strong, have that super good life drain and have No retaliation. Therefore, they aren't bad after all.

Level 4: Bone Dragons - this is a landslide choice. No retaliation, fear, high damage and HP and their skeletal ranged protection makes devils almost worthless in comparison (but the Devil's teleport ability isn't that bad).
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tree
tree


Adventuring Hero
posted November 27, 2002 07:22 AM

even though cerebi's attack's higher (but not much higher), ghost can last longer and can weaken enemy.  U can send 1 single ghost to age a stack.  Their defense is pretty high for a 2nd level.

Then, of course vamp....spawn may not be that outstanding compared to it.  But spawns are tough, 100hp...though i wouldn't use them

then, bone dragon or devil.  Both are great.  If enemy has a tough magic hero, i will choose devil.  Otherwise, bone dragon combined with vampiric touch is tough.

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EvilLoynis
EvilLoynis


Famous Hero
The Dark Shadow
posted November 28, 2002 01:43 PM

Well the really big problem with using the Necropolis town is that every one is afraid of it and they say no necro.

Recently I played a game where we decided I could use Necro town but wasn't alowed to get GM Necromancy.  It evened it out pretty well.  I still won though.

Ok now for my choices:

    Level 2:  I used to choose ghosts but now I choose Cerebei.  (Try giving them Vampiric Touch Later in the battle and you got yourself some weaker vampires that can hit multiple targets).

    Level 3:  Vampires all the way. I have only ever chosen Venom spawn twice.

    Levl 4:  I usually choose the Bone Dragons because there just the all around best, although if I know i am against a Life opponent I will probally choose Devils, Because of the Life Ward.  You can always give them Aura of fear and Vampiric Touch.  (And hear I really think they ripped off the Angel by not giving them Death Ward.  I mean Teleport is better than flying and Summoning Ice Demons is equal with resurecting some of your forces.)
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DarkVenom
DarkVenom


Adventuring Hero
Grandmaster Daywalker
posted December 01, 2002 09:10 AM

1)Imp (real pain for Angles and Demon and also other spell casters)

2)Ghost (Cerebei usually struck in the middle of the combat where ranger take him to pieces)

4) Vampire (Need to explain???)

3) Bone Skeleton (Very strong. Absrobing range attack is a very good skill in 4 lvl creature)
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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted December 03, 2002 03:47 PM

vampires suck. blood, that is.
i dont like to fight against vampires.
but i totally HATE fighting against venomspawns. its the poison i cant tolerate. even dispel or such doesnt cure it. when a battle is long, a venom spawn "hits once, kills ten times", cause the poison just keeps working away.
a little sci-fi: venom spawns in sanctuary...
or something more realistic: vampire spawns.

after all, you can give vampiric touch to venom spawns, but you can never make vampires poisonous.

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Damacon_Ace
Damacon_Ace


Famous Hero
Back after a long absence
posted December 03, 2002 10:11 PM

Why the hell do you all choose vampires?

Venom Spawn, besides being the only ranged unit for Death, also have the poisioning ability, which shines at sieges. Without the Venom Spawn, the Necropolis is completely shooterless, and shooters are often the backbone of the army if there is no spellcaster unit, and, unfortunately, besides the hero, no other necro unit has a spellcaster unit (I consider the Devil as a flyer, not a spellcaster).

That's why I choose Venom Spawn, but I don't like to play with Death.
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tree
tree


Adventuring Hero
posted December 03, 2002 11:17 PM

...vampiric touch is uselss on venom spawn.

The thing about spawn is that they are slow, and can effectively decrease ur movement on the map.
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EvilLoynis
EvilLoynis


Famous Hero
The Dark Shadow
posted December 03, 2002 11:21 PM
Edited By: EvilLoynis on 3 Dec 2002

IMHO

Quote:
vampires suck. blood, that is.
i dont like to fight against vampires.
but i totally HATE fighting against venomspawns. its the poison i cant tolerate. even dispel or such doesnt cure it. when a battle is long, a venom spawn "hits once, kills ten times", cause the poison just keeps working away.
a little sci-fi: venom spawns in sanctuary...
or something more realistic: vampire spawns.

after all, you can give vampiric touch to venom spawns, but you can never make vampires poisonous.


    Yes you can give Vampiric touch to the Venom Spawn but it wont do you any good if you fight with your ranged attack, you have to fight melee, and then you only do half damage because they  are rangers.  Also poison can be removed with the life spells Heal and Mass Heal.

Also Damacon you may think the death town is at a disadvantage with only one ranger but think about how many creatues they have that have no retaliation.  Like the Cerebei, Vampires, and against all living creatures, except Besrkers, the Bone Dragons.  Plus with the Aura of Fear spell and Vampiric touch you make even there weak units deadly.

    And watch out for the PLAGUE spell!!!
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Dolichoschios
Dolichoschios

Tavern Dweller
posted December 04, 2002 06:43 PM

Level 1: Imps - yeah they're worthless fighters, but they're so very fast and make great scouts. Plus they've got that handy mana drain skill, and because of their flying, in a pinch you can use them to use up retaliation, tie up shooters, etc from pretty much anywhere. Or just keep a nice expendable meat shield in front of your necro or whatever. I never buy skeles, just leave them there so that if an enemy comes wandering near, ive got a decent sized instant cannon fodder boost to defend my town.

Level 2: Ghosts - again just for the speed, cerberi are good but just too slow to put in your main army. They're nothing special as fighters, but they're not bad, the aging is nice, and they fly. Plus when your necro starts raising ghosts, you only need to fill one of your 7 precious slots with level 2, which is death's weakest tier, i think.

Level 3: Vampires. Of course. They're fast, they fly, they do fantastic damage, they take a lot less damage since they can't be retaliated against, and any damage they do take can be sucked right back up again. Sure GM necro gives them to you in absurd numbers anyway, but there's really no need for a shooter in an all-fast, all-hard-hitting army. Sure, venoms are frighteningly great for defending your citadel, but with the speed of a venom-less army, and the offensive and regenerative power to sweep aside the greater number of neutral armies/turn that that speed gives you, you'll probably have already won before the battle is even fought.

Level 4: Bone dragons. Partly just because they look really cool, but mostly because theyve got the ability to absorb so much damage, which makes them the perfect complement to your vampires. Vamps take out the heavy living targets, and the boneys take care of all the rest. Considering that non-living creatures tend to be mostly along the sturdy, brutish lines, you need someone who can go toe-to-toe without relying on vampiric effects and still come out not too much the worse for wear. Devils are just a little fragile for me in that regard, and really need vampiric touch, which, while fabulous, i definitely wouldnt rely on getting, seeing as you dont get it every time, and even if you do, it takes a lot of levels to get GM necro (the first priority of course) and master death magic. Plus, the bone dragon really only has a one-turn disadvantage from not having teleport, since its flying abilities mean that after the first turn chewing up the front line, it can then just as easily start chomping on their wizards/shooters/whatever.


Sure, there's no shooters, but they're all so fast (and flying) that right from the start, they can crash straight into your front row first turn and start decimating them without a scratch (no retaliation + morale lowering effect combined with speed means they probably act before the other side), from whence its only a short trip over their heads to the fragile back row of shooters and spellcasters.
So enemy shooters (except in castles) for the most part have one turn of real usefulness against them, and even then, they're ineffective against the ghosts and boneys. And whatever damage they do against your vampires can be easily recovered when they charge them next turn, and do an insane number of hitpoints damage against the shooters' low defense. Plus the fact that they're all undead (except for the imps, but they're expendable) means that there's a whole bunch of spells that will just have no effect on your army. Which is another reason why the teleport advantage of the devils is less important than it seems.

Personally, I find this army composition devastatingly powerful, and its probably why i tend to favour death. It's not a defensive sitting-back-and-waiting-for-them army by any means, and if you use it as such, you'll probably lose. It's an offensive getting-out-there-and-smacking-their-weak-points-silly-before-they-know-whats-hit-em type of army, and in that regard, is unequalled. At least, in my opinion
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XeroK00L
XeroK00L

Tavern Dweller
posted December 04, 2002 08:13 PM
Edited By: XeroK00L on 4 Dec 2002

As an absolute necropolis fan

Although Dolichoschios said it well for me, I'll just reenforce his points.
My choices:
Level 1: Imps - see last post.
Level 2: Ghosts - see last post.
Level 3: Vampires - In addition to the previous points, in advanced or lower difficulties, you need only 2 or 3 of vamps to take all mines (unless guarded purely by non-living creatures) guarded by level 2 creatures. That means being able to start taking most every mine on the 3rd or 4th day--a huge headstart advantage. You just can't say the same about venom spawns, which usually requires many more to be really effective.
Level 4: Bone Dragons - like Dolichoschios said, if I can be guaranteed to get vampiric touch all the time, I'll choose devils in a heart beat. But I can't. So I need something more longlasting to avoid the hassles of hiring and transferring new creatures all the time (one of the biggest reasons I love necro).
Oftentimes, though, I don't even build level 4's since vampires are simply powerful enough to do the job and acquiring and maintaining level 4's is sometimes too expensive to justify. It usually boils down to the size of the map (the bigger the map, the less sigficant the level 4's), the amount of non-living creatures you're facing, and whether or not you have enough gold to waste on level 4's.
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