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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: What's your favorite town type?
Thread: What's your favorite town type? This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
akarius
akarius

Tavern Dweller
posted February 24, 2003 04:53 PM

Haven...

I always played castle in h3 and now I do the same in h4.

Why?
- I hate losing creatures, Angel resurrects and resurrect skill is cool.
- 3 shooters. ( ballista are much too slow though... )
- Some great spells.
- Great allied magics ( nature and order ).
- Playing Order is too easy...
- I always manage to get 2 stacks of Angels.
- I told you I love Angels?

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ramparter
ramparter


Hired Hero
posted February 24, 2003 09:38 PM

I like playing with haven cause I can have three ranged units and the Angel resurection(I cannot understand why 3do didn't put a resurrection spell in life magic)

I also like Academy, Titan is the best ranged unit in game and genies are great spellcasters
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Lich_King
Lich_King


Honorable
Supreme Hero
posted February 25, 2003 10:07 AM

Because, the ressurection spell is too powerful ! (Unless, make it at cost of 100 Mana). For the same reason, NWC (not 3do) disabled the Sacrifice + Hypnotize thing !
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T-T
T-T

Tavern Dweller
posted March 09, 2003 09:43 PM

Nature......I love it...i think because there are so more options for nature...because of the creature portal...and i like the units most!
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Damacon_Ace
Damacon_Ace


Famous Hero
Also known as Nobris Agni
posted March 10, 2003 01:56 AM

Quote:
I like playing with haven cause I can have three ranged units and the Angel resurection(I cannot understand why 3do didn't put a resurrection spell in life magic)



Yes, I also like haven because of its resurrection and its pretty powerful and potent blessings/defense. Defender + Celestial Armor + Bless + GM resurrection can easily minimize losses in battle.
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Kadros
Kadros

Tavern Dweller
posted March 10, 2003 04:59 AM

Haven, Order, or Nature.

Haven is just cool.  I don't know why.  Just kinda is.

Order, for all the reaons that have been mentioned.

And Nature for the reasons mentioned as well.  Also, Aeris is a druid in there.  He's cool.  Gem is too.  She's awesome.  I like the picking of the heroes.  ::Looks back at what he just typed::  That made no sense...  Ah well...
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Aquaman333
Aquaman333


Famous Hero
of the seven seas
posted July 06, 2003 01:58 AM

Order
Death
Nature
Chaos
Might
Life, they really got short-changed in this game. They were a contender for the best last time.
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insatiable
insatiable


Supreme Hero
Ultimate N00bidity
posted July 07, 2003 02:09 PM

favors..

Barb
Life
Chaos
Nature
Deth
Order
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splat
splat


Adventuring Hero
posted July 07, 2003 11:32 PM

Hey, the hypno + sacrifice got disabled? That is good. In what version?
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted July 08, 2003 01:05 AM

Chaos
Nature
Might
Life
Death
Order
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splat
splat


Adventuring Hero
posted July 08, 2003 12:22 PM

About that resurrection spell that would be too powerful, and the hypno+sacrifice combo that was too powerful, I think that the vampiric touch spell (not even level 5!) is too strong. If you lose some creatures and you have the situation under control, you can give all your stacks vampire touch to give their creatures back. You need enough mana of course, there should be enough enemies to drain from, they must be living creatures, and not too fast. But it feels a bit like Heroes III, where you could blind everyone and then cast your expert resurrection on all stacks to put back your losses, at the end of the fight.


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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted July 08, 2003 11:06 PM

Now how often does THAT happen?
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Dragon_Slayer
Dragon_Slayer


Honorable
Supreme Hero
toss toss toss
posted July 09, 2003 07:54 AM

Hmmmm, why do so many people think that Chaos are a bad alignment? Chaos have some of the strongest creatures in their possesion. Nightmares are one of the strongest lv3 creatures around. They have alot of hp and a strong attack. Their Terror ability paralizes creatures for two turns which can be extreamly usefull when you dont are trying to beat an army but dont want to worry about destroying their ranged units straight away. Black Dragons....what can i say, they are the strongest creature in heroes IV without expansions. Also chaos are the only alignment with decent direct damage spells. No many people say that direct damage spells are bad and the beneficial spells from order anre better. Now that may be true but direct damage spells are very useful when you are trying to destroy a large stack quickly, without damaging any of your creatures. Disintegrate for example, can do over 1000 damage when your hero gains levels. This come in handy when coming against a large army.
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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted July 09, 2003 11:10 AM

direct damage vs large army, my ass...

direct damage is cool, but against SMALL army, not large. 1000 damage disintegrate can kill 3 and a half phoenixes. Good enough, if you face 3 of them. But what if there is a moderately large army of say, 10 phoenixes? You kill 3, but the rest still come and finish you nicely... And if you happen to have 10 phoenixes yourself, casting dragonstrength on them gives you 2750 hitpoints instantly plus about 500 or more damage every turn. Try match that with any sort of disintegrate. And the larger the armies are, the less effective are direct damage. With huge armies even a simple bless can be mightier than disintegrate cast by best professional. But right you are, chaos is powerful: single stacked nightmares terrorize the enemy army into a stop, mass misfortune makes them about 30% weaker (nearly as good as killing 30% of his army in one go), cat reflexes effectively double the hitting power of your hydras, and god forbid if you should happen to gain vampiric strength from the neighboring school of death magic.
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splat
splat


Adventuring Hero
posted July 09, 2003 11:12 AM

How often does that happen?
You don't lose creatures from all stacks, all the time. You can, for example, send your bone dragons forward, and rather than walking towards your army, all enemies will attack your bone dragons. And the bone dragons restore themselves with the vampire touch, while the venom spawns in the back destroy some stacks also. So rarely any losses against living creatures with this tactic. You could also leave those spawns home, on a castle tower. That makes your army some faster.

I use this tactic for my current game, actually. I can't say I'm not having fun.


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splat
splat


Adventuring Hero
posted July 09, 2003 12:55 PM

What a coincidence, Sly, you also arrived at the conclusion that vampiric touch is the spell to go for.
Cancellation, raise ghost and mire are also all death spells, it's a powerful school.

I totally agree with Sly's story about direct damage, and how curses and blesses often turn out to be better. I have been thinking about how they could balance it more. One way would be to apply the multiplication rule: currently, GM pyro + sorcery gives you X3 instead of X4. And the +50% of the mayhem staff is much weaker than some people may think. (sorry to mention this for the x-th time...)
Another way would be to introduce my spell-failures ideas. I have refined them a bit since the last post about it.
Only curses and blesses should suffer from spell failure chances. There should be no chance of failure if your hero  casts a spell that belongs to his class. (for ex. shadowmage: order and death, archmage: all spells, general: no spells). Otherwise, it should depend upon the mastery of the magic he casts: Basic gets 40$ failures, expert 20%, GM 5%. And creatures: if the XP value of your casting stack is less than 25% of the target stack, there should be a chance of failure. The smaller the proportion, the higher the chance of failure, with a max chance of failure of 70 or 80%.
This way, single genies can't always song-of-peace 100 behemoths, and generals can't cast confusion every turn. Both things don't feel right.

Sorry for the off-topicness of my post. But someone else started this.


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Damacon_Ace
Damacon_Ace


Famous Hero
Also known as Nobris Agni
posted July 09, 2003 01:28 PM

Quote:
What a coincidence, Sly, you also arrived at the conclusion that vampiric touch is the spell to go for.
Cancellation, raise ghost and mire are also all death spells, it's a powerful school.


I agree with you about Vampiric touch, which is a good spell, but cancellation is not a very good spell to use (since the enemy normally use might heroes or hostile spells) and as for raise ghost and mire, I almost never use them since I always find something more useful like teaching my necromancer chaos spells.
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silx87
silx87


Supreme Hero
posted July 18, 2003 05:11 PM

Chaos!

Not only because they get good damage spells,mainly because of spells like mana flare,1st strike and cat reflex!also combining cloud of confusion and damage spells!
dragons are great!no magic can damage them!cept if u have ring of greater negation.
medusa have built-in hand of death!just cast cat reflex on them and make sure the enemy doesn't get too close!
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UncleJR
UncleJR


Adventuring Hero
posted July 18, 2003 11:49 PM

So, why does any of this make one town best?

So far I have read a whole lot of blather about this school of magic or that school of magic.

What does ANY of that have to do with the town type?  I can start out with my Life hero, go learn Chaos Magic, or Death magic, or anything else I want, and then I'm pretty indiscernable from anybody else.

It may have more to do with the creatures I can hire from my town.  (I personally tend to go for the Angels when I play Life.  There's just something about rezing a stack that I like).

I personally think that your choice of starting town is more in line with your style of play.  Are you a builder?  An agressive war type?  An explorer?  

This question seems to fit right in the the rest of the "how many angels can dance on the head of a pin" school.  We all have our opinions because our particular style of play has forged them.

(puts soap box away)

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Medusa
Medusa


Famous Hero
Yeah, right
posted July 19, 2003 09:54 AM

Chaos! Umm... maybe beacuase of the good spells, black dragons, mana vortex (). But i used to play with dungeon in homm3, so perhaps that's the reason why i have chosen asylum now. And medusas are there
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