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Heroes Community > Heroes 7+ Altar of Wishes > Thread: HOMM V: To be 3D or not to be 3D that's the question!
Thread: HOMM V: To be 3D or not to be 3D that's the question! This thread is 3 pages long: 1 2 3 · NEXT»
DarkVenom
DarkVenom


Adventuring Hero
Grandmaster Daywalker
posted November 10, 2002 10:17 AM

HOMM V: To be 3D or not to be 3D that's the question!

Do any one wish HOMM V to be released in full 3D or just every one want stick to that 2D isometrix view?

Ever since more and more TBS and RPG games are becoming 3D (Etherlord is 3D and Diablo III will also be in 3D, for example), the question become more important for future HOMM series! But the another question is can HOMM stay in the same shape in 3D? I think the 3DO will like to implement upcoming HOMM series in 3D just to stay compete with other product (not to mention they shiped Might & Magic IX in fps-style full 3D). But do the customers really want it?

So What excatly will HOMM gain if it is implemented in 3D. There surely will be some advantage, won't there?

1: In 3D you will feel like you are in the world of HOMM as compare with 2D which you will more feel like playing chesses or other board games!
2: In battles your troop will not be confirmed to a small screen but will have real battle ground although your move will be resticted. For example, you can see the sun setting or an underground cave behind your opponent
3: Map-maker can play around with 3D lighting which will then increase the realism of underground turnnels and caves! Also will play as light dancing from torchs and bonefire!
4: Spells that use partical system like fire will be much more realistic!
5: Developer can make camera follow a hero on adventure map as a third person rather than 2D map move to follow the hero! This will make TBS games more like a computer game and not like a board game!
6: the movements and animations will be much smoother.

Ok, that's the adventages but but what are cons?

1: The adventure map will not as beautiful as in 2D pre-render pictures because today 3D card are not powerful enough to render as complex sence as in HOMM IV!
2: Creatures will not as good as in is seen today.
3: the requirement could be higher than HOMM IV (for example, 32Mb 3D card, 128 RAM, 1 Ghz CPU).

So readers, what is your option! 2D or 3D? Write your options here. For me I will take 2D because I like good-looking graphic!
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Zutus_evil_p...
Zutus_evil_phoenix


Hired Hero
Flaming bird
posted November 10, 2002 11:35 AM

3D graphics are not guaranteed to look bad. Look at screenshots of command and conquer generals for example. I looks a lot prettier than previes 2D sequels.

The problem with 3D graphics is that it would slow down multyplayer I think. Then you're going to have a lot of people complaining over and over again that multy is too slow.


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shaowei
shaowei


Adventuring Hero
posted November 11, 2002 08:19 AM

Hi,

I think that for multiplayer purposes, they should make the game 2D. Isometric 2D view is fine (although they should work on their art and animations). I see no need to go 3D.

I agree that the battle may be very nice to have in 3D (like Disciples 2). But that's only for those with good PC's and singleplayer.
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DarkVenom
DarkVenom


Adventuring Hero
Grandmaster Daywalker
posted November 11, 2002 09:24 AM

Quote:
3D graphics are not guaranteed to look bad. Look at screenshots of command and conquer generals for example. I looks a lot prettier than previes 2D sequels.

The problem with 3D graphics is that it would slow down multyplayer I think. Then you're going to have a lot of people complaining over and over again that multy is too slow.



No, the multiplayer will work fine whether it's 3D or not. The obvious reason is that 3D rendering is done in graphic card and networking is usually the job of network card and CPU. It's like giving two jobs to two seperate people so the burden on one person doesn't necessarily affect the other.

Anyway, 3D graphic is no where near as good as 2D! The reason is 2D graphic are also pre-rendered 3D graphic. But they are rendered on developers' powerful computers rather than user's poor computer! So the developers can play as they like with the graphic.

As for 3D, they don't have much choice but to create models much less simple. That's why 3D models look like hand-made cardboard toys!

spare me for the technical jerks!
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Grythandril
Grythandril


Famous Hero
who is a Chaotic Wizard
posted November 11, 2002 11:25 AM

Pure 3D graphics can have a unsual effect on people pcs.  i mean we all have differents 3D cards on out machines and the fact it will be use in a game might cause some glitches.

It also means more processing power for the machine whether there is more ram in your grpahics card or not.

I would like if they stick you the 2d persona like Heroes IV.  there is nothin wrong with them except a few clean bit here and there.

2D graphics is far more detailed and more (if you pardon) relaistic than 3D, even though the graphics in this game is more like cartoons as it were.

I will stick to 2D.  3D at the moment cant be tricky and some might have problems with some pcs.


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kaiser
kaiser

Tavern Dweller
für das Vaterland
posted November 13, 2002 01:18 AM

Adventure map and town screens should stay 2D but I wouldn't mind seeing the battles go into full 3D, as long as they did a good job of it.
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Svetac
Svetac


Promising
Known Hero
Saintified Paladin
posted November 13, 2002 01:40 AM

2D for two reasons. Aesthetical and technical.

First the 3D graphics are not ready yet to draw the beauty of Heroes world.

Second, if they go for 3D graphics, it would mean that they have to build new engine, and this will lead to delaying the release date by year or even more. Plus there will be plenty of bugs to handle again.

Now, they said that they will use the upgraded version of the H4 engine. This means that they handled most of the bugs by now, and that when H5 comes will be bug free game.

H1,2,3 were using the original engine of Heroes I that was constantly upgraded for each next version. I think that this will be the case with this engine too (the H4 engine). H5 and possibly H6 will use it.
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DarkVenom
DarkVenom


Adventuring Hero
Grandmaster Daywalker
posted November 13, 2002 09:35 AM

Quote:
Adventure map and town screens should stay 2D but I wouldn't mind seeing the battles go into full 3D, as long as they did a good job of it.


Now you said it! The battles will be (if they do it right) splandish! The spell casting and other special effect will be much better when implemented in 3D. Also environment and character animation will be nice.

The only downside to this is the loading time at the start of each battle will be much longer.
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Lith-Maethor
Lith-Maethor


Honorable
Legendary Hero
paid in Coin and Cleavage
posted November 13, 2002 09:43 AM

2D and 3D

...usually I would go for full 3D... but HoMM is a special case... I think they should keep the adventure screen 2D (no need to slow down the game) but the town and battle screens should be 3D...

besides, for me there is one more advantage... if I don't like the model of a unit, i'll just change it
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kaiser
kaiser

Tavern Dweller
für das Vaterland
posted November 13, 2002 02:25 PM

Quote:
The only downside to this is the loading time at the start of each battle will be much longer.


hehe, let's hope that by the end of 2003 (more likely mid 2004 IMO) the average computer hardware has advanced a few notches...

or they could port a special version to PS2
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Medusa
Medusa


Famous Hero
Yeah, right
posted November 13, 2002 02:29 PM

I vote for 3d. the h5 would look like might&magic then, but i hope the graphics would be better. but then heroes would loose their original style..hmmm
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Grythandril
Grythandril


Famous Hero
who is a Chaotic Wizard
posted November 13, 2002 04:05 PM

3D graphics are more tircky to create than 2D Graphics

My vote is for 2D graphics

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DarkVenom
DarkVenom


Adventuring Hero
Grandmaster Daywalker
posted November 14, 2002 09:12 AM

Quote:
3D graphics are more tircky to create than 2D Graphics

Are you in HOMM V development team???
If not, then we have nothing to worry about the behind the sence, aren't we? After all, we are customers and that's means we pay for what we want and 3DO has to develiver it!
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shaowei
shaowei


Adventuring Hero
posted November 14, 2002 11:20 AM

Quote:
Are you in HOMM V development team???
If not, then we have nothing to worry about the behind the sence, aren't we? After all, we are customers and that's means we pay for what we want and 3DO has to develiver it!


Don't say "we". I want 2D graphics

Really, for LAN games we use laptops (not the latest ones either) so the less the requirements, the more likely one can play multi. No multi - no fun after you've beaten the campaigns.

The battle in HOMM3 looked a lot better than in HOMM4. So what's the use of "3D" anyway? I would understand if they made something in the spirit of Disciples 2, an amazing looking battle. But, guess what, that also means increased requirements...

My point is, as long as I play single, I am fine with all the dandy graphics but they have to make the game playable for people without 3D cards - first of all, HOMM is a strategic quest! Gameplay over graphics.

I wouldn't like to play CIV1 now, as its graphics are really outdated. But it is not the case with HOMM, as there is enough power in today's 2D to produce very nice looking creatures/towns/adventure maps. One cannot say the same about 3D.
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Grythandril
Grythandril


Famous Hero
who is a Chaotic Wizard
posted November 18, 2002 11:34 AM

I think the battle grounds in Heroes IV totally outstrips the previous battles from Heroes I, II and III.

It uses a 2D graphics to create the illusion of 3D graphics.  Now that is an achievement in itself.  

I like to see 3D graphics get as much detail as 2D .

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DarkVenom
DarkVenom


Adventuring Hero
Grandmaster Daywalker
posted November 19, 2002 09:02 AM

Quote:
I like to see 3D graphics get as much detail as 2D .

Actually, it can. What's the difference between the movie FF: Sprite Within and DOOM? At least from the developers' point of view there is no difference! The problem is even the powerful computer on earth can't handel the complex sence like FF in real time! Our only hope is that 3d cards getting better and also our salary getting better!
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Svetac
Svetac


Promising
Known Hero
Saintified Paladin
posted November 19, 2002 08:01 PM

Quote:

The battle in HOMM3 looked a lot better than in HOMM4.


Shaowei, I completely agree and I would like to see the return of the left-to-right battles in H5.
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csarmi
csarmi


Supreme Hero
gets back
posted December 07, 2002 03:35 AM

2D

Who cares about graphics? It is a strategy game. I want to play a turn-based chess-like game not a stupid 3D graphics game.

I liked H2 because it had nearly no graphics and thus everything was clear. There were no place to hide, not terrain to overlook, etc.

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SirNicolas
SirNicolas


Adventuring Hero
posted December 17, 2002 08:17 PM

"The world continues to offer glittering prizes to those who have stout hearts and sw

HOMM 3 - is perfect.
3D - good idea,but it was not quite well relised in homm4.

HOMM3 must not changed, but upgraded - if you know what I mean.

"The world continues to offer glittering prizes to those who have stout hearts and sharp swords"
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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted December 18, 2002 05:08 AM

Naive Tavern Dweller! :-D

Everyone knows that Heroes II is indisputably the best game in the Heroes series. But let's not debate the obvious here...

I put my hand down on 3D graphics for Heroes. In my opinion, 3D graphics, especially for strategy games, suck. You say that you want 3D like they did in MM X? The Might and Magic X graphics were awful--just awful. They were 3D graphics in their worst form. I saw a close up of a skeleton, and it's chest was just a black box with white ribs painted on!

So far, I have yet to see a strategy game--turn based or real time--that has better 3D polygon graphics than the sprites used in games like Diablo II and Heroes III and IV. I'm all for rendering the animations in 3D, as they did with Heroes IV graphics (just with many, many more frames per second) but the end product should be 2D sprites in an isometric world.
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