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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: ClasseS
Thread: ClasseS
armageddon
armageddon

Tavern Dweller
posted November 12, 2002 02:03 AM

ClasseS

Anyone knows the full list of classes of all units?? i guesss there a lots of them Hmm... And which class is the best ... or i mean your favourite hero's class?
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bobntamr1
bobntamr1


Known Hero
non dictionary ownen hero
posted November 12, 2002 03:20 AM
Edited By: bobntamr1 on 11 Nov 2002

my 2 cents...

HOMM4 hero class bonuses

my favorite has to be lord commander

If you did not know...here is a list of every bonus for each hero type.

Tactics in combination with:

combat general +1 morale all
scouting Field Marshall All freindly +10% damage
Nobility Lord Commander +2 morale all
Life Magic Crusader you have max morale always
Order Magic Illusionist +20% all illusion spells
Death Magic Reaver You are perm under bloodlust +25%melee
Chaos Magic Pyromancer you have permanent fire shield
Nature Magic Warden +10% melee and ranged attack for all friendly

Combat in comination with:

Tactics general +1 morale all
scouting Ranger +5 melee and ranged att
Nobility Warlord +5 melee
Life Magic Paladin Death ward (50% resist and +50% ranged/melee def)
Order Magic Battle mage magic fist and ice bolt do +20% damage
Death Magic Assassin speed and movement +3
Chaos Magic Fireguard you are immune to fire based spells & 1/2 dam from fire using creatures
Nature Magic beastmaster +20% to summon wolf spell

Scouting in combination with:

Tactics Field Marshall All friendly +10% damage
combat Ranger +5 melee and ranged att
Nobility Guildmaster give chance of stunning opponent
Life Magic Prophet you have perm spiritual armor on (melee/ranged def +25%)
Order Magic seer scouting radius +2
Death Magic ninja you have a poisonous attack
Chaos Magic fire diviner +20% all fire based spells
Nature Magic bard you always have maximum luck

Nobility in combination with:

Tactics Lord Commander +2 morale all
scouting Guildmaster give chance of stunning opponent
combat Warlord +5 melee
Life Magic cardinal +5% resurrection
Order Magic wizard king your melee attack gives max bad morale
Death Magic dark lord your melee attack gives max bad morale
Chaos Magic witch king wave of fear no retaliation and opponent runs short distance
Nature Magic beast lord +20% summon wolf and tiger spells

Life Magic in combination with:

Tactics Crusader you have max morale always
scouting Prophet you have perm spiritual armor on (melee/ranged def +25%)
Nobility cardinal +5% resurrection
combat Paladin Death ward (50% resist and +50% ranged/melee defense)
Order Magic monk Chaos ward (50% resist and +50% ranged/melee defense)
Death Magic dark priest vampiric attack (for every 2 pts done it heals you 1 pt)
Chaos Magic heretic you ignore the effects of all wards
Nature Magic summoner +20 experience points of summoned creatures/day

Order magic in combination with:

Tactics Illusionist +20% all illusion spells
scouting seer scouting radius +2
Nobility wizard king your melee attack gives max bad morale
combat Battle mage magic fist and ice bolt do +20% damage
Life Magic monk Chaos ward (50% resist and +50% ranged/melee defense)
Death Magic shadow mage permanent blur spell on you(+50% ranged def)
Chaos Magic wizard decreases all of your spell costs by 2
Nature Magic enchanter +20% to all summoning and illusion spells

Death magic in combination with:

Tactics Reaver You are perm under bloodlust +25%melee
scouting ninja you have a poisonous attack
Nobility dark lord your melee attack gives max bad morale
Life Magic dark priest vampiric attack (for every 2 pts done it heals you 1 pt)
Order Magic shadow mage permanent blur spell on you(+50% ranged def)
Combat Assassin speed and movement +3
Chaos Magic lich attack has chance to age (-25% att, -20% def, -50% speed mvmt)
Nature Magic demonologist +50 to all summon demon spells

Chaos magic in combination with:

Tactics Pyromancer you have permanent fire shield
scouting fire diviner +20% all fire based spells
Nobility witch king wave of fear no retaliation and opponent runs short distance
Life Magic heretic you ignore the effects of all wards
Order Magic wizard decreases all of your spell costs by 2
Combat Fireguard you are immune to fire based spells & 1/2 dam from fire using creatures
Death Magic lich attack has chance to age (-25% att, -20% def, -50% speed mvmt)
Nature Magic warlock +10 spell points and +1 sp pt regen/day

Nature Magic in combination with:

Tactics Warden +10% melee and ranged attack for all friendly
scouting bard you always have maximum luck
Nobility beast lord +20% summon wolf and tiger spells
Life Magic summoner +20 experience points of summoned creatures/day
Order Magic enchanter +20% to all summoning and illusion spells
Combat beastmaster +20% to summon wolf spell
Chaos Magic warlock +10 spell points and +1 sp pt regen/day
Death Magic demonologist +50 to all summon demon spells

all magic schools= arch mage +20%all spell effects

chaos magic + Nobility + Death magic = witch king attack sends out a wave of fear (no retaliation, and they run away)

I know its a bit long but for those who did not know what all of the bonuses are this may help.

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Agent00BLeRD
Agent00BLeRD


Adventuring Hero
posted November 12, 2002 12:34 PM

I really like the crusader, bard and wizard king classes. All the others like +5 to ranged or melee attack, they plainly suck.

I suppose that vampire lord (the one you get with life and death magic) would be awesome at high levels, but it's a bit hard to get. Besides, it probably only works on melee.

Wizard king can give max bad luck even with a ranged attack and that sorta helps....a lot.
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Armageddon
Armageddon

Tavern Dweller
posted November 16, 2002 08:05 AM

:)

oh thanks very much bobntamr1, from what i see in the list there is so many classes. i am also trying to look for special class
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Nidhgrin
Nidhgrin


Honorable
Famous Hero
baking cookies from stardust
posted November 16, 2002 05:36 PM

Nice to see them all in one list bobntamr1, I don't think this had been posted here yet (at least not recently).  My own two favorites are shadow mage, demonologist and monk.  What are yours, and do you guys try to reach certain special classes or take them as they come?

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HeyYou
HeyYou


Known Hero
and beloved food provider.
posted November 16, 2002 07:06 PM

There are three types of people in this world . . .

Quote:
My own two favorites are shadow mage, demonologist and monk.


. . . those who can count, and those who can't.
____________
"Never attribute to malice that which can be adequately explained by stupidity."
~ Hanlon's Razor

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Nidhgrin
Nidhgrin


Honorable
Famous Hero
baking cookies from stardust
posted November 16, 2002 08:50 PM

Aack, on saturdays I put my brains in the fridge... I know only two numbers, lol.  One, two, and more than two.  What are your two favorite classes by the way, HeyYou?

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HeyYou
HeyYou


Known Hero
and beloved food provider.
posted November 17, 2002 06:18 AM

The envelope, please . . .

I haven't yet played HoMM4, so I really don't have an opinion there.

I have a tendency to prefer magic over might, though; I always have, since my cousin and I played this Intellevision game (can't remember what it was called), where one player was the Knight, and the other was the mage who threw a cold-spell. I could freeze the Knight, and I would, singing "Buttsicle!" while I did so.

Anyhow, we beat the game, and sent in something that said so, and we got a poster for our trouble. We were pretty happy about it.

Back to our regularly scheduled programming . . .
____________
"Never attribute to malice that which can be adequately explained by stupidity."
~ Hanlon's Razor

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bobntamr1
bobntamr1


Known Hero
non dictionary ownen hero
posted November 17, 2002 05:33 PM

gosh i am part of the non-counters lol. my second favorite class is demonologist...swwet class there.
on a couple side notes... yea it was posted in the ToH message board, and noticed by quite a few people, but should have been posted in here.
____________
god please spare me from my contribulations

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splat
splat


Adventuring Hero
posted October 03, 2003 06:15 PM

I'm calling back an old thread maybe but it looks good to put my latest test results into.

There are seven classes that get a side effect on their melee attack according to the description, and three of them have the positive bug that it also works ranged:
ninja D+SC      RANGED ALSO   poison
lich D+C        MELEE ONLY      ghost aging
guildmaster NO+SC   MELEE ONLY   squire stun chance
witch king C+D+NO   MELEE ONLY   bonedragon fear
dark lord D+NO     RANGED ALSO  low morale
dark priest L+D    MELEE ONLY   vamp touch
wizard king O+NO   RANGED ALSO  bad luck

The lich's description says the "attack may temporarily age" the target. But in my tests, it worked 8 times out of 8, also on 20 behemoths. I think the lich just counts as a ghost: the aging always works (unless there is magic resistance). And of course, it's only the melee attack, and it is permanent (till end of battle).

About the demonologist: description says "+50".
It should be "+50%".
This bonus, like all combined bonuses in Heroes IV, is added to your demonary 100% bonus and your meditation skill bonus (demonology has no effect), and the total bonus is multiplied with your base demon summoning numbers.

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UncleJR
UncleJR


Adventuring Hero
posted October 04, 2003 12:48 AM

2 favorite classes

Personally I love both the Cardinal and the Demonologist.  However I always like to have a general in the army just to keep people on their toes.

:-)


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Huh?

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Dingo
Dingo


Responsible
Legendary Hero
God of Dark SPAM
posted October 11, 2003 05:56 AM

Demonologist!

Now Thats Power...
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The Above Post/Thread/Idea Is CopyRighted by, The Dingo Corp.

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Medusa
Medusa


Famous Hero
Yeah, right
posted October 11, 2003 12:22 PM

I think demonologist is the best for me.
____________
Guardians Grove forum

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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted October 14, 2003 11:31 AM

I prefer the Wizard (order+Chaos), tough it's hard to get, and even harder to get spells for both spell types. But -2 spell point cost is alwasy neat...

Otherwise, I like the Death+Nature Magic, since the Demonology spells at high levels makes almost all creatures obsolete, so your Hero can travel a lot faster.

Also, I like the Field Commander (Scouting+Tactics); +10% damage is always fun... Besides, the skills are two of the most important in the game.
____________
"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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delfontes
delfontes


Known Hero
Sorcerer Extraordinaire
posted October 14, 2003 04:25 PM

I played a Fireguard in my last campaign, and I just LOVED it .

A stack of 50+ efreeti is difficult to handle, as killing them kills you, a Fireguard takes no damage from them at all .

Assassin is nice as well, permahaste comes in handy.


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