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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Research to enhance homm4
Thread: Research to enhance homm4 This thread is 2 pages long: 1 2 · NEXT»
dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted June 09, 2001 04:13 AM

Research to enhance homm4

Here's something I thought of the other night: What if research were to be included in homm4? Right away I was like "naaaaaah! it would make the game too unbalanced" but it could actually enhance game-play. For example, a stronghold equivilent castle could have some sort of research-battle-group. It would increase a certain creature-type's (which you own) attack. It may take more than one "day"/turn but it would be worth the cost. This could increase the... how to say... diversity of the towns, making them unique.
[stronghold equvilent-->attack]
[mage oriented castle->sellpwr]
[Defence type castle-->towerattack] etc.

Also, each kind of castle could have its main resource used for conducting research.Forsay:

Stronghold equivilent-->sulphur
mage oriented castle--->Mercury
Defence tpe castle----->stone (if researching better walls)
etc.


Please post Ur comments or considerations

thanx
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dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted June 09, 2001 05:52 AM

Any suggestions

hint hint, wink wink... I would like ur comments
>
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Maximane
Maximane


Adventuring Hero
Pot Burner
posted June 09, 2001 06:13 AM

Perhaps...

Though you will have to describe some more detail to what you are proposing.

I do like the concept, though it needs to be developed further.

What other details can you provide?
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dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted June 09, 2001 06:26 AM

UM

I mean like you get a certain building in ur town and the required structures 4 what u r researching and then research something in that structure for an amount of rescource  for a certain amount of days and voiallah! there u have it, an upgrade 4 that ceature such as increased attack, speed, special ability.
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Maximane
Maximane


Adventuring Hero
Pot Burner
posted June 09, 2001 06:32 AM

"The symbiotic nature of Knowledge and Experience are as important as the search"

And what of the purpose of the already implemented upgrade system used on present units, as in HOMMIII?

Would this new research system replace or append to the upcoming HOMMIV?
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dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted June 09, 2001 06:40 AM

U R kinda confusing me

um ah.... I had pilsbury toaster strudels 4 breakfast... um... ohh. Do you get it, it will be "during-the-game" upgrades. If that doesn't answer ur question then ask it in a means my brain can contemplate... or something.

I'm stupid !BUT! smart enough to know I am stupid! Just Kidding...
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Maximane
Maximane


Adventuring Hero
Pot Burner
posted June 09, 2001 06:44 AM

"Twist, Parry, Thrust..."

Will thy "research" replace the current upgrade system, or will it be attached to it.

If it is attached, then how?

"Knowing a fool is almost as important as the fool's fool"
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thunderknight
thunderknight


Promising
Famous Hero
posted June 09, 2001 06:56 AM

Hi, dark_hunter7,

Is your idea something like that system used in Age of Empire and other real time games ? i.e. by research of something e.g. advanced armor, the defense attribute of ALL of the creatures under your command will increase ?

Anyway, it is a quite interesting idea.

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dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted June 09, 2001 06:58 AM

STOP CONFUSING ME LEST I SMACK U

it does not replace the upgrading system, it  ^improves^  it, child hehe
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dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted June 09, 2001 07:03 AM

yes something like it

it is something like it except not for all creatures in a town & there may be randoms used. e.g.: Not all castles of same type will have same "techs". This will increase inexpectancy 4 the game.
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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted June 09, 2001 07:35 AM

Maximane just note that there will be no upgrades in heroes4, so there is nothing to replace to with feature that dark_hunter7 presented, but it doesnt fit quite well in heroes world, I mean there is experience which makes you better as you advance, but the point is, are creatures going to have experience since hero doesn't have the four primary skills as the hero has now in heroes3 (they have these skills - hit points, spell points, shots, luck, morale, speed, movement and experience). All this goes in one direction, who is going to give bonuses to the creatures, there remains only one thing, creature experience. If creatures have experience than there is no need for a sort of research to improve them cuz they improve by themselves. There are also potions that creatures can use too (only those with hands), consider this a kind of research .....

raZor_X

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El_Diablo
El_Diablo


Bad-mannered
Famous Hero
Lord of Terror
posted June 09, 2001 08:52 AM

maximane, i think u may be a bit too smart for ur own good, anyway, razor x, how do u know this is true, i havent read any where that there will be no upgrades, where r u getting ur information from?
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baal
baal


Known Hero
Pure Mage
posted June 09, 2001 10:21 AM

theres no upgrades in homm4, so i think a reseach will
fit very good to the game. instead of a reseach structure,
maybe a warrior guild, 6 levels. like mage guild, except
for no spells, but weapons. it will be able to built after
the same level. like u can't build a 2nd level guild if you don't have 2nd level creature. every level in the guild you can choose 3 kind to improve your creatures -
attack - kind of weapon to attach to your cratures
defance - kind of armor to attach to your cratures
speed - kind of boots/gloves to attach to your cratures

example: if you have a L5 troll(just an example)
and you have a worrior guild, u get in the guild and for that level u choose - club(attack)
                     spiked armor(defance)
                     heavy boots(speed)
when you choose one, you can't regret or have more weapons for that creature level. and if u want to combine 15 trolls with clubs with 5 trolls with heavy boots, you first have to sell the boots, then update/buy clubs for them.
i'm sorry if ruind your idea, i just got you a another one.
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Legionare
Legionare

Tavern Dweller
posted June 09, 2001 11:25 AM

I think it sucks that HOMM4 is just taking impressions and influence from other games and copying ideas instead of developing their own unique path that makes the game different.. my impression of the new episode is that they made new graphics (maybe a bit better, yet the old GFX were as good as 2d GFX get). They seem to have added more variation, more different spells and unique units and artifacts well this makes it slightly better (eventhou they could instead have added some totally new attributes to the gameplay and characters and make it much more complex). Now they have dropped many of the things that builds up the games unique balance.. one wonders if the new game has any balance at all... (you cant make it bigger just by adding one new building or one new unit etc. rather add something that affects everything in the game ... these are the things that are hard to come up with).

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hsanders
hsanders


Known Hero
Tolkiens protecter
posted June 09, 2001 02:50 PM

I don't agree, of course will the game has balance!

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raZor_X
raZor_X


Promising
Known Hero
The mysterious Warlock
posted June 10, 2001 08:48 AM

Ehhh, Legionare, what are you talking about. Why have they dropped the number of towns to 6, simple, to be more balanced, and every town unique...
And Baal, about those warrior guilts you mentioned, there will be one in stronghold in heroes4, maybe not to enhance the attack, but to increase creature growth per week.

raZor_X

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dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted June 12, 2001 02:00 AM

HEY THANX FOR THE IDEA!

I think baal has a pretty kool idea, I can agree. BUT I think it would be kool if it used that idea; the stronghold-type castle would have all six levels 4 the battle guild but none for mage guild. A magic oriented castle would have just the opposite. an "in between castle" might have 3  levels of each. I think that's pretty damn unique if u ask me.

It would make the castles more unique too

Wadda ya think
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dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted June 12, 2001 02:03 AM

But is it 4....

.... sure that they added the experience thing, it would still go w/ my idea but I was just curious
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dark_hunter7
dark_hunter7


Known Hero
Order, mages, lords, the RULE
posted June 12, 2001 02:09 AM

OOOOOOHHHH

u meant heroe experiance, right RAZOR X?
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Maximane
Maximane


Adventuring Hero
Pot Burner
posted June 12, 2001 07:05 AM

"Don't confuse Intelligence with Common Sense"

I wonder if I should consider that a compliment or an insult.  However that does not concern me.

When I was referring to the upgrade system in HOMM3 I meant the factor where you have the capability to advance town structures to produce more advanced units.

It was only a question if the new research system would handle those advancements, or if the present system were to be maintained.

No matter though, the important aspect is that such a research system be exploited to its fullest extent.
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