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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 71 pages long: 1 10 20 30 ... 33 34 35 36 37 ... 40 50 60 70 71 · «PREV / NEXT»
Peterlerock
Peterlerock


Adventuring Hero
posted April 20, 2012 08:42 AM

That's obvious, yes.

But if I iE play Rampart and skip dwarves and centaurs, collect tons of wyvern and as many angels as I can get, and we meet in week 3, you can't really tell me the fortress player has "triple my strength" only because he can upgrade his collected wyverns.

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vegan
vegan

Tavern Dweller
posted April 22, 2012 08:21 AM

general tips & tips for barbarian breakout that I posted here
http://heroescommunity.com/viewthread.php3?TID=34198

This is going to be long...

Hardest map, but possible to win even without saves. It's the only map I usually play cause everything else is easy.

You need to be really good in tactics (know how to use "wait" perfectly) . You need to start with tower with Cyra.

here are some of my best tips & tricks for good tactics:
1. spells:
first thing is that 2 of the best spells in combat are haste (preferably  mass haste) and slow (only when it's mass slow).
start each fight with mass slow or mass haste. try to do the spell as close to the end of the turn as possible (cause the computer counts the tiles)
best spells are haste, bless, slow (mass), curse (mass), cure (mass. against pesky enemy with blind), blind, berserk, resurrect. armageddon is also useful if you have a black dragon (or as i call it: one monster army). try to have atleast 2 black dragons (in different slots) so you won't be ambushed by someone with archangel that might kill you in one hit.
implosion is not that good! it's nice for specific things (like what you'd read in tip #2) but i rarely use it. don't waste your magic which can turn the table on some one-monster magic. a good use of haste & wait can make all your monsters attack one monster while he would retaliate only once. this means that you give much much more damage in this turn without much penalty whereas implosion will just give 1k dmg. furthermore when you put haste it will stay for a few turns and probably till the end of the fight.

2. if you have lots of gold and a good hero, you can easily kill almost any hero next to your castle. simply put 7 of your lowest monsters 1 in each space, attack him. use a spell and retreat. then revive the hero and do so again and again. by the way, you can get mass gremlins this way cause each time you revive you get 50-70 gremlins (which most you leave in your castle). Yes, it's ugly, but all is fair in barbarian breakout.

3. calculate everything. in the map, calculate how many steps you can go, if you can get to somewhere and back to town. count how many steps your enemy has to see if he can get to your town.
most importantly - calculations in battle:
when you left click a monster (yours or your enemy) you can see how many steps it can move. this is CRITICAL. I just won a battle with 70 gremlins against 15-20 basilisks (in impossible difficulty) without 1 casualty. why? because:
1. I counted the steps.
2. I used wait
3. I used haste (only haste. it's the only spell I had)

4. now for barbarian breakout...as i said, start with cyra with the tower. choose gold as the starting bonus and hold your fingers so you get 1000 gold. USE THE GOLD TO BUY GREMLINS. you can't wait for better monsters before you start exploring. you don't have time. you need to find lots of gold.
there are to places which have gold, you go to one of them, depends on the enemies on the map (don't fight ranged monsters or really fast ones):
one obvious place is the gold mine. the problem is that you get too close to one of the barbarian castles and you might make him attack you (which is not that bad, you want him to attack so you get your hero level up).
the second option is the monster on the right, above the crystal shrine. yes, it is level 4, but with good tactics none of your only  few of your gremlins will die and with perfect tactics they all would stay alive.

how to win this battle?
an important tactic is to not have open slots. put one gremlin in each slot. in this way, if a monster is clost to you, you can attack it with one gremlin, the monster will retaliate, but then all your monsters will be able to attack it without penalty.

now the fight. press wait for all your monsters. w w w w w w w w w w. after your enemy moved add haste to your main gremlins (which should be at the center so they won't start first after the "wait"). he will be the fastest monster in the game thus he can attack and might kill to monster slots with no retaliation (one kill since he is the last to move in the first round and second kill since he is the first in the second round). try to devide the enemy monsters so that there will be 1 or 2 monsters in an area where the other monsters can't reach and you will kill them both with your main gremlin.
2 more points to remember:
1. cyra haste (when she is lvl 1) lasts 2 turns on it, so you might want to start using it at the second round. if the enemy is faster than your gargoyle you might need to use haste again on your main gremlin on each round, since if you won't, at the beginning of the third turn you will be slower than the enemy and he will attack you before you use haste.
2. forgot what the second point was. oh well
oh! you need to count not only steps (not to get into a dangerous area where your enemies can hit you), when you attack an enemy check that your damage can kill him in 1 blow.
if your gremlins do 90dmg~ and the enemies are greater basilisks attack ones that have 2 monsters in a slot and not 3.

after you get the gold, try to get a city hall as quickly as possible.  before you get to the capitol (maybe even before you get to the city hall) upgrade your gremlins. In this map you can't go to the gold and then build the monsters, you have to mix them up. master gremlins will be your main monster at the beginning of the game.

hope you get bless, it really is a bless with gremlins. if you have 300 gremlins, bless & haste might turn the tables from defeat to almost flawless victory.

try not to go near the barbarian castle. I try not to go near the snowy terrain. You will upset the barbarian.

oh, and try check if the grail is next to your town. if it is, buy another hero or 2 and try get it. if you do the game is easily won.


okay, so you have many master gremlins (maybe when you had some money you bought another hero and gave the cyra his gremlins). you cleared all your area from goods. How the heck you win against a barbarian that comes with a mass army? you can't use the "gold & hero" strategy (tip #2) cause you don't have gold nor a crazy hero. what you can do is fortify. put your main master gremlin in the corner. fill all the empty slots with 1 master gremlin and try cover for him. USE WAIT. don't fire on an enemy which is not in range, and kill the rocs first. they are your main danger. and yes, on this fight you may use damage spells as much as you want. don't put any of your monsters out of the castle and don't melee attack anyone. the 1 slot master gremlins are there for 4 reasons:
1. when some enemy monster has 1-2 life. in this cast the 1 master gremlin can turn the tables.
2. guard the main master gremlin
3. cannon food for the ballista.
4. at the end of the fight they might give your magic and castle archers another round which can be the difference between victory and defeat.


about the secondary skills:
get expert air magic (mass haste. for huge maps better dimension door)  as quickly as possible. same as expert earth (mass slow, for huge maps efficient town portal) , water (mass bless, mass cure). you better have one in expert (if you have a relevant spell of course) than two in basic/advanced since then you get mass spells. mass bless, mass haste turn fights into massacres.

of course never put your castle empty. always leave one monster at each slot. if you are attacked don't fight with them, just move them away and hope the castle will kill the enemies (or atleast hurt them badly)

oh, and how can i forget - it's not that important in barbarian break out, but in larger maps - BUY ATLEAST 4TH lvl magic mage guild. you must get town portal and the dimension door. you can't play without those two.

these are the tips i think of right now. best of luck.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 22, 2012 08:40 AM
Edited by angelito at 08:42, 22 Apr 2012.

Sorry to ruin your tatcic here vegan, but the "rebuy hero"-tactic doesn't work with the latest patch. The gremlin rush was know in the 90ies, when the game came out. But now, every hero who leaves the battlefield (except he pays a fee) appears with just 1 single unit in the tavern again in the same week.

And you really should take a bit time and read some tactics here in the library. You will be surprised what you can learn here (And after reading your "tactic" you mentioned above, I am sure you will learn a lot...)
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Better judged by 12 than carried by 6.

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vegan
vegan

Tavern Dweller
posted April 22, 2012 06:19 PM

Quote:
Sorry to ruin your tatcic here vegan, but the "rebuy hero"-tactic doesn't work with the latest patch. The gremlin rush was know in the 90ies, when the game came out. But now, every hero who leaves the battlefield (except he pays a fee) appears with just 1 single unit in the tavern again in the same week.

And you really should take a bit time and read some tactics here in the library. You will be surprised what you can learn here (And after reading your "tactic" you mentioned above, I am sure you will learn a lot...)


So any pages...can you link to an exaple of a good tactic advice?

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted April 22, 2012 07:05 PM

Quote:
So any pages

Yep, there are like 35 in this thread already.
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The future of Heroes 3 is here!

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Peterlerock
Peterlerock


Adventuring Hero
posted April 23, 2012 12:20 AM

I agree that on 200%, barbarian breakout is maybe the hardest map in the original game.
1) really small, very short time window before AI attacks with big army
2) AI has huge starting bonus
3) The map isn't really rich enough to close that gap.

To beat it, you can:

a) Pick a "creep machine" like Galthran, Shakti, Ivor, (maybe Ciele, Luna).
b) Press "restart scenario" until you have 3 stacks in your starting army AND a hero with artillery skill in tavern (who will never leave the town).
c) start clearing the map with only the starting army. Rest stays in town.
d) build castle and some dwellings asap.
e) buy only so much troops you need to survive, you WANT the AI to attack the castle immediatly so that he doesn't wander around and corners your creeping hero.
f) level up your artillery hero that way.
g) build up economy and a bigger army
h) crush them all.

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vegan
vegan

Tavern Dweller
posted April 26, 2012 05:31 PM
Edited by vegan at 17:33, 26 Apr 2012.

Another trick for island games:
you can block  whole coasts so people can drop their heroes there.

If you dig on a spot, a ship can't drop there. if there is a hero in a spot a ship can't drop there.

So you can dig on the whole coast, leave one spot not dug, and place a hero there. that way you are the only one who can port this coast (by moving your hero from that single post)

This trick can practically make you unbeatable. (If the coast is far from all other coasts so he can't walk-water or dimensional door into you island)


idk if it works on a game which have been updated.
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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted April 26, 2012 06:26 PM

Quote:
idk if it works on a game which have been updated.


It does work in the newest official version.

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vegan
vegan

Tavern Dweller
posted April 26, 2012 10:25 PM

When you buy a secondary hero, look for 3 things:
1. more steps. this is obvious.
2. tactics. so it won't die when ambushed
3. my favorite - scholar.

there are 2 reasons to get scholar for your secondary hero:
1. obvious - to get it to expert and get wisdom to advanced so you won't need to go to EVERY town to get it's spells (except for the 5th lvl, but they are ALWAYS those cheap annoying element summon spells -_-)
2. To get more 1st lvl spells. Lets say you really want the bless/curse/haste spell, but your town hadn't delivered. you might find a hero in the tavern that has that spell you really needed. If you have a secondary hero with scholar, you can transport that spell to your main hero.
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Biobob
Biobob


Famous Hero
the Bobler
posted April 26, 2012 10:51 PM

To consider a elemental spell useless, is plain dumb. In fact, the summon elemental is the only 5th level you can really make use of (at least in sp games). Only better thing is sacrifice.

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Biobob
Biobob


Famous Hero
the Bobler
posted April 26, 2012 11:11 PM
Edited by Biobob at 23:15, 26 Apr 2012.



If you are attacking an opponwnts castle, and his troops are much more then yours, then you can use summon elemental to drain opponents shots. The good thing is, even if the ai used up all its shots, if you only have elementals in the outside, it will never fly out, making time to set up a force field with speed troops.

Be also sure to check out the did you know.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 27, 2012 04:40 PM

Guys...this is THE H3 tactic thread. If you read through all the pages, you will very good tactics which are mostly unknown by other players.

Do you really think, 12 years after the game was relased, it is a new tacic for most of the players if you tell them to buy more heroes from tavern to get other level 1 spells and to level up a secondary hero with scholar?

Please read this whole thread and then try to come up with something new (if there is any at all...), but keep the level of this thread at a minimum niveau...
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Better judged by 12 than carried by 6.

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biobob
biobob


Famous Hero
the Bobler
posted April 27, 2012 10:38 PM
Edited by biobob at 12:22, 29 Apr 2012.

Well, even if I recall someone citing the hypnotize tricks, I think noone came up with the elemental trick yet.

Well, something new:

However...

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niven
niven


Hired Hero
Lord Niven(cz)
posted April 27, 2012 10:56 PM

Battle Neela

Neely beautiful duel with the castle, should not be outside much of a chance.
http://youtu.be/iiAVCvfDxJI

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted April 28, 2012 08:42 AM

Quote:
Click the creature, so you can dismiss it, and start with super speed.

this trick is known for at least last 10 years. Actually this is not a trick, but bug. In all online homm3 communities this bug is forbidden to use (this bug is called "ghost hero").
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I play HoMM3 at www.heroes-
III.com

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heroes_player
heroes_player


Known Hero
posted April 28, 2012 08:45 PM

Quote:
Quote:
Click the creature, so you can dismiss it, and start with super speed.

this trick is known for at least last 10 years. Actually this is not a trick, but bug. In all online homm3 communities this bug is forbidden to use (this bug is called "ghost hero").


This "trick" is new for my so thnx If I remember correctly a hero without troops has the biggest movement points in next turn

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 28, 2012 08:55 PM

No, he doesn't.
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Better judged by 12 than carried by 6.

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Buji
Buji


Known Hero
posted June 02, 2012 05:25 AM

Just a short question with no need for an extra thread:
Does Loynis' special influences the 'prayer' spell casted by 'Angelic Alliance'?
Same with 'Armor of the damned' and Mirlandas 'weakness' etc.
Never got the chance to try it.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted June 02, 2012 02:45 PM

It does so with Heroes Complete v.4.0.0.0 for both heroes.

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stopz
stopz

Tavern Dweller
posted June 18, 2012 10:06 PM

Quote:
Every now and then I will post a tactic here.  Most of you will find some of them tactics obvious.  Hopefully I can share with you some other less obvious tactics that you will find helpfull.

1) Gold management and building tactic with rampart.

There is a building I`ve seen few Rampart addict ever build.  I do it every games that last 3 weeks+.   The Treasury building.  5000 gold 5W 10Ore might seem a lot but if you do all that you should do you will get 5K + gold the very first week change it comes into play.  Day 7 you should build a market in every cities you own.  Trade every ressources you don`t need.  Let`s say you are playing a random XL map and you have 100 gems-sulfur-mercury to trade.  Depending on the number of markets you own that`s easily +15k gold before the new week.  Also do not upgrade your green dragon dwelling just now, wait until day 1.  In fact, all major expenses should wait until the next day with the exception of going to a new month.  You can still gamble it but plagues may occur every other new months and so you might consider buying all that you can to save as much as possible.  Week 3 should be your goal to build the treasury else I suggest you wait until week 5 unless you want to gamble it.
Hi All Homm players. I have installed heroes 3 wog and i can play it fine, but dont know how to upgrade my creatures??? CAn anyone please help me??
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