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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 71 pages long: 1 10 20 ... 25 26 27 28 29 ... 30 40 50 60 70 71 · «PREV / NEXT»
Narfblat
Narfblat

Tavern Dweller
posted September 12, 2010 09:41 AM
Edited by Narfblat at 09:43, 12 Sep 2010.

Here's a thread I found about Demon farming.  [url]http://heroescommunity.com/viewthread.php3?TID=538[/url] (I found this earlier looking through the pinned list of QP+ points)

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Roc
Roc

Tavern Dweller
Did he just...?
posted September 13, 2010 12:27 AM

Quote:
Here's a thread I found about Demon farming.  [url]http://heroescommunity.com/viewthread.php3?TID=538[/url] (I found this earlier looking through the pinned list of QP+ points)


Ah, thanks. It wasn't as complicated as I had expected.

I also have a question about the general ban of necro and flux in competitive play. I assume for necro that its because of uber-huge skeleton armies that can be farmed pretty quickly. But for flux I'm not sure, maybe because the magic univ?
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uruk-hai
uruk-hai


Adventuring Hero
posted September 13, 2010 04:45 PM

Quote:
I also have a question about the general ban of necro and flux in competitive play. I assume for necro that its because of uber-huge skeleton armies that can be farmed pretty quickly. But for flux I'm not sure, maybe because the magic univ?


Its cause people suck at playing them... they make excuse of them being the best towns.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 13, 2010 09:40 PM

Guys....."TACTIC" thread....
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Better judged by 12 than carried by 6.

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JAJ
JAJ

Tavern Dweller
posted September 19, 2010 02:35 PM

Clearing All Scenarios

Does something special happen when you finish all scenarios and campaigns in Heroes III Complete?
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 19, 2010 02:38 PM
Edited by Salamandre at 01:56, 20 Sep 2010.

Yes, you get upset.

Here is a tactic which is new to me, borrowed it from a chinese player doing a map review:


Alive force field since AI has no more spell points to cure.

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Binabik
Binabik


Responsible
Legendary Hero
posted September 20, 2010 02:48 AM

That's a nice one. Hypnotize has some interesting uses. It would be a much more powerful spell if the stack didn't have to be so small to use it.

One that I use sometimes is using hypnotize like a blind against trogs, Phoenix, etc. It's good for big fights where you are doing blind/resurrection. With phoenix you have to get their health really low but not kill them. So it can be hard to get it exact enough to hypnotize them.

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looom
looom


Adventuring Hero
Flying High
posted September 22, 2010 05:37 AM
Edited by looom at 05:40, 22 Sep 2010.

how do those monster numbers get so huge, that game must've lasted like half a year and more even. Sheesh, 190 ABs, Crazy
Nice tactic tho, it's ingenious tbh, the only mana spent is for frenzy(possibly?) and disabling the shooters, and I must say I've pictured this scene in my head actually, with a hypnotised unit and a warmachine creating a perrpetual "force field" with lesser mana costs

Really awesome tactic

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batoonike
batoonike


Known Hero
posted November 04, 2010 06:09 PM

I have a long question:
In a "final" battle normally it seems like a good idea to kill level 7, 6 or mighty gorgons/grand elves first. However last night I was playing rampart, had bunch of silver pegasy, elves, green dragons some trees and centaurs. Faced stacks: 60+ crusaders, 22 champions, 300+ halberdiers, 240+ marksmen. My elves did much more damage per round than his marksmen. A-D stats were roughly the same. He had champion specialist (Tyris?) and I Mephala. And I had no idea who should I kill first. Eventually tried to kill marksmen and then crusaders but it ended badly. In such case, in wich order should I attack them? Like is 65 crusaders better target than 22 champions? I could barely scratch the champions without offence.

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted November 05, 2010 10:05 AM

Quote:
I have a long question

depends on your army, skills, magic...
most important is to decide: do you really need to attack him or you can defend your shooters. Defending troops have advantage
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maretti
maretti


Responsible
Supreme Hero
posted November 11, 2010 03:30 PM bonus applied by angelito on 13 Nov 2010.

I recorded a full game on youtube. If anyone is interested here is the link to day 1 youtube . I hope you can find the rest of them from that link.
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Crag rules, Orrin and Ivor suck

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Menumorut
Menumorut

Tavern Dweller
Transylvanian Voivod
posted November 21, 2010 01:04 AM

town defense

I always get amazed at the imprudence of the AI at attacking your castle when you've got less and weaker units in the garrison. There was this "windmill hero" that had a week's army on him, 2 behemots, 4 cyclopses and so on and i had in the garrison about 100 halberdiers. The attacking hero also had expert or at least advanced ballistics because it knocked off the castle gate from the first blow and afterwards used the cyclops to siege the walls. He attacked first with the thunderbirds which were killed from the retaliation. Despite knocking off the walls and the gate, he was reluctant to attack and started to use a tactic as if he was allready victorious, he started to back off with all of the units and made a cluster with the ogres, behemoths, wolf raiders around the orcs while the towers were making short work of them. It was so funny seeing the behemoths walking back and forth until the towers killed them. the orcs were shooting the halberdiers but i was defending on each turn, while his units were moving back and forth. when the behemoths died i went towards the orcs, now dealing full damage and made short work of them without the enemy hero to expect that, he didn't even got the chance to retreat. Also another move that i use during sieges is that I place weaker units in the gaps in the walls and defend so the attackers get burned in the moat while attacking them. If its a great battle and I'm outnumbered more than twice, I haste the flying units, wait one turn and afterwards attack the catapult and go back and so on, if the catapult is destroyed and no wall has collapsed i can easily defend inside with the help of the arrow towers. Against the AI this is also a good way to distract him if he has no flying units and slow ones, you haste yours, lets say the griffins and move out from your castle to the furthest point you can reach but still out of their reach, prior to that you waited one turn, when they come attacking the griffin you run back and so on, a mass slow does half of the work.

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SwampLord
SwampLord


Supreme Hero
Lord of the Swamp
posted November 21, 2010 01:22 AM

Quote:
I recorded a full game on youtube. If anyone is interested here is the link to day 1 youtube . I hope you can find the rest of them from that link.


Nice, and great video!
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They can take my swamp, they can take my town, but they will never take my FREEDOM!

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Bladesophar
Bladesophar

Tavern Dweller
posted November 21, 2010 11:49 AM

Great thread! Helped out this HOMM noob.
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Casper
Casper

Tavern Dweller
posted November 23, 2010 10:13 PM

Quote:
I recorded a full game on youtube. If anyone is interested here is the link to day 1 [url=http://www.youtube.com/watch?v=XJzQ8DXrgcY]youtube[/url] . I hope you can find the rest of them from that link.


I've been playing HOMM3 for about a year, and have been reading these forums a little bit a day for the last two weeks. However, I didn't feel the need to register until I found these videos you posted, maretti. These are awesome - I went back and forth between feelings of great pride when you did things I considered my own clever tactics, to great shame when you did something I never considered. An amazing education well presented, in a short period of time. Thanks for the effort.


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Menumorut
Menumorut

Tavern Dweller
Transylvanian Voivod
posted November 24, 2010 04:39 PM

Castle Defense

I was (re)playing the campaign scenarios, where there is one where you get to play with Gem, "After the amulet", I switched from medium to impossible, and the town had no buildings whatsoever except mage guild because i had chosen that before the game. So there was I, barely a windmill hero what i like to call poor starting heroes like this, but i wouldn't have any army if it wasn't for advanced diplomacy, so all the units you see on me (except the 14 centaurs and 5 dwarfs you get on the starting hero) i had no army to begin with, a few dwarfs recruited only. So it was week 3, i didn't even have unicorn glade, due to the fact that i was upgrading several towns at once(2 ramparts and 2 castles so i could defend them, i had no town portal) and building treasuries and keeping the money for some interest, when this Thant necromancer snow came out though his heavy defended garrison and attacked me in a town i was trying to defend:

as you can see i was seriously outnumbered, and the moldy rat had expert ballistics(2 hits) and expert earth magic is what i can tell from the battlefield, earthquake spell, protection from earth and animate dead of course, which he did use.
So i committed suicide with the pegasi to get those liches(which were animated again once i did that), i cast a mass slow, shield and stone skin and then lightning bolts on the liches and dread knights ( i had no destroy undead )
I made all the hard work with the elves and used the rest of the units to hold the damage and ended up smtg like this:

now i was really having fun at killing those zombies with 2 harpies and destroying the catapult with the elves cuz I ran out of shots, but had beaten him, he reatreat with like 10 zombies

Is there any other way I could save some more army?...I really need it, necropolis has got like 4 towns and pimped up heroes

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Menumorut
Menumorut

Tavern Dweller
Transylvanian Voivod
posted November 24, 2010 05:12 PM

*sorry for double posting but i forgot to mention that i was level 14 with 9at(gnoll flail) 5def 7pow 8know and expert wisdom, expert first aid, expert diplomacy, expert earth magic, basic logistics, basic water magic and basic intelligence and 80/100 mana points, Thant was an advanced level too but below 100 mana points. and also i had some other units like 19 liches and 20 wights, some golems, basilisks, water elementals on some other hero where i stored units that i didn't need because of the moral penalty you get for mixing mor than 3 races+undead
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In Battle There Is No Law!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 25, 2010 08:57 AM

Quote:
i was upgrading several towns at once(2 ramparts and 2 castles so i could defend them, i had no town portal)


That was your error. The best defense is the attack.
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Menumorut
Menumorut

Tavern Dweller
Transylvanian Voivod
posted November 25, 2010 01:39 PM

Yes, but I get really frustrated when the enemy steals one of my towns, so i'd rather compromise a "Blitz Krieg" for saving my towns and units in them. I go for blitz krieg only if I have one town, anyway, the A.I. on that map committed suicide a few times, funny i set it on impossible and it still played awful with scores of units, until i got my treasuries up and going and afterwards the army was flowing in easy, whooped his ass with Gem and Clancy.

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Peterlerock
Peterlerock


Adventuring Hero
posted January 18, 2011 03:51 PM
Edited by Peterlerock at 16:00, 19 Jan 2011.

Hi!

I'd like to present a little strategy to make offline games more interesting... That is "relying only on some close combat walkers".

As the computer usually makes horrible decisions, chooses absurd skills, walks around with his main army to collect piles of wood, leaves his castle right before the fight to kill a scout so that you can easily take his castle...

For example a nice one I found in the tavern after I killed him:


Things have to be made a little harder to have fun...

Playing on impossible difficulty usually gives the computer about a one week headstart, if the map is poor enough (if not, it's as easy as always). That's usually not enough, as your main army will be stronger than his after 2-3 weeks, when you leave your territory (he likes to split it up).

So I tried a strategy to make it more challenging. I only play with troops like the following (the rest is left on a secondary hero to defend the castle or strategic points of the map):

Stronghold:
Goblins, Wolf Riders, Ogres, Cyclopses
(favourite Hero: Yog, Cyclops Man, Offense and Ballistics, he is the one that I would play anyday with any army)

Fortress:
Dragon Flies, Basiliscs, Mighty Moos (almost too easy, as they kill off the computer's Lvl7 creatures)
(favourite Hero: Alkin, great starting skills, or Korbac, making the flies fight a little better)

Castle:
Halberdiers as Cannon Fodder, Griffins, Crusaders, Champions
(a secondary with all the AAs and Shooters can defend ur Castle against anything ^^)
(favourite Hero: Sorsha, because of Crusader speed and offense)

Conflux:
Pixies, Fire, Earth, Magic Elementals
(favourite Hero: Monere or the guy with advanced offense)

Necro:
Skeletons, Zombies, Wraiths, Knights (most challenging combination)
(favourite Hero: Tamika, Galthran, Thant)

Inferno:
Hell Hounds, Demons, Pit Lords
(favourite Hero: Marius or the Pit Lord Lady)

Tower:
Nagas, Golems, Djinns, Gargoyles, sometimes unupgraded Giants
(favourite Hero: any orc or lizard might hero ^^)

Dungeon:
No real CC-Composition possible, as the Minotaur is the only true fighter here

Rampart:
Centaurs, Dwarves, Dendros, Unicorns
(favourite Hero: Mephala, any orc or lizard)
---

This strategy has two big advantages:

1) it is quite easy to build up.
2) Once your main is conquering the world, your castle will be well defended with Dragons and Grand Elves, a second hero there builds up slowly and can help later with his amassed 20 Angels to defeat the AI a little quicker.
3) it feels more honest in Close Combat than to shoot him and kill the remainders with your lvl7.

Disadvantages:

1) you have fewer troops in big battles, but that's what makes it interesting
2) you need expert ballistics for sieges, otherwise it may take too long. Expert Water and Teleport do the job as well.
3) on Maps without external dwellings or second town, your army will be really small.

---

Heroes to go for:
The usual might heroes, maybe fitting creature specialists.

You want Offense, Armourer, Logistics, Tactics, Ballistics.
Then maybe a magic school (earth, air) and wisdom (on a large map), and if you don't have a wasted starting skill (like leadership), maybe a second magic school. But after the first 5 skills, it usually doesnt really matter any more. ;-)

For Necro, I sometimes pick Thant, but he is left as a secondary hero if he doesnt learn the skills above.

In the end, the hero should look like:

or (with the perfect troops, wa a long map with 3 castle towns):


The first battles are sometimes really tough, but sooner or later, the advantage is on your side, and once your hero is about level 20, he will easily defeat armys twice his size, because of pure killing power. ;-)

I have a lot more fun playing the game since I play like this, I hope, someone got something out of it. :-)
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