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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 71 pages long: 1 10 20 ... 26 27 28 29 30 ... 40 50 60 70 71 · «PREV / NEXT»
relax
relax


Hired Hero
posted January 25, 2011 11:59 AM

i read this thread 5 times already,really comestible infos.
@angelito : I don't remember where i saw ur post when saying about killing 19 behemonts (or AB 0_0 ?)with only sprites and storm elements week 2(i believe),can i ask u pls to post here how have u done it?
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted January 25, 2011 12:40 PM

Wait, attack, run away, run away, run away, wait, attack, run away

Rinse and repeat
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koelle
koelle


Adventuring Hero
posted January 25, 2011 06:41 PM

Quote:
i read this thread 5 times already,really comestible infos.
@angelito : I don't remember where i saw ur post when saying about killing 19 behemonts (or AB 0_0 ?)with only sprites and storm elements week 2(i believe),can i ask u pls to post here how have u done it?


my guess :


spirit of opression, ammo cart, ballista. then see post above this one

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 26, 2011 10:07 AM

There is no artefact needed for that.

Expert slow is all u need.

1 big stack of the little blue princesses, 5 single stacks of them, and 1 stack of stormies.

Speed 3 on slow behemots isn't a threat at all.

Wait, hit, back for the big stack, lurking away for the single ones.

Easy thing....
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Peterlerock
Peterlerock


Adventuring Hero
posted January 26, 2011 04:45 PM

Why do you need the storm elementals for this?


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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted January 26, 2011 05:51 PM

Because the fight ends sooner then. There is life BESIDES H3 aswell...
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heroes_player
heroes_player


Known Hero
posted February 12, 2011 08:38 AM

Quote:
Hi!

I'd like to present a little strategy to make offline games more interesting... That is "relying only on some close combat walkers".

........

So I tried a strategy to make it more challenging. I only play with troops like the following (the rest is left on a secondary hero to defend the castle or strategic points of the map):

Stronghold:
Goblins, Wolf Riders, Ogres, Cyclopses
(favourite Hero: Yog, Cyclops Man, Offense and Ballistics, he is the one that I would play anyday with any army)

Fortress:
Dragon Flies, Basiliscs, Mighty Moos (almost too easy, as they kill off the computer's Lvl7 creatures)
(favourite Hero: Alkin, great starting skills, or Korbac, making the flies fight a little better)

Castle:
Halberdiers as Cannon Fodder, Griffins, Crusaders, Champions
(a secondary with all the AAs and Shooters can defend ur Castle against anything ^^)
(favourite Hero: Sorsha, because of Crusader speed and offense)

Conflux:
Pixies, Fire, Earth, Magic Elementals
(favourite Hero: Monere or the guy with advanced offense)

Necro:
Skeletons, Zombies, Wraiths, Knights (most challenging combination)
(favourite Hero: Tamika, Galthran, Thant)

Inferno:
Hell Hounds, Demons, Pit Lords
(favourite Hero: Marius or the Pit Lord Lady)

Tower:
Nagas, Golems, Djinns, Gargoyles, sometimes unupgraded Giants
(favourite Hero: any orc or lizard might hero ^^)

Dungeon:
No real CC-Composition possible, as the Minotaur is the only true fighter here

Rampart:
Centaurs, Dwarves, Dendros, Unicorns
(favourite Hero: Mephala, any orc or lizard)
---

This strategy has two big advantages:

1) it is quite easy to build up.
2) Once your main is conquering the world, your castle will be well defended with Dragons and Grand Elves, a second hero there builds up slowly and can help later with his amassed 20 Angels to defeat the AI a little quicker.
3) it feels more honest in Close Combat than to shoot him and kill the remainders with your lvl7.

Disadvantages:

1) you have fewer troops in big battles, but that's what makes it interesting
2) you need expert ballistics for sieges, otherwise it may take too long. Expert Water and Teleport do the job as well.
3) on Maps without external dwellings or second town, your army will be really small.

......

I have a lot more fun playing the game since I play like this, I hope, someone got something out of it. :-)


I tried this tactic on "hard" difficult and it was a very tough game but finally I won it (I played with strongholt)
Very interesting, people should try this tactic. It will bring a lot of different fights in my opinion

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Iloverocs
Iloverocs


Hired Hero
Rocs FTW
posted February 17, 2011 02:02 PM

Hey I'm kinda new to Heroes III and my fav is stronghold. Not that it matters, I got my arse kicked by a computer(Impossible). So can anyone suggest good stronghold buildups? And any awesome tactics. And should a stronghold hero etc Crag Hack get wisdom or expert magic? What use are Battle Mages anyway? And why can't they learn expert water magic??? Bless would kick alot of arse if u ask me.
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koelle
koelle


Adventuring Hero
posted February 17, 2011 11:47 PM

hmmmmmmmmm

here´s my tip.

a) get lucky and have w0lves build day 1
b) build r0cs day 1
c) run run run and c0llect
d) build behem0thes day 2

the rest sh0uld f0ll0w


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Iloverocs
Iloverocs


Hired Hero
Rocs FTW
posted February 18, 2011 01:42 AM

Hey thanks!But by doing this i will be low in resoures. So i should only do it on resources rich map right? And are yog or crag hack good starting heroes? Thanks again
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Never ever gonna upgrade him unless in dire situations

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SAG
SAG


Promising
Supreme Hero
WCL owner
posted February 18, 2011 09:31 AM

Quote:
And are yog or crag hack good starting heroes?

Crag - yes.
Yog - no.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 18, 2011 10:09 AM
Edited by Salamandre at 10:17, 18 Feb 2011.

Vs AI any hero is good, if he gets wisdom and earth. If playing Stronghold, your priority is to find other towns which can build higher mage guilds, find town portal then you won. Or, depending of the random map you choose-I suppose you play regular randoms-, getting it from scrolls or pandoras. Once you have town portal, AI can't win because it does not know how to use its heros optimally.

So you will face only small forces at once, and progressively expand until they are all out. That's it, vs AI.

On 200% select gold from all chests you find during the first 2 weeks, and look in priority for wood and ore. Rocs must be build very fast and upgraded. With a bunch of them, hard to not expand. Supposing that you know the basic of combat rules (speed/wait).

Without town portal, you will have to know how to manage long chains of heros and the flee/recruit tactic. This is harder, especially on regular randoms where the teleporters are a pain in the a$$.
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Era II mods and utilities

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Iloverocs
Iloverocs


Hired Hero
Rocs FTW
posted February 18, 2011 10:17 AM

Thanks for the tips! But why can't stronghold get water magic? Is it to make it balanced?  Anyway i have just noticed something. Stronghold and fortress are similar and different in a way. Stronghold=good atk, fortress=good defense, stronghold=can get fire magic but cannot get water,fortress= cannot get fire magic but can get water magic. Wyverns and rocs are kinda similar in a way as u can get them fast.
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Never ever gonna upgrade him unless in dire situations

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 18, 2011 10:19 AM
Edited by Salamandre at 10:22, 18 Feb 2011.

All you need is earth and optionally air magic. Forget "bless", it is crap spell vs AI. Slow/haste/shield = best spells, then blind/resurrect if you seek for no casualties.
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Iloverocs
Iloverocs


Hired Hero
Rocs FTW
posted February 18, 2011 11:02 AM

Ok thanks! Can u teach me the secondary skill buildup for babarians? One for fighting against AI and one for fighting humans. Would be apperciated
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Never ever gonna upgrade him unless in dire situations

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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted February 18, 2011 11:19 AM

Gurnisson is also a pretty good hero for starting in 200%, after a few levels the ballista can really come in handy.


Secondaries:
Offense
Armorer
Earth(Slow, shield, TP)
Logistics
Wisdom(town portal, fly, DD)
Air(haste, DD)

maybe pathfinding if the map is filled with swamp, snow and sand and no roads
Artillery comes to start with if gurni, otherwise not really worth it.
if you have a lot of neutral shooters then forgetfullness with water might be worth it but very rarely, prayer on mass is also useful, cure and dispel against human
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Iloverocs
Iloverocs


Hired Hero
Rocs FTW
posted February 18, 2011 12:02 PM

Hmm great advice! I nvr knew he was that good. Thanks! I like Heroes Community, it's full of helpful people
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Never ever gonna upgrade him unless in dire situations

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 19, 2011 09:53 AM

Guys...this is a tactic thread, not a "Please help me how to start a h3 game".

Feel free to open a new thread about how to play with stronghold, but here, we have outstanding tactics (mostly) to be presented.
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Cruz19
Cruz19

Tavern Dweller
posted February 26, 2011 11:43 PM

Hey guyz i've been playin' Heroes 3 complete for some time now and i have a question, i'd be very greatfull if u can help. How can i get neutral creatures like fairy dragons, azur dragons or enchanters? PLS HELP !!!
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Valen-Teen
Valen-Teen


Famous Hero
UFOlolOgist
posted February 27, 2011 12:08 AM

Use Map Editor or recruit them in their dwellings)
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