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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 71 pages long: 1 10 20 30 ... 35 36 37 38 39 ... 40 50 60 70 71 · «PREV / NEXT»
Termites
Termites

Tavern Dweller
posted August 15, 2012 03:35 PM

Hi!
I'm new to this forum and I've spent the last days trying to find a good strategy guide to inspire me in a current game.
I'm playing StrongHold vs Dungeon and  knowing that he already has expert ressurrection and red dragons I'm trying to get as much info as possible.

Where can I find such a guide?


thanks in advance
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted August 16, 2012 09:09 AM

Quote:
Where can I find such a guide?


nobody knows which types of games do you play:
- random map or fixed map
- if random map, then - which random map template is used?
- which size
- which difficulty
- which rules

My assumption is that you play random map on standard set of NWC templates, XL, 200%, no rules.

In that case some general advises:
1) Start with Tyraxor or Gretchin hero (they have good starting army so you can make fights from day 1). Your main hero should be might hero.
2) in every Chest take money only
3) never build Capitol and other money buildings
4) buy 4-5 heroes to explore the map as soon as possible, preferably by day 3. if map is rich then buy 7-8 heroes on week 1
5) follow the roads, try to avoid going away from road
6) don't fight for mines. you need only Ore and Wood mines, other resources you will find unguarded in starting zone and in other zones
7) try to find in tavern hero with Diplomacy skill and lever up Diplo to Expert. As soon as your army will be strong - try to join monsters. Diplo is key to success in games without rules.
8) avoid building magic guild. it requires a lot resources. try to build and buy as much army as possible and take Utopia on week 2-3. In Utopia you will often find tomes of Magic so you will not need magic guild
9) study saves of good players. you can find some here (unpack with 7-zip from www.7-zip.org):
http://heroes-iii.com/indhallbestnd.htm

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted August 17, 2012 02:26 AM

..or skeletons vs Ancient Behemoths for 4 months! One only skeleton army vs monster land and last Ancient Behemoths are wait for months
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 17, 2012 03:10 AM

Listening to Ohfor, it looks you already won

Sag words are wise, but if going for diplomacy you may have to reconsider his advice to never build money structures. You will need them in every town. Also diplomacy is fun but does not really help you to learn the game mechanics. And if he does same, then you lose advantage.
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Termites
Termites

Tavern Dweller
posted August 17, 2012 09:57 AM

Quote:

My assumption is that you play random map on standard set of NWC templates, XL, 200%, no rules.



Correct except that the diff is normal.
and when it comes to rules we have only one really. To start with random town and random hero.

I got Dessa while he got one of the ressurection guys.
We are apparently not as efficient players as some people here. Since I find it hard to be able to defeat a utopia in week 2. But no Utopia near us so that's good.

We've already found eachother(beginning of second month) and for army size  I have 7 ancient behemoths while I suspect he has about 3 red dragons. I don't think he has suffered many losses since he has ressurection, while I nearly lost all my army(except the Behemoths and orc chiefs) when fighting a horde of Dendroids over a Box.
Still my stats(10/5/9/9) are better than his(2/4/10/11) and I have a tower aswell now that provides me with money.

I'm right now planning on attacking him main hero, he's near my tower and I have a possibility to actually kill him(he has a pack of beholders, lot of medusas and a horde of trogs) but most likely he will flee leaving me with a few dead behemoths.
Alternative is to give up the tower and just go past him towards his town.

Quote:

8) avoid building magic guild. it requires a lot resources. try to build and buy as much army as possible and take Utopia on week 2-3. In Utopia you will often find tomes of Magic so you will not need magic guild



I built up to second level on both towns(was looking for blind) and thanks for the box I got TP, ressurection, clone and prayer aswell. And expert water. If I had teleport I would not doubt in attacking his town
Quote:

9) study saves of good players. you can find some here (unpack with 7-zip from www.7-zip.org):
http://heroes-iii.com/indhallbestnd.htm


THanks that might be the way forward now. There is alot of prestige involve in these game and since he is usually a Dungeon player it would be humiliating for him to get beaten by my stronghold which I've had most problems with.

Thanks for the advice and If there is interest I'll keep you posted on the outcome.


/Termites  
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted August 17, 2012 06:24 PM

very important in final battle is to have first cast and higher speed. try to get upgraded birds at least (speed 11) and avoid battle in underground (he will have minimum speed 12 on dragons). put 5-6 behemots in position opposite to red dragons and Mass Prayer them, so they should kill all reds in first round. stay on dragon's corpse (1-2 behemots) so you will block resurrection.
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fockewulf
fockewulf

Tavern Dweller
posted September 09, 2012 03:59 PM

Quote:
Hi!
I'm new to this forum and I've spent the last days trying to find a good strategy guide to inspire me in a current game.
I'm playing StrongHold vs Dungeon and  knowing that he already has expert ressurrection and red dragons I'm trying to get as much info as possible.

Where can I find such a guide?


thanks in advance


Man, you can try to counter his resurrection with reb orb, it is often to find it on Jebus Cross template.
Which template did you play?What was the result of your game?
Potentially Dungeon is stronger than Stronghold.
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wrathofgod
wrathofgod


Hired Hero
All glory is fleeting.
posted September 10, 2012 05:51 PM

A good thing to do is casting a spell like blind on his troops and he will be forced to use dispel instead of resurection.
In the early game he can't have both expert earth and water so if he'll waste his spell with resurection you can disable a few troops with blind, this way reducing his advantage.

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oHfOrfSakE
oHfOrfSakE


Promising
Legendary Hero
Initiate
posted September 10, 2012 07:05 PM

Quote:
A good thing to do is casting a spell like blind on his troops and he will be forced to use dispel instead of resurection.
In the early game he can't have both expert earth and water so if he'll waste his spell with resurection you can disable a few troops with blind, this way reducing his advantage.


Anti-magic cures a blinded stack.
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 10, 2012 07:29 PM

But Helm of Heavenly Enlightenment, Tome of Earth Magic and Spellbinder's Hat is a pure magician trick. Now we look together, Air + Blind + Animate Dead and Water + Blind + Clone. Angel vs Death As the old magic of the municipality of non-skill resurrection may be able to do! So later Armaggedon's Blade fixes all placebos. But if the AI is hidden, or you will not get anything. Studying just more talented than Conflux, because he wanted to be a pure number. So Armaggedon destroys! It is not difficult At least they know what is true, such as a smaller map. Fear!

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wrathofgod
wrathofgod


Hired Hero
All glory is fleeting.
posted September 11, 2012 11:17 AM

Quote:
Quote:
A good thing to do is casting a spell like blind on his troops and he will be forced to use dispel instead of resurection.
In the early game he can't have both expert earth and water so if he'll waste his spell with resurection you can disable a few troops with blind, this way reducing his advantage.


Anti-magic cures a blinded stack.


It's OK, as long as he won't use resurection.

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Evolution
Evolution

Tavern Dweller
posted September 25, 2012 04:38 AM

Hello my higher-up heroes colleagues!

Help an aspiring pro with few tips about tactics(all questions are about XL random maps with WCL rules):

1) As long as I understand might heroes normally are preferred over magic heroes, but at the same time everyone agrees that the earlier the game the stronger magic heroes are. So if you are might and playing vs magic, should you rush the attack or wait it out?

2) Next, lets say you are might and you did menage to get an utopia at the same time as the other player. You have an edge of few days, your are about the same(the magic has magic stats), you attack and he is in the castle. I had so many times this scenarios happen:I rarely have any ballistics before I attack so half of my troops are usually dead before I can go through the walls(even with haste).  Is the answer - don't attack until you are expert ballistics and air(haste)?

3) If similar skill levels players get at the same week to the utopia, the one who had a better utopia wins,right? seems like there is not much that could be done in this situation or am I missing something?

4) When you realize that an utopia is closer to the enemy town by a good distance, do you try to rush and attack the town first?(if yes- see nr2). Whats the strategy?

5) Why is Tazar considered better than Mephala?


6) When the pros meet in a fight, is it usually in someones castle?

Bottom line is that I lost of games just because the other guy was defending in a castle. I usually have a stronger army, but my archers are neutralized with some high power spells in the begging of the fight and I am never sure if I should have my fliers fly in and get slaughtered by the enemy or should I stay and be vulnerable to enemy archers and spells.

Thank you!


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Conan_dw
Conan_dw


Hired Hero
posted September 25, 2012 08:16 AM


1. in most situations, the player, who seems stronger at this moment and have the option to "rush" or better said, to "take on the enemy" (rush sounds like very very quick, will do so. only a player with f.e. double build or lots of dwellings will wait it out.

in "closed" maps/ temps, u didnt have the choice, u have to wait ur time.

and at last: u shouldnt play that often against magic heros, because no one will take them

2.see below (6)

3. it depends (on various maps/ temps) on some "variables": f.e. spells, dwellings, cons, hives and some more, but yes, also (but not only!) on utops!

4. u cant answer this with a clear statement, it depends on the situation, to many variables :-)

5. tazar is better than meph for 2 reasons: 1. she has a skillslot blocked with leadership, not one of the best skills. 2. she is a ranger and ranger skill significant worse than beastmaster.

with tazar u have to solve ur "lvlup to lvl3 problem" like u have with hack, but even if u have to take some skill much more worse than leadership, a beastmaster would skill better than meph.

6. MY OPINION for townsitting:

Townsitting SUCKS!

i think, its NO "strategical option of the game". it sucks! the attacker have to often to be such much better, that this isnt a goal to reach everytime.

in these situations, the stronger (but not strong enough) attacker have to siege him with a loooot of time. take his dwells, mines and so on, wait it out, take his 2. castle evtl. and so on. this needs LOTS of time, wich we all dont have.

real men (or should i say "real heros"= :-) ) dont have to sit in town but comes out on the street (out of the bar :-) ) and make an endfight for real men :-)

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fockewulf
fockewulf

Tavern Dweller
posted September 25, 2012 09:28 AM

Quote:
Hello my higher-up heroes colleagues!

Help an aspiring pro with few tips about tactics(all questions are about XL random maps with WCL rules):

1) As long as I understand might heroes normally are preferred over magic heroes, but at the same time everyone agrees that the earlier the game the stronger magic heroes are. So if you are might and playing vs magic, should you rush the attack or wait it out?

2) Next, lets say you are might and you did menage to get an utopia at the same time as the other player. You have an edge of few days, your are about the same(the magic has magic stats), you attack and he is in the castle. I had so many times this scenarios happen:I rarely have any ballistics before I attack so half of my troops are usually dead before I can go through the walls(even with haste).  Is the answer - don't attack until you are expert ballistics and air(haste)?

3) If similar skill levels players get at the same week to the utopia, the one who had a better utopia wins,right? seems like there is not much that could be done in this situation or am I missing something?

4) When you realize that an utopia is closer to the enemy town by a good distance, do you try to rush and attack the town first?(if yes- see nr2). Whats the strategy?

5) Why is Tazar considered better than Mephala?


6) When the pros meet in a fight, is it usually in someones castle?

Bottom line is that I lost of games just because the other guy was defending in a castle. I usually have a stronger army, but my archers are neutralized with some high power spells in the begging of the fight and I am never sure if I should have my fliers fly in and get slaughtered by the enemy or should I stay and be vulnerable to enemy archers and spells.

Thank you!




Greetings.

1. Magic specialists are better at small maps, thats true. The size is S, or M. And if your main hero is a warrior, you should...change your hero to mage hero Or dont be hurry to rush, depends from which hero has your opponent.
Ciele, Grindan, for example, are very dungerous.
You can try to use main hero any mage from Conflux, they have good magic stats from start and usually basic earth/air/fire/water.

2. The answer here is dont attack Castle, until you wont get good advantage. It is a science, to attack Castles, said one cheenese leader in past Better go to treasury, or take other towns or your opponents with another heroes.

3. Usually, dragon utopia helps you very much with its content. Better stats, magic arts, spells - all these things can get win in main battle.

4. Depends from the situation. Kill utopia and you can loose many troops, which could be better in fights with opponent. Another side is when opponent has better stats or magic and you know it, so you can try to take utopia and get these advantages.

5. Mephala's class hero is ranger, which has tree of skills isnt so good as Tazar has.
For example, Tazar has 8 points chance to get logistic, Mephala has only 5.
Second one, Tazar's class beast master gets more defence points, than ranger does.
So as an armorer, Tazar is the best one.

6. I think its not usually. I am not pro, but in most of my games we meet in some treasury or on respawn.

Hope I have helped you with my answers, but my english sucks, I am from Poland.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted September 25, 2012 12:44 PM

The magic hero is better the first few days, but already when your might hero only has 12/5 in att/def and the magic hero only has 3/3 in att/def, you've a significant advantage which only keeps getting better as the game continues.

A town sitter is relatively easy to handle, but boring as well. Lock him in his town with your stronger hero and chain your heroes up to the hero, which has locked him in. This way you can get units in from all over the map, while he can only get units from his town. You should also flag everything he's flagged, which he requires to get more units.

Then it's only a question of time, before you'll win, as the arrow towers becomes less and less significant as the amount of units rises. All he's left then is the archery protection from the walls.

Even in the most simple example, a map where each player has one towns and no other source of units, you'll still gain an advantage, because, iirc, 28000 gold is not enough to buy all units in a town.

Then there's also the matter of the grail. If the opponent has the grail in such a simple map, it'll probably only be a matter of time before you've lost. If no one has found it yet and it's a stalemate due to town sitting, you can apply your initiative to find the grail while all he can do is sit in the town and wait.

Again, the only real danger of townsitting is that it's not very enjoyable for either party, as such it removes the sole reason for why most people play the game.
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Evolution
Evolution

Tavern Dweller
posted September 25, 2012 02:49 PM

Thank you for the answers!

I didn't even realize its not a common thing to sit in the castle. But what if he knows that my army is stronger and I will beat him outside? Can I call him out and tell he should come out anyway?
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Conan_dw
Conan_dw


Hired Hero
posted September 25, 2012 04:01 PM

if u play against players with honour, u could speak about this before u begin to play. like maaaany other rules, u should discus BEFORE its to late :-)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 25, 2012 04:12 PM

Talk about honor with those fortified at Alamo

I think honor should not be a parameter in MP, all ways to win should be valid, or the game has a problem if not. If one chooses to stay in town forever, this will grant him a few more turns alive, but in the end he will lose anyway as you control all map from then.

And if he still prolongates further games by same strategy -he did not learn lesson-, then don't play him anymore, he is weak player.
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Star_King
Star_King


Known Hero
posted September 25, 2012 05:17 PM
Edited by Star_King at 17:20, 25 Sep 2012.

I agree with Salamandre. Camping in your town is a short-term advantage but a long-term weakness. You can simply let him sit in his town and take over the map, meaning that your strength will increase faster than his strength will. This makes sitting in your town a bad idea. So this strategy should be avoided because it's weak, not because it lacks "honor".

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Evolution
Evolution

Tavern Dweller
posted September 25, 2012 05:38 PM
Edited by Evolution at 17:39, 25 Sep 2012.

What if his town is pretty far away and to create a chain i need to use all the heroes?
Also how could I take over the map if I need to sit there and camp him so he doesn't get of the castle and continue developing  his hero?
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