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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 71 pages long: 1 10 20 30 ... 39 40 41 42 43 ... 50 60 70 71 · «PREV / NEXT»
caddy
caddy

Tavern Dweller
posted August 19, 2013 08:38 AM
Edited by caddy at 08:38, 19 Aug 2013.

GrayHero said:
angelito said:
I bet you rarely have played against human opponents in your H3 "career", right?


I just play for fun.

I've seen all kinds of tactics used, but I rarely have come across anyone who wants to play a random XL with U, no water on 200% with 1 or 2 minute turns. The kind of tactics I've seen you use are those who play at the lowest difficulty settings, getting Angels with a castle in their first week on an already created map that they've studied back to front with 4+ minute turns.

angelito said:
You may be lucky and win against your 3 computer players with your settings..and your "strategy", but against a human player, your won't win 1 game out of 20...


Well, it shows nothing about luck. Shows speed and non-retaliating attack over most creatures without having to lose parts of your army to get the necessities without having to over spend on your creatures as they're the cheapest, along with magic to help against the faster critters, but all my games are on 200%, so to collect money and start spending the way you claim, it makes no sense to me, as you'll never be able to chain your heroes that early in the game, so you'll be stuck with a scout or two at the most on 200% in the first week if you plan to build stuff and there are always going to be resource fields to collect too. Water wheels, etc.

angelito said:
You learn the game when you get under pressure...this is what happens on a M map against 7 computer palyers...what kind of skill you need on a Xl+U map with diplomacy against 3 computer palyers? Can you even lose that?


Sure you can. Computer players have no rules. Once they learn fly and DD, that's when you're in trouble. They'll fly and DD to every dragon utopia, library, etc to build their stats and if they've got diplo too, that could be terrible for you, especially if they have town portal to mass build multiple armies together.

I used to play without diplo, but the only rule on choosing it for me then was only if it was a choice between that and navigation, as I play without water, but you're not always going to get the skills and spells that you want, let alone the right heroes you want to start building up. I don't know what settings, etc you use, but I simply just use the ones that are given on HoMM 3 Complete and that's it.

I've had the computer be Makaleth with 36 spell power, diplo, with four slots filled with 7th levels.

52 Arch Devils.
38 Ancient Behemoths.
21 Arch Angels.
32 Black Dragons.
72 cyclop kings.
158 wyvern monarchs.

It was something like that.

I had my Rampart base built with dwarves, elves and a castle by week one, capital week two with unicorns, green dragons by week three, gold dragons by week four which I was lucky to get. I took over two Necro dwellings, had expert Earth, Expert Intelligence, even doubled it in the Stronghold area with that water fountain. I got attacked behind castle walls with my army, most mana, but I got slaughtered. I wasn't able to blind due to the artifact, I had no beserk and one use of implosion from him was enough to show I had no chance.
I even opened the save slot, combined my two Necro bases with my Rampart, so I had  gold dragons, unicorns, grand elves, trees, dread knights and power liches, but still lost, so yeah, you can lose against the computer and I had expert diplo, but everything that was willing to join was useless and it would've drained my gold, which was needed to purchase two dwellings worth of creatures for the most part. I only had around 30K left over and it took a while to get ressurection, not that it helped.

Not always your wood and ore will be an easy reach on a random map. You may have to go through three sets of creatures and if a naga bank is in the way of your road, good luck in getting past what's guarding it. I don't see anyone being able to win against 7 computer players on any of the sized maps provided on the Complete version on 200%, though if you can teach, I'm happy to learn. I really want to see a video of someone doing that though. I'm sure it's possible, but those random generated maps can be a pain, espeically the ones that have underground entrances to your land, a one way teleport exit to your land and a two way teleport on your land.

I also always use another hero to collect after I kill. Sometimes two heroes, depending on my movement.

angelito said:
Edit: When did I say you should chose experience over money when opening a chest???


My mistake. I thought you meant chests, then I remembered pandora boxes. It's been a long day.



Biobob said:
Winning against teamed coms is easier than you Might think. AI is so Slow and tends to Do inutile circles and such all over the Plage. If you play on 200%, the AI is strenger for the First week at Most, then brain outruns the Engine.

Honestly, on 200% with streng guards (and possibly poor template), Luna is your hero of choice. She comes with spellbook and Best damage spellbook, you can kill Most walkers from Day in. Your "starten hero" Circus wont be your Main, and Thats where Luna comes into play, as She is capable of Winning Most with 1 Faerie...

Greets, Biobob




I've never seen the computer run circles. I notice they aim for wood and ore to flag at times and other times they just clear the road in search for another base. As for the rest, to me that depends on how many you choose to VS.

I do see the computer use multiple armies to clear things though, but I only clear what I need and on 200%, I don't have the resources at demand to do such things.

True about Luna in some things to me, but that all depends on what walkers. One faerie against skells and skell warriors, gremlins, imps, goblins, lots of pikeman, sure, but against familiars, upgraded gobs and pike, I don't see, along with other first level creatures. They'll all make it to you in two turns easy and you got no place to run, as they'll be within range, which is why I upgrade mine. I'm not sure what the term "walkers" refers to, so my response is just my guess.



Salamandre said:
Don't give up, GrayHero! Everyone here was a noob once.






Hi. I just want to add something. I dont know what you guys are playing but i play on 200% 8XM8. And that is tough trust me. I wish someone could try doing a video playing decent this map Cheers

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Biobob
Biobob


Famous Hero
the Bobler
posted August 19, 2013 04:08 PM

That's the deal with Luna:

On basic level her fire wall does 230 (I think?) damage, means you can kill ~50 hobgoblins with one hit. So you can kill 350 in one turn. As you will outspeed most with sprites, you can get one more firewall up. Even further, enemies avoid stepping into the fire wall (even if they are resistant to it; for more information on this, look up my map ~Bug-Race~, Aeris posted the solution to one fight you might not believe). This is also why you can get up 2 fire walls in e.g. griffin conservatories before they attack. If you now know the movement pattern you really can kill nearly ever group of walkers from day one (also notice the walls stay 2 rounds, and she is able to summon 5 from first day...)



Greets, Biobob
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Maps
The Mapmaker's Thread

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Biobob
Biobob


Famous Hero
the Bobler
posted August 19, 2013 04:18 PM

One more proof of fire wall power:





Greets, Biobob
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Maps
The Mapmaker's Thread

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 19, 2013 05:10 PM
Edited by Salamandre at 17:34, 19 Aug 2013.

Yeah there are many of those:

Taking conservatory with 7 sprites on day 4

Chinese game play analyze, taking all banks with Luna

1 sprite vs 540 gremlins at level 1

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GrayHero
GrayHero

Tavern Dweller
posted August 19, 2013 05:58 PM
Edited by GrayHero at 18:05, 19 Aug 2013.

Biobob said:
That's the deal with Luna:

On basic level her fire wall does 230 (I think?) damage, means you can kill ~50 hobgoblins with one hit. So you can kill 350 in one turn. As you will outspeed most with sprites, you can get one more firewall up. Even further, enemies avoid stepping into the fire wall (even if they are resistant to it; for more information on this, look up my map ~Bug-Race~, Aeris posted the solution to one fight you might not believe). This is also why you can get up 2 fire walls in e.g. griffin conservatories before they attack. If you now know the movement pattern you really can kill nearly ever group of walkers from day one (also notice the walls stay 2 rounds, and she is able to summon 5 from first day...)



Greets, Biobob


Oh, sorry. I got Luna mixed up with Ciele. It's why I was on about the whole magic arrow as the speciality. Lol. I'll take a good read of what's been posted about Luna, as it's caught my attention.

Great diagram shown there. It's not something I've ever thought about, as I've always seen firewall as something useless. I definitely have learnt something from seeing this though. Thanks.

I can see starting the game off with someone like Luna to clear most paths is good, but considering the fact you need to regenerate your mana again, that's a day's loss to you too or more, considering the distance to run back to base, so I do wonder if anything, if it would actually work out better or not by doing this firewall tactic or not at the start of the game. I can see the naga bank taken, but doing this with Luna as a level 1 is possible? That Chinese page isn't translating for me, so I can't see how specific it is. It looks more of a generalization of using Luna, but still, good to see how tactical firewall can actually be.

Salamandre said:
Yeah there are many of those:

[url=http://www.youtube.com/watch?feature=player_embedded&v=QF4mtGzVFMQ#!]Taking conservatory with 7 sprites on day 4[/url]

[url=http://www.gamerhome.net/bbs/forum.php?mod=viewthread&tid=304804]Chinese game play analyze, taking all banks with Luna[/url]

[url=http://www.youtube.com/watch?v=G29vSPGbDPY&feature=endscreen]1 sprite vs 540 gremlins at level 1[/url]


This just blew my mind. It's given me alot to think about now, however, I did notice expert fire magic was used, as was advanced and the griffins weren't the large amount either and the person's studied how the creatures move, but could this all depend on what difficulty is set too? I found it odd that the Medusa queen would run up to kill while running through the firewall instead of just killing the sprite then and there infront. Either way, interesting stuff shown.

Too bad there's no example shown with a Dragon Utopia.

I know I wouldn't have had said I would have believed it if someone managed to take down any of these things with firewall and a handful of these pixies.

I still would like to see someone play an XL with U on 200% against 7 bots though. I've seen the whole chain hero handling ways on already made maps, but never on a random map, but at some point I may even build a second hero, which means I'll build another scout to collect after that hero, so that's four heroes out in the open already.


caddy said:
Hi. I just want to add something. I dont know what you guys are playing but i play on 200% 8XM8. And that is tough trust me. I wish someone could try doing a video playing decent this map Cheers


Hi. I just play HoMM3 Complete with random settings on. I don't have any additional packs, upgrades, etc added to it yet.
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Biobob
Biobob


Famous Hero
the Bobler
posted August 19, 2013 06:06 PM

Have you ever tried to block, for example, titans? They usually run to kill the most units they can. Same here: Medusas are blocked with 1 Sprite, but there are 2 Sprites in reach, an amount, which can be killed as well. As AI tries to kill most with minimal losses, he goes to kill the more sprites, not seeing the firewall

Greets, Biobob
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caddy
caddy

Tavern Dweller
posted August 19, 2013 11:43 PM



caddy said:
Hi. I just want to add something. I dont know what you guys are playing but i play on 200% 8XM8. And that is tough trust me. I wish someone could try doing a video playing decent this map Cheers


Hi. I just play HoMM3 Complete with random settings on. I don't have any additional packs, upgrades, etc added to it yet.


Yes, i also have Homm3 Complete. I bought it from GOG. And i dont like that it creates some random maps and the Computer has no road or i am level 5. thats why the only thing i changed is the Rmg which is 8XM8.  

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grendal
grendal


Adventuring Hero
posted August 20, 2013 02:38 AM
Edited by grendal at 02:55, 20 Aug 2013.

Hi all

Long time old player that still plays this game but offline only.  I pretty much play with the settings recently being discussed (Random, 200%, XL, wU and 7 computer players).  My hope isn't to win, its how much rating i get when i win. I primarily play to get 498 score (500 is a myth i tell ya! ).  I think 31 days is my best killing all opponents and capturing all neutral towns.  Typically i use angel castle because with conservatories abundant, and AAs rez ability, this makes clearing the map/opponents the fastest castle to use

Play style for these settings is totally dependent on the type of template you get upon map creation.  If its an 8X8 template, resources/chests are very scarce.  If its a ring template both are in abundance.  This is something you should be checking prior to starting the game.  If you dont know what the template types will give you....well that's something you will just have to learn while playing.

Ring is the most fun and what im going to be referring to.  Firebirds are most definitely "gettable" week one.  Its something you have to decide on fairly early week one though.  Typically i dont try for them week one.

Starting out grinden is a good choice as a hero.  Simply because he starts with slow and earth which allows you to have mass slow at level 3 (which doesn't take long).  Others are good such as luna.

Luna can be invaluable to start a game.  Give her one air elemental and she can get you several chests which is important early on.  Having one hero getting gold while not committing any troops to her is a large benefit early on.

Monera is decent with log as a talent.  The earth Elem is decent for early on because he comes with estates to start and tactics.  Expert estates is 500g a day, 3500 a week.  This can be very beneficial early on.


As for starting, i don't wait for a mage guild before i leave my starting area. Like someone earlier said, give me upgraded pixies and i can kill plenty of stuff at the start of the game (spells can make it easier but aren't necessary). Since im getting several heroes week one, usually one has the scholar ability and thats how my heroes learn spells, or i buy the mage guild in the next town i get.

Usually i leave all troops in castle and start gathering with one pixie on my starting hero.  My first purchase is either a market place,another hero or 2, or upgrade pixies (depending on how much gold my first hero can get). The troops from those 2 heroes is whats important to get as fast as you can. If i can get that second hero day one, then he either goes out with his troops (depending on what they are and who the hero is) or he goes out with a single troop as well. Sometimes you can get all 3 heroes and upgrade pixies day 1, if this is the case then the third hero comes out with all the troops to whatever area is uncovered that requires killing mobs. If not, he comes out day 2 with all the troops. Bottom line is:  How you start a game is dependent on what the map gives you.

Ring template is pretty easy so buying a town hall week one isnt important.  That second or third hero will gather much more than the  net 500g the town all brings week one (town hall gives an extra 3000g for the week if u buy it, but it costs 2500g so the net reward is 500g).  Those 2 other heroes can easily get you 10 or 20k gold if you know how to fight with low level troops and know how to chain those troops.  My goal with conflux is to get level 6 creatures with citadel and or castle. On Ring template i suggest buying heroes whenever you can. Ideally you can and want to have 8 of them in week one if possible.  You want this because of chaining your troops

If you dont know what chaining is or how its done, learn it above all else.  Chaining is probably the best and most important aspect of this game.  Consider this:  You have on hero with the troops.  He goes and kills mobs in an area and gathers resources.  Turn is done.  Now what if you had another hero in the same area?  He could take the troops from your first hero and go clear another area?  2 heroes, 2 areas cleared in one turn.  Sounds better doesnt it?   And what if you had a 3rd hero in the area the second hero finished?  He takes the troops and goes and clears a third area.  Now imagine if you had 8 heroes?  Thats just the theory behind it.  Its much more nuanced than that.  Im just trying to illustrate why chaining is so important.


Personally for spells my goal is rez/town hall/ DD.  DD and its game over.  REZ allows you to send firebirds out alone with one hero and can kill anything with no troop loses.  It gives you amazing range as well . In doing so you can give a second main hero the remaining army and still be able to kill any computer player you come across. Armagedden is fun with black drags or firebirds though i never seem to get it soon enough for it to make a difference in my games.  I was schooled with the blackies/armagedden tactic online early in my playing days.  I was amamzed and learned a lot that game  


My games are almost over week 1 of month 2 so new castles i acquire arent that important.  I typically build them to city hall asap.  Sometimes i buy troop dwellings/citadel/castle if i need to protect them from another computer player.   Often i just let them have it cause its not worth the money you need to spend to protect it.

Overall summary is, buy those troop dwellngs and troops asap.  Leave tose money making dwellings to later in the game.  Its quite common, and should be, to not get capital until week 3


Keep in mind this is about playing a ring template and it varies somewhat depending on what type of map is generated.  

As well this is against a rather dumb AI and isnt meant for playing against other human players  


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idontcare
idontcare


Known Hero
posted October 06, 2013 03:16 AM

hi, i play gems campaign and really dislike her firstaid sec.skill, i dont mind much about the speciality since i play with +gold as mains lol xd
but since she is the only hero which carries her skills i must skill her
so i took the root(impossible, all +stats gathered, probably all 1-3lvl spells).
i gave her expert wisdom not knowing the first lvl is lvl1-3 only, i hope that changes in the 2nd, if not i have to restart i guess?
also exp earth for mass slow, then stoneskin(somehow didnt got the shieldspell )
mysticism popped up after i got exp wisdom and some funky skill, so since i use lowmana spells i think its OK to have some more reg, since i dont use anything like thunderb(ma does more dmg lol)
armorer i have taken too, simply cuz it aids to my strategy of just outdeffing my opponent until i get a critical mass of unicorns(i think 30-40 is unbeatable, with wise use)
in quickcombat the ac kinda sucks because one critical moment i would have lost with autocombat(maybe no curing blindeds...), but with intelligent play i suffered way less losses and then finished the AI to the point where i could collect the 2 +stats on the map
shackles of war certainly helped alot, i guess without them on the map it would have taken month, or imposible(i had to kill the uberheroe, so i own them with stats^^) and he hppend to have the shackles^^

so i have:
First Aid
Exp Wisdom
Exp Earth
Adv Armor
bas Mysticism

since there is always a learning tower on 2nd map really available i thought of "tas"ing airmagic for mass haste/destroy undead
the other option is watermagic for cure/counterstrike
magic resistance i dont like since its just too much gambool and i dont really need it as the AI doesnt cast often deathriplle/other dangerous spells besides lightning bold
So there is only offense and either achery(grandelves own early) or logistics

is tactics better then offense if i would have to choose?
because it doesnt matter much if i make more damage, more the fact that i do it^^ (espacially with weakly units like cent/dwarfs)

so which 3 sec skills i should aim for?
and isnt the +1power in the 2nd scenario a kinda useless bonus since i dont cast damagespells?


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idontcare
idontcare


Known Hero
posted October 11, 2013 01:00 AM

sacrificebug

http://www.maps4heroes.com/hints_eng_3.php
Quote:
SACRIFICE ***THIS***, BABY! Sacrifice = Most Powerful Spell in the Game? This is a bug (it could not be otherwise unless there's something I'm overlooking), but contrary to the Sacrifice spell description you can sacrifice enemy troops too and not just your own. You select Sacrifice from your spell book, you drag the icon over the enemy unit you want to sacrifice, it says something to the effect you can't sacrifice that, just click anyway, then click on the unit you want to resurrect. Voila, you killed a complete stack while resurrecting troops in one of your own stacks. In a very extreme case (which I hope isn't possible), you could even sacrifice 30 enemy Archangels to resurrect one Imp. (source: Quebec Dragon (Sebastien Patenaude) )


can anyone verify this?

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted October 11, 2013 01:33 AM

I think there are some older Heroes 4 versions where that applies. Not that I've encountered the described in particular, I've seen you can hypnotize an enemy lich and have it sacrifice its own troops.

But heroes 4 is for the heroes 4 boards (lands of axeoth).

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idontcare
idontcare


Known Hero
posted October 12, 2013 12:42 AM

how can i correctly aim with the balistic?
i want to either crack the mainwooddoor or the towers, but it seems you just cant aim in the beginning to them, where its most important..

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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted October 16, 2013 05:19 PM

idontcare said:
http://www.maps4heroes.com/hints_eng_3.php
Quote:
SACRIFICE (source: Quebec Dragon (Sebastien Patenaude) )


can anyone verify this?


The Quebec Dragon and the Astral Wizard are H3 ancients. Both made some strategy guides, when the game just started to be sold. So many things are patched (like the sacrifice bug) and many things have been changed over the years.

Still they gave some very good hints 13 years ago.
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted October 16, 2013 05:58 PM

idontcare said:
how can i correctly aim with the balistic?
i want to either crack the mainwooddoor or the towers, but it seems you just cant aim in the beginning to them, where its most important..



The computer always try to destroy the front door first! So let the computer aim. Just press the "A" Button to turn on the AI and the computer tries do shot down the front door as fast as he can. Other then human the computer destroys the front door 100% chance as soon as you get advanced balistics.

Dont forget to turn off "A" with "Esc" as soon as the balistic does the shoot.

Xarfax1
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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted October 16, 2013 06:26 PM

Salamandre said:
Yeah there are many of those:

Taking conservatory with 7 sprites on day 4

Chinese game play analyze, taking all banks with Luna

1 sprite vs 540 gremlins at level 1

You guys are sick.... AI looks stupid there
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szilellis
szilellis

Tavern Dweller
posted October 17, 2013 01:05 PM

Salamandre said:
Quote:
47k of skeleton warriors in 4 weeks time, 2356 Evil Eyes in 4 weeks time


Emm? Unless you edit the map there is no way to achieve that on a regular random.

Quote:
Try not to fight the first week, only go out with your starting hero and gather resources, preferably gold. Build only gold-related buildings up to capitol.


So this is how you got your 47k skeletons, from capitol?


No, you combine two different things. This person needs to learn something smoother first, a good apprentice technique.

47k is just a record, 25k is a standard you can do at a regular random extra large, with underground and strong monster setting. How:

It is essential to begin with Thant to be able to fight from Day 1. That is because Thant already knows the animate dead spell, so you begin with animate dead with 100% probability at Day 1.

What you do:
1. Build order week 1: Necromancy Amplifier, Town Hall, Graveyard (if not build), Estate, Citadel, Castle, <anything you want>, <anything you want if graveyard was build>
2. Build order week 2: Mage Guild Level 1 - Marketplace - Blacksmith (any order), City Hall, Capitol

Keep in mind: You need to upgrade to vampire lords as soon as week 2 day 1 if possible. You have a few turns to attack to money sources to build City Hall, Capitol

Why that build order:
You need Necromancy Amplifier before any battle.
You need the maximum possible vampires to be generated. Estate + Castle will give you 12 vampires at week 2
Golden Necro Rule: just 1 Vampire Lord makes all the difference between victory and defeat.

If you have Galthran or Vokial or Isra or Vidomina available, hire them.

You also need scouts/collectors, how many depends on the map.

How you move:

At day 1, hire the one Deathknight or Necromancer you have. If not one of Galthran or Vokial or Isra or Vidomina no problem, you need at least 1 scout/collector/rtransporter the less.

Buy the available skeletons and transfer all to Thant. Let the second hero have the rest walking dead and wraiths.

Scout the area. Except the standards (e.g. wood/ore mines)you need to find: Wells(to replace Thant mana), Free Knowledge or paid Knowledge/Spellpower Buildings(to increase knowledge), skeleton dwellings (probable), vampire dwellings (rare), other 1st level dwellings (especially peasant huts) to get free 1st level creatures(skeletons via the transformer).

Use Thant at week one to fight at enemies blocking new areas (narrow passages, teleporters, subterranean gates) to make sure you open the way and explore as much as you can with scouts. Use 1 stack and animate dead to avoid casualties. The skills for Thant are 1. Necromancy, 2. Earth Magic, 3. Diplomacy, 4-5 Logistics and Pathfinding and 6+ anything you want.

At week two you decide if you switch to vampire lords or stay with the skeletons. Remember that skeletons benefit more from animate dead and can deal better with enemies where vampire lords cannot drain life. If you switch to vampire lords you will be short on cash for build up to capitol so you need to attack money spots.
At week 2 exploration you may also find buildings at a larger distance and that adds some more to your priorities, like a necro town(more useful for the necromancy amplifier itself than the full build and dwellings), more level 1 dwellings, those lovely peasant hut villages (random maps tend to build 3-6 peasant huts relatively nearby)and other lovely things like a low level stack guarding something valuable, so having their number increased, like a horde/throng of goblins for example.

If you do not switch to vampire lords at week 2 do not upgrade the building but be sure you save the resources needed to do so.

Remember, at weeks 1 and 2 do not kill the stacks unless you need to to open more exploration or need the guarding object.

At week 3 you deploy the vampires if you haven't already or strengthen them to 28 total(and reach 36 on week 4). If your second warrior hero does not have animate dead at this point (probable) then give him the vampires and let Thant go on with the skeletons. Then sweep the area, killing all your 2 armies/heroes can. That includes buildings like imp cashe of course as well, since there are candidate skeletons waiting in there as you imagine.

At week 4 you deploy the 3rd army composed of the rest of the creatures. That army won't have animate dead most likely so you need to be careful with casualties. Use this army to cover area of the map that Thant and hero no 2 cannot cover.

During weeks 2-4 use transporter heroes as needed to get creatures from l1 dwellings and especially peasants.

Well, this still looks impossible to you and i can write tons of other details. Let's make it simpler.

Create a random map yourself with the standards i wrote above (Armageddon blade, XL, with underground, strong monsters, no water, Thant available, any other players you like (i usually play against a team of 7 CPUs 1 of each other town)) Please make sure the map is generated rich - no cases with 30%-50% covered on mountains or poor 25% underground. If so, i may collect less like 10k or 15k, depending on the stacks nearby me. So make sure it is a normal rich generation.

email me at szilellis@yahoo.gr the map and i sent you 28 saves, one at the end of each turn so you would do it yourself.






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idontcare
idontcare


Known Hero
posted October 29, 2013 11:12 PM
Edited by idontcare at 23:15, 29 Oct 2013.

hi szillisi (um, WHAT? xd )

do you play like that with impossible?

also which monsterstack u avoid, even when there is a "musthave" artifact, like gloves or boots of speed

i had a random map, where "lots of manticores" guarded a vampires coal, which weak i could tackle such guys?

also, does it make sense to switch to another guy, like isra or the already bought galtran on the end, or is thant your endhero?

Tamika is sexy too with her deathknights, do you think shes playable with a bunch of dknights+maybe liches?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 29, 2013 11:29 PM

I miss this thread high standards. Formerly started by a great multiplayer champion, down to noobs joining HC then and now while writing thousand words about how they defeat the computer. szilellis, Thant at level 1 is 100% animate dead in your book? Do you know how animate and resurrect work?
____________
Era II mods and utilities

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted October 30, 2013 12:06 AM

I think he means that the hero always have the spell in his spell book. I don't remember, but I think it's in the newest version that animate death doesn't require earth magic for units to stay after the battle, or if it's an older version, but I guess you can limit casualties by resurrecting right away, so you only lose whatever you lost before you cast the first time, despite not having earth magic. Though that maybe only applies for resurrection.

What I didn't get was how he went from 12 vamp lords week 2 to 28 week 3. Nor how he got 2.5k EE's. I have never seen any stack on a random map with those numbers, and certainly not week 4. Otherwise I imagine it could have been diplo, had it maybe been 1/10th.

Even then, to reach 50k skeletons, it requires the equivalent of 300k hit points, iIRC, and that's from creatures with less equal health which are affected by the skill assuming 100% necromancy. Even under optimal conditions that requires one to defeat 50k units of 6 hit points each, and with no fighting at first, the average stacks have to be in legions (in average more than 2000 units has to go down pr. day). I've never seen that when I used to play the game at week 2, 3 or 4, no matter the unit level.

The 6 peasants huts also looks like a lot, but even then it's only 150 peasants a week, I believe, or 600 out of 50k for week 4 (1.2%). It's really nothing. The other low level dwellings will give some too, but peasants grows much faster, so even if he'd reach something like 2000 units pr. week (2 legions! And more than 10 times what he got from peasants alone) it's still only 16% of the total, meaning he still has to take down 2 legions of units pr. day in average (21 days, as he writes he does not fighting week 1), and that's under optimal conditions.

Alternatively, he could find 500 peasant huts, and then he could from peasants alone reach 50000 skeletons by week 4..

I think in the SoD campaign with the cloak you can get to numbers around 10k - 100k liches, but I don't think that happens in 4 weeks, nor does it qualify as a random map.

Apart from that, it sounds like there's hardly any chaining of creatures, only transport of units to become skeletons, but that may just be me misreading it.

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idontcare
idontcare


Known Hero
posted October 30, 2013 06:02 PM
Edited by idontcare at 18:06, 30 Oct 2013.

i tested thants animate

the units stay after battle, not like ressuraction

but yeah, 25k skels seem impossible, even on jebus(where u have ~3-4 towns nearby yours and lots of snow to fight)

also i play wo diplo, so i guess who cares, even disabled it in hctraits

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