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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics
Thread: HOMM3 Tactics This thread is 71 pages long: 1 10 20 30 40 ... 47 48 49 50 51 ... 60 70 71 · «PREV / NEXT»
DivineClio
DivineClio


Adventuring Hero
posted May 24, 2014 07:13 PM
Edited by DivineClio at 19:20, 24 May 2014.

I did it today.With centaruas i tryed to hit&run as much as possible.While with dendroind i tanked all cursed griffin damage, splitting them in 5-7.Kicfert try it you too in a custom map,it was an hard and good exercise for me, maybe for you too.
@revolut1oN Of corse.But when the enemy come in your face with 2-3 con. and you only 1..well you know what i m mean.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted May 26, 2014 01:20 PM

When you play against several AI's, high level units are a better choice than low level units, even when low level units can provide more power, because high level units are easier to keep alive when taking down one AI player after the other.

Dragons is the creature type which takes the longest to build, so conservatories can become very relevant factors in such games.
____________
Living time backwards

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bloodsucker
bloodsucker


Legendary Hero
posted May 26, 2014 09:51 PM

OhforfSake said:
When you play against several AI's, high level units are a better choice than low level units, even when low level units can provide more power, because high level units are easier to keep alive when taking down one AI player after the other.


Also high level creatures are usually faster so you have more movement, an advantage you need to preserve your towns against several AI allies in close range.

I find admirable when people beat several enemies at 200% in a medium map, I can do it only in extra large maps and in rich templates.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted May 26, 2014 10:20 PM

Try Shakti or Galthran..
____________
Living time backwards

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DivineClio
DivineClio


Adventuring Hero
posted May 28, 2014 12:32 AM

bloodsucker said:
OhforfSake said:
When you play against several AI's, high level units are a better choice than low level units, even when low level units can provide more power, because high level units are easier to keep alive when taking down one AI player after the other.


Also high level creatures are usually faster so you have more movement, an advantage you need to preserve your towns against several AI allies in close range.

I find admirable when people beat several enemies at 200% in a medium map, I can do it only in extra large maps and in rich templates.


I was 160%.200% is still impossible for me.

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Kicferk
Kicferk


Known Hero
posted May 28, 2014 08:17 AM

On 200% Shakti is great, but good luck building up your castle I had a nice game with the ballista guy from stronghold recently, breezed through almost every computer hero His speciality is not so important, but his castle is cheap to build up and artillery is very useful in early creeping.

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scbw1234
scbw1234


Hired Hero
posted June 15, 2014 04:26 PM

stronghold had the best ballista hero

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Quigarthin
Quigarthin

Tavern Dweller
posted June 22, 2014 10:00 PM

Hello, I'm a relatively new player and I play castle
I'm wondering which hero is better from these 2: Orrin or Mullich?
I have a bit of experience playing Orrin and I can say that he is that kind of hero that can easily adapt to fight with or against any shooter (considering that you have 2 good shooters in castle already, Orrin does just fine with any shooter from any town except maybe Fortress, if you have Tower then Orrin goes godlike). His 2 secondary skills are safe, leaderships allows to have +3 with shooters from other towns. There are low chances of getting some good secondary skills but high chances of getting Water magic is enough, my tactic is keeping Dispel on hold against Forgetfullness/Slow/Haste/whatever, bless on archers is op too. So there you have it. And I just recently found out about Mullich, used to think he wasn't that good, but if his +2 bonus affects his adventure movement points - he is an equally good choice. I wonder if that's true? Also is it worth to pick Offense skill solely for archangels/champions/crusaders?
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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 23, 2014 12:27 AM

I might be wrong here but I reckon this thread is declared to contain brilliant and out of the box tactics. I don't think it the place to discuss common gameplay.

With that in mind I'll give you my view on your question.
If we are talking multiplayer games (though I doubt it) then Mullich is banned and thus not even worth discussing. If we are talking casual games then go for Mullich.

Orrin is tower and tower is Orrin, remember that. As for other Castle heroes I advise you to take Sorsha due to her offense. But you should aim to deploy a Barbarian, Beastmaster, Overlord or even a Demoniac or Ranger hero over a Knight.

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Kicferk
Kicferk


Known Hero
posted June 23, 2014 12:34 AM

The problem with Orrin is, that in final battle his bonus will evaporate after one turn, if opponent has exp tactics and haste he will sacrifice his fast units just to block your shooters, and it will be a good call. Orrins bonus does not work in meele  

That is why Sir Mullich is so much better. Unless of course you can find a sharpshooters bow And even in that case, I would go for Crag Hack or Tazar/Mephala/Neela instead of Orrin

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Quigarthin
Quigarthin

Tavern Dweller
posted June 23, 2014 07:36 AM

Kicferk said:
The problem with Orrin is, that in final battle his bonus will evaporate after one turn, if opponent has exp tactics and haste he will sacrifice his fast units just to block your shooters, and it will be a good call. Orrins bonus does not work in meele  

That is why Sir Mullich is so much better. Unless of course you can find a sharpshooters bow And even in that case, I would go for Crag Hack or Tazar/Mephala/Neela instead of Orrin

That's why I pick tactics too, I believe if both have it at expert it won't work. Don't forget though that Orrin has much better chances appearing in castle tavern than crag/tazar and meph/neela just arent that better.

Ebonheart said:
I might be wrong here but I reckon this thread is declared to contain brilliant and out of the box tactics. I don't think it the place to discuss common gameplay.

With that in mind I'll give you my view on your question.
If we are talking multiplayer games (though I doubt it) then Mullich is banned and thus not even worth discussing. If we are talking casual games then go for Mullich.

Orrin is tower and tower is Orrin, remember that. As for other Castle heroes I advise you to take Sorsha due to her offense. But you should aim to deploy a Barbarian, Beastmaster, Overlord or even a Demoniac or Ranger hero over a Knight.

Most of those might heroes you specified have a useless ability of strengthening creatures of their race, what do you think of ballista might heroes? gerwulf, gurnisson, arlach? Ofc there is no reason to pick them over crag, tazar and gunnar, but if you had no choice...
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Kicferk
Kicferk


Known Hero
posted June 23, 2014 09:25 AM

They have useless specialities, but they still have better chance to get the best secondary skills than a knight, as well as better chance to get might primary skills.

The reason for opponent to have expert tactics is making Orrin unable to easily protect his shooters. You will have to do it in battle, when time is precious.

Besides, Orrins speciality only works for shooters that are not blocked. But shooters are rarely a powerstack, because
1. they can be blocked in fb
2. there are several spells dumping their skills(forgetfulness, air shield)
3. they are not very price-strength effective, titans are a noble exception of that rule

On the other hand, sir Mullich gives a nice boost to all of your creatures. And he does not start with archery as secondary skill

About ballista heroes, they are not so good. Artillery is not a skill I would want to get on my main, they will have smaller starting army than others and their ballista cannot be used in banks. But since Gurnisson is a barbarian, I would still consider him main if no good hero in sight.

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DivineClio
DivineClio


Adventuring Hero
posted June 23, 2014 05:35 PM
Edited by DivineClio at 17:39, 23 Jun 2014.

Ebonheart said:
I might be wrong here but I reckon this thread is declared to contain brilliant and out of the box tactics. I don't think it the place to discuss common gameplay.




Then take this .Or is just normal gameplay for you?

M1/W3
Total mana used:36

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Kicferk
Kicferk


Known Hero
posted June 23, 2014 06:08 PM

Guess it was force field and haste unicorns. And then shooting But I think it took you some restarts and some luck With 2 blacks and 3 golds you would get wasted.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 23, 2014 06:54 PM
Edited by Ebonheart at 19:41, 27 Jun 2014.

Kicferk said:
The problem with Orrin is, that in final battle his bonus will evaporate after one turn.

That is why Sir Mullich is so much better.


The first quote is true, but I take it for granted that everyone knows that Crag Hack is N1 for any town. Orrin also tends to show up more often (RNG is RNG) so the usual statement is what I wrote in my post. The overall problems with archers is that they are reached during the first turn or during second turn being only able to do 50% damage during the first. This is why archer towns without no hand-to-hand pentalty bonus tends to be useless during the end fight. It also forces the main to invest in archery which becomes useless if your archers gets locked.

Mullich = Banned and he still won't beat Mr Hack.

Quigarthin said:

Most of those might heroes you specified have a useless ability of strengthening creatures of their race, what do you think of ballista might heroes? gerwulf, gurnisson, arlach? Ofc there is no reason to pick them over crag, tazar and gunnar, but if you had no choice...


Like Kicferk stated, it is due to primarey and secondary skills.

DivineClio said:
Then take this Or is just normal gameplay for you?

I do not want to be rude Clio, I like ya, but yes this is common gameplay to me. But since my primary town is the Inferno I tend to hit the Dragon Utopias during W2 with the demon power stack. Unless the Utopia is top guarded. In your case I assume you used the ol' Force field + Hex block tactic or perhaps you sneaked around with Resurrection?

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DivineClio
DivineClio


Adventuring Hero
posted June 23, 2014 08:23 PM
Edited by DivineClio at 20:25, 23 Jun 2014.

Force field+archer+gold dragon+1 artifact speed+folder.Losing the 4 elf for the relitate of my dragon...but still worth it.
How can you take an utopia with 80 demon without losing a lot of them?

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Kicferk
Kicferk


Known Hero
posted June 23, 2014 10:22 PM

DivineClio said:
Force field+archer+gold dragon+1 artifact speed+folder.Losing the 4 elf for the relitate of my dragon...but still worth it.
How can you take an utopia with 80 demon without losing a lot of them?


U can't. The point is, you take some fodder and thanks to that you only lose a bit of them. It helps if you have armorer, good might primary stats and at least advanced earth for shield. And losing some demons, even 10 out of 80 is acceptable, especially if he can do it week 2. Though I think it is more like 40 demons then...

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 23, 2014 10:55 PM
Edited by Ebonheart at 22:58, 23 Jun 2014.

DivineClio said:
Force field+archer+gold dragon+1 artifact speed+folder.Losing the 4 elf for the relitate of my dragon...but still worth it.
How can you take an utopia with 80 demon without losing a lot of them?


It depends on the hero stats, skills and magic. But let's take my last game for example.
M1W2D5 Main: Marius, LV 12,Stats: 11, 9, 5, 4. Skills: Expert Offense, Expert Armorer, Expert Fire Magic, Expert Air Magic. (Edit: Basic Tactics, but big deal in the utopia)
Troops: 83 Horned Demons (upgraded via chaining), 5x 1x imps and 3x gremlins (leftovers from the demon farming).

Dragon Utopia Troops: 2 Black Dragons, 3 Gold Dragons, 6 Red Dragons and 8 Green Dragons. Lava terrain.

Round 1: The 3x Gremlin stack and 3x Imp stacks gets killed by the dragons.
My turn to act. Casts Bloodlust on the Horned Demons. Horned Demons kills the 6x Red Dragon Stack. Defends with the two remaining imps.

Round 2: The Gold and Black Dragons kills the 2 remaining Imps. The Green Dragons attacks the Horned Demons. Killing 7x. 76x remaining.
The Horned Demons retaliates, killing 6x Green Dragons.
My turn to act. Casts Haste on the Horned Demons and killing the gold Dragon Stack.

Round 3: The Black Dragons attacks the Horned Demons. Killing 2x. Horned Demons retaliates, killing the Black Dragons.
My turn to act (speed is greater than the Green Dragons). Killing the 2x remaining Green Dragons.

Losses: 9x Horned Demons, 5x Imps and 3x Gremlins.
Spoils: Experience gained: 3870. Treasures: Tome of Air Magic, Sentinel's Shield, Cape of velocity, Ogre's Club of Havoc. 30000 Gold.

In this case no "rare" magic was needed but if spells like Slayer, Counterattack, Berserk and Frenzy are at your disposal it will be even easier. Ressurection is of course worth its weight in gold but I tend to stay off Earth Magic when playing the Inferno.

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revolut1oN
revolut1oN


Famous Hero
posted June 27, 2014 12:28 PM
Edited by revolut1oN at 12:36, 27 Jun 2014.

Ebonheart said:

perhaps you sneaked around with Ressurection?



lol. Ressurection xD

W2 is impossible to have 80 demons, it is doable only about 1/3/2-3
Also u must play on about 80% since dragons wouldnt act so dumb  on higher level as described by you.

Ebonheart said:
tend to stay off Earth Magic when playing the Inferno.


dumb. Earth magic is very nice always, especially later with 1 devil.

Ebonheart said:
Slayer, Counterattack, Berserk and Frenzy are at your disposal it will be even easier. Ressurection is of course worth its weight in gold


that makes no sense, these spells are very average and id say even bad in mana/power comparision, also they do require wisdom which is totally useless, i'd recommend to try some multiplayer first.

Ebonheart said:
Casts Bloodlust on the Horned Demons


how can u cast bl on horned demons if u have expert fire? you cast on everyone. Also stupid spell choice, only +6 attack. I'd rather go with bless or shield for 30% protection.

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Ebonheart
Ebonheart


Famous Hero
Rush the rush
posted June 27, 2014 07:40 PM
Edited by Ebonheart at 19:46, 27 Jun 2014.

revolut1oN said:

lol. Ressurection xD

W2 is impossible to have 80 demons, it is doable only about 1/3/2-3
Also u must play on about 80% since dragons wouldnt act so dumb  on higher level as described by you.


Fixed the spelling, but hey when one is high things look and sound different so there's no need for spite.
As for the Demon Part it is not impossible. In the example above I got Ignatius+Ufretin M1W1D1 from the tavern and two rampart towns along with 2x Demon Gates. As for the difficulty it was on 130% but if you doubt me then just enter the skills and creatures above in a self made map and see what happens.

revolut1oN said:

dumb. Earth magic is very nice always, especially later with 1 devil.

That is your opinion and once again there is no need to spite. I personally prefer air and fire over earth and I have little need for a mass slow when fighting the map, mass haste tends to get the job done.

revolut1oN said:

that makes no sense, these spells are very average and id say even bad in mana/power comparision, also they do require wisdom which is totally useless, i'd recommend to try some multiplayer first.


It makes no sense to you perhaps, but to me it does. You should stop being so blinded by earth magic, try out fire and water and deep air aswell. You will notice that there are many valuable spells in each tree. I have played plenty of multiplayer games in the past and I do admit I also looked upon these spells with dubiety. But when I tried some of them out I realised there is a great deal of potential in them. Yes they do require wisdom, but are you trying to imply that you have issues levling up your heroes? What a pity.

revolut1oN said:

how can u cast bl on horned demons if u have expert fire? you cast on everyone. Also stupid spell choice, only +6 attack. I'd rather go with bless or shield for 30% protection.


Would you like me to say "Cast Bloodlust" instead? The demons in this case was my only "real" fighting unit which is why I emphasised the Bloodlust to be cast on/for them.
As for the spell choice, you pretty much nailed your own coffin. Bless on demons won't grant more damage than the Bloodlust as the damage ratio is 7-9. Bloodlust will thus give more spunk.
Shield was not available to me at the time but it would be a clumsy newbie move aswell. Without the bloodlust buff the demons would not kill the red dragon stack. Which would lead to more casualties since the red dragon would soak the retaliation of the demons, letting the greens hit freely. Another round would have to pass before all dragons are dead and you have probably lost more than 16 demons.

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