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Heroes Community > Library of Enlightenment > Thread: HOMM3 Tactics Part II
Thread: HOMM3 Tactics Part II This thread is 2 pages long: 1 2 · «PREV
thecastrated
thecastrated


Famous Hero
posted June 15, 2003 05:16 AM

Mad, we 8 green may not kill 1 black but we can make the greens hit them twice?

I am not a utopia pro (hit my first utopia only after..250 games? all due to former criss x which are without utopias ) but can we make them hit once, then later move around for another?

Assuming black & green r left and green htis black on first turn. you are left with 5 stacks right? You can force the first position by making sure 2 fodder stand side by side. The black will hit this.. and then...its up to pros to add..

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coaie
coaie


Known Hero
Dirty MoFo
posted June 15, 2003 11:24 AM

Btw speaking of utopias

Couldn't find anywhere the hyddas dragons fly trick can u post it here pls ...
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted June 15, 2003 04:55 PM
Edited By: Xarfax111 on 18 Jul 2005

bump
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coaie
coaie


Known Hero
Dirty MoFo
posted June 15, 2003 04:59 PM
Edited By: coaie on 15 Jun 2003

Thanks a lot and btw xarfax the BB code for your signature is :
i mean : [img] http://  [img/]
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coaie
coaie


Known Hero
Dirty MoFo
posted June 15, 2003 05:21 PM
Edited By: coaie on 15 Jun 2003

and both the green and red dragons attack my chaos  but now i see what i mean lol dumb dragons 1 g 1g 1g 5CH 1g 1g 1g ? grass 100 ?
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madmartigan
madmartigan


Bad-mannered
Famous Hero
who will never walk alone
posted June 15, 2003 08:05 PM

Quote:
Mad, we 8 green may not kill 1 black but we can make the greens hit them twice?

I am not a utopia pro (hit my first utopia only after..250 games? all due to former criss x which are without utopias ) but can we make them hit once, then later move around for another?

Assuming black & green r left and green htis black on first turn. you are left with 5 stacks right? You can force the first position by making sure 2 fodder stand side by side. The black will hit this.. and then...its up to pros to add..


There is no way to make the greens hit the blacks twice. Thats simply becuz you wont have enuf fodders left

Assuming black&green are left, green does not hit the black first. Be it black, gold, red or green, no dragons will hit themselves on the first turn if there are only 2 stacks of dragons when you enter the tope.

Actually, I still could not manage to make them hit each other in a 2 stack tope. Lvl1s are too slow to make them hit each other. I need at least 7 speed so that the fodders can move to the edges of the battlescreen preventing the dragons attacking the double-stack fodder from the wrong side.
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thecastrated
thecastrated


Famous Hero
posted September 15, 2003 08:09 AM

There is a way to make 1)red hit black 2) gold hit black 3) green hit gold in 1 round. this way every round 1 gold and black will die. I think Mocara also knows this.

Will stay my trade secret lol..I need it to help me against suiciding
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted September 15, 2003 06:33 PM
Edited By: Xarfax111 on 18 Jul 2005

bump
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thecastrated
thecastrated


Famous Hero
posted September 15, 2003 08:26 PM
Edited By: thecastrated on 15 Sep 2003

But Xarfax I tot u know too.. like , say if u kill 1 black/gold per round, how are you gonna kill full tope with 11 scouts? Even if I take 1 black and gold each round it will take me 12 rounds to finish it.

K , a very good hint. There was a reason why Mocara said it can be done almost only by tower in week 1. And he sorttaf wanted me to figure out myself too

But to Madmartigan, its possible to reduce to 3 drags. forexample when only 3 red and 3 green r left. then put it in such a way that in first round u can make green hit red after retaliation

as I had said earlier, its possible to force drags into a certain position by placing critters side by side. If you notice it, the drags will not turn their bodies 180 degrees to attack you, rather just fly straight to attack.
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DoddTheSlayer
DoddTheSlayer


Promising
Famous Hero
Banned from opening threads
posted December 22, 2004 07:59 AM

Excuse my ignorance but does all of this work beyond 100% difficulty, because i thought that most games are played at 130 and over?
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 22, 2004 11:38 AM

The Hydra trick doesn´t work on 130% or higher, coz on that difficulty, the creatures wont "take defense stand" when standing besides the hydra instaed of attacking, to prevent own units from hurting, but will move/fly away instead, so the last unit could attack the hydra.
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SAG
SAG


Promising
Supreme Hero
WCL owner
posted November 08, 2008 10:18 AM

I decided to restore some posts that Xarfax has deleted from Library
posted December 13, 2002 10:17 PM QP BONUS
HOMM3 Tactics Part II

...i hope will forgive me that i started a new threat, but the old one did get to long and to much blah now in it .

Ease down an Utopia:

Well in most TOH games u really dont have to fear to go into the Utopia, Most of the time ull have a great hero, some great arts out of water or else and tons of resources to buy enough army to get into any utopia..maybe u loose some lvl1-3 but who cares about them.

BUT...sometimes..

...u only find eagle eyes on water
...loose some creatures in a stupid fight
...in your mageguild occur waterwalk instead of ressurrect
.... have only crappy heroes and no might in sight
and so on and on.

So the last thing that can save u is an Utopia. But u note if u go in this Utopia ull lose far to many creatures again (Especially if uve tower or rampart creatures).

So with this little trick u can ease down an utopia without to many losses (only on 100%):

Send in a scout with the following stacks:

for gras: 5 1 3 1 4 2 1 = 17 (for example zombies from a camp)

for other underground: 2 5 1 3 1 4 1 = 17 (for example imps from second town)

This combinations will let the dragons cross their ways and u can make...

..(on gras) the greens and reds strike and kill one blacky.

...(other) the greens strike and kill one goldy.

At this time of game ull have already bought your scouts, so u need no money for this. Only maybe for the creatures but they are cheap.... so u lose only crap ull never need instead to lose some essential parts of your army. Repeat this so often u wish. Each time a dragon will fade away and ease down your Utopia.

If u wish u can continue it as follows:

to kill Goldies on Gras: 1 4 1 2 3 1 1 = 10 (for example skeltons for free out of external dwelling)

to kill Blackies on other: 2 4 1 1 1 3 1 = 10 (for example useless goblins from refugee camp).

After this u can even continuing and kill some of the only left standing reds and greens. This can be made twice per scout...but this combination will stay my secret .

Theoretically u can eliminate a 5 Black Utopia with 11 Scouts about 200 Lvl1 and two times deemer/aislinn with some spellpower/points entering it.

Ok i hope this was worth enough to explained here, were already some very nice tricks were given.

See u all in the zone,

Xarfax1

Edit by Hexa: QP applied...thnkx for sharing!@
posted June 13, 2003 11:35 AM
..wow some nice input here ...especially from coae and mad lan (sikerem ) ... i wish there wouldve been some, when i origianlly posted it. Now the methods can even be improved.

.. i like the method midnight described as u need LESS lvl1 fodder.. i might have to check if i can reduce the amount for my formations too. The amount of creatures in my method is to LEAD the dragons EXACTLY where they have to be.

For example: If the greens couldnt kill a blackie, my formation enables u to kill the rest of their hitpoints with the reds.


Quote:
remains: 4 blacks 6 greens 5 reds

PS: You can continue and kill all of the greens by 1211100 troop arrangement. Each time 4 blacks will kill 1 green. You will need about 40 more lvl1s and 6 scouts to sac.


... well thats the main clue why this dont work in the end. The Blacks will stay till the end ..and as magic resistant no way to kill. Concentrate on killing Blacks first (greens and reds do that), then the Goldies (no prob for 8 greens).

Then let the greens and the reds kill each other ... as uve 2 stacks of dragons without morale u can easily let them hit each other 2 times.

I dunno exactly to which level u can reduce them, as if there is 4 greens and 3 reds left the magic heroes asilin, deemer or solmyr come into the game (make them cast twice per entering utopia, flee, rebuy...topia done).

(Btw. no fear with solmyr..even if u kill yourself by killing the last dragons ...then u just have to enter the topia and its all yours).

Xarfax1
posted June 13, 2003 12:32 PM
Quote:
Positively yes. But the quesiton is which is more important:

"The smallest size you can shave a tope down"

OR

"The most damage you can do with lesser scouts/costs"

IMO, 2nd one is more important. Because, the smaller you try to size a tope the more cost you pay. What good is a 4red -or 3 black 2 green or whatever- tope if you have to spend about 30k gold?

..i disagree:

Reason a: Most of the times u already have 7 scouts and most of the times the lvl1 fodder is for free (joiners, dwellings, camps, starting army). So 30k doesnt happen.

Reason b: What do u think is better? Loosing some scouts with useless fodder OR lose some important troups?.

Reason c: Its important to take a topia early... not for the money, more likely for the arts!

Xarfax1
posted June 13, 2003 03:50 PM
... well ok, i must say if u read my original thread we are talking about "reducing" and the ability to "theoretically totally clean-out"

..so the practise is the reducing and theory the clean-out.

On TOH maps and on Random the practice doesnt happen often, but on some original 3DuH-Maps with stand stand alone Utopias next to town even the total clean out is possible (thats what grunan asked for, and very easy to make if version is UNPATCHED!!

Some examples for TOH practice:

- U wana do the Chaos trick in a Utopia. Thats risky if a 5 Black Utopia. So reduce first!

- On some Criss Cross Maps everything on your side is already done at the beginning of week2 but the garrison and utopia is still to heavy. U already have scouts and fodder and send them in for reducing (so u avoid losses in lvl3-4 in main army).

- Tower needs definitely to much time to be strong enough to clean a 5 Blacks Utopia. Dragons would go for archenemy giants with low stats, the non-retaliation nagas. Additionally to that the other creatures arent really tough "infighters"; they are more like "shooters". So a reducing would recommended here too, to enter the utopia earlier with less losses.

I know many players just give everything to the main and enter, not careing if some lvl3-4 creatures will die too. I prefer the other way, after the tope u will have enough money for scouts, and ull still have your 40 Dragflys, 50 Battledwarfes, all Evil Eyes and stuff......

Xarfax1


PS: No matter if we talk about reducing or total clean out: I would still go for killing the Blackies first!!

PPS: Interesting question can be the formation to kill as much as possible with only one (!!!) scout. Do youve some formations and results mad friend?

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