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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: What spell type do you prefer?
Thread: What spell type do you prefer?
terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted February 18, 2003 01:26 PM
Edited By: terje_the_mad_wizard on 11 Mar 2003

What spell type do you prefer?

Well, I've been thinkingabout this for a while, and I've decided to ask you guys, who probably know more than me, this question:

What kind of spells do you prefer? Direct damage, curses, blessings, or summon/illusion spells? And waht about Adventure spells; how often do you use those?

I myself prefer casting mass <blessing> or <curse> spells the first two rounds of the combat, and then change to direct damage for close combat.

What do you do?
____________
"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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Planeswalker
Planeswalker


Famous Hero
Chaotic Good
posted February 18, 2003 01:49 PM

I usually

cast poison or plague in the earlier rounds of combat.

Then later I start with animate dead/raise vampires and such.

Death magic's the best!
(Also in Magic: The gathering - cover of darkness... )
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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted February 18, 2003 02:20 PM
Edited By: EmperorSly on 18 Feb 2003

another spell type

i prefer none of the abovementioned types, but advocate another type -- wicked spells. the ones that dont have anything to do with percentages (increase/decrease sth) or getting a bit more people, but that change the nature of the situation. like forgetfulness. or teleport. or even blind and hypnotize, for that matter. in siege combat, a simple spell like displacement works wonders and outperforms much higher level spells. after all, shove those nasty cyclopses off the tower, and voila -- they are harmless.
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this_other_guy
this_other_guy


Famous Hero
{0_o} heh...
posted February 19, 2003 06:44 AM

Order Spells are great coz they posses great stratigical spells such as Hypnotize and Displacement.
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1f u c4n r34d th1s u r34lly n33d t0 g37 l41d

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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted February 19, 2003 09:53 AM

Quote:
i prefer none of the abovementioned types, but advocate another type -- wicked spells. the ones that dont have anything to do with percentages (increase/decrease sth) or getting a bit more people, but that change the nature of the situation. like forgetfulness. or teleport. or even blind and hypnotize, for that matter. in siege combat, a simple spell like displacement works wonders and outperforms much higher level spells. after all, shove those nasty cyclopses off the tower, and voila -- they are harmless.


Yeah, I agree that those spells are great, but most of them are curses.... So they're not really 'other' spells.
____________
"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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Ironfist
Ironfist


Hired Hero
posted February 19, 2003 04:14 PM

I like "song of peace" and "confusion". They give you the time to take out the enemy by your shooters or spellcasters especially when you are playing with order.
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Dmnd
Dmnd


Famous Hero
Confused Girlie
posted February 23, 2003 08:01 AM

Obviously it depends on what am up against or where am fighting.  In general though i prefer DD spells, esp for those get them out of the way mine fights around the map.  My object is usually to kill them asap, and dont usually end up worrying about anything else


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Sargoth
Sargoth


Hired Hero
posted March 09, 2003 10:10 AM

Disintegrate. in your face, necromancer!
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I am chaos impersonated.

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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted March 10, 2003 10:58 AM

I also love the Teleport spell, esp. during sieges. just teleport those dwarves/Golems/Nagas/Golem Dragons or other creature inside the walls of your enemy, or your enemies out, if you are the defender, and you're set.

My favourite Adventure spell (many seem to forget those), are the Town Gate. It's great if you're far away from your own towns, are low on creatures, haven't upgraded your spellbook for awhile, or are hunted by a supreme enemy..

Also, I think the First/Snake Strike and the Giant/Dragon Strength are great. Cat reflecses are also good.
____________
"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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Planeswalker
Planeswalker


Famous Hero
Chaotic Good
posted March 11, 2003 01:43 PM

He-he

What about a combo of two great DEATH spells?

1. Use hand of death (and knock off say 7 angels)
2. Use animate dead (and let the angels ressurect your devils!)




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DrakeMaster2
DrakeMaster2


Adventuring Hero
known as goshimasta
posted February 10, 2004 06:46 AM

I prefer all.  First the blessing then the cursing then the summoning.





The Archmage is a good hero with great knoledge assisted with his fellow friend, The Witch king  
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You wanna dragon? Then talk to the drakemaster2
Known as Goshimasta

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regnus_khan
regnus_khan


Responsible
Supreme Hero
[ Peacekeeper of Equilibris ]
posted February 10, 2004 07:16 PM

I prefer those Confusing, Blinding etc. spells. Then it would be increases/decreases and blesses/curses. But the best of all is not a spell type, but a spell system of Chaos. Cat Reflexes is very useful and I like its type even if I dunno the full name of it.
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LordZXZX
LordZXZX


Famous Hero
Overfished
posted February 10, 2004 11:00 PM

Quote:
What about a combo of two great DEATH spells?

1. Use hand of death (and knock off say 7 angels)
2. Use animate dead (and let the angels ressurect your devils!)




I'd prefer to use Death Call
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...

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Asmodean
Asmodean


Responsible
Supreme Hero
Heroine at the weekend.
posted February 10, 2004 11:08 PM

I use whatever spell is appropriate.
It also depends on what alignment you play as well.
I like a mix of nature/order/life.
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To err is human, to arr is pirate.

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