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Heroes Community > Library of Enlightenment > Thread: Best upgrade in the game
Thread: Best upgrade in the game This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
cthulhu7
cthulhu7


Hired Hero
AKA a merc...
posted December 26, 2009 07:05 PM

Ten Best:
Gremlin-Master Gremlin.
Archer-Marksmen-Sharpshooter
Giant-Titan
Gorgon-Mighty Gorgon
Pit Fiend-Pit Lord
Angel-Archangel
Ogre-Ogre Magi
Roc-Thunderbird
Firebird-Phoenix
Beholder-Evil Eye (tough little snows)

Ten Worst:
Gog-Magog
Walking Dead-Zombie
Demon-Horned Demon
Basilisk-Greater Basilisk
Orc-Orc Chieftan
Troglodyte-Infernal Troglodyte
Serpent Fly-Dragon Fly
Medusa-Medusa Queen
Mage-Arch Mage
Dwarf-Battle Dwarf


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summerskin
summerskin

Tavern Dweller
posted January 03, 2010 11:56 PM

tower does not suck or at least naga queens do not suck

They hit like trucks 1 can do 40 damage

thats so retardedly good :X


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donald
donald

Tavern Dweller
posted March 25, 2010 02:52 PM

Archangels are great because of ressurrection and I like also phoenix you know why

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Napman
Napman

Tavern Dweller
posted May 12, 2010 11:53 PM

I like the pixie to Sprite upgrade. Although Giant to Titan is also great because you gain arguably the most powerful ranged unit in the game.
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PrinceJasca
PrinceJasca


Hired Hero
posted May 15, 2010 05:18 PM

"Awesome upgrade - doubles the attack and costs only 25 gold extra!"
Wood Elves to Grand Elves.
Also, upgrading Pixie and Gremlin are the most important things.

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gnollking
gnollking


Supreme Hero
posted May 15, 2010 07:39 PM
Edited by gnollking at 19:39, 15 May 2010.

My favorite would be the Vampires to Nosferatue Vampire Lords. Without the Vampire Lord's awesome ability, the the whole creature is useless.

Worst is, in my opinion, is .. .. the Gnoll . It's just not worth it .
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted May 15, 2010 07:43 PM

Black Knight to Dread Knight,the double damage ability is awesome,also crusing attack is quite useful.

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pdesbois
pdesbois


Adventuring Hero
posted May 17, 2010 02:20 AM

Obviously, I'm assuming we cannot choose Gelu or Draco, coz...

I generally favour ranged ability upgrades and non-retalitation, which are two nuisances in battle (no matter their level, u simply have to deal with them to stop causing damage).

L1: Gremlin to Master Gremlin; close by is Pixie to Sprite.

L2: Archer to Marksman; close by is Harpy to Hag.

L3: Elf to Grand Elf; Hellhound -> Cerberus

L4: Vamp to Lord; then Swordsman to Paladin

L5: Gorgon to Mighty!

L6: Naga to Queen; then undead knight to Dread knight.

L7: Giant to Titan; then Angel to Archangel.

The Archangel is just not the best upgrade, coz the giant is so weak in comparison with others and with the jump in Titan abilities. But the archangel's ressurrect can simply nulify your succesful attacks on a tough stack, and thats painful...

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gnollking
gnollking


Supreme Hero
posted May 17, 2010 03:37 PM

You probably meant Crusader:
Quote:
Swordsman to Paladin

Paladin is the Commander of Castle in WoG
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pdesbois
pdesbois


Adventuring Hero
posted May 17, 2010 03:40 PM

yes u r right - crusader.

i also should mention the magic elemental for lvl 6, this is another nightmare to face... worse if u have no shooters.

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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted May 17, 2010 06:33 PM

Paladin is also the name of the unupgraded crusader from heroes 2.

When comparing every level, then I'd like to seperate it into a view following town and view following the single monster:

Town view:
Level 1: Gremlin -> Master Gremlin
This upgrade given an early shooter for the Tower, which you can get quite a lot of if you're lucky. Really a good improvement for the Tower.

Level 2: Wolf Rider -> Wolf Raider
This upgrade can be a huge boost for the early Stronghold army which already is very strong. It can be the difference of taking over certain dwellings.
(Honorable mentions: The Marksmen, their double shot is really great).

Level 3: Elf -> Grand Elf
A very important upgrade for the Rampart, these unit makes it much easier to take over certain dwellings and let Rampart move out quick.
(Honorable mentions, the Dragon Fly, which gives great land movement early to Foretress heroes.)

Level 4: Vampire -> Vampire Lords
Is a great help in optimizing necromancy for the Necropolis.

Level 5: Pit Fiend -> Pit Lord
Without this upgrade, the Inferno would probably be the weakest town in the game.

Level 6: Efreet -> Efreet Sultan
The speed increase, like the dragon flies is a huge help. Also these guys can clear the map quickly by themselves without losses. Both good against melee units as well as shooters, and add some important speed, not to mention that the fire immunity is a great help for any armageddon warrior.

Level 7: Giant -> Titan
This upgrade turns a rather bad level 7 into one of the best unit in the game and my second farvorite level 7 unit. This guy is not only awesome because he's not a fragile, weak in melee, shooter.
No, he has the highest possible level 7 damage of 60, he has the highest possible level 7 health of 300 and most importantly, he's immune to mind spells! To bad this guy is rather slow for a level 7 though.
(Honorable mentions, the Black Dragon, really makes the idea of armageddon warrior very profitable for the Dungeon).



Creature view:
Level 1: Pixie -> Sprite
Not the strongest creature in this branch, but it goes from probably the second weakest into the third strongest in pure 100 vs. 100 strenght wise. All other creatures in this department, except the Gremlin, seem to get some non-creative upgrades, however these girls upgrade make them far stronger than the Master Gremlin (though they're not nearly as useful in my opinion).
(Honorable mentions: The Centaur Captain).

Level 2: Air Elements -> Storm Elements
This guy goes from an overpowered level 2 unit, into an overpowered level 2 unit who can shoot and beat at least 50% of all the level 3 units in a 100 vs. 100 battle.
(Honorable mentions: The Harpy Hag, their no retal makes them one of the strongest level 2 unit).

Level 3: Water Elements -> Ice Elements
These guys aren't the strongest level 3 unit, though one of the strongest, a bit stronger than Storm Elements in a 100vs100 battle, but unlike the other level 3 upgrades, these guys gets the ability to shoot, which they could not do before. Clearly a very good upgrade from the single creature perspective.
(Honorable mentions: The Royal Griffin, and both creatures mentioned in the town view)

Level 4: Vampire -> Vampire Lords
These guys goes from one of the weakest level 4 units to the strongest level 4 and stronger than most level 5 units! No doubt these guys rock.
(Honorable mentions: The Silver Pegasus, not one of the strongest monsters in the game, but that extra speed helps them quite a lot).

Level 5: Lich -> Arch Lich
These guys are extremely strong when used right, probably the best level 5 unit there is. The upgrade itself makes them so much better at what they're already so good at, dealing out huge amount of damage. They need to be used well though, or you'll find your cannons becoming cannon fodder quickly.
(Honorable metnions: The Mighty Gorgon, that DS speciality really makes them a unique and very strong creature, especially combined with their toughness. The Master Genie, these guys are of great help in my experience, also they're actually pretty strong level 5 units due to their speed).

Level 6: Efreet -> Efreet Sultan
Again these guys just improves so much when they get that speed raise, they turn from medicore to outstanding.

Level 7: Angel -> Archangel
Turning a very strong unit into the strongest level 7 of the game? What an upgrade, not to mention, it gives ressurection, meaning 2 stacks of Archangel can last double as long if used right!
(Honorable mentions: Archdevil, a much needed speed increase. Ancient Behemoth, these guys turn from medicore into beasts!).
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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 18, 2010 03:44 AM

I notice no one said the magog, whereas he gains a lich-like attack. while it may not be the easiest ability to use, it's still a potentially good upgrade, no?

I mean, you say grand elf will deal double damage, but the magog may do better than that.

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xlnt
xlnt


Known Hero
posted May 18, 2010 09:00 AM

Quote:
I notice no one said the magog, whereas he gains a lich-like attack. while it may not be the easiest ability to use, it's still a potentially good upgrade, no?

I mean, you say grand elf will deal double damage, but the magog may do better than that.


Yeah, but when? week one you build all your creature dwells, week 2 you need your lvl6 and lvl 5 upgrades, so when will you upgrade the lowly magog? and what for? all gogs are already turned into demons
I usualy upgrade and use about 20 of magogs for the sake of killing singel units ment for shielding and taking retaliation strikes, but this happens week 3 and later.

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Badasti
Badasti


Hired Hero
posted May 18, 2010 11:13 AM
Edited by Badasti at 11:16, 18 May 2010.

Hmm I'll just give the best for each level class in terms of the added benefit imo.

L1 - Gremlin - Master Gremlin
L2 - Archers - Marksmen
L3 - Wood Elf - Grand Elf
L4 - Vampire - Vamp Lord (tough call between them and Swords - Crusaders)
L5 - Gorgons - Mighty Gorgons (Again tough call vs Genies, I also like Rocs upgrade, Death Stare cannot be denied though)
L6 - Black Knights - Dread Knights (Tough call vs Naga Queens)
L7 - Giants - Titans

Overall a double attack can increase the value of a unit substantially. No retaliation on certain units can cause a major dent in the enemies army and certain procs are just too powerful to be ignored. Some units such as Giants and Gremlins just aren't ment to be melee so it's a substantial upgrade in the units fighting power. Anywho this is just my opinion.

Edit: Take note for the part about the Rocs, I just stated I liked it. Not that it made the unit much stronger. The speed bonus is good and Lightning strike can be great (when it eventually happens, like when I have 1 or 2 Thunderbirds left). Otherwise it would be nice if they got some HP with the upgrade :<
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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted May 18, 2010 01:25 PM

About gogs->magogs, from a purely creature power point of view, the magogs lacks the strong base one finds in liches and elfs.

The problem is where liches and elfs already are very offensively strong, yet defensively weak, the magog is a more rounded creature, which is great enough for a stand alone shooter, but when having creatures around you (stacks splitted) the advantage goes to the more offensive focused unit simply because the unnatural ways of how stack splitting works in the game compared to real life. [In other words, the difference is that you've the same fort, but with elfs and liches you've greater cannons].


Just a random thought, but wouldn't sharshooters actually beat zealots in a 100vs100 battle?
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casihasi
casihasi


Known Hero
posted May 19, 2010 12:46 PM

Well the ones you cannot live without for the endgame are Ancients and Titans...
with dragons, Angels or Devils you might still have a chance for different reasons (Strength of the base unit, more angels from cons, demons, skels etc etc), but Behes and Giants are just too bad.

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Fauch
Fauch


Responsible
Undefeatable Hero
posted May 19, 2010 01:14 PM

Quote:
About gogs->magogs, from a purely creature power point of view, the magogs lacks the strong base one finds in liches and elfs.



yeah, but it isn't the question. it is just about the upgrades which brings the most compared to the original unit, and an area attack is probably comparable to a double attack.

it would be like saying the upgrade from serpentfly to dragonfly is bad because they have weak stats

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ohforfsake
ohforfsake


Promising
Legendary Hero
Initiate
posted May 19, 2010 02:27 PM

I think it's also important to consider that the value of an upgrade for any creature highly depends on its base. The odd example, crusaders getting splash damage on ranged attack (yet they have none). The better example, looking at the creature before its upgrade and after its upgrade to determine how valueful the upgrade was.

From the creature point of view:
The gog gains the ability to increase its early effeciency just as much as the arch lich from splash damage, but the arch lich is, in my opinion, more dependent of opponents never going to reach it, so its increase helps it quite a lot, because it eleminates a lot of opponents that otherwise would (though that's more due to stats, and in general such an example should be made with elfs in stea of), whereas the gog won't reduce the amount of opponents reaching it very much, simply because it already has a weak base.

On the other hand, had the gog upgrade provide some better defensive means, such as an automatic fire wall, then it would probably be better than if the lich got the same type of upgrade simply because the lich has a more fragile base (when comparing in growth rate).
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Octavius
Octavius


Hired Hero
For Conqueror
posted June 30, 2010 02:10 PM

The best upgrade in the game is Giant-Titan
Titan: is a good creature in defense and a good "archer"

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Fauch
Fauch


Responsible
Undefeatable Hero
posted June 30, 2010 04:24 PM
Edited by Fauch at 16:26, 30 Jun 2010.

L6 - Black Knights - Dread Knights (Tough call vs Naga Queens)

don't think so, if I remember well, they gain little apart from the deadly strike.
nagas gain 10 more damage.
efreets gain 4 speed. like wyverns and scorpicores I think, except it allows them to reach the enemy 1st turn, so it's more valuable

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