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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: a spell : create illusion
Thread: a spell : create illusion
titan
titan


Known Hero
posted March 05, 2003 12:46 AM

a spell : create illusion

Hmmm dont know if this has been mentioned b4 on this forum ( been gone for long time )
i got h4 now almost a week (not mine tho i can have it until my friend gets a new pc that can handle h4 )

does any1 think that create illusion is bit to strong ?? coz today i had like 3 heroes with the spell and 132 genies enemy attacked me and i thought im gonna lose big time ....  my genie's turn i cast create illusion on their thunderbirds ( those birds are sooo f*cking beautifull !!@ ) so i got like 16 thunderbirds then my heroes cast it to 27 thunderbirds and every round i cast it again... and i had other hero casting ( dont remember spell name ) a spell on their thunderbirds so the cant attack  i won the battle with few loses ...

my team : 4 heroes 400+ halflings 19 dragon golems 132 genies
enemy : 2 heroes 80 orge mage around 45 thunderbirds 90 nomads 140 centaurs i think...
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HappyPike
HappyPike


Known Hero
Pikeman
posted March 05, 2003 07:53 AM
Edited By: HappyPike on 5 Mar 2003

yeah, genies (and water elemental) are very powerful. If your hero knows Phantom Image, you can use it to add creatures to the illusion stack also. Phantom Image is an improved version of Create Illusion.

But in multiplayer I suppose the create illusion spell is less useful, because human player will cast dispel magic to instantly eliminate the illusion stack.

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EmperorSly
EmperorSly


Known Hero
Destroyer of Liver
posted March 05, 2003 09:33 AM

Right you are. Illusion is a damn good spell for creating e.g. loads of thunderbirds. Only that these birds can all be destroyed by a level 1 order mage (i might be wrong): cast dispel on them, and - poof! -- they are all gone.

Of course sometimes dispel is not available...
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EvilLoynis
EvilLoynis


Famous Hero
The Dark Shadow
posted March 05, 2003 10:53 AM

What about cancellation?

    The 1st level death spell, Cancellation, can also get rid of them.
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"I am both selfish and instictive.  I value nature and the world around me as means to an end as well as an end in itself; at best I ... too long to display...

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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted March 05, 2003 12:33 PM

No, I don't think Illusion is that powerful, since ,as you said, there are at least TWO first level spells that can easily make all your Illusions a total waste of spell points.

But I aslo have one question. The anti magic spell; is it in HOMM4, and can it be used on illusions?
I don't really think this spell combo is too realistic, since the anti magic is like a level 3 or 4 nature spell, and illusion is a 2nd level order...
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Sargoth
Sargoth


Hired Hero
posted March 09, 2003 09:47 AM

Anti-magic? on an illusion created by magic?
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Djive
Djive


Honorable
Supreme Hero
Zapper of Toads
posted March 09, 2003 01:37 PM

If your Genies could create 16 T-birds, then one ice Bolt from them would have killed 16 T-birds.

If you then had spells to take away the turns of the most dangerous opponent stacks, then you will win this combat with few losses, and it probably doesn't matter if you bolt them or create your own new creatures.

Big stacks of direct damage dealing spellcasters are lethal in H4.
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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted March 13, 2003 11:40 AM

Quote:
Anti-magic? on an illusion created by magic?


Well, it doesn't sound too logical, but i found out yesterday that alot of other spells (like Spiritual armour, Haste, Blur) works just fine on Illusions. So it could be that this combo actually is realistic... imagine, it would boost the power of Order to previously unimagineable heights!
____________
"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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Grythandril
Grythandril


Famous Hero
who is a Chaotic Wizard
posted March 13, 2003 01:38 PM

Dispel should work and cancel them all out

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terje_the_ma...
terje_the_mad_wizard


Responsible
Supreme Hero
Disciple of Herodotus
posted March 14, 2003 11:25 AM

Yes, we all know about dispel.
But did you mean that dispel can be used to remove anti-magic?
____________
"Sometimes I think everyone's just pretending to be brave, and none of us really are. Maybe pretending to be brave is how you get brave, I don't know."
- Grenn, A Storm of Swords.

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Agent00BLeRD
Agent00BLeRD


Adventuring Hero
posted March 14, 2003 07:05 PM

Actually, what I think he's trying to say, is that Anti-magic, since it removes all existing spells on the target (in addition to making it immune to magic), should also dispel the illusions. I haven't tried it, but it just might work.

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Sargoth
Sargoth


Hired Hero
posted March 15, 2003 02:01 AM

Quote:
Actually, what I think he's trying to say, is that Anti-magic, since it removes all existing spells on the target (in addition to making it immune to magic), should also dispel the illusions. I haven't tried it, but it just might work.


yes, that is what i meant. anti-magic is in itself, well, anti-magic, while illusions are one of the most magical pieces of furniture one can conjure up... heh, create illusions of those enemy behemoths, cast cat reflexes, first strike, bless, fire shield, speed and spiritual armor on it and you are good to go. until you win or the enemy flees, whichever comes first. :-)
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splat
splat


Adventuring Hero
posted March 15, 2003 01:13 PM

Ok while you people here were dreaming whether or whether not it might work (removing illusions with anti-magic) I tried some things out.

I tried it in a illusions-and-such-created-by-myself situation.
To make a nice full list a 2player game would be required.

It seems that:
Casting antimagic on your illusions or animated dead, removes them!!! Wow!
Casting antimagic on raised undead or summoned creatures, just gives them antimagic. That protects them against dispel and cancellation, but:
Casting dispel on your own raised undead and summonings, can not be done. I guess such creatures don't suffer much from dispel and cancellation at all, so no need to protect.
Casting dispel on your own illusions or animated dead, removes them! I guess exorcism is a better way to help them!
Casting cancellation on your own units is impossible under all circumstances.

I was wondering what 'steal enchantment' is gonna do. Will you be the new master of such illusions?
It must be tested in a 2player game, or in a fight against genies when you have 100% magresist, and a one-man army.

I guess the 'Ring of Permanency' is a good artifact in multiplayer games? It should protect against dispel, cancellation and steal enchantment. So your illusions should be safe then?

If you want a nice list of what spells can be cast on illusions, get Wub's list of special creature immunities, somewhere at maphaven. He did the research, I gave his list a nice Word-layout. You can see there that mechanicals and illusions are not immune to blind, but undead creatures are, for example.

If you want to complete the above research, you would have to find out:
*what cancellation on enemy raised/animated/illusion/summoned creatures does.
*trying whether you can use anti-magic to remove enemy animations/illusions.
*what dispel on enemy raised/animated/illusion/summoned creatures does.
*what steal enchantment on enemy raised/animated/illusion/summoned creatures does.


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Lich_King
Lich_King


Honorable
Supreme Hero
posted March 17, 2003 10:57 AM
Edited By: Lich_King on 17 Mar 2003

Quote:
*what cancellation on enemy raised/animated/illusion/summoned creatures does.
*trying whether you can use anti-magic to remove enemy animations/illusions.
*what dispel on enemy raised/animated/illusion/summoned creatures does.


Cancellation on Raised: Removes beneficial spells
Cancellation on Animated: Removes them.
Cancellation on Summoned: Leaves the stack and when enemy is summoning another, the new stack will apear.
Cancellation on Illusions: Removes them.

Anti-Magic on Raised: Raised creatures gains magic immunity.
Anti-Magic on Animated: Removes them.
Anti-Magic on Summoned: Summonings gain magic immunity.
Anti-Magic on Illusions: Removes them.

Dispel on Raised: Removes spells
Dispel on Animated: Removes them.
Dispel on Summoned: Removes all spells.
Dispel on Illusions: Removes them.

Steal Enchantment works on them as they would normal creatures, only steals beneficial spells.

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splat
splat


Adventuring Hero
posted March 17, 2003 02:40 PM

Didn't you use anti-magic on your own units?
Because, how can you give your enemy a blessing like anti-magic?

Then you did the same test I have already done, with that spell.

My suggestion was, maybe that spell also works as cancellation or dispel against enemies.

Or can you actually give antimagic to enemy stacks?

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Lich_King
Lich_King


Honorable
Supreme Hero
posted March 17, 2003 02:48 PM

No. Anti-Magic works only on allied troops, because it is a benificial spell.
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splat
splat


Adventuring Hero
posted March 17, 2003 03:03 PM

and what about casting steal enchantment on enemy illusions.

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Lich_King
Lich_King


Honorable
Supreme Hero
posted March 17, 2003 03:19 PM

Illusions stays, only their beneficial spells are removed...
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