|
|
pawelloo12
Tavern Dweller
|
posted November 22, 2017 06:20 PM |
|
|
Salamandre said: great job, Rosekavalier
Hey im new here and i have big problem .
When i want to go in lobby in heroes 3 HD mod i have communique that my access to the lobby is blocked . And i dont know what i shall or i could to do to change it there is no information or contact too any admin of hd mod . Can anyone help me with this case?
TY
|
|
RoseKavalier
Admirable
Supreme Hero
|
posted November 26, 2017 01:30 AM |
|
|
^ Not the right thread.
~~~~~
Fast level-ups @ Google Drive
This plugin lets you level up quickly between levels 108~868~3732~5920~6424~0~1. [aka stable levels]
What it does exactly?
* Trees of Knowledge / level-up cheats no longer gives negative experience
* Instead of clicking hundreds of times to level up, your hero will be brought just a few levels before the next stable level; just far away enough to learn any outstanding secondary skills that are not yet maxed out.
What it does not:
* Does not impose an experience cap (you can still go to level 0)
* Not active at game startup
* No primary skill overflow protection. (TBA)
As a result, you will most likely find yourself with some negative primary skills. On SoD_SP it works great... I tested quite a few situations and ironed out all bugs I could think of.
You can see an old version of it in action here.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted November 26, 2017 03:25 PM |
|
|
Thanks, I will try to test them as soon as I get time. One problem remains yet, when moving big stacks around, experience is lost. I use a quick fix (key press) for this in my mods but is only local. I don't know however if a plugin can fix that, also didn't check if warlord banners remain on stack when moved. Baratorch posted the C++ code for calculating experience then keep - as he uses it in HD mod-, somewhere in the russian forum. It was quite long and complex I remember.
|
|
RoseKavalier
Admirable
Supreme Hero
|
posted November 27, 2017 01:58 PM |
|
|
I'm afraid I don't know much about stack experience but as far as I know it is not done in the same code region as the 32767 units moving bug region.
Given the recent activity on ERA I'm sure someone on WoG forum will know how to do it, or can use the code from baratorch.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2
|
|
majaczek
Supreme Hero
Work at Magic Dimmension
|
posted November 30, 2017 11:13 PM |
|
Edited by majaczek at 17:06, 17 Dec 2017.
|
please help with tyris bug in my mod
here is problem description
EDIT: new discoveries about the bug, please help, it is still not fully solved
EDIT: fixed Amethyst back. added screenshoot of code where junk values are set. please help me with the problem.
EDIT: fixed Emerald back and fixed some old bugs
NOW IT FINALLY WORKS
EDIT: Could someone help me with Amethyst plugin? it works but treats all creatures as level 7 ones (19700 max exp or something). Is there a quick fix? I given ReadOnly access to my plugins repository on first page of Knightmare Mods
EDIT: fixed the bug, sorry for distracting you
|
|
fred79
Disgraceful
Undefeatable Hero
|
posted December 18, 2017 06:36 AM |
|
Edited by fred79 at 07:55, 18 Dec 2017.
|
i have a potentially stupid question. i'm attempting to rename/rewrite the emerald tower. i've swapped all the correct info from s/ scripts 00 and 44(both the erm and ert files), and the object is still displayed as "emerald tower" in the map editor. where do i change the name of the object?
edit: ok, i've been testing the results in-game, and everything works fine(after fixing the initial text spacing errors and replacing the images used). but the object is still listed as "emerald tower" in the map editor(if i hover over it). is there any way to fix that?
it's a small issue, but irritating nonetheless.
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted December 18, 2017 09:36 AM |
|
|
fred79 said: i've swapped all the correct info from s/ scripts 00 and 44(both the erm and ert files),
emerald tower is script 34. Changing description is 34.ert should do the thing.
|
|
fred79
Disgraceful
Undefeatable Hero
|
posted December 18, 2017 08:47 PM |
|
|
ummm... 34 is cards of prophecy, dude.
come on, man. do you really think that i would go in and alter a bunch of text, not knowing if it was the right text or not? the text would be a dead giveaway of what object text i was altering.
is the only way to fix certain wog object names in the map editor(that don't have plain text files), through hardcoding?
|
|
szaman
Known Hero
|
posted December 18, 2017 09:35 PM |
|
|
It's possible to make via ERM a script that makes NOT LOSING DEFENSE POINTS when casting frenzy spell?
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted December 18, 2017 09:50 PM |
|
|
fred, 34 is emerald tower, in Era 2+. Check your version.
|
|
fred79
Disgraceful
Undefeatable Hero
|
posted December 18, 2017 10:03 PM |
|
Edited by fred79 at 01:49, 19 Dec 2017.
|
i don't run era 2(i run 1.8). why would the script numbers change from one version to the next? that would create unnecessary errors with someone playing older maps. that doesn't make sense at all to do that, unless something forced the reordering.
no, the script files are all already updated on my version(and everything is labeled, and works how it should, in-game only). i'm just trying to find out how to rename the objects themselves in the map editor(i can rename a lot of things, but these certain text files don't seem to exist for certain objects in the map editor).
|
|
majaczek
Supreme Hero
Work at Magic Dimmension
|
posted December 18, 2017 10:04 PM |
|
|
szaman said: It's possible to make via ERM a script that makes NOT LOSING DEFENSE POINTS when casting frenzy spell?
It should be pretty easy to do it via *.bin patch. But do you want to make it persistent or only or frenzy specialist or something? then it would need some hook .
PS: maybe it is possible via ERM (have you tried to reset defense to default value or last value after the spell is cast?
|
|
szaman
Known Hero
|
posted December 18, 2017 10:27 PM |
|
|
majaczek said:
szaman said: It's possible to make via ERM a script that makes NOT LOSING DEFENSE POINTS when casting frenzy spell?
It should be pretty easy to do it via *.bin patch. But do you want to make it persistent or only or frenzy specialist or something? then it would need some hook .
PS: maybe it is possible via ERM (have you tried to reset defense to default value or last value after the spell is cast?
For me the best way would be if specificed hero would have this skill but if this is too difficult to do it then, it could be "world wide effect". Computer dosen't use frenzy so it would be no diffrence.
Could someone do it for me? I have six months break from ERM and i became a bit rusty with that Have to remind myself everything
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted December 19, 2017 02:05 AM |
|
|
AI is very effective in using frenzy, depends on what other spells he has or not.
szaman said: It's possible to make via ERM a script that makes NOT LOSING DEFENSE POINTS when casting frenzy spell?
after trying for some time, it looks it is not possible.
|
|
szaman
Known Hero
|
posted December 19, 2017 10:52 PM |
|
|
Salamandre said: AI is very effective in using frenzy, depends on what other spells he has or not.
szaman said: It's possible to make via ERM a script that makes NOT LOSING DEFENSE POINTS when casting frenzy spell?
after trying for some time, it looks it is not possible.
@Salamandre Not possible to make it a hero skill or "worldwide"?
Maybe it possible the other way round. Casting frenzy spell adds 10 points of defense. Will this work?
It important for me I want to finish this map, before Christmas
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted December 19, 2017 11:42 PM |
|
|
szaman said: ?
Maybe it possible the other way round. Casting frenzy spell adds 10 points of defense. Will this work?
If we could add 10 defense, wed could as well restore initial defense, don't you think?
You can follow our test in wog forums, if boss says is not possible, it is not.
|
|
igrik
Promising
Known Hero
|
posted December 20, 2017 07:32 AM |
|
|
szaman said: It's possible to make via ERM a script that makes NOT LOSING DEFENSE POINTS when casting frenzy spell?
Now it's clear what you wanted. It's simple...
; NOT LOSING DEFENSE POINTS when casting frenzy
; before the final battle
!?BA52; !!UN:C4465339/1/235;
; restore original code
; after the final battle
!?BA53; !!UN:C4465339/1/114;
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted December 20, 2017 10:30 AM |
|
|
I was sure, when the boss is challenged, the boss always finds solution.
|
|
szaman
Known Hero
|
posted December 24, 2017 01:48 PM |
|
Edited by szaman at 13:49, 24 Dec 2017.
|
igrik said:
szaman said: It's possible to make via ERM a script that makes NOT LOSING DEFENSE POINTS when casting frenzy spell?
Now it's clear what you wanted. It's simple...
; NOT LOSING DEFENSE POINTS when casting frenzy
; before the final battle
!?BA52; !!UN:C4465339/1/235;
; restore original code
; after the final battle
!?BA53; !!UN:C4465339/1/114;
Igrik, you are truly a ERM god;) Big thanks in helping me...
I's possible to add more then two pictures in the "menu map?" Just like in Hota?
I know that there is a mod that adds more pictures to the "menu maps" but it also affects the Main menu game..
I just want to take effect on the menu maps.
|
|
szaman
Known Hero
|
posted December 25, 2017 04:13 PM |
|
Edited by szaman at 16:13, 25 Dec 2017.
|
Guys? Is it possible to do it? It's kinda important for me...
Is it possible by ERM or another way/hook?
Sorry for the double post...
|
|
|