Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 407 pages long: 1 50 100 150 200 250 300 350 ... 379 380 381 382 383 ... 400 407 · «PREV / NEXT»
fanofheroes
fanofheroes


Famous Hero
posted May 11, 2020 08:33 PM
Edited by fanofheroes at 20:53, 11 May 2020.

VMaiko said:
fanofheroes If you are using typhon It's not necessary to use ERM to add stack experience to your new creatures, you just have to write them in crexpbon.txt, abilities references can be found here.


Thank you so much!

I figured out what I did wrong.  I am using Typhon, but on the 'Level' section on the left, I had units in level 9 that were not showing experience stack.  The moment I made them level 7, it fixed it.  the attack/defense/min/max/speed/hp all show up, I just have to fill in the extra skills after with the experience bonus.  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
infinitekh
infinitekh

Tavern Dweller
posted May 15, 2020 09:54 AM


Hero_of_Light said:

**SECOND EDIT**

Is there a way to manipulate Skeleton Transformer transformations via ERM commands?

I want to add some changes to make it work better.

For instance Hell Hydras do not transform to Bone Dragons as regular Hydras do so they should be made so.

And I think that Bone and Ghost Dragons should not be transformed at all since they are already undead.

I would also like to trasform creature 170 to 187 on the skeleton transformer if that's possible.


Hey, ley you may copy my code.

I find the memory of skeleton tranformer from "battery_source.rar [
Thread: Typhon 2.1 ]".

https://drive.google.com/file/d/1aZHCXPxJEU5rJpTJbloYF1k8nhIhsbXw/view?usp=drivesdk

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 15, 2020 02:24 PM

The link to the mod you provided, says that Necromancy procures Bone Dragons when attacking any number of Dragons, I don't see what it has to do with the Skeleton Transformer. And besides, I don't want to use Typhon.
____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
infinitekh
infinitekh

Tavern Dweller
posted May 15, 2020 08:19 PM

Hero_of_Light said:
The link to the mod you provided, says that Necromancy procures Bone Dragons when attacking any number of Dragons, I don't see what it has to do with the Skeleton Transformer. And besides, I don't want to use Typhon.


Sorry, english description is not updated.
Old code check dragon type.(v0.1)
New code check skeleton transformable type.(v0.2)

C command 1 follow necromancy type.

C command 2-1 follow skeleton trasformer address.

C command 2-2 + offset(Unit) follow its transform type. 2-2 depend on 2-1.

But i think 2-1 not depend on typhon.

Typhon not have skeleton transformer hooker.(function: jump or call)

Just it provides wide new skeleton transformer adress, and it changes each adress value from default to new.

Without typhon, 2-1 may give me defalut address.

With typhon, 2-1 give me wide new address for 1000 types of monsters.

Sorry for my english skill. It is not first language.

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 15, 2020 08:34 PM

Actually, Hawaiing just gave me some ERM commands that do the trick so I won't be needing that. Thanks anyway!

____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
infinitekh
infinitekh

Tavern Dweller
posted May 16, 2020 05:40 AM

Hero_of_Light said:
Actually, Hawaiing just gave me some ERM commands that do the trick so I won't be needing that. Thanks anyway!



Wow

I also want erm native.

Next era will have the erm for skeleton transformer?

Hmm i also want that native necromancy result monster type change erm.

Haha thanks us talk.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 16, 2020 11:46 AM

Here's Hawaiing's script:

***Skeleton Transformer

!?FU12345678;
;x1 - monster's number
;x2 - mode ( 0 - read, 1 - write)
;x3 - number of creature transformed
!!VRy1:S8142080;
!!VRy2:Sx1*4;
!!VRy1:+y2;
!!UN&x2=0:Cy1/4/?x3;
!!UN&x2=1:Cy1/4/x3;

!?PI;
!#FU12345678:P157/1/68; **Hell Hydras to Bone Dragons
!#FU12345678:P68/1/68;  **Bone Dragons to Bone Dragons
!#FU12345678:P69/1/68;  **Ghost Dragons to Bone Dragons
!#FU12345678:P196/1/68;  **Dracoliches to Bone Dragons
!#FU12345678:P30/1/30; **Gargoyles to Gargoyles
!#FU12345678:P31/1/31;  **Obsydian to Obsydian
!#FU12345678:P32/1/32;  **Stone Golems to Stone Golems
!#FU12345678:P33/1/33;  **Iron Golems to Iron Golems
!#FU12345678:P116/1/116;  **Gold Golems to Gold Golems
!#FU12345678:P117/1/117;  **Diamond Golems to Diamond Golems
!#FU12345678:P160/1/160;  **Gods to Gods
!#FU12345678:P161/1/161;  **Gods to Gods
!#FU12345678:P162/1/162;  **Gods to Gods
!#FU12345678:P163/1/163;  **Gods to Gods
!#FU12345678:P164/1/164;  **Elementals to Elementals
!#FU12345678:P165/1/165;  **Elementals to Elementals
!#FU12345678:P166/1/166;  **Elementals to Elementals
!#FU12345678:P167/1/167;  **Elementals to Elementals
!#FU12345678:P112/1/112;  **Elementals to Elementals
!#FU12345678:P113/1/113;  **Elementals to Elementals
!#FU12345678:P114/1/114;  **Elementals to Elementals
!#FU12345678:P115/1/115;  **Elementals to Elementals
!#FU12345678:P120/1/120;  **Elementals to Elementals
!#FU12345678:P121/1/121;  **Elementals to Elementals
!#FU12345678:P170/1/187;  **Pirates to Dread Pirates

!?GM0;
!!FU12345678:P157/1/68; **Hell Hydras to Bone Dragons
!!FU12345678:P68/1/68;  **Bone Dragons to Bone Dragons
!!FU12345678:P69/1/68;  **Ghost Dragons to Bone Dragons
!!FU12345678:P196/1/68;  **Dracoliches to Bone Dragons
!!FU12345678:P30/1/30; **Gargoyles to Gargoyles
!!FU12345678:P31/1/31;  **Obsydian to Obsydian
!!FU12345678:P32/1/32;  **Stone Golems to Stone Golems
!!FU12345678:P33/1/33;  **Iron Golems to Iron Golems
!!FU12345678:P116/1/116;  **Gold Golems to Gold Golems
!!FU12345678:P117/1/117;  **Diamond Golems to Diamond Golems
!!FU12345678:P160/1/160;  **Gods to Gods
!!FU12345678:P161/1/161;  **Gods to Gods
!!FU12345678:P162/1/162;  **Gods to Gods
!!FU12345678:P163/1/163;  **Gods to Gods
!!FU12345678:P164/1/164;  **Elementals to Elementals
!!FU12345678:P165/1/165;  **Elementals to Elementals
!!FU12345678:P166/1/166;  **Elementals to Elementals
!!FU12345678:P167/1/167;  **Elementals to Elementals
!!FU12345678:P112/1/112;  **Elementals to Elementals
!!FU12345678:P113/1/113;  **Elementals to Elementals
!!FU12345678:P114/1/114;  **Elementals to Elementals
!!FU12345678:P115/1/115;  **Elementals to Elementals
!!FU12345678:P120/1/120;  **Elementals to Elementals
!!FU12345678:P121/1/121;  **Elementals to Elementals
!!FU12345678:P170/1/187;  **Pirates to Dread Pirates


You set the id of the creature you want to change in the transformer (twice in the script, as it is shown above). There are descriptions in every function so I think you'll get how it works. Let me know if you don't. Once again I want to thank Hawaiing's for his help!
____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 16, 2020 01:43 PM

PI before instructions is totally useless.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
johnnycage
johnnycage


Adventuring Hero
posted May 18, 2020 01:04 PM

Where is The Tides of War for ERA update 3?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
infinitekh
infinitekh

Tavern Dweller
posted May 18, 2020 03:28 PM

Hero_of_Light said:
Here's Hawaiing's script:

***Skeleton Transformer

!?FU12345678;
;x1 - monster's number
;x2 - mode ( 0 - read, 1 - write)
;x3 - number of creature transformed
!!VRy1:S8142080;
!!VRy2:Sx1*4;
!!VRy1:+y2;
!!UN&x2=0:Cy1/4/?x3;
!!UN&x2=1:Cy1/4/x3;

.................
.................



It's almost like the code I originally had, instead my code is "typhon" or not, and it gives the same result. However, my code was messy for the purpose of use.

!! UN: C5662880 / 4 /? y11;
When I ran the code above, I got 8142080.


Your code looks very concise, so I'm going to take and use only the Dragon Hydra part of the code.


Thank you, Hero_of_Light.

<< This answer has been translated into a Google translator.>>

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted May 18, 2020 06:00 PM

Thank Hawaiing, he's the one that helped me with it.
____________
Not idly do the leaves of Lorien fall.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
igrik
igrik


Promising
Known Hero
posted May 19, 2020 09:03 AM
Edited by igrik at 09:06, 19 May 2020.

Hero_of_Light said:
Thank Hawaiing, he's the one that helped me with it.


infinitekh, is right.

!?FU12345678;
;x1 - monster's number
;x2 - mode ( 0 - read, 1 - write)
;x3 - number of creature transformed
!!UN:C5662880/4/?y1; // get table's address
!!VRy2:Sx1*4;
!!VRy1:+y2;
!!UN&x2=0:Cy1/4/?x3;
!!UN&x2=1:Cy1/4/x3;

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hawaiing
Hawaiing


Adventuring Hero
posted May 19, 2020 09:23 AM

igrik said:
Hero_of_Light said:
Thank Hawaiing, he's the one that helped me with it.


infinitekh, is right.

!?FU12345678;
;x1 - monster's number
;x2 - mode ( 0 - read, 1 - write)
;x3 - number of creature transformed
!!UN:C5662880/4/?y1; // get table's address
!!VRy2:Sx1*4;
!!VRy1:+y2;
!!UN&x2=0:Cy1/4/?x3;
!!UN&x2=1:Cy1/4/x3;


quite agree

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
infinitekh
infinitekh

Tavern Dweller
posted May 21, 2020 06:31 PM

Is there a way to access quest information when visiting Seer hut.

I think quests of random map game are useless.

So, it seems that we have to clear the quest system on random map game or give an advantage to it.


Help me please.

[ This  is translated by google.]

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted May 21, 2020 07:11 PM

Seer huts mod

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MajenKwaad
MajenKwaad

Tavern Dweller
posted May 22, 2020 07:52 PM
Edited by MajenKwaad at 20:27, 22 May 2020.

Hello guys. I made the game work as other forum member told me what to do.

But now I experience a crash everytime i start the game and try to move. I can buy things in the castle and the moment I move my character the game crashes.... anyone have suggestion what could it be?

Oke for whatever reason it works from time to time. But i found another problem.... game becomes sluggish after 10-15 minutes of playing.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted May 22, 2020 08:41 PM
Edited by RerryR at 20:44, 22 May 2020.

MajenKwaad
What did you download? We need more informations. With what mods you play.

Try without HD mod or with different graphic mode.
Maybe disable DDRAW.dll

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MajenKwaad
MajenKwaad

Tavern Dweller
posted May 22, 2020 08:49 PM

RerryR said:
MajenKwaad
What did you download? We need more informations. With what mods you play.

Try without HD mod or with different graphic mode.
Maybe disable DDRAW.dll


Hi.

I downloaded Heroes Of Might and Magic III GOG version ( clean, untouched)

Then I downloaded.. HoMM3 ERA HD + ERA scripts gaming build. And I followed the instructions there.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted May 22, 2020 09:00 PM
Edited by RerryR at 21:03, 22 May 2020.

Okay good.

Some recommendations that sometimes help:

disable <Fix.RMG.StartingHeroInPrison> = 0 in HD Launcher
disable in WoG Plugin DDRAW.dll
disable in WoG Plugin BattleAiVsAifix.dll

apart from that try different graphic modes.
My recommendation would be:
(stretchable) 16b-it OpenGL by Verok
1180x664
and any filter you like.
As I said if it doesn't work, try smt different.

If that still does not help you please report back. I'am basing my suggestions on your words that your game crashes right away and you currently have no additional mods enabled.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
planetavril
planetavril


Famous Hero
posted June 01, 2020 05:18 PM

How to change creatures' abilities using typhon.
and the ability of the heroes?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 407 pages long: 1 50 100 150 200 250 300 350 ... 379 380 381 382 383 ... 400 407 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1190 seconds