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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 407 pages long: 1 50 100 150 200 ... 226 227 228 229 230 ... 250 300 350 400 407 · «PREV / NEXT»
Sal
Sal


Famous Hero
posted September 07, 2014 08:00 PM

You have to open it, not to get it.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted September 09, 2014 07:04 PM
Edited by Hero_of_Light at 20:41, 09 Sep 2014.

I've got a question regarding hero specialties.

I was wondering if anyone has tested and knows which spells (besides original) can be used as a hero specialty and actually give a bonus with this command:

!!HE91:X3/67;  [Master of Spells: earth elemental]

I have tested a few but there are some unanswered. Here is a list of the spells that might be worth making a specialty of (and there is noted if the command works or not):

Curse Not checked
Protection from Air, Water etc Not checked
Shield Not checked
Air Shield Not checked
Fire Shield Not checked
Frenzy Not checked
Sacrifice Not checked
Destroy Undead Works
Land Mine Not checked but should work as damage spell
Armageddon Not checked but should work as damage spell
Implosion Not checked but should work as damage spell
Mirth Doesn't Work
Slow Doesn't Work
Sorrow Doesn't Work
Misfortune Doesn't Work
Summon Water, Air etc Doesn't Work

I also would like to know If this command:

!!HE119:X0/3; [Master of Skills: Scouting]

Will actually give a percentage bonus to the scouting radius or it is fixed and not a percentage based.

Is anyone out there that tested those things?
____________
Not idly do the leaves of Lorien fall.

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Sal
Sal


Famous Hero
posted September 09, 2014 07:12 PM

I think they used some as specialties then got lazy and ignored others. Many will not work as per se, but you can script them to work.

Every spell can be scripted and have increased effects depending on hero level. Which is far more interesting as original ones, which often suck a lot.

Didn't test scouting, but the scripted one takes 2-3 lines to code. Adventure pillars mod gives 12 scouting range for one week to the blessed hero.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted September 09, 2014 09:58 PM

I have some small ideas regarding this.

First I would give the hero with scouting specialty the ability of the extended Eagle Eye artifact, namely to reveal a large area each Monday (like visiting an observatory).

I would also add a hero with specialty on Dispel, making his creatures immune to dispel.

Do you think you can easily implement these effects in game?
____________
Not idly do the leaves of Lorien fall.

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Sal
Sal


Famous Hero
posted September 09, 2014 10:16 PM

For the first is easy, you need a timer, each day 1 locate hero with scouting, then reveal area around.

For the second, I think you only need to add virtual sphere of permanence once the combat starts, then remove it on the last battle turn. I don't see other way to create dispel immunity, as it does not have its own flag.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted September 09, 2014 10:58 PM

I have a battlefield timer for the artifacts that you scripted me. However what will happen if all artifact slots are full? Will it still apply? I wanted to give this ability to Aislinn (73).

One second way is through stack experience. Skeletons have this ability and maybe they can be applied in all creatures at the start of battle. But this seem more difficult.

Could you help me with the scouting one at least? I want to add this for heroes Aeris (31) and Lorelei (80).
____________
Not idly do the leaves of Lorien fall.

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Sal
Sal


Famous Hero
posted September 10, 2014 08:55 AM
Edited by Sal at 11:30, 10 Sep 2014.

ZVSE

;timer 2, compatible with WoG
!#TM2:S1/999/1/255;

!?PI;
; add specialties
!!HE73:X3/35;
!!HE31:X0/3;
!!HE80:X0/3;

!?TM2&1000;
!!VRy2:Sc%7; [Get day of the week]
!!FU&y2<>1:E; exit if not Monday
!!OW:C?y5; get current player
!!HE31:O?y1 P?y2/?y3/?y4; Get Aeris owner and position
!!if&y1>-1:;
!!UN&y1=y5:Sy2/y3/y4/y1/$; change $ to the scouting radius you wish
!!en:;
!!HE80:O?y1 P?y2/?y3/?y4;  Get Lorelei owner and position
 !!if&y1>-1:;
 !!UN&y1=y5:Sy2/y3/y4/y1/$; change $ to the scouting radius you wish
 !!en:;

!?BF&1000;
!!SN:W^Dispel^/0;
!!BA:H0/?y1 H1/?y2; Get Heroes ID
!!FU&y1<>73/y2<>73:E; Exit if not Aislinn
!!HE73:A2/92/?y1/?y2; check if Aislinn already has the SP equipped
!!FU&y2>0:E; exit if so
!!SN:W^Dispel^/99;
!!HE73:A3/3/1/1;  Remove catapult
!!UN:A92/2/13;   Sphere of permanence is given instead of catapult (catapult will still show and work, don't worry)
!!HE73:A4/92;

!?BG1&1000;
!!BU:C?y1;  last battle turn?
!!FU&y1<1:E;
!!SN:W^Dispel^/?y2;
!!FU&y2<>99:E;
!!UN:A92/2/9;  Reset sphere of permanence slot
!!HE73:A3/92/1/1;  remove sphere
!!HE73:A1/3/16;    add catapult

!?CM2;
!!CM:I?y1;
!!FU&y1<>118:E;  Aislinn, Aeris and Lorelei specialties display
!!HE-1:N?y1;
!!if&y1=73:;
!!IF:Q1/9/35/4^Dispel specialist:

All creatures in Aislinn army are immune to Dispel^;
!!en:;
!!if|y1=31/y1=80:;
!!IF:Q1/20/14/4^Scouting specialist:

Every Monday, Hero reveals a large area around his position^;
!!en:;
!!CM:R0;


Personal notes: the scouting specialty doesn't look enough interesting to me. It requires the hero to be in a specific place on day 7 to get some area revealed. Also having unseen areas revealed is not such great thing, as you can simply walk to. A better effect would be to have unusual things revealed, as enemy heroes, towns, mines and so.

Immunity to dispel: careful with, as it can ends to a disadvantage instead of bonus. Not being able to dispel negative effects on your army is not good (cure doesn't heal everything, think at dendroids entangles or anti-magic, only dispel removes them) ). At least when you worn sphere, you can choose before battle remove it, but here the effect is not removable in any way, is definitive. As a security check, I would add a "activate/deactivate specialty" feature when clicking on its icon.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted September 10, 2014 12:11 PM

Hm maybe you're right...

Maybe I could make it reveal a smaller portion of the map every day... That would be more useful. Can you change it to work every day?

As for the dispel, I don't know you're right... I'll see If it's useful enough and add accordingly.
____________
Not idly do the leaves of Lorien fall.

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Sal
Sal


Famous Hero
posted September 10, 2014 12:56 PM
Edited by Sal at 12:57, 10 Sep 2014.

Here is my idea: after level 5 and if scouting expert, scouting Specialists reveal every day around them their level squares, up to a max of 20.

Replace timer with:

!?TM2&1000;
!!OW:C?y5; get current player
!!HE31:O?y1 P?y2/?y3/?y4; Get Aeris owner and position
!!if&y1>-1/y1=y5:;
!!HE31:E?y6/?y7 S3/?y8; get aeris level in y7
!!VRy7&y7>20:S20; set to a max of 20 squares, change to less if wish
!!UN&y7=>5/y8=3:Sy2/y3/y4/y1/y7; reveals y7 squares around
!!en:;
!!HE80:O?y1 P?y2/?y3/?y4;  Get Lorelei owner and position
!!if&y1>-1/y1=y5:;
!!HE80:E?y6/?y7 S3/?y8; get Lorelei level in y7
!!VRy7&y7>20:S20;set to a max of 20 squares, change to less if wish
!!UN&y7=>5/y8=3:Sy2/y3/y4/y1/y7;
!!en:;

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted September 10, 2014 02:31 PM
Edited by Hero_of_Light at 15:18, 10 Sep 2014.

Can you make it like this?

Open radius is Hero level/2

Starts from level 2

and there is no level limitations.

I think 20 radius is way overpowered to have for each day. This way, you'll get 10 radius for level 20 and it is enough to calculate what your next move will be. 20 radius in small or even medium map is way to much. Don't forget it doesn't have to be that much of a specialty really. Scouting is seemingly useless for main hero so I want to just spice it up a notch, but not THAT much.
____________
Not idly do the leaves of Lorien fall.

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Sal
Sal


Famous Hero
posted September 10, 2014 03:46 PM
Edited by Sal at 16:13, 10 Sep 2014.

heh...

Let's look at Aeris, scouting expert, regular specialty (pegasis).


What you see? Scouting expert gives a radius of 8 squares. You ask me to script it as half hero level, starting with level 2. This is not making any sense, as to bypass the original expert scouting radius, Aeris should be level 18 (9 squares), with your algorithm.

We are NOT scripting a bonus to regular scouting range, we are scripting the new range of scouting when specialty, starting from hero location, I hope is clear.

According to your demand, Aeris will get a bonus square from his specialty only at level 18. Before level 18, nothing, nada.

So, this is what you want?


Hero_of_Light said:
20 radius in small or even medium map is way to much.


Sure, but also getting to level 20 in small/medium map is very unlikely, no?

And even if so, before you get to such high level, it is almost sure you already explored all map, thus bonus will give nothing. Your specialty is for large/XL maps, obviously.

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Hero_of_Light
Hero_of_Light


Responsible
Supreme Hero
posted September 10, 2014 04:46 PM

OK, I get your point. I thought it was a bonus and not a start over.

OK, then it's fine. Thanks a lot!
____________
Not idly do the leaves of Lorien fall.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted September 22, 2014 10:12 PM

I have tried this script to move buildings around in the town screen, but so far it does nothing. What's wrong? I'd be grateful if someone could help me.


!!VRy1:S1; //Rampart
!!VRy2:S31; //lvl 4 dwelling

!!VRy6:S1; //1 frame
!!VRy3:S270; //random coordinate for test
!!VRy4:S410; // -"-

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Sal
Sal


Famous Hero
posted September 23, 2014 12:46 AM

This is not a script. This is probably 1% of a script and as you paste it here, it surely does nothing. You need to show all script processing town internal buildings.

I assume you copied from Covenant town, where it has a function enabling it, then a timer processing it.

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siryus13
siryus13


Adventuring Hero
posted September 23, 2014 03:57 PM

I am getting this when I try to launch my map I've spent so much time making it...

Time Stamp: Tue Sep 23 13:54:55 2014


Map Saved with:

WoG Version: 3 . 59
Built on Dec 12 2005



EIP = {0x004D78E3},  Access Violation. Attempt to {read} the inaccessible data at {0x09CAEABC}

The Latest Executed ERM Receiver:



Register Context:


EAX = 0x09CAEA9E
EBX = 0x00000002
ECX = 0x0C5DDE50
EDX = 0x09CB0024
ESI = 0x0C5DDE50
EDI = 0x0C5DC240
EBP = 0x00227684
ESP = 0x0022767C

Stack Frame:

0x0022767C : 0x03FFDFFF
0x00227680 : 0x00000004
0x00227684 : 0x002276D4
0x00227688 : 0x004BB0AF
0x0022768C : 0x00000008
0x00227690 : 0x00000002
0x00227694 : 0x0CCBE7A8
0x00227698 : 0x002278E4
0x0022769C : 0x0570FBB8
0x002276A0 : 0xFFFFFFFF
0x002276A4 : 0x0000FFFF
0x002276A8 : 0xFFFFFFFB
0x002276AC : 0x00000000
0x002276B0 : 0x00227700
0x002276B4 : 0x00000000
0x002276B8 : 0x00000000
0x002276BC : 0x00606EB6
0x002276C0 : 0x00000005
0x002276C4 : 0x0CCBE7A8
0x002276C8 : 0x056F0048
0x002276CC : 0x00000050
0x002276D0 : 0x0570FBB8
0x002276D4 : 0x00227728
0x002276D8 : 0x005035AE
0x002276DC : 0xFFFFFFFF
0x002276E0 : 0xFFFFFFFF
0x002276E4 : 0x00000000
0x002276E8 : 0xFFFFFFFF
0x002276EC : 0x00000001
0x002276F0 : 0x00000001
0x002276F4 : 0x00002068
0x002276F8 : 0x0570FBB8
0x002276FC : 0x00000000
0x00227700 : 0x0C5DC4C0
0x00227704 : 0x00000A00
0x00227708 : 0x0000C400
0x0022770C : 0x00000700
0x00227710 : 0x05001CC8
0x00227714 : 0x00000000
0x00227718 : 0x0061D900
0x0022771C : 0xFFFFFFFF
0x00227720 : 0x00000000
0x00227724 : 0x000004C5
0x00227728 : 0x002277C4
0x0022772C : 0x00504F65
0x00227730 : 0x002278E4
0x00227734 : 0xFFFFFFFF
0x00227738 : 0x00000001
0x0022773C : 0x00000033
0x00227740 : 0x0570FBB8
0x00227744 : 0x0570FBC8
0x00227748 : 0x00000000
0x0022774C : 0x00000000
0x00227750 : 0x00000000
0x00227754 : 0x00000000
0x00227758 : 0x005B3958
0x0022775C : 0x00000000
0x00227760 : 0x00000000
0x00227764 : 0x00000000
0x00227768 : 0x00000000
0x0022776C : 0x00000000
0x00227770 : 0x00000000
0x00227774 : 0x00000000
0x00227778 : 0x00000000
0x0022777C : 0x00000000
0x00227780 : 0x7359270C
0x00227784 : 0x0D37383A
0x00227788 : 0x00000000
0x0022778C : 0x00002700
0x00227790 : 0x00000000
0x00227794 : 0x00000000
0x00227798 : 0x00000000
0x0022779C : 0xFFFFFFFF
0x002277A0 : 0x05FFFFFF
0x002277A4 : 0x0064FFFF
0x002277A8 : 0x00000000
0x002277AC : 0x00000000
0x002277B0 : 0x0000455F
0x002277B4 : 0x00002068
0x002277B8 : 0x0022787C
0x002277BC : 0x0062E6B8
0x002277C0 : 0xFFFFFFFF
0x002277C4 : 0x002277E0
0x002277C8 : 0x004FDF31
0x002277CC : 0x002278E4
0x002277D0 : 0x00000033
0x002277D4 : 0x0573E804
0x002277D8 : 0x00000000
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0x002277E0 : 0x00227888
0x002277E4 : 0x004C295D
0x002277E8 : 0x002278E4
0x002277EC : 0x00000090
0x002277F0 : 0x00000000
0x002277F4 : 0x00000033
0x002277F8 : 0x0571173A
0x002277FC : 0x0573DF60
0x00227800 : 0x056F0048
0x00227804 : 0x0069744C
0x00227808 : 0x00606A31
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0x00227810 : 0x0069744C
0x00227814 : 0x002278E4
0x00227818 : 0x00000000
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0x00227820 : 0x00000000
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0x0022782C : 0x00000000
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0x00227834 : 0x00000000
0x00227838 : 0x00000400
0x0022783C : 0x00000008
0x00227840 : 0x00000000
0x00227844 : 0x0022782C
0x00227848 : 0x00000000
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0x00227850 : 0x00000000
0x00227854 : 0x055A0040
0x00227858 : 0x00000000
0x0022785C : 0x00000000
0x00227860 : 0x00000008
0x00227864 : 0x00000000
0x00227868 : 0x00000000
0x0022786C : 0x00000000
0x00227870 : 0x00227850
0x00227874 : 0x0000001B
0x00227878 : 0x00001200
0x0022787C : 0x002278F0
0x00227880 : 0x0062C660
0x00227884 : 0xFFFFFFFF
0x00227888 : 0x002278C0
0x0022788C : 0x004BFC7E
0x00227890 : 0x002278E4
0x00227894 : 0x0069744C
0x00227898 : 0x0069944F
0x0022789C : 0x056F0048
0x002278A0 : 0xFFFFFFFF
0x002278A4 : 0x004D6EE9
0x002278A8 : 0x0069944F
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0x002278B0 : 0x00000000
0x002278B4 : 0x00228701
0x002278B8 : 0x002278E4
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0x002278C0 : 0x002278FC
0x002278C4 : 0x004C02AA
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0x002278CC : 0x0069FB80
0x002278D0 : 0x00000000
0x002278D4 : 0x0570FB7F
0x002278D8 : 0x00000000
0x002278DC : 0xFFFFFFFF
0x002278E0 : 0x002287F4
0x002278E4 : 0x0063DAC0
0x002278E8 : 0x0A8AF010
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0x00227940 : 0x00000001
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0x00227954 : 0x00000001
0x00227958 : 0x00000000
0x0022795C : 0x00000000
0x00227960 : 0x00000000
0x00227964 : 0x00000000
0x00227968 : 0x00000000
0x0022796C : 0x00000000
0x00227970 : 0x00000000
0x00227974 : 0x00000258
0x00227978 : 0x00000002
0x0022797C : 0x00000002
0x00227980 : 0x00000002
0x00227984 : 0x00000002
0x00227988 : 0x00000000
0x0022798C : 0x00000000
0x00227990 : 0xA0000000
0x00227994 : 0x00000000
0x00227998 : 0x00000000
0x0022799C : 0x00000000
0x002279A0 : 0x00000000
0x002279A4 : 0x00000000
0x002279A8 : 0x00000000
0x002279AC : 0x00000000
0x002279B0 : 0x00000000
0x002279B4 : 0x00000000
0x002279B8 : 0x00000000
0x002279BC : 0x00000000
0x002279C0 : 0x00000000
0x002279C4 : 0x00000000
0x002279C8 : 0x00000000
0x002279CC : 0x00000000
0x002279D0 : 0x00000000
0x002279D4 : 0x00000000
0x002279D8 : 0x00000000
0x002279DC : 0x00000000
0x002279E0 : 0x00000000
0x002279E4 : 0x00000000
0x002279E8 : 0x00000000
0x002279EC : 0x00000000
0x002279F0 : 0x00000000
0x002279F4 : 0x00000000
0x002279F8 : 0xFFFFFFFF
0x002279FC : 0x00227A28
0x00227A00 : 0x5B66A2CD
0x00227A04 : 0x00000000
0x00227A08 : 0x05CF0800
0x00227A0C : 0x40000000
0x00227A10 : 0x40000040
0x00227A14 : 0x00000000
0x00227A18 : 0x00000000
0x00227A1C : 0x00227A5C
0x00227A20 : 0x00000234
0x00227A24 : 0x00000000
0x00227A28 : 0x00227A44
0x00227A2C : 0x5879294B
0x00227A30 : 0x40000000
0x00227A34 : 0x00227C9C
0x00227A38 : 0x05CF2700
0x00227A3C : 0x02A372C8
0x00227A40 : 0x00000000
0x00227A44 : 0x00227CCC
0x00227A48 : 0x58778505
0x00227A4C : 0x00227CBC
0x00227A50 : 0x07209040
0x00227A54 : 0x05CF2700
0x00227A58 : 0x05CF0800
0x00227A5C : 0x4E564441
0x00227A60 : 0x00010001


SEND THIS DUMP OR FILE "WOGCRASHLOG.TXT" (ZIPPED) TO {H3NL@NAROD.RU}

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Sal
Sal


Famous Hero
posted September 23, 2014 04:12 PM
Edited by Sal at 16:19, 23 Sep 2014.

siryus13 said:

The Latest Executed ERM Receiver:


Guys, stop posting those pointless and huge error logs, if there is no erm script error in your log, then nobody can know what is. You already asked fix for one map of your own which didn't work and I told you there were 1 million editor errors inside after check.

Validate map must be clean.

My guess: you used some advanced editor features, as changing objects types/subtypes and passability then probably corrupted some map data.

Advice: make backup of map, then start deleting columns one by one, test in game if it works, until you find where is the error location.

If there are multiple errors, then will be rather impossible to fix.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted September 23, 2014 04:37 PM
Edited by LizardWarrior at 16:38, 23 Sep 2014.

LizardWarrior said:
I have tried this script to move buildings around in the town screen, but so far it does nothing. What's wrong? I'd be grateful if someone could help me.


!!VRy1:S1; //Rampart
!!VRy2:S31; //lvl 4 dwelling

!!VRy6:S1; //1 frame
!!VRy3:S270; //random coordinate for test
!!VRy4:S410; // -"-




Quote:
Quote:
@Kegolo:Can you tell me please how to change the buildings position on the background?Thanks in advance.



The building's position is the position of its top left corner. I think somewhere in ERM help is building numbers. And then it's:

!?FU1337;

!!VRy1:S8; //city
!!VRy2:Sx16; //building ID
!!VRy6:S0; //frames num in new def (Even with animated buildings 0 seems to be ok)
!!VRy3:S0; //new x (I do 0 here and make all buildings 800*374, much easier IMO, but change to coords if sticking with small rectangles)
!!VRy4:S0; //new y

!!VRy5:Sy1 *44 +y2 *6 +6859276;

!!UN:Cy5/2/y6;
!!VRy5:+2;
!!UN:Cy5/2/y3;
!!VRy5:+2;
!!UN:Cy5/2/y4;


Yes, my bad , but I have no idea what this does

!!VRy5:Sy1 *44 +y2 *6 +6859276;
!!UN:Cy5/2/y6;
!!VRy5:+2;
!!UN:Cy5/2/y3;
!!VRy5:+2;
!!UN:Cy5/2/y4;

Could you enlighten me please?

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Sal
Sal


Famous Hero
posted September 23, 2014 04:48 PM

I never worked with those UN:C hacks, you should contact kegolo, his script is long and UN:C hacks are not commented, thus I have no idea what they do.

When I see this without comment, could be anything in the game, this simply says some memory location was changed:

!#UN&v225=1:C6781560/1/67;    [C]
!#UN&v225=1:C6781848/1/67;    [C]
!#UN&v225=1:C6781704/1/67;    [C]

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted September 23, 2014 05:02 PM

That's bad Well, I could modify buildings position from the .exe, but for now I'll just stick to their original position, thanks anyway

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Siegfried
Siegfried


Famous Hero
posted September 28, 2014 02:50 PM

Hi,

how to check the defending heroes number at battle start? I tried !!HE-20:N?y2 but if there is no defending hero that throws a bug (hero number out of range). I thought i'd get a -1 as a result if there is no hero.

Regards
Siegfried

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