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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 407 pages long: 1 50 100 150 200 ... 232 233 234 235 236 ... 250 300 350 400 407 · «PREV / NEXT»
artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted October 13, 2014 12:52 AM

In your Russian link, there are screenshots. Is this mod what I think it is, do you pick any skill you want when you level up? If so, I'll be hoping for an English version.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 13, 2014 12:56 AM

Yes, this combined to Invite Tavern mod and you will have the major cheat: the perfect hero. Can even pick necromancy for any.

There is little text to translate, but since I changed XP to win7 I am no longer able to copy/paste Cyrillic from ert files.
____________
Era II mods and utilities

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artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted October 13, 2014 01:08 AM

How big is your hard disk? If space is no problem, just spare a partition of 10 GB and install XP for H3 stuff and other old incompatible apps or games. 10 GB is like 100 GB for them, anyway.

(I'm suggesting this as a general solution btw, not expecting you to come up with an English version of the mod.)

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mister_kalu
mister_kalu


Known Hero
posted October 13, 2014 04:44 AM

you are right in the russian forum there are people in other level, but you could give me only one simple example of DL trigger and receiver, because i don't have no one and i don´t understand "ID ítem". what is this? and how i can use it

for example to the !?OB39;

thanks

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 13, 2014 06:10 AM
Edited by Salamandre at 06:11, 13 Oct 2014.

You have many mods using DL command. You have Dialogs Editor in Era/tools, make a simple DL using a pcx and a few texts.

Item is the feature you work with: can be text, def cadre, picture and button. In Dialog Editor,  when you add each of those, they are listed in the left column and their item ID is displayed. A dialog is called when parsing that text file ie:

!!DL21:N^My_custom_dialog.txt^;
!!DL21:S1; show the dialog number 21

Then the trigger:

!?DL21[...]

For what you want, you can take example on the dialog I used in Advanced battle hints IMAGE. It is a very short coded in-battle dialog, only 60 lines but very compressed. It displays on CM as you want and does not need a button to be closed. The opening function FU9030 is necessary to have a "push to show" dialog.

Download Adv Battle hints
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Era II mods and utilities

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bloodsucker
bloodsucker


Legendary Hero
posted October 13, 2014 02:22 PM

Salamandre said:
and does not need a button to be closed

Uau, this remind me of a thing I've been wanting to ask for a while and I keep forgeting...
The town choice menu in Builder doesn't have a cancel button. Me, I even got the habit of making a pre-save because often I can't find a place where I tought I would and instead I end up blocking the way or something.
I imagine you had a reason not to put a cancel there but can't you work it out?
Thank you.

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Mister_kalu
Mister_kalu


Known Hero
posted October 13, 2014 03:30 PM

Salamandre said:
You have many mods using DL command. You have Dialogs Editor in Era/tools, make a simple DL using a pcx and a few texts.

Item is the feature you work with: can be text, def cadre, picture and button. In Dialog Editor,  when you add each of those, they are listed in the left column and their item ID is displayed. A dialog is called when parsing that text file ie:

!!DL21:N^My_custom_dialog.txt^;
!!DL21:S1; show the dialog number 21

Then the trigger:

!?DL21[...]

For what you want, you can take example on the dialog I used in Advanced battle hints IMAGE. It is a very short coded in-battle dialog, only 60 lines but very compressed. It displays on CM as you want and does not need a button to be closed. The opening function FU9030 is necessary to have a "push to show" dialog.

Download Adv Battle hints


Your scripts is very demonstrative for my purposes but how do you get the numbers in SN receiver and what's the meaning, i suspect those numbers pauses the game between the dialog and the combat but i'm not sure, if you have another DL will be welcome.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 13, 2014 03:57 PM

SN receiver can be many things. The function 9030 you see in that mod should be copy/pasted as it is in all dialogs which you want to be triggered by right-click. Sort of template, made by Master of Puppets.

Mods using DL (from memory, I may forget some):

TEW4
Alexander the great
Phoenix
Conquistador
Hms Improved interface
Invited Tavern
Portraits Manager
Sagamosa

Those DL you will find them as txt files, usually in the mod's pac.

Address you can find them: Wakeofgods.org


Maybe not all era mods uploaded, will do when I will have time. Mastering DL is not quick and can be frustrating, as while erm errors pop up, DL errors always crash the game.

Start your first DL by importing a pcx and a button inside. Once you get how it works, adding more items is only a difference of quantity.




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bloodsucker
bloodsucker


Legendary Hero
posted October 13, 2014 05:29 PM
Edited by bloodsucker at 22:05, 13 Oct 2014.

This should probably be posted in some "not in the manual" thread but if I make a master of creatures for Supreme Archangels or Blood Vampires everything is fine but if I make one for Vampire Lords I get the specialty but after one or two battles in the Battle he is reseted to his original specialty.

Codes relevant:

!?OB63/38&1000;

!!PO998:N?v1; v1 will be 0 here by default
!!FU&v1=1:E; exit if v=1
!!IF:Q1^I can make you a Supreme Archangels specialist, are u interested?^;
!!FU&-1:E;
!!FU&-1:M^You already visit this one^;

!!HE-1:X6/63/136/150;
!!IF:M^Your life is changed.^;
!!PO998:N1; set PO to 1 after action, so now when we visit again and ask for PO (v1), it is indeed 1.



!?OB63/19&1000;

!!PO997:N?v1; v1 will be 0 here by default
!!FU&v1=1:E; exit if v=1
!!IF:Q1^I can make you a master of bones, are u interested?^;
!!FU&-1:E;
!!FU&-1:M^You already visit this one^;

!!HE-1:X6/56/64/154;
!!IF:M^Your life is changed.^;
!!PO997:N1; set PO to 1 after action, so now when we visit again and ask for PO (v1), it is indeed 1.



!?OB63/99&1000;

!!PO996:N?v1; v1 will be 0 here by default
!!FU&v1=1:E; exit if v=1
!!IF:Q1^I can make you a master of Vampire Lords, are u interested?^;
!!FU&-1:M^You already visit this one^;
!!FU&-1:E;

!!HE-1:X6/30/32/63;
!!IF:M^Your life is changed.^;
!!PO996:N1; set PO to 1 after action, so now when we visit again and ask for PO (v1), it is indeed 1.


Battle

!?OB93/108/0&1000;
!!PO995:S?v1; ask what value in PO, v995 holds current object coordinates
!!IF&v1>=150:M^You have exausted your battles here for today.^; exit if already 150 times today
!!FU&v1>=150:E;

!!FU&v1=1:E;
!!IF:Q1^You can get some resources if you win a battle here.  Do you want to try your luck?^;
!!FU&-1:E;
!!HE-1:P?y1/?y2/?y3;     [Get position]

!!IF:M^You are in your %V1 battle here today^;
!!VRv1:+1; increment +1 after each visit
!!PO995:Sv1; set PO to v1

!!VRv2:S0 R6; randomize v2 to 0-7
!!HE-1&v2=0:Ty1/y2/y3/116/250;  Gold
!!HE-1&v2=1:Ty1/y2/y3/31/800;  Crystal
!!HE-1&v2=2:Ty1/y2/y3/33/400;   Mercury
!!HE-1&v2=3:Ty1/y2/y3/32/400;   Sulfur
!!HE-1&v2=4:Ty1/y2/y3/30/800;  Stone
!!HE-1&v2=5:Ty1/y2/y3/22/250;   Wood
!!HE-1&v2=6:Ty1/y2/y3/117/200;  Gems


!#TM2:S1/999/1/255; always use timer 2 for an each day timer. It will be compatible with wog timers.
!?TM2;
!!PO93/108/0:S0; reset object square to 0 so can start visit again


P.S. Not only in the Battle it happens with battles in the  map too.

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igrik
igrik


Promising
Known Hero
posted October 13, 2014 06:51 PM


This mode does not need a language

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 13, 2014 07:24 PM
Edited by Salamandre at 19:27, 13 Oct 2014.

Igrik, you use russian fonts, so they will not display in other game versions. This is why I asked for translation: there is none text showing what's going on.

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bloodsucker
bloodsucker


Legendary Hero
posted October 14, 2014 08:28 PM
Edited by bloodsucker at 00:02, 15 Oct 2014.

Can we designate an object being of the type CB and simply add the guardians and rewards?
I thought banks were hard-coded but it looks easy, yet I don't recall to have played maps where it was done (even if I know HotA has at least two new banks).

P.S. Ok, it is as easy as it looks like.

Wrote this in less then an hour and it works even if it is still far from perfect...

ZVSE

!?PI;
!!CB80/121/0:G0/152/4 G1/152/4 G2/39/12 G3/152/4 G4/152/12 G5/39/4 G6/185/1;
!!CB80/121/0:M35/8;
!!CB80/121/0:5/50;

P.P.S. This object recives a var with the name of the bank but I'm not finding a description for that nor any script where this is used, people normally build the entire bank from scratch using an empty object (like the Death Chamber) instead of using it.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 14, 2014 10:41 PM

The last syntax is not valid, guess you wanted:

!!CB80/121/0:R5/50; gives 50 gems

Other than that, it should work.

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bloodsucker
bloodsucker


Legendary Hero
posted October 15, 2014 12:14 AM
Edited by bloodsucker at 00:40, 15 Oct 2014.

Salamandre said:
The last syntax is not valid, guess you wanted:

!!CB80/121/0:R5/50; gives 50 gems

Other than that, it should work.


Yes, it was a typo. It works but guardians are always the same the way I did it. Yet this looks like a gate to the original SoD banks functions. It is a different way then the one tooked to make the Dragonmaster and the Death Chamber. Do you know where are coded some Wog banks that use this? A lot of things elude me here: range, experience, title, positioning...
I think it would be much easier if I found the code to one that is functionning right.

Do you recommend the DragonMaster aproach? I'm just experienting some stuff I find funny and I have now a cazillion objects 63 subtype something. I don't like the x/y/l addressing cause I easly move the object and forget to correct one of the lines. I think it happens with everybody, that's why most famous objects all have subtype address.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 15, 2014 12:25 AM

bloodsucker said:
It works but guardians are always the same the way I did it.


Of course they are, unless you hope that the holy spirit adds erm codes to your script. You script guardians, they are as you script them.

If you want to add randomness to guardians, then enable a time trigger weekly, make it re-spawn banks, add random variables to defenders, reward etc. Look in Tew4 for examples. In TEW4 all CB guardians and rewards are increased by 50% every 2 weeks.

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bloodsucker
bloodsucker


Legendary Hero
posted October 15, 2014 12:41 AM

Salamandre said:
Look in Tew4 for examples.


Thank you.

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Siegfried
Siegfried


Famous Hero
posted October 15, 2014 08:10 AM

BF Setup

Hi,

I'm currently doing stack modifications during BF trigger. Now i read that the creature experience handling may interfere with that (i.e. simply recalculate stats and overwrite my settings). Did i understand that right?

If so, it might be advisable to not use the BF trigger for it, but BR, round 0. As far as i saw it seems that in Era now round 0 only triggers once, not twice as in WoG 3.58. This would make handling easier. Is this right? Or did i miss something here? Does the BR trigger fire after the EA recalculations? Or how else should i do battle stack modifications (or better: When)?

Next: For development it would be useful to make a mod manually without creating an installer. Is this possible? Is there some tutorial? Is it possible to activate such a custom script in the WoG settings menu? Or only in the mod manager?

____________

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Mister_kalu
Mister_kalu


Known Hero
posted October 15, 2014 02:34 PM

Salamandre said:
SN receiver can be many things. The function 9030 you see in that mod should be copy/pasted as it is in all dialogs which you want to be triggered by right-click. Sort of template, made by Master of Puppets.





hello again, i have one doubt more, in your advanced battle hints script, the DL is shown when you hold the mouse button + CTRL or SHIFT ( don't remember ) but disappears if you releases the button

how could keep it until you press ESC key of keyboard or with pressing some button in anywhere (  , the .pac file have one button archive but probably is unused when you have modified your script after ERA 2 or more.

thanks for time

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 15, 2014 05:15 PM

@Siegfried,

Bersy posted somewhere in this thread the exact battle rounds system. Long time ago. Experience adds to your stats, not recalculate. You may try BF, BR and see which works better.


@Kalu,

I posted that specific mod because you asked for a dialog open with right click. If you want a dialog which stays and needs "close" button, remove that MoP function. Regular dialogs need button to close.


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Siegfried
Siegfried


Famous Hero
posted October 15, 2014 07:47 PM

Salamandre said:
Experience adds to your stats, not recalculate.



Ah, thanks. Then i keep using BF for setup. This way the stats show up from start, even in tactics phase. With BR they would not show in tactics phase, only from round 0 on.

But that's a minor issue
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