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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 372 pages long: 1 50 100 150 200 250 ... 252 253 254 255 256 ... 300 350 372 · «PREV / NEXT»
hcl
hcl


Adventuring Hero
posted January 08, 2015 06:35 PM

chelseaperfect said:
[
That number is 3744.What is problem?


its not the number od the beast at least  (scnr)

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 08, 2015 07:49 PM

Well, the first 252x252 map, tew4, has 3141 objects and I was close to crash, had to delete several times big parts of it and try to use another design pattern. It took me several months until I could get the right number just before the crash, so consider the value of ~3100 as final.

You are 600 objects more, so I can only advice you (because knowing you and your last wog map which crashed constantly because too many objects) to change your way of designing. Not that is bad, but this method of using 35 different objects on same hex, the game doesn't like it.
____________
Era II mods and utilities

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bloodsucker
bloodsucker


Legendary Hero
posted January 09, 2015 05:33 PM

Following a stream I saw in Youtube I wogified a mad called "Dragon Lord". It's funny but I'm now at level 68 and far from finnish it. Pandora boxes and events provide extremely high experience gains and I'm afraid if I do nothing I will pass the 72 limit level.
Is there an instruction to limit the experience aquisition with ERM? I tought it would be something in the GE receiver but it isn't. Can I simply code it to run from an event or it would have to be present when starting the map?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 09, 2015 06:20 PM

You have era, that's enough. Create script, set your hero to level xx, load game, create some trigger, F12, voilą.

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bloodsucker
bloodsucker


Legendary Hero
posted January 09, 2015 07:15 PM

Salamandre said:
You have era, that's enough. Create script, set your hero to level xx, load game, create some trigger, F12, voilą.


Thanks. A clarification please, you also don't know of such instrution or it wouldn't work in the middle of the game?

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 09, 2015 07:52 PM

no, they don't work. You can only set experience limit in editor, before the game.

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hcl
hcl


Adventuring Hero
posted January 11, 2015 07:41 PM

Sal, in the daily save script, TM2 is used as trigger and receiver/instructions.

my question is, in tobys script and wogify script (14/78) TM2 is already set up as instruction and trigger. Coudnt this lead to possible unwanted behaviour?

the instruction values are the same, still i wonder.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 11, 2015 08:34 PM

I often use timer 2 for all custom mods with same settings as in wog. The instructions overwrite each other so if settings are 100% same, it does not matter.

This:

mod1
!#TM2:S1/999/1/255;
mod2
!#TM2:S1/999/1/255;
mod3
!#TM2:S1/999/1/255;

is ok
____________
Era II mods and utilities

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bloodsucker
bloodsucker


Legendary Hero
posted January 12, 2015 12:58 PM

I wanted to turn Black/Darkness Dragons receptive (like Azure Dragons) but was unable to find the hability. Is it hard-coded?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 13, 2015 12:59 PM

Use stack experience receiver (!!EA) and use ability you want. For seeking the one you want use ERM Help. I remember that Receptive is in, search better.

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Khadras
Khadras


Famous Hero
posted January 13, 2015 02:35 PM

thats part of HDmod and should be discussed here:

http://heroescommunity.com/viewthread.php3?TID=33708&pagenumber=1

but to answer you

open Hdmod -> chose the right exe -> go to tweaks section ->
find and set:



<UI.Ext.TownMgr> = 1 , 1
<UI.Ext.TownMgr.AvailableInsteadGrowth> = 1


and you get the #available_creatures instead of #growt in townscreen



Thanks a lot!

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hcl
hcl


Adventuring Hero
posted January 16, 2015 04:55 AM
Edited by hcl at 05:34, 16 Jan 2015.

Salamandre said:
I often use timer 2 for all custom mods with same settings as in wog. The instructions overwrite each other so if settings are 100% same, it does not matter.




SN:Q; is a dangerous baby when sharing time triggers..

just noticed ;)

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hcl
hcl


Adventuring Hero
posted January 19, 2015 01:04 AM

Textformatting and Colorcodes

Is there any command to put line-breaks inside IF:M Text? (besides putting it on several editor lines?

Are there any Colorcodes/commands to set Text into different colors`?
and if, does it work with .ert files?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 20, 2015 07:08 PM

yes, there is. read documentation attached to ERA carefully.
yes they should work with ert same as %Y1 ... %Y100 does

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hcl
hcl


Adventuring Hero
posted January 20, 2015 07:41 PM
Edited by hcl at 19:48, 20 Jan 2015.

majaczek said:
yes, there is. read documentation attached to ERA carefully.
yes they should work with ert same as %Y1 ... %Y100 does


if its NOT mentioned in the IF section, where the hell is it mentioned then?
i think doing Grep -r "color" on the /htmlhelp folder should be more then careful enough, still no success.

maybe you could paste me the interestiug part of the url e.g like "/Help/Erm Help 2.81/receiver/reif_r.htm" where i can have a closer look?

edit: nvm, ERA, not ERM (my bad)

found it, thanks!

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bloodsucker
bloodsucker


Legendary Hero
posted January 23, 2015 12:29 PM

Is the !!if:; !!en:; struture exclusive to Era.
I'm having some problems with my code running under WoG 3.58 and I guessing is because it doesn't recognize this sintaxe.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 23, 2015 09:38 PM

IDK if !!if:; !!el:; !!en:; are exclusive to ERA but it weren't availible for WoG 3.58f. So IDK if it were availible for TE, betas/alfas of 3.59 etc, but surely its availible for ERA, and aren't availible for WoG 3.58f and below.

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bloodsucker
bloodsucker


Legendary Hero
posted January 24, 2015 02:07 AM

majaczek said:
IDK if !!if:; !!el:; !!en:; are exclusive to ERA but it weren't availible for WoG 3.58f. So IDK if it were availible for TE, betas/alfas of 3.59 etc, but surely its availible for ERA, and aren't availible for WoG 3.58f and below.


Thanks

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bloodsucker
bloodsucker


Legendary Hero
posted January 26, 2015 04:57 AM

Does any one remembers a mod creating artifacts?
I would like to create a combo for the three gold artifacts, giving an extra 3000 and having this condition: if the Statue of Legion is also assembled it would give (just the first combo assembled) +3000 for each city you own.
I think I can manage it with the instructions on the UN:A help to create the identity but I don't find any object resembling what I wanted. Did anyone ever imported the sack of gold from H4? It looks perfect to me but I have no idea if this is possible or how to do it.

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mister_kalu
mister_kalu


Known Hero
posted January 28, 2015 02:05 AM

how do you know if some hero visited the stable with R7/1, i don't understand the command.

thanks

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