|
|
Hell_Wizard
Famous Hero
|
posted October 29, 2008 06:46 PM |
|
|
Press B, then press the down arrow loopingly, until you find the document. After you found it, make sure the "QuickWiew" option is disabled. Then extract it (Press "File" and you will find it)
____________
|
|
Hell_Wizard
Famous Hero
|
posted October 29, 2008 07:46 PM |
|
|
Quote: I am a newcomer in erm and i need some help to create an erm script for a new artefact (horn that is not used) with a name and that spawn at the begin of the battle a number of ghost equal with hero level multiplies with spell power (hero level * spell power = number of ghost spawn). The ar
And i have one more question: where is the piece of script where the ghost daily decrease number? I want to change that.
The question is a little bit old, but I'll respond:
ZVSE
=>String (z) vars: 1, 2
=>Regular (v) vars: 1-8
=>Functions: FU1
!#VRz1:S^Horn of Spectres^; [Set zVar 1]
!#VRz2:S^{Horn} {of} {Spectres}
When equiped, this powerful artefact summons ghosts for the hero during battle
(Formula is {Hero} {Level}*{Spell} {Power})^; [Set zVar 2]
!#UN:A170/9/1 A170/10/2; [Set adventure and right - click text]
!?BR; [In battle]
!!BA:H0/?v1 H1/v2; [Set atacker to v1 and defender to v2]
!!HE-1:N?v3; [Set hero number to v3]
!!HEv3:O?v4 Ed0/?v5 F0/0/?v6/0; [Set vVar 4 as owner, vVar 5 as hero level and vVar 6 as spell power]
!!VRv5:*v6; [Set vVar 5 as Vvar 5 times vVar 6]
!!VRv7&v4=v1:S97; [Set position of stack if defender]
!!VRv7&v4=v2:S89; [Set position of stack if attacker]
!!VRv8&v4=v1:S1; [Set owner of stack if defender]
!!VRv8&v4=v2:S0; [Set owner of stack if attacker]
!!HEv3:A=170; !!FU1:P; [If the horn is equiped, call function 1]
!?FU1; [Function 1]
!!BU&v4=v2:S159/v5/v7/v8/0/-1; [Get stack of ghosts]
!!FU1:E; [Exit function 1]
There are only three problems:
bug 1:The ghosts don't appear when I have a defending hero, only if the hero is attacking
bug 2:The ghosts appear looping
bug 3:The ghosts remain after battle
____________
|
|
angelito
Honorable
Undefeatable Hero
proud father of a princess
|
posted October 31, 2008 01:18 PM |
|
|
Quote: I've plaid TEOTW 1 for 22 mounths, man! The High Score menu showed 672 days or so!
Did you press "End turn" for 10 months in a row without doing anything each day at all?
____________
Better judged by 12 than carried by 6.
|
|
Hell_Wizard
Famous Hero
|
posted October 31, 2008 04:53 PM |
|
|
The strange thing - NO. Maximus never stayed in any castle for over 1 day.
By the way, can someone help me with the script for HORN #170 (Page 28)
____________
|
|
Salamandre
Admirable
Omnipresent Hero
Wog refugee
|
posted November 01, 2008 12:25 PM |
|
|
|
Hell_Wizard
Famous Hero
|
posted November 01, 2008 01:01 PM |
|
|
I just used Maximus for everything - from Battles to Exploring. He was my only active hero during the game, all others were garrisoned.
PS: Can someone help me with the script on page 28?
PS2: Why doesn't !#HE*:B2/**; work anymore?
____________
|
|
DarK_WisH
Hired Hero
|
posted November 01, 2008 07:40 PM |
|
|
Hi I'm new in the forum.So I was planing to make a good WoG map and I visit the WoG MapMaking- TUTORIAL and YOUR WoG maps links thread and I saw I have to put some ERM scripts,but I don't know how to make ERM scripts please help!
____________
|
|
Hell_Wizard
Famous Hero
|
posted November 01, 2008 07:45 PM |
|
|
What exactly do you want?
PS: PLEASE help me with the script on page 28!!!! PLEASE!!!!!
PS2: I'll ask again why don't the !#HE*:B2/*; work.
____________
|
|
DarK_WisH
Hired Hero
|
posted November 01, 2008 07:55 PM |
|
|
I want to make new artefact,to make the Titans name to Dark Paladin and change their stats.I want too to add a special objekt and to add other pictures to the heroes.Thats all
____________
|
|
Hell_Wizard
Famous Hero
|
posted November 01, 2008 08:10 PM |
|
|
For new artefacts, post what you want. For changing creature stats, wiew my post here , for portets use !#HE*:L5/**/***; , where * is hero number; ** is patch for small portrait and *** for large portrait [in String (z) Variables]; To change Titan's names, use:
!#VRz1:S^Dark Paladin^;
!#VRz2:S^Dark Paladins^;
!#UN:G1/41/0/1 G1/41/1/2;
____________
|
|
DarK_WisH
Hired Hero
|
posted November 01, 2008 08:16 PM |
|
|
...but...where I have to type it ??
____________
|
|
DarK_WisH
Hired Hero
|
posted November 01, 2008 08:18 PM |
|
|
sory for the newby question
____________
|
|
Hell_Wizard
Famous Hero
|
posted November 01, 2008 08:25 PM |
|
|
Don't worry. Just go to the "Timed Events" section in the "Tools" drop-down menu (or just click Ctrl + Enter), Create a new event, Untick all players, Choose "Computer Players" instead of "Human Players", Set it on whatever day you want, type ZVSE and start scripting!
You should visit the WoG Official Siteto download some updates for the map editor
____________
|
|
DarK_WisH
Hired Hero
|
posted November 01, 2008 08:27 PM |
|
|
Oh and I want a armor wich gives to you 20At,20def,10SP and 10Kn, to have magic effect-armagedon and to gives to all my creatures fire res.(I know with that artefact I'll be IMORTAL but..)
____________
|
|
Hell_Wizard
Famous Hero
|
posted November 01, 2008 08:31 PM |
|
|
Just tell which armor you want, and do you want you'r creatures to gain immunity to fire spells or all of their kind and wait!
____________
|
|
DarK_WisH
Hired Hero
|
posted November 01, 2008 08:35 PM |
|
|
It will be good to be used the object one[(gives nothing)my english isn't so good ]
____________
|
|
Hell_Wizard
Famous Hero
|
posted November 01, 2008 08:38 PM |
|
|
You mean:
Breastplate of Petrified Wood
Class: Treasure.
Worn on the torso, this item increases your power skill by +1.
And what about the Armagedon?
____________
|
|
DarK_WisH
Hired Hero
|
posted November 01, 2008 08:41 PM |
|
|
I mean the blue one - Blank Artifacts:-WoG now also includes 10 new 'blank' artifacts that have no hard-coded usage or description but can be scripted through ERM. They are there for you - to finally make an artifact you always wanted to have . You will find them in the 'artifacts' section of the editor after 'Pandora's Box'.
Oh and when i see the other blanked atrefacts I think in the map will be good to be added the horn "Horn of Hornor"
____________
|
|
DarK_WisH
Hired Hero
|
posted November 01, 2008 09:07 PM |
|
|
ZVSE
!#VRz1:S^Dark Paladin^;
!#VRz2:S^Dark Paladins^;
!#UN:G1/41/0/1 G1/41/1/2;
!#MA:50
!#MD:30
!#MS:17
!#MM:100
!#ME:100
!#MG:1
!#MN:0
!#MP:300
!#ML:7
!#MO:4
Is this script true (Are there any mistakes ???)
____________
|
|
Hell_Wizard
Famous Hero
|
posted November 01, 2008 09:18 PM |
|
|
ZVSE
!#VRz1:S^Dark Paladin^;
!#VRz2:S^Dark Paladins^;
!#UN:G1/41/0/1 G1/41/1/2;
!#MA41:A/50;
!#MA41:D/30;
!#MA41:S/17;
!#MA41:M/100;
!#MA41:E/100;
!#MA41:G/1;
!#MA41:N/0;
!#MA41:P/300;
!#MA41:L/7;
!#MA41:O/4;
OR
ZVSE
!#VRz1:S^Dark Paladin^;
!#VRz2:S^Dark Paladins^;
!#UN:G1/41/0/1 G1/41/1/2;
!#MA41:A/50 D/30 S/17 M/100 E/100 G/1 N/0 P/300 L/7 O/4;
Here's you'r artifact:
ZVSE
=>String (z) vars: 3, 4
=>Regular (v) vars: 1
!#VRz3:S^Armor of Fear^; [Set zVar 3]
!#VRz4:S^{Armor} {of} {Fear}
Worn on the torso, this relic incrases you'r attack and defence by 20 and power and knowledge by 10. Gives you the knowledge of the armagedon spell^; [Set zVar 4]
!#UN:A167/9/3 A167/10/4; [Set adventure and right - click text]
!?PI; [Post - Instruction trigger]
!!HE-1:N?v1; [Set hero number to vVar 1]
!?AE1:167; [If armor is equiped ... ]
!!HEv1:Fd20/d20/d10/d10 M26/1; [ ... incrase stats and give knowledge of Armagedon]
!?AE0:167; [If armor isn't equiped ... ]
!!HEv1:Fd0/d0/d0/d0; [ ... don't incrase stats and don't give knowledge of Armagedon]
PS: You don't need ZVSE for artefact if you type everything in 1 event
____________
|
|
|