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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 339 pages long: 1 40 80 120 160 200 240 280 320 ... 323 324 325 326 327 ... 339 · «PREV / NEXT»
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Promising
Famous Hero
posted March 16, 2017 01:59 PM

Definetelly you should browse Wog campaigns. They are zc1-zc4.h3c in Wog.pac file
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 16, 2017 03:41 PM

!!UN:Q1; to win (for current player)

But I recall it triggers the cheating score. Try also:

!!UN:Q1/1; maybe this triggers normal end, haven't time to test.

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szaman
szaman


Adventuring Hero
posted March 24, 2017 01:06 AM

Is there a way to play a custom battle music only for a specific battle?

Example:

A static (can't move) enemy hero (Purple), is standing in location 45/60/1. When i move to attack him. The battle begins but only with custom music WITHOUT the classic ones.

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robizeratul
robizeratul


Known Hero
posted March 25, 2017 01:32 PM
Edited by robizeratul at 14:03, 25 Mar 2017.

can the duration bonus of spellpower be disabled ?so every skill lasts 1 round and can only be extended with artifacts ?

Without erm,only editing game files

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted March 25, 2017 03:11 PM

robizeratul said:
can the duration bonus of spellpower be disabled ?so every skill lasts 1 round and can only be extended with artifacts ?

Without erm,only editing game files


try editing sptraits.txt

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robizeratul
robizeratul


Known Hero
posted March 25, 2017 04:57 PM

I did, I can change the cost and power of spells. However duration increase with spellpower is linked to something else I think

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RerryR
RerryR


Known Hero
posted March 25, 2017 08:12 PM
Edited by RerryR at 20:17, 25 Mar 2017.

Hi robizeratul

try this:

ZVSE

!?BG0&1000;
!!BG:A?y1;
!!FU&y1<>1:E;
!!BG:S?v9777;

!!IF:V910/1;

!?BG1&1000/910;

!!DO35001/0/21/1:P;
!!IF:V910/0;

!?FU35001;

!!BMx16:Gv9777/?y1/?y2;
!!if&y1>1:;
!!BMx16:Gv9777/1/1;
!!en:;


For now this only works for friendly spells (buffs).
If you tell me which artifact for increase duration and by how much i can add it :)

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robizeratul
robizeratul


Known Hero
posted March 26, 2017 01:58 PM
Edited by robizeratul at 14:09, 26 Mar 2017.

Wow! My first ERM script! Thanks a lot

Just tested it, also worked with slow. Amazing stuff!

Just balanced out the skills and magic schools, didnt know it was easy, just with text editor. No need to edit items just yet, but will keep in touch! Thought you where gone ..

Edit: tried using the artifacts that increase spell duration, doesnt work, probably it needs to be integrated with the script

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted March 26, 2017 08:51 PM

robizeratul said:
can the duration bonus of spellpower be disabled ?so every skill lasts 1 round and can only be extended with artifacts ?


This will totally screw AI casting pattern. It has priorities hardcoded so if you limit each spell to 1 turn, it will keep casting same spell over and over.



____________
All my Era II mods

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XEricSin
XEricSin


Known Hero
posted March 27, 2017 03:45 PM
Edited by XEricSin at 16:22, 03 Apr 2017.

Changing the default creature of heroes

Hi,

I want to change the default creature of Element heroes to some other creatures.

Eg. The sprites will be changed to creature pikeman, air elemental to archer, water elemental to griffin.

Is there any function for this?

Thank you.

Edit:
I found the HE:H command can do this!

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robizeratul
robizeratul


Known Hero
posted March 27, 2017 05:36 PM

No problem Salamandre, I will work arround it. Its a custom map obviously so it can be fixed.

On an unrelated note, a .bak file appeard in the maps folder... whats that for ? Should I keep it ?

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robizeratul
robizeratul


Known Hero
posted March 28, 2017 04:35 PM
Edited by robizeratul at 16:40, 28 Mar 2017.

I am having a really weird issue. I can't have more than 1 map saved.

I have 12 versions. When I open 0.12 and want to save it as 0.13 the former dissapears. This is really weird, never had this problem before.

I installed hd mod and an era script, nothing else changed... any ideas?

Edit:also every time I save a .bak file is created... very weird

Edit2:figured it out, I accidentally clicked on backup maps

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Mlezi
Mlezi

Tavern Dweller
posted March 31, 2017 10:08 PM

Heya, been awhile.

Heroes Chronicles: Any tips for Expert difficulties on each chapter?
Heroes 3: Same question again, but not just with Campaigns. All the default map Scenarios too.

2. How hard/easy is it to modify Heroes 3? (Castles, Units. Mainly.)

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robizeratul
robizeratul


Known Hero
posted April 04, 2017 05:06 PM

Need help with a simple script! Wanted to share it here so people can look ai it but I didn't find the file... Its in the yona foldet somewhere but I dont see it.

Normal champion hex dmg is 5% yona adds 20% ...what I need is 75%!could soneone please share that or at least explain how to edit it ?

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szaman
szaman


Adventuring Hero
posted April 05, 2017 12:41 PM

@Salamandre

What script i responsible for making new spells? i know that in WoG you can't make new spells, but can replace a existing ones.

I want to make a new spell "Vampirism" (the same skill as have Vempire lords) that will replace Meteor Shower.

or at least add Vampirism to a custom creature (Ghost Behemoth).

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted April 05, 2017 01:05 PM

Is not possible. You can eventually add a new ability to a creature, but that requires complex in-battle coding.

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szaman
szaman


Adventuring Hero
posted April 05, 2017 01:20 PM

to bad.. i was hoping that at least adding a new abilities would be easy... Well will have to live it without it;P

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master_learn
master_learn


Legendary Hero
walking to the library
posted April 05, 2017 04:55 PM

@szaman,you can check The Dragon Slaughter map,the Doctor version.There Gem can assign for a creature of her choice the ability to draw the life energy from foes,and even encrease the numbers of that creature permenantly.
____________
"They made a Heroes V? "-OhforfSake

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igrik
igrik


Adventuring Hero
posted April 05, 2017 07:57 PM
Edited by igrik at 20:26, 05 Apr 2017.

szaman said:

or at least add Vampirism to a custom creature (Ghost Behemoth).

* Vampirism to Ghost Behemot
!!UN:C7994541/1/0;

robizeratul said:
Normal champion hex dmg is 5% yona adds 20% ...what I need is 75%! could soneone please share that or at least explain how to edit it ?

* champion hex dmg is 75%
!!UN:C4468887/4/6554608;
!!UN:C4468961/4/6554608;

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robizeratul
robizeratul


Known Hero
posted April 05, 2017 09:50 PM
Edited by robizeratul at 22:01, 05 Apr 2017.


robizeratul said:
Normal champion hex dmg is 5% yona adds 20% ...what I need is 75%! could soneone please share that or at least explain how to edit it ?

* champion hex dmg is 75%
!!UN:C4468887/4/6554608;
!!UN:C4468961/4/6554608;


Thanks a lot Igrik! very glad you helped me out, however I can't make it work. i did something wrong ? I added this to timed events, added zvse at the start, deleted the text at the start, added it at the end of a working script...nothing works.  

either wrong sintax error or nothing happens. i only hace wog,fast battle animation and xxl maps, no other mods...

where am i doing this wrong ?

EDIT: So I added !#UN instead of !!UN. i think it works however normal dmg is drastically increased, more than double.

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