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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ERM help and discussion
Thread: ERM help and discussion This Popular Thread is 342 pages long: 1 2 3 4 5 ... 70 140 210 280 ... 338 339 340 341 342 · «PREV
klimko
klimko

Tavern Dweller
posted January 03, 2018 10:55 AM

Hello!
Plz somebody, make ERM Turbo Wog some slowly.
Battle mod x5, World X10. Plz, sorry for my bad english)
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 03, 2018 11:05 AM

You have fast animations mod, which is slower. I am the author of Turbo and I won't modify it to intermediate speeds each time one demands, but if someone has the time for that, be my guest. You can also modify by yourself the cranim.txt to the speed you find optimal through testing.

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klimko
klimko

Tavern Dweller
posted January 03, 2018 03:34 PM

Salamandre said:
You have fast animations mod, which is slower. I am the author of Turbo and I won't modify it to intermediate speeds each time one demands, but if someone has the time for that, be my guest. You can also modify by yourself the cranim.txt to the speed you find optimal through testing.


Thanks for your help!
If you have a link to the syntax of this file, I will be very grateful. Absolutely incomprehensible numbers and columns in the file
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avatar
avatar


Promising
Famous Hero
posted January 03, 2018 03:47 PM

Just open this file in Excel or open office and you'll understand everything.
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klimko
klimko

Tavern Dweller
posted January 03, 2018 04:03 PM

avatar said:
Just open this file in Excel or open office and you'll understand everything.



I just wanted to write that I went broke with everything) Many thaks for your help!)
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klimko
klimko

Tavern Dweller
posted January 03, 2018 05:12 PM


Nothing happened, only the speed changes. The attack speed only slows down, it does not get faster. My brain is broken...
What am I doing wrong?
Show someone your own edited file.
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Promising
Famous Hero
posted January 03, 2018 05:13 PM

Now I've returned from work and can write more clear. You are Era user, so in Era Start Menu launch Txt Tables Editor app and open in it cranim.txt file. You'll get such view.

Walk animation time, attack animation time etc. are very intuitive.

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klimko
klimko

Tavern Dweller
posted January 03, 2018 08:49 PM

avatar said:
Now I've returned from work and can write more clear. You are Era user, so in Era Start Menu launch Txt Tables Editor app and open in it cranim.txt file. You'll get such view.
Walk animation time, attack animation time etc. are very intuitive.



I did as you said.
The movement of units has accelerated, but the attack does not.
I'm probably inserting the wrong numbers.


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 03, 2018 09:01 PM

I think also that as long as the sound didn't complete, next stack will not be active, thats why Turbo mod also modified sounds.

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klimko
klimko

Tavern Dweller
posted January 03, 2018 09:20 PM

Salamandre said:
I think also that as long as the sound didn't complete, next stack will not be active, thats why Turbo mod also modified sounds.


It`s can be true...
Okay, it's already gone too far. I will play with the turbo mode ...
Thx for your help!)
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xericsin
xericsin


Known Hero
posted January 06, 2018 06:51 PM

creature recruitment window in town

Hi, Pros.

I want to have a creature recruitment window of some particular creatures when clicking a building in town.

Say in town number 1, click the town building number 21 and pop out a window of creature number 214 and 215.

Thank you in advance.

Last time, igrik gave me this for a particular hero.
!!OW:A-1/?y1;  find out
!!FU250040y1/26/3/27/3/-1/0/-1/0/1;         // recruit all green and gold Dragons
!!FU250040y1/132/10/133/11/134/12/135/13/1; // recruit all Neutral Dragons
!!FU250040y1/145/1/146/1/147/1/148/1/2;     // recruit all War machins

!?FU250040;
; x1    - number hero
; x2/x3 - mon 1 type/quantity   (necessarily)
; x4/x5 - mon 2 type/quantity   (or -1/0)
; x6/x7 - mon 3 type/quantity   (or -1/0)
; x8/x9 - mon 4 type/quantity   (or -1/0)
; x10   - mon (1) or  War machins (2)
!!SN:E6386834/1/188; !!VRy17:Sv1;
!!SN:E7411341/1/x1;  !!VRy1:Sv1; !!VRy1&x10=1:+145;
!!VRy10:S10*4 +8943204;
!!VRy20:Sy10; !!VRy21:Sy10 +4; !!VRy22:Sy10 +8; !!VRy23:Sy10 +12;
!!VRv10:Sx3;  !!VRv11:Sx5;     !!VRv12:Sx7;     !!VRv13:Sx9;
!!UN:C6918832/4/?y8; !!SN:E5298096/2/y8/0;
!!SN&x10=1:E5576528/2/y17/y1/0/x2/y20/x4/y21/x6/y22/x8/y23;
!!SN&x10=2:E5576800/2/y17/y1/x2/y20/x4/y21/x6/y22/x8/y23;
!!VRy11:Sv1; !!UN:C6919504/4/?y1; !!SN:E4917104/2/y1/y11;

This time, I need it for a particular town.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 07, 2018 05:00 PM

Quote:


!!BA:S?y85; !!BA:P?y84/?y83/?y82;
!!CAy84/y83/y82&y85>0:O?y86;





it says !!CA is not a castle, during Siege :(

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 07, 2018 05:18 PM

Go debug and display vars until you get where is wrong.
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All my Era II mods

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted January 07, 2018 06:18 PM

Quote:

!!CAv998/v999/v1000&y85>0:O?y86;




It works now :P

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szaman
szaman


Known Hero
posted January 11, 2018 09:45 PM

Guys i need a Big help (nerely impossible i think..)

I want to create a new specialization for a hero... (Drunken Magic)

Every unit in this specific hero will cause a special ability attack when luck is triggered (Aging, Death Blow, Death Stare, Disease, Paralyzing Venom, Petrifying attack, Poisonous)

Of course not everything at the same time, only one at time in random order...

Hero with new skill: Tyraxor

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 11, 2018 10:36 PM

I see no luck flag in erm help so no idea how to trigger it, maybe igrik has voodoo UN:C black magic

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RerryR
RerryR


Known Hero
posted January 12, 2018 07:57 AM

szaman said:
Guys i need a Big help (nerely impossible i think..)

I want to create a new specialization for a hero... (Drunken Magic)

Every unit in this specific hero will cause a special ability attack when luck is triggered (Aging, Death Blow, Death Stare, Disease, Paralyzing Venom, Petrifying attack, Poisonous)

Of course not everything at the same time, only one at time in random order...

Hero with new skill: Tyraxor


Because there is no trigger for luck you have to script luck yourself and then you can control it.
Before every action (!?BG0) save luck and then set it to zero.
Then use (!?MF) trigger and make a random roll for "luck" damage and show animation on the creature. It looks like normal luck, with only very few exceptions and you can do whatever you want
I found this idea in ERA Scripts from Igrik. If you want I can give you my script and you can modify it.

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szaman
szaman


Known Hero
posted January 12, 2018 08:56 PM
Edited by szaman at 20:57, 12 Jan 2018.

RerryR said:
szaman said:
Guys i need a Big help (nerely impossible i think..)

I want to create a new specialization for a hero... (Drunken Magic)

Every unit in this specific hero will cause a special ability attack when luck is triggered (Aging, Death Blow, Death Stare, Disease, Paralyzing Venom, Petrifying attack, Poisonous)

Of course not everything at the same time, only one at time in random order...

Hero with new skill: Tyraxor


Because there is no trigger for luck you have to script luck yourself and then you can control it.
Before every action (!?BG0) save luck and then set it to zero.
Then use (!?MF) trigger and make a random roll for "luck" damage and show animation on the creature. It looks like normal luck, with only very few exceptions and you can do whatever you want
I found this idea in ERA Scripts from Igrik. If you want I can give you my script and you can modify it.


@RerryR You can give the script i just hope that it's not so complex for me

@Salamandre So the only problem is luck? What about without luck then? Is that possible to do it?


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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted January 12, 2018 09:40 PM
Edited by Salamandre at 21:42, 12 Jan 2018.

Well,there is solution proposed by Rerry. Yes you can have those attacks, personally I wouldn't tie them to some random thing as luck or morale because then it favors reloading a lot. Also I think death stare must be scripted manually, from what I've heard the ability doesn't work outside gorgons. Then the script is not so simple, one must checks immunities (also in abilities), artifacts, heroes skills and specialties, terrains and so on.
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