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wog_edn
Promising
The Nothingness
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posted June 07, 2010 03:29 PM |
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Alright, thanks! Also, any little hint as to where I can look to find out how to simply make an artifact. I've looked around in different maps but I'd like to understand how instead of simply copying a script.
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted June 07, 2010 04:00 PM |
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Make a new or script the existing one?
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wog_edn
Promising
The Nothingness
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posted June 07, 2010 04:13 PM |
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First off script an existing one .. Commander artifact for hero actually.
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ItachiBrolly
Adventuring Hero
Child Killer
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posted June 07, 2010 04:34 PM |
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I don't know if this is offtopic but why do i get this error ?
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wog_edn
Promising
The Nothingness
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posted June 07, 2010 04:42 PM |
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Trying to make random map? I don't think WOG supports random map generator. Otherwise the new map editor is installed wrong and has to be reinstalled.
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ItachiBrolly
Adventuring Hero
Child Killer
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posted June 07, 2010 05:04 PM |
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Wog supports random map generator it worked for me until i reinstalled windows and heroes 3 (got if from a different site) but afterwards found the one i had
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wog_edn
Promising
The Nothingness
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posted June 07, 2010 05:23 PM |
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It works ingame, yes, but not in the actual map editor. At least it never has for me. Too bad then.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 07, 2010 05:53 PM |
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Quote: !!BM<battle stack number>:U4/<spell number>;
Of course, creature must have "native" spell.
Yeah, that I figured myself. But never could make it work (tried ogre magi to cast shield). Can you show a script of that?
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Era II mods and utilities
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ItachiBrolly
Adventuring Hero
Child Killer
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posted June 07, 2010 06:06 PM |
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Quote: It works ingame, yes, but not in the actual map editor. At least it never has for me. Too bad then.
Haven't you heard of the map editor patch ?
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wog_edn
Promising
The Nothingness
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posted June 07, 2010 06:11 PM |
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I have it installed and still won't generate randoms. I don't care though, I prefer not looking at the maps if I am to play randoms.
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pdesbois
Adventuring Hero
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posted June 07, 2010 08:23 PM |
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Script Adventure - Zealots
OK - since I re-downloaded the whole package, I *believe* I dsont have anymore of those weird things happening to my maps, BUT would like to check with u experienced folks before.
I decided to give it a shot and try something on my own - eg, I wanted Zealots to do 50% more damage to all 7 infernal *upgrades* only. I got a list of crits from the ERM site, is this code good?
ZVSE
!?PI;
!!EA09:B6/0/////////////;
!!EA09:B7/0/////////////;
!!EA09:B8/0/////////////;
!!EA09:B9/0/////////////;
!!EA09:B10/0/////////////;
!!EA09:B11/0/////////////;
!!EA09:B12/0/////////////;
!!EA09:B13/0/////////////;
!!EA09:B6/1/104/43/5/5/5/5/5/5/5/5/5/5/5;
!!EA09:B7/1/104/45/5/5/5/5/5/5/5/5/5/5/5;
!!EA09:B8/1/104/47/5/5/5/5/5/5/5/5/5/5/5;
!!EA09:B9/1/104/49/5/5/5/5/5/5/5/5/5/5/5;
!!EA09:B10/1/104/51/5/5/5/5/5/5/5/5/5/5/5;
!!EA09:B11/1/104/53/5/5/5/5/5/5/5/5/5/5/5;
!!EA09:B12/1/104/55/5/5/5/5/5/5/5/5/5/5/5;
Now, is it possible to add to description that Zealots "hate / do +50% damage x Infernals" ?
thx - p
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 07, 2010 08:33 PM |
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!#VRz122:S^No melee penalty, does 50% more damage to Inferno creatures^;
!#UN:G1/9/2/122; [Set description]
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Era II mods and utilities
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wog_edn
Promising
The Nothingness
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posted June 07, 2010 09:18 PM |
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Would it be possible to give a new quest in a Seers Hut after the first one is finished, or would I have to delete the object then make a new one? Or simply move one from another place to replace the old one?
Or even better, create a new object that would work the same way. I am probably biting off more than I can chew here, but I just had a great idea (maybe not original, I don't know).
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 07, 2010 09:48 PM |
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You can give 1 million quests in a custom seer hut (scripted object). Just use !!PO command. When first quest is over, set !!PO998:N1;, then N2 and so on. Check Chaser map (english version) to see an advanced use of PO scripts.
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Era II mods and utilities
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wog_edn
Promising
The Nothingness
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posted June 07, 2010 09:50 PM |
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Thanks! Will do! This'll be the best thing since sliced bread!
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ItachiBrolly
Adventuring Hero
Child Killer
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posted June 07, 2010 10:42 PM |
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I followed lizzard example but it doesnt work
http://www.mediafire.com/?jtmjw5jzzme
Can you tell me whats wrong ?
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pdesbois
Adventuring Hero
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posted June 08, 2010 01:42 AM |
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thx, Salamandre.
Is there some sort of 'complete guide' regarding scripting / ERM, on the website? I'm too tired to check now, and if so, I'd go check it later, instead of asking around (except when I see bugs, coz they love me  .
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pdesbois
Adventuring Hero
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posted June 08, 2010 02:44 AM |
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Quote: thx, Salamandre.
Is there some sort of 'complete guide' regarding scripting / ERM, on the website? I'm too tired to check now, and if so, I'd go check it later, instead of asking around (except when I see bugs, coz they love me  .
EDIT: And btw, I applied the same thing for Crusaders, doing 50%+ to Undead (works fine), BUT for the description to appear, the differences are:
!#VRz123:S^Strikes twice, 50% more damage to Undead^;
!#UN:G1/7/2/123; [Set description]
123 instead of 122 and 7 instead of 9
am I doing this fine enough?
many thx!
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wog_edn
Promising
The Nothingness
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posted June 11, 2010 04:45 PM |
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Edited by wog_edn at 16:46, 11 Jun 2010.
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How to set just one specific question for the Sphinx, and instead of curse if the player is wrong the Hero is actually killed? And instead of a blessing the player gets an artifact if right.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted June 11, 2010 05:18 PM |
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Think different.
You need an object looking like a Sphinx, with sphinx dialogs, asking a question and kills the player if bad answered, or rewards him with an artefact if ok.
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