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Heroes Community > Library of Enlightenment > Thread: Who is the best heroe of HMM3?
Thread: Who is the best heroe of HMM3? This thread is 15 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 · «PREV / NEXT»
Thorin
Thorin


Adventuring Hero
posted September 10, 2005 10:28 AM

Best hero

Actually,there isn't a BEST hero.It all depends on how strong your army is.If i would put ALL Heroes in a map with basic troops,then,the easiet rule applies:Last one stading takes all.
But,still,my best Hero is Lyonis,with his Prayer spelcialty.
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CoRoNa
CoRoNa

Tavern Dweller
Heroes is a fun and safe drug!
posted September 11, 2005 12:12 AM

Quote:
Actually,there isn't a BEST hero.It all depends on how strong your army is.If i would put ALL Heroes in a map with basic troops,then,the easiet rule applies:Last one stading takes all.
But,still,my best Hero is Lyonis,with his Prayer spelcialty.


There is SOME truth to what u say............true army strength is important..........if u put all Heroes on a map.......with basic units........and lets say that they all had 1st level unit specialities........then yeah last standing takes all...........

I just finished a game today........the last person I fought was Neela from Tower.........the best unit she had was The Lord Of Thunder.........(she had like 18 of them or something)........her attack was like 11......defense was like 8......and she had some spell power too........(Man I HATE blind Ü)............she had some naga queens (35).......and some genies (50).........she was pretty strong...........but I basically stomped her casue I had like 15 Ghost Behemoths........and like 12 Lords of Thunder.......and some other stuff too........but ur right Hero strength is key........I had like 20 attack......and 6 defense.........plus expert haste......(thats always nice cause Ghost Behemoths are damn slow)..........but she kept casting slow on me every time I would get Haste casted.........(stupid Lord's of Thunder r too damn fast........DAMN U SLOW SPELL Ü).........but yeah it was funny cause there was a summoning stone right next to their base....so I was an ass and summoned some guys lol.........

But NEway.........its nice that all the heroes dnt have the SAME speciality........am I right??? U say that it depends on how strong ur hero...........so what if we just decide to disable all the specialites of each hero??? Whouldn't that just be dandy.............!!!! I hope u sau no Ü


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§ CoRoNa §

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Santis
Santis


Hired Hero
posted September 11, 2005 05:26 PM

My favourite hero is Loynis from the castle.He has a mightful primary-spell.With his spell "prayer",I can attack very fast and effective,when I start a battle with pikeniers or halabardiers.Besides Loynis symbolizes the clergy,which I prefer.

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DragonMaster
DragonMaster


Known Hero
Master of Dragons
posted September 11, 2005 05:27 PM

You still need to learn a lot
____________
Fire is not a dragons only strength, so don't come to close to it's mouth, when he is not flammable.

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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted September 11, 2005 08:49 PM
Edited by mvassilev on 17 Mar 2006

Castle: Sir Mullich.
Rampart: Kyrre.
Tower: Solomyr.
Inferno: Xyron.
Necropolis: Galthran or Isra.
Dungeon: Mutare or ...
Stronghold: Crag Hack.
Fortress: Bron-S or M map, Tazar-L or XL map.
Conflux: Brissa.
____________
Eccentric Opinion

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Kuma
Kuma


Promising
Supreme Hero
u can type so much text in her
posted September 12, 2005 06:48 AM

Too bad I aint 'cleaner' here anymore
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People used to call me crazy, but now that I'm rich I am excentric.

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Cannavaro
Cannavaro


Adventuring Hero
A beer drinking madman
posted September 12, 2005 08:25 AM

Castle: Sir Mullich.
Rampart: Kyrre or Elleshar (same as raschka)
Tower: Solomyr.
Inferno: Raschka ( for the memories)
Necropolis: Galthran or Sandro.
Dungeon: Mutare or Damacon
Stronghold: Craig Hack or kilgor
Fortress: Bron-S or M map, Alkin L or XL map.
Conflux:Brissa

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CoRoNa
CoRoNa

Tavern Dweller
Heroes is a fun and safe drug!
posted September 12, 2005 08:34 AM

Quote:
My favourite hero is Loynis from the castle.He has a mightful primary-spell.With his spell "prayer",I can attack very fast and effective,when I start a battle with pikeniers or halabardiers.Besides Loynis symbolizes the clergy,which I prefer.


Loynis is koo.......but Prayer really isn't that great unless ur army is godawful strong........

have fun when ur halbidiers get their Ass handed to them......over....and over....and over again.... Ü

Dragon Master is right.........u need some more experience B4 u can give a decent perspective........not that Loynis is bad.......but just not really that effective in a game.......... unless u know how to use him well.........even then Prayer doesn't give u a big enough advantage in a battle..........

I do like Gem from Rampart though...........the fist Aid Ability + Expert Warfare (F.A) + Heirophant = Much needed healing points.......my friend won a big battle once just with his commander...........no one could kill him cause he kept rehealing him lol

Did that link fix ur problem Dragon Master???




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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 12, 2005 11:22 AM

Perhaps u all should make clear in your posts if u talk about Heroes 3 "normal" versions or WoG.
The extra abilities which came with WoG makes the heroes unable to compare to the SoD (Complete) version.

And u also should think about the effect of the specialities u mention here.
For example: Every hero is able to cast Prayer (tome, mageguild). What is so good about Loynis then? When the opponent has red orb or recanters cloak, this speciality falls to dust....same goes with Solmyr. But what the heck can u do against poor might power like offense (Crag Hack, Gundula) or armorer (Tazar, Neela, Mephala) speciality?
Take the example with the 1000 Archangels. What could Solmyr, Loynis, Demeer, Aislin do with them in one team, and what could CragHack do with them on the other side?
Use the map editor and create such scenarios. Then do the fights and see what happens.
And donīt forget...even might Heroes are able to cast spells like "mass slow, mass haste, mass cure, blind, dispel"....etc...

Be surprised....
____________
Better judged by 12 than carried by 6.

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DragonMaster
DragonMaster


Known Hero
Master of Dragons
posted September 12, 2005 04:48 PM
Edited By: DragonMaster on 12 Sep 2005

Now you fall in your own comment, Angelito
Because just like magic can be countered, so can might.
Defensive- and Offensive Artifacts can make a big difference.
Example: Crag Hack can lose that battle if one of his opponents has, let's say, the Angelic Alliance.
And, if the Sacrifice bug wasn't deleted, it would be a really short battle.

Like you said yourself, think of the things that can weaken your speciality
____________
Fire is not a dragons only strength, so don't come to close to it's mouth, when he is not flammable.

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 12, 2005 06:00 PM

Quote:

Now you fall in your own comment, Angelito
Because just like magic can be countered, so can might.



I heard that comment so many times, and i will give the same answer every time. You can cast ONE spell per round (which can be countered by me...for example: mass slow - mass haste), but i can use my might at least SEVEN times per round (every unit uses the might, and with moral even more often!)
Quote:

Defensive- and Offensive Artifacts can make a big difference.


The best offense artefact gives +12 to your attack skill (and -3 to defense). Letīs compare a real might hero (like Crag) with a real magic hero (like Solmyr) at level 20 for example (without any arties or stat upgrading buildings visited like Arena or library etc,....).
Crags stats will probably look like this:
16 Attack, 5 Defense, 2 Spellpower, 2 Knowledge
Solmyrs stats will look like this:
3 Attack, 2 Defense, 13 Spellpower, 7 Knowledge)
So even if u will get the mightiest sword in the game, u wonīt reach Crags attack skill. Not to mention the lack of defense Solmyr will have.
And for the matter of fact, Solmyr is a magic hero, his chances to get Offense and / or armorer are not very high. Air magic is very common with Barbarian heroes though...
Quote:

Example: Crag Hack can lose that battle if one of his opponents has, let's say, the Angelic Alliance.


And why do u think this combo artefact has more chances to be built by a magic hero? Give Crag expert earth and air and ALL level 1 spells, while your Solmyr takes all spells (berzerk could be dangerous though...) and all 4 magic skills with Sorcery. Still iīm sure Crag wins the battle easily. Your only chance is the first round and your first spell...after that, mass haste will do major damage on your troops...and normaly 2 rounds in a row, coz on start of round 2, mass slow will keep the initiative on Crags army.
Quote:

Like you said yourself, think of the things that can weaken your speciality

Thatīs exactly the point...you canīt weaken might in the same amount u can weaken magic. If u donīt belive it, create the scenario u have described on the former page with your legions of armies, and come to the zone. We play this battle and discuss afterwards.
Some people only believe what they see with their own eyes, not what theyīve been told....
____________
Better judged by 12 than carried by 6.

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Santis
Santis


Hired Hero
posted September 12, 2005 06:11 PM

Yes,corona,i guess,youīre right.Prayer,the starting spell of Loynis isnīt so effective than I wish,but I like Loynis very much.Often I donīt select a character only because of his strenght,but because of my sympathy.So my Favour is still Loynis...:-)


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DragonMaster
DragonMaster


Known Hero
Master of Dragons
posted September 12, 2005 06:48 PM

Quote:
Quote:

Now you fall in your own comment, Angelito
Because just like magic can be countered, so can might.



I heard that comment so many times, and i will give the same answer every time. You can cast ONE spell per round (which can be countered by me...for example: mass slow - mass haste), but i can use my might at least SEVEN times per round (every unit uses the might, and with moral even more often!)
Quote:

Defensive- and Offensive Artifacts can make a big difference.


The best offense artefact gives +12 to your attack skill (and -3 to defense). Letīs compare a real might hero (like Crag) with a real magic hero (like Solmyr) at level 20 for example (without any arties or stat upgrading buildings visited like Arena or library etc,....).
Crags stats will probably look like this:
16 Attack, 5 Defense, 2 Spellpower, 2 Knowledge
Solmyrs stats will look like this:
3 Attack, 2 Defense, 13 Spellpower, 7 Knowledge)
So even if u will get the mightiest sword in the game, u wonīt reach Crags attack skill. Not to mention the lack of defense Solmyr will have.
And for the matter of fact, Solmyr is a magic hero, his chances to get Offense and / or armorer are not very high. Air magic is very common with Barbarian heroes though...
Quote:

Example: Crag Hack can lose that battle if one of his opponents has, let's say, the Angelic Alliance.


And why do u think this combo artefact has more chances to be built by a magic hero? Give Crag expert earth and air and ALL level 1 spells, while your Solmyr takes all spells (berzerk could be dangerous though...) and all 4 magic skills with Sorcery. Still iīm sure Crag wins the battle easily. Your only chance is the first round and your first spell...after that, mass haste will do major damage on your troops...and normaly 2 rounds in a row, coz on start of round 2, mass slow will keep the initiative on Crags army.
Quote:

Like you said yourself, think of the things that can weaken your speciality

Thatīs exactly the point...you canīt weaken might in the same amount u can weaken magic. If u donīt belive it, create the scenario u have described on the former page with your legions of armies, and come to the zone. We play this battle and discuss afterwards.
Some people only believe what they see with their own eyes, not what theyīve been told....


No need to get angry at me, I'm just saying that might CAN lose against magic. Sure, maybe might is better, but you should never set the power of magic aside. Like you said yourself, might heroes partialy depend on magic as well, and magic heroes CAN learn might abitities, as well as grow their might primary skills.
And at the spellcasting point, any self-respecting Wizard or other magic user will have a stack of Enchanters with him, beating group spells two-to-one.
Throw in some Master Genies and any might hero is beatable. Therefor I like to have not only magic nor only might heroes, because in the end it all comes down to the balance (and the size) of your army.
I don't swear by any hero.
____________
Fire is not a dragons only strength, so don't come to close to it's mouth, when he is not flammable.

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Russ
Russ


Promising
Supreme Hero
blah, blah, blah
posted September 12, 2005 06:54 PM

Quote:
The best offense artefact gives +12 to your attack skill (and -3 to defense). Letīs compare a real might hero (like Crag) with a real magic hero (like Solmyr) at level 20 for example (without any arties or stat upgrading buildings visited like Arena or library etc,....).
Crags stats will probably look like this:
16 Attack, 5 Defense, 2 Spellpower, 2 Knowledge
Solmyrs stats will look like this:
3 Attack, 2 Defense, 13 Spellpower, 7 Knowledge)
So even if u will get the mightiest sword in the game, u wonīt reach Crags attack skill. Not to mention the lack of defense Solmyr will have.
And for the matter of fact, Solmyr is a magic hero, his chances to get Offense and / or armorer are not very high. Air magic is very common with Barbarian heroes though...

Not to mention that Crag will reach level 20 much faster than Solmyr. How many fights can Solmyr have before he runs out of mana and has to detour to a well, or go back to town and wait an entire turn? 1? 2? Now... how many fights can Crag have before he runs out of attack/defense points, his offense specialty and might skills like offense, defense, archery, or tactics? And magic heroes aren't good at talking topes or other artifacts guarded by dragons. If one hero will have an angelic alliance at the end of the game, 9/10 times it will be Crag and not Solmyr.

PS: After level 10 Solmyr starts to pick up some might stats and like all wizards, most of his points will go into mana as opposed to spellpower (warlocks), so he'll be more like 4, 4, 7, 10.
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Vegetarian: Old Indian word for Bad Hunter.

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vlaad
vlaad


Admirable
Legendary Hero
ghost of the past
posted September 12, 2005 07:47 PM

Quote:

And at the spellcasting point, any self-respecting Wizard or other magic user will have a stack of Enchanters with him, beating group spells two-to-one.

Please tell me you meant Archmagi, not Enchanters.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted September 12, 2005 08:04 PM

Quote:
...........
No need to get angry at me......


Perhaps i used some wrong words which u missunderstood, but i can tell ya for sure, iīm NOT angry at you!
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Better judged by 12 than carried by 6.

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DragonMaster
DragonMaster


Known Hero
Master of Dragons
posted September 12, 2005 08:06 PM

As far as I know, Archmagi can't cast group-spells, can they?
____________
Fire is not a dragons only strength, so don't come to close to it's mouth, when he is not flammable.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted September 12, 2005 08:21 PM

How do you plan to get enchanters then, when you can forget about Dracon, and Enchanter dwellings on the map are either nonexistent or too rare to build a proper stack?
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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DragonMaster
DragonMaster


Known Hero
Master of Dragons
posted September 12, 2005 08:23 PM

There you got me
But you should get them when you have the chance
____________
Fire is not a dragons only strength, so don't come to close to it's mouth, when he is not flammable.

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Rage08
Rage08


Famous Hero
Making it in the real world
posted September 12, 2005 08:30 PM
Edited By: Rage08 on 12 Sep 2005

They seem a little too weak at times... but if I have room then sure.
I have to say I really like the hero Tazaar for fortress, because of the amazing defense.
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