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Heroes Community > Library of Enlightenment > Thread: Few questions
Thread: Few questions
Pollo2002
Pollo2002


Famous Hero
posted March 24, 2003 06:15 AM

Few questions

In the time i dedicated to this game i realize of a lot of questions, i could do different topics, but i opted to do 1 entire topic and, hope the people answer all the question and not only a few like they always do.

First i want to expose i play with 4 different rules but always different maps. The rules are in the map. I have no rules over the game.
1. No rules
2. DD/Fly/Town portal banned Angel wings banned, Kyrre,Gunnar, dessa, Cyra, Adela, Ryland banned
3. Super resricted maps. No logistics, no diplomacy, no eagle eye, no navigation (no water maps), no learning.
All heroes with banned abilites have those abilites changed and all logistic heroes are banned. more powerfull artifacts banned, Blind, armaggedon, town portal, DD, Fly and most usless spells like magic mirror banned.

I clear the rules under i play, because most question are for different rules.

1. What's the best Inferno hero if pyre has no logistic?
I think it's betwenn nymus and marius, but since offense is better than defense (in my opinion) and daemons speciality is lightly better than Pit lord speciality. Marius is my choice.

2. There is my ranking about the best hero of each town type and it position over the other heroes.
1) Dungeon-Gunnar
2) Rampart-Kyrre
3) Necropolis- Isra
4) Stronghold- Crag hack
5) Fortress- Tazar
6) CAstle- Orrin
7) Inferno- Pyre
8) Tower- Solymir
What do you think? that is with no diplomacy heroes, and i expect a lot of arguments about Neela, over Solymir.

3. I want to talk about the Lordlazy Magic hero guid, and i have one very important opinion, he said.
A) ¨Aine is better than solymir. Because specilaty in chain lighting isn't that great, malekith can do more damage than solymir with the same spell¨ The fact Solymir is very good is not because chain lighting do extra damage. Is the fact IT ALREADY HAVE CHAIN LIGHTING. True is you can select soly as main, than make another hero you're main hero and traspass chain lighting with schollar, but not always you will get expert scholar easly and a better hero than solymir. Only two spells put magic heroes with the capabilty to match a might heroe in mid game(late game might heroes will always smash magic heroes) And that is implosion and chain lighting, some say resurrection, summon elemental, sacrifice, meteoshower, are enough, but i don't think so. I read the lordlazy magic hero guide, and the only reason i can't play magic heroes as main heroes in no XL maps (ON XL Magic are definitly no an option) is the fact i have to pray for on of those two spells, Solymir is the only magic heroes i play as main since he allow me to not pray. I will have the chain lighting in the right moment with no need of building a magic guild.
B) he forget to point That when playin a magic hero the hero is more important than the army. I mean, i prefer experience, over army or money. and is easly having a secondary hero.

4. I want good strategies to increment the daemons and skeletons numbers playing Inferno and necropolis respectively.

5. Most people talk summone elemental is a good spell....but i really hate the spell, the only good 5 level spell is implosion (i assume fly and DD are banned)
a)When you run out of normal units you lose the hero with no rehire option, that sucks.
b) If you cast elemantals with a magic hero, anyway the might hero units will eat elementals for breakfast.
there are lot better low level spells.
c) You need to have expert in the respective summon elemental type.


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silx87
silx87


Supreme Hero
posted March 24, 2003 12:20 PM
Edited By: silx87 on 24 Mar 2003

hmm...interesting.
First u say "no rules",then u start sayn all those idiotic rules!
I don't see the point in baning heroes!Its not like there is only one realy good hero in the game!And if u find one,u can just ban that one good hero,I could live with that!
If ur opponent has a good hero,u can choose one for urself too!Baning heroes and spells sux!
U say u ban blind?How come?
Okay,u said "elemental summoning sux,a lot of low lvl spells are better",when u ban blind,only some of those "a lot" spells remain!And what would those low level spells be?Resurect,animate,lightning,haste,slow,bless,prayer,clone,berserk and some more.WHy not ban those too?
We'll see who picks a magic hero as a main if ur only allowed to fight ur enemy with "protection from element" spells,eventhough no element spells are allowed!
I don't see why so many piipol hate DD,Fly and Portal!
In my maps,I usually ban elemental spells and magic mirror,if I want to play it against oter ppl.Otherwise,I leave it!They are actually great!They allow sneak attacks!That makes it more interesting!If u say it annoys u if ur enemy suddenly flyes past u and takes ur castles,well in that case u can only blame urself!

Though I agree wif u that summon elemental spells suck!I hate'em too!By the time u get them,ur 50 earth elementals won't enethin against ur enemies 50 lvl7 creatures!

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ironfist
ironfist


Hired Hero
posted March 24, 2003 12:52 PM

Quote:
3. Super resricted maps. No logistics, no diplomacy, no eagle eye, no navigation (no water maps), no learning.
All heroes with banned abilites have those abilites changed and all logistic heroes are banned. more powerfull artifacts banned, Blind, armaggedon, town portal, DD, Fly and most usless spells like magic mirror banned.



Why blind? And armaggedon is a very important reason for choosing magic heroes!

Quote:

2. There is my ranking about the best hero of each town type and it position over the other heroes.
1) Dungeon-Gunnar
2) Rampart-Kyrre
3) Necropolis- Isra
4) Stronghold- Crag hack
5) Fortress- Tazar
6) CAstle- Orrin
7) Inferno- Pyre
8) Tower- Solymir



How about Galthran for #3? For other towns, heroes like Gurnisson is quite good. I will say:
1) dungeon - Gunnar, Shakti
2) Rampart - Kyrre, Mephala
3) Necro - Galthran
4) Stronghold - Crag hack, Gurnisson, Dessa, Terek.
5) Fortress - Tazar


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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted March 24, 2003 01:01 PM
Edited By: LordLazy on 24 Mar 2003

Quote:
First i want to expose i play with 4 different rules but always different maps. The rules are in the map. I have no rules over the game.
1. No rules
2. DD/Fly/Town portal banned Angel wings banned, Kyrre,Gunnar, dessa, Cyra, Adela, Ryland banned
3. Super resricted maps. No logistics, no diplomacy, no eagle eye, no navigation (no water maps), no learning.
All heroes with banned abilites have those abilites changed and all logistic heroes are banned. more powerfull artifacts banned, Blind, armaggedon, town portal, DD, Fly and most usless spells like magic mirror banned.

I clear the rules under i play, because most question are for different rules.


If I understand u're question right, u want to know which of the options we think is best....the I guess number one and two is the only real options here....banning all the other stuff throws away a lot of the strategies in the game...also...u say u wanna ban armageddon...still u whine about how more powerful might heroes are.....Recanters cloak can win a game for a might hero...armageddon can win a game for a magic hero.......either u ban none of'em, or u ban both....the no magic at all artifact will also have to be banned....
What I want to say with this is that u shouldnt ban everything, thus making the game boring by removing all the interesting and game winning stuff......it's always fun when u surprise youre opponent with something scary...like recanters......or armageddon, just when he thinks he have won the game....either u play for fun, or for winning.....

Quote:
1. What's the best Inferno hero if pyre has no logistic?
I think it's betwenn nymus and marius, but since offense is better than defense (in my opinion) and daemons speciality is lightly better than Pit lord speciality. Marius is my choice.


Well, sure Marius is powerful, but generally Inferno has lots of good heroes....also magic ones..

Since u already mentioned the might ones I'll tell u why some of the magic ones are good too:
Heretics tend to get better skills than most other magicians....both armorer and offense should be no problem.

Quote:
2. There is my ranking about the best hero of each town type and it position over the other heroes.
1) Dungeon-Gunnar
2) Rampart-Kyrre
3) Necropolis- Isra
4) Stronghold- Crag hack
5) Fortress- Tazar
6) CAstle- Orrin
7) Inferno- Pyre
8) Tower- Solymir
What do you think? that is with no diplomacy heroes, and i expect a lot of arguments about Neela, over Solymir.


U have most of the good heroes...u forgot Vidomina thou...she should stand as number two in youre list...behind Isra I think. When it comes to Neela vs Solmyr.....there really is no choice.......since Neela is one of the most powerful heroes in the game.....she tend to gain a lot of magic skills and have armorer specialty...just what a magician need....I prefer her over Tazar...as she is more "balanced" and can handle every situation....both real might wars and magic ones...
Also Solmyr sucks in the beginning on a random map.....because his specialty is close to useless.....U throw one chain lightning and that's it...then u'll have to wait, and wait and wait...or u could just use magic arrow, thus eliminating the early use of his specialty...

Quote:
3. I want to talk about the Lordlazy Magic hero guid, and i have one very important opinion, he said.
A) ¨Aine is better than solymir. Because specilaty in chain lighting isn't that great, malekith can do more damage than solymir with the same spell¨ The fact Solymir is very good is not because chain lighting do extra damage. Is the fact IT ALREADY HAVE CHAIN LIGHTING. True is you can select soly as main, than make another hero you're main hero and traspass chain lighting with schollar, but not always you will get expert scholar easly and a better hero than solymir. Only two spells put magic heroes with the capabilty to match a might heroe in mid game(late game might heroes will always smash magic heroes) And that is implosion and chain lighting, some say resurrection, summon elemental, sacrifice, meteoshower, are enough, but i don't think so. I read the lordlazy magic hero guide, and the only reason i can't play magic heroes as main heroes in no XL maps (ON XL Magic are definitly no an option) is the fact i have to pray for on of those two spells, Solymir is the only magic heroes i play as main since he allow me to not pray. I will have the chain lighting in the right moment with no need of building a magic guild.
B) he forget to point That when playin a magic hero the hero is more important than the army. I mean, i prefer experience, over army or money. and is easly having a secondary hero.


I think I've explained most of this...Also...the longer the game is...the better might heroes is u say...well....the longer the game is...the more might skills a magic hero have I say...
Also remember that in long games....u will get most useful spells anyway....so u wont lack in options...thus definitaly eliminating Solmyrs advantage....

Quote:
5. Most people talk summone elemental is a good spell....but i really hate the spell, the only good 5 level spell is implosion (i assume fly and DD are banned)
a)When you run out of normal units you lose the hero with no rehire option, that sucks.
b) If you cast elemantals with a magic hero, anyway the might hero units will eat elementals for breakfast.
there are lot better low level spells.
c) You need to have expert in the respective summon elemental type.


Well, summon gives youre magic hero lots of additonal troops....maybe the might heroes will eat them for breakfast, but then he wont get the chance to eat the other units...will he?......and lets say u run out of normal units....so, what will u do? surrender? lose all the rest of youre units.....if u're opponent surrender I feel pretty sure u wont lose u're hero....either u run around with nothing, or u have the chance of rehiring him....

And BTW...this ones not for u pollo...when u have 50 elementals with a magic hero after one summon, u're opponent will not have 50 lvl7!


phew

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted March 24, 2003 01:13 PM

I remember this game I had against the AI. I had a full lineup of Castle troops (don't remember the numbers). I would crush him easily, but he started summoning stacks of 130 water elementals .

I was even more of a n00b than I am now lol.

Besides, you can use summoned elementals to fill in the gaps in town walls to keep your shooters safe. Especially useful when playing Tower, which is known to have some really good shooters.
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Yolk and God bless.
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silx87
silx87


Supreme Hero
posted March 24, 2003 01:31 PM

Quote:

And BTW...this ones not for u pollo...when u have 50 elementals with a magic hero after one summon, u're opponent will not have 50 lvl7!

Well yeah,not 50 lvl7-s but some other powerful troops.
What I want to say is that when u get elemental summoning spells,ur enemy will be too strong for them to be useful to u!Of course you can use them for blocking the openings in ur wall and use it to keep the enemy from reaching ur own shooters or other troops,but they aren't useful in killing ur enemies.
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Pollo2002
Pollo2002


Famous Hero
posted March 25, 2003 03:51 AM

Reply

First off all....
About the rules, i say i play those three rules, becuase that's how people i play like it, some want no rules, other a few rules, and other wants lot of rules. I don't matter under what rule i play ,i adapt to the game. I learn it in the pass playing WBC and SC, ¨Games are mastered not by those who master what they are playing but master the rules by which they have to play within .. ...¨
Anyway, there should be no surprise that i prefer the all rules maps, About the armaggedon recanter think, yes, i told you a lot of artifacts are banned, those are.
Eagle eye artifacts, Reccanter cloack, orb of ihnibition, angel wings, Helm of enlightment, Sword of judgment, , and others.
And like one there say, Yes armaggedon CAN be a win for a magic hero, and that's my point....what the hell If a great spell come i win, if not i lose? luck should influence the strategy of the game, not the result.
About vidomia.....i was talking as main hero, and vido is a magic one, i prefer Isra or ghaltran all my life over vido as main. I'll start to answer post to post.

Quote:
hmm...interesting.
First u say "no rules",then u start sayn all those idiotic rules!
I don't see the point in baning heroes!Its not like there is only one realy good hero in the game!And if u find one,u can just ban that one good hero,I could live with that!
If ur opponent has a good hero,u can choose one for urself too!Baning heroes and spells sux!


Yes you can choose a better hero, or as good hero, but some sides will have real better choices than other sides, Sometimes the difference is small, but other times, not so. Really i can compare Gunnar with Pyre, you can easly see the great diference right?

Quote:
U say u ban blind?How come?
Okay,u said "elemental summoning sux,a lot of low lvl spells are better",when u ban blind,only some of those "a lot" spells remain!And what would those low level spells be?Resurect,animate,lightning,haste,slow,bless,prayer,clone,berserk and some more.WHy not ban those too?
We'll see who picks a magic hero as a main if ur only allowed to fight ur enemy with "protection from element" spells,eventhough no element spells are allowed!


I blind is a little more than a powerfull spell, he can define games in stupid ways... you can have 50 Archangles with a far better heroe and still lose because of blind, you can split them, of course, but you still losing a lot of power doing that, you should know it. Anyway i don't agree so much about banning blind, but that aren't MY rules.
And spells like clone, prayer, and berzeker, really don't help magic heroes.....completly not...those are the speels because might heroes beat magic heroes, because might heroes can still cast them, with the same effect as a magic heroe, so banning those spells, will help more magic heroes than might heroes, and now you say, if all those spells are banned, i will always chose a magic heroe over a might hero.
Quote:

I don't see why so many piipol hate DD,Fly and Portal!
In my maps,I usually ban elemental spells and magic mirror,if I want to play it against oter ppl.Otherwise,I leave it!They are actually great!They allow sneak attacks!That makes it more interesting!If u say it annoys u if ur enemy suddenly flyes past u and takes ur castles,well in that case u can only blame urself!


The point isn't if they are great or not.... the point is, if they don't destroy the game. I don't cry when i lose in that way...i mentioned that i play on any RULE. But i hate winning on that way, is pretty stupid and boring. And it destroy the strategy, since the game become an ¨build the 5th level mague guild and pray for DD or fly¨

Quote:

Though I agree wif u that summon elemental spells suck!I hate'em too!By the time u get them,ur 50 earth elementals won't enethin against ur enemies 50 lvl7 creatures!



Well is not like you said....but i clarified the reasons i don't like summon elemental.
Quote:

Why blind? And armaggedon is a very important reason for choosing magic heroes!


Yes, but they get and extra power to magic heroes, and it's really to luck if you have armaggedon, you win. or not depending of the luck of your opponent...more luck?
Quote:

How about Galthran for #3? For other towns, heroes like Gurnisson is quite good. I will say:
1) dungeon - Gunnar, Shakti
2) Rampart - Kyrre, Mephala
3) Necro - Galthran
4) Stronghold - Crag hack, Gurnisson, Dessa, Terek.
5) Fortress - Tazar


there are only 5, i want 3 more =)
And i only wrote one hero. Gunnar is better hero than shakti,at least it is a super small map. Kyrre is better than mephala, in a small map, ivor is my choice. But if kyrre isn't availabe, Mephala is my choice in large and XL maps.
Galthran is better than isra in small maps.
Crag hack is an excellent hero, only dessa can defy him.
Quote:

What I want to say with this is that u shouldnt ban everything, thus making the game boring by removing all the interesting and game winning stuff......it's always fun when u surprise youre opponent with something scary...like recanters......or armageddon, just when he thinks he have won the game....either u play for fun, or for winning.....


I play for fun, but i have fun when i fell, the skill where the decision factor, and not the luck. Sometimes in a large maps a hero got logistic as first pick and the other hero never, Should i say who will have the incredible advantage?
Sure if the player with no logistic have much more skill, will win, but i play with players skilled as i am, or bit slighty differences, guees who win.....the logistic player.
Quote:

I think I've explained most of this...Also...the longer the game is...the better might heroes is u say...well....the longer the game is...the more might skills a magic hero have I say...
Also remember that in long games....u will get most useful spells anyway....so u wont lack in options...thus definitaly eliminating Solmyrs advantage....


Long games a might hero will win, because their spells will be as powerfull as the magic heroe, and the magic hero will never have as good fighting abilites. Imagine a 10A 10D 20SP 20KW vs a 20A 20D 10SP 10KW, Guess who win with say an army of 15 archangels and rest of the army in that number (30 champs..etc)
Quote:

Well, sure Marius is powerful, but generally Inferno has lots of good heroes....also magic ones..

Since u already mentioned the might ones I'll tell u why some of the magic ones are good too:
Heretics tend to get better skills than most other magicians....both armorer and offense should be no problem.


Ok..but if you play inferno....what hero will you choose out of pyre?
Quote:

Well, summon gives youre magic hero lots of additonal troops....maybe the might heroes will eat them for breakfast, but then he wont get the chance to eat the other units...will he?......and lets say u run out of normal units....so, what will u do? surrender? lose all the rest of youre units.....if u're opponent surrender I feel pretty sure u wont lose u're hero....either u run around with nothing, or u have the chance of rehiring him....


Try it.........You will lose the hero with no rehire option.i saw it hundred of times.
Quote:

I remember this game I had against the AI. I had a full lineup of Castle troops (don't remember the numbers). I would crush him easily, but he started summoning stacks of 130 water elementals .

I was even more of a n00b than I am now lol.

Besides, you can use summoned elementals to fill in the gaps in town walls to keep your shooters safe. Especially useful when playing Tower, which is known to have some really good shooters.



A 5th level spells to fill gaps? a force field will do a a very god job and is level 3.

That's all for today. But i have a new question, i want build orders.....i always play in 160%
Thanks

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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted March 25, 2003 08:31 AM

Quote:
Yes you can choose a better hero, or as good hero, but some sides will have real better choices than other sides, Sometimes the difference is small, but other times, not so. Really i can compare Gunnar with Pyre, you can easly see the great diference right?


Ya, The difference is Gunnar will have a specialty in walking long, Pyre have a quite powerful ballista, which will give u a huge advantage in early battles...Gunnar starts with Tactics, Pyre will get tactics.....hopefully as soon as possible in order to get her efreeti to the front in one move unupgraded......point is....Gunnar has advantages...Pyre has advantages...

Quote:
I blind is a little more than a powerfull spell, he can define games in stupid ways... you can have 50 Archangles with a far better heroe and still lose because of blind, you can split them, of course, but you still losing a lot of power doing that, you should know it. Anyway i don't agree so much about banning blind, but that aren't MY rules.
And spells like clone, prayer, and berzeker, really don't help magic heroes.....completly not...those are the speels because might heroes beat magic heroes, because might heroes can still cast them, with the same effect as a magic heroe, so banning those spells, will help more magic heroes than might heroes, and now you say, if all those spells are banned, i will always chose a magic heroe over a might hero.


And at the time he have 50 AA's u believe he have'nt got cure or dispel? This is wasted time, especially if u have the better magic hero......

Clone,prayer and berzerk is might hero spells...that's true....which I also mentioned dozens of times in my thread.....but u can't just see on this theoretically, in a real fight, there is often the best magic tactician that wins.

Quote:
The point isn't if they are great or not.... the point is, if they don't destroy the game. I don't cry when i lose in that way...i mentioned that i play on any RULE. But i hate winning on that way, is pretty stupid and boring. And it destroy the strategy, since the game become an ¨build the 5th level mague guild and pray for DD or fly¨


What he's tryin' to say here is that maps have huge blocks, they are there to prevent passing before your powerful enough to kill that stack.....so dd/fly will in these cases destroy the map....also, if u get it before he can kill the huge stack, u can annoy him by taking his resource and maybe even his town without he bein' able to kill u. This is lame....

Quote:
Yes, but they get and extra power to magic heroes, and it's really to luck if you have armaggedon, you win. or not depending of the luck of your opponent...more luck?



LOL, u havent experienced your opponent killing u when u get armageddon yet? I ensure u, if he resists or survives youre geddon, your dead man......armageddon = use with caution

Quote:
Long games a might hero will win, because their spells will be as powerfull as the magic heroe, and the magic hero will never have as good fighting abilites. Imagine a 10A 10D 20SP 20KW vs a 20A 20D 10SP 10KW, Guess who win with say an army of 15 archangels and rest of the army in that number (30 champs..etc)


so a might hero with 10 kw 10 sp casts just as powerful spells as a magic one with 20 20?

Quote:
Ok..but if you play inferno....what hero will you choose out of pyre?


There's several other good choice.....it depends on my day mood ....if in a magic mood...that'll be Zydar...if in might mood...Marius...simple.....u should try finding your own choices...remember in Heroes, there is no answers that always is correct....

Quote:
Try it.........You will lose the hero with no rehire option.i saw it hundred of times


I actually havent tested it much....but the one time it happened in a normal game...the hero didnt dissapear....

Quote:
A 5th level spells to fill gaps? a force field will do a a very god job and is level 3.


The difference is....the 5th lvl spell will retaliate...and  also remember the force field dissapear after 2 rounds....about the same amoun of time an elemental will survive....

Quote:
That's all for today. But i have a new question, i want build orders.....i always play in 160%


U play, u see.....and u find the right way to build in different situation...there is no correct answer on that question...

Quote:
Thanks


NP






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Odvin
Odvin


Promising
Famous Hero
posted March 25, 2003 02:02 PM

Quote:
so a might hero with 10 kw 10 sp casts just as powerful spells as a magic one with 20 20?

I beleive there was a thread dedicated to the problems of offensive/benefical spell choice. When it comes to huge armies and stats like that, mass slow/haste/bless or something other can be even more powerful than an armageddon, implo or chainlightning. And a might hero will (should) have at least one expert magic school at that time. I think you won't say that exp. slow on 10 SP is weaker than exp. slow on 20 SP

Quote:
I actually havent tested it much....but the one time it happened in a normal game...the hero didnt dissapear....

If a hero is simply killed (that is, if he neither retreated, nor surrendered), he is lost for this very moment, but later during the game he can be found in taverns (both your and your enemy's), and that could be a very pleasant surprise It happened to me in several single games.

Quote:
U play, u see.....and u find the right way to build in different situation...there is no correct answer on that question...

Yeah, depends not only on the difficulty, but on the type of map first of all, and therefore its richness... Also the monsters guarding the passages, artifacts available etc. A special building sequence for every situation - not enough place to describe 'em all here
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 19, 2003 09:51 AM

Quote:

Long games a might hero will win, because their spells will be as powerfull as the magic heroe, and the magic hero will never have as good fighting abilites. Imagine a 10A 10D 20SP 20KW vs a 20A 20D 10SP 10KW, Guess who win with say an army of 15 archangels and rest of the army in that number (30 champs..etc)
Quote:


I don´t think you´re right in that point, because you forget some important facts about the magic heroes.
A might heroe will mostly choose "mighty" secondary skills like offense, defense, tactics, and so on... So the possibility, that a might heroe has expert water or fire magic is down to perhaps 10 %. A magic heroe will choose these skills more often, so the difference between expert curse, blind, armageddon, berzerk and the "normal" versions of them or expert bless, cure, dispel, teleport and the "normal" version of them are greater than you´re explaining here.
So if i´m playing with conflux and strike first ´cause of my phoenixes, i will berzerk 3 stacks of your army, that could probably (depends on your setup) the archangels, the champions and your zealots. How many of these armies will survive this round? And in the next rounds, i can cast curse to your armies and bless to mine and the disadvantage of the attack and defense skill is nearly eleminated :;
Am i wrong or do you agree (a little bit at least?)?
____________
Better judged by 12 than carried by 6.

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LordLazy
LordLazy


Promising
Famous Hero
Wood cleaner
posted April 19, 2003 02:17 PM

Quote:
I don´t think you´re right in that point, because you forget some important facts about the magic heroes.
A might heroe will mostly choose "mighty" secondary skills like offense, defense, tactics, and so on... So the possibility, that a might heroe has expert water or fire magic is down to perhaps 10 %. A magic heroe will choose these skills more often, so the difference between expert curse, blind, armageddon, berzerk and the "normal" versions of them or expert bless, cure, dispel, teleport and the "normal" version of them are greater than you´re explaining here.
So if i´m playing with conflux and strike first ´cause of my phoenixes, i will berzerk 3 stacks of your army, that could probably (depends on your setup) the archangels, the champions and your zealots. How many of these armies will survive this round? And in the next rounds, i can cast curse to your armies and bless to mine and the disadvantage of the attack and defense skill is nearly eleminated :;
Am i wrong or do you agree (a little bit at least?)?


U should note that u probably wont be able to cast berserk at this time of the game. The enmie's forces are too big.
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Tagged officially as Noobegian two years ago. This typographic material is strictly copyrighted. All situations containing abuse will be brought to court.

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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted April 19, 2003 03:46 PM
Edited By: Sir_Stiven on 19 Apr 2003

Quote:

8) Tower- Solymir



To be honest things were looking good until i read this, then i didnt want to read anymore. Now get back and play some heroes3 games online ya n00b

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted April 19, 2003 06:19 PM

One doesn't need any on-line experience to know that Solmyr is far from the definition of perfect hero .
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Yolk and God bless.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted April 20, 2003 09:26 AM

Quote:

U should note that u probably wont be able to cast berserk at this time of the game. The enmie's forces are too big.


Is there a point in the game, where i can´t cast berzerk because of the strength of the enemies´ forces????
Could you explain that to me?
____________
Better judged by 12 than carried by 6.

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