Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Possible Creature
Thread: Possible Creature This Popular Thread is 247 pages long: 1 30 60 90 120 ... 148 149 150 151 152 ... 180 210 240 247 · «PREV / NEXT»
pei
pei


Famous Hero
Fresh Air.
posted August 21, 2009 05:07 AM

A solid 9! shwing! the model is great! could have a 10 if had darker colours keep up the good work

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 21, 2009 01:29 PM

Here it is. The def is complete but in game...well...I think I need help


____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hobbit
Hobbit


Supreme Hero
posted August 21, 2009 10:29 PM

Great, but:

1.Isn't it too big?
2.I don't think it's in HoMM3 style.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 21, 2009 11:05 PM

1) It is supposed to replace a 2 hex creature. However I can't actually see it in game, still trying, so I have no idea if it is too big. It is my first try.
2) HoMM style? We are not in HoMM forums, but WoG. And WoG is any style
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
smvuy
smvuy


Known Hero
posted August 22, 2009 05:03 AM

I agree with hobbit if it doesnt look like belongim to the rest of homm4 or wog greatures it would look out of place. that would be a shame given the hours spent on it

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 22, 2009 02:29 PM

This is plain wrong. A database of completed .defs actually would give a large choice for selecting a new scenario theme. I mean if someone wants to create a Might and Magic oriented scenario, then the creatures which belongs to HoMM would be wrong, and he will need new sprites. If someone want to create a scenario about Roman Empire, then using gargoyles/dragons would be weird too.

More sprites we have, more we can do.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gnollking
gnollking


Supreme Hero
posted August 22, 2009 04:08 PM

It's great

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
smvuy
smvuy


Known Hero
posted August 22, 2009 06:50 PM

Quote:
This is plain wrong. A database of completed .defs actually would give a large choice for selecting a new scenario theme. I mean if someone wants to create a Might and Magic oriented scenario, then the creatures which belongs to HoMM would be wrong, and he will need new sprites. If someone want to create a scenario about Roman Empire, then using gargoyles/dragons would be weird too.

More sprites we have, more we can do.


If you show me that way yes i can agree, as long graphics quality match I'm good

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted August 22, 2009 06:52 PM
Edited by Warmonger at 18:53, 22 Aug 2009.

Salamandre is absolutely right. We don't need any more pink mutant devils, just defs which can be usable in maps and mods.

BTW, how about 24/32-bit color depth?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 22, 2009 07:12 PM

Actually the whole process is DAMNT hard so I don't know if can use deeper colors.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted August 22, 2009 07:23 PM

You can't go deeper than 256-colour. Also only the first ten colours must follow the indexed pattern - everything beyond those can be any colour at all.

Open a frame or image from any other Heroes III bitmap and check their palette to see what I mean.
____________
"Those who forget their history are inevitably doomed to repeat it." —Proverb, Might and Magic VIII

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted August 22, 2009 07:58 PM

meh wouldn't call it  THAT hard. its just annoying. you know how to create a patch file right? just insert the def in. if the game crashes in battle once you do it there could be 3 reasons:
1. something wrong with animations - frames are missing or such.
2. pallates don't match
3. def isent good.
____________
types in obscure english

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
smvuy
smvuy


Known Hero
posted August 22, 2009 08:14 PM

someone here is skilled in making the animations? I need some help with a particular secuence. (santiagomanche@hotmail.com)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 22, 2009 08:25 PM

Quote:
meh wouldn't call it  THAT hard. its just annoying. you know how to create a patch file right? just insert the def in. if the game crashes in battle once you do it there could be 3 reasons:
1. something wrong with animations - frames are missing or such.
2. pallates don't match
3. def isent good.


No really?

1) The animations are perfect
2) Palettes does not match, thats my nightmare, as I don't know how to fix them. Darkloke sent me a custom palette but it deleted all my colors and the creature is not viewable
3) Def is perfect

The game does not crash, only the creature is showing exactly as in Def tool window, it means surrounded by the teal background.
Yes it is hard...the first time
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 22, 2009 09:51 PM

Blah blah, got it (and a severe headache)

____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
antipaladin
antipaladin


Promising
Legendary Hero
of Ooohs and Aaahs
posted August 23, 2009 01:35 AM

oh that problam,took me awhile to work with it. did you draw the creature yourself?
____________
types in obscure english

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 23, 2009 02:51 AM

Of course not, it is a WoW model.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Darkloke
Darkloke


Promising
Famous Hero
WoG Team artist
posted August 23, 2009 02:54 AM

Quote:
Darkloke sent me a custom palette but it deleted all my colors and the creature is not viewable

Actually that wasnt the "real" palette - just a set of fixed colors which should be applied BEFORE creation of actual palette.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 23, 2009 03:02 AM

Yes I understood it after seeing what was my error: creating again 0.255.255 background colors after each modelviewer crash. I forgot it and lost 2 days.
____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted August 24, 2009 03:59 AM
Edited by Salamandre at 04:11, 24 Aug 2009.

Is it better?

____________
Era II mods and utilities

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This Popular Thread is 247 pages long: 1 30 60 90 120 ... 148 149 150 151 152 ... 180 210 240 247 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.4247 seconds