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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Possible Creature
Thread: Possible Creature This Popular Thread is 247 pages long: 1 30 60 90 120 150 180 210 ... 222 223 224 225 226 ... 240 247 · «PREV / NEXT»
vladud2000
vladud2000


Known Hero
Maestro of Might & Magic
posted November 12, 2010 09:52 AM

Quote:
All you need is produce different defs, so it is doable. The problem is how to install them, as without wog files, the user will have to do endless manipulations or download the whole lod for a 3 Mo change.


noone needs to download full LODs now cause there are some toolts from grayface that allow to minimize changes in LOD files and compress only changed data.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 12, 2010 11:09 AM

Don't forget to post them when get your hands on. Never heard of
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Era II mods and utilities

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vladud2000
vladud2000


Known Hero
Maestro of Might & Magic
posted November 13, 2010 10:30 PM

Quote:
Don't forget to post them when get your hands on. Never heard of

http://sites.google.com/site/sergroj/mm#TOC-LodCompare-v1.2
O.o
one compare differences between 2 files
another one merge 2 files together
mmarchive allow you to add files or create your own LODs to fuse them later...
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted November 13, 2010 10:47 PM

That does not solve the need of merging two ZEOBJTS.txt files, and this remains the hugest problem. Objects present in LOD but not in ZEOBJTS file will never appear in the editor.
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vladud2000
vladud2000


Known Hero
Maestro of Might & Magic
posted November 14, 2010 09:51 AM

yes, it merge only archive files but not part of certain files.
you speaks about lod files and ability to download full LOD but not txt! LOD with 1 TXT in it is not so hard to download than 80mb full LOD only with 1 changed TXT file
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vladud2000
vladud2000


Known Hero
Maestro of Might & Magic
posted December 12, 2010 04:49 PM

<<<1 month passed and no news...>>>
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dragonpurple
dragonpurple

Tavern Dweller
posted December 23, 2010 03:47 PM
Edited by dragonpurple at 15:49, 23 Dec 2010.

My new defs:




Lampart is from icewind dale 2.

Download in [url=http://www.wogjednostki.dbv.pl/downloads.php?cat_id=1]my website.[/url]

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packa
packa


Adventuring Hero
posted December 31, 2010 10:12 PM

HAPPY NEW YEAR!!!
DEAR MODMAKERS! YEAH!

GOOD LUCK! HEALTH AND LOVE!

2011!

Respect to all!

Thanks!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 31, 2010 10:22 PM

Happy New Year to you too (here we are two hours earlier than in Russia, I did not start to drink yet)
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shadowcat
shadowcat

Tavern Dweller
posted January 02, 2011 01:22 PM

Hei! Happy New Year for every Heroes-fan, even if I am late, too!

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lordriton
lordriton


Known Hero
posted January 02, 2011 06:35 PM

Bonne année !

Happy new year !


...and let's hope H6 can replace W.O.G. for us



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Sorry for my miserable english, i'm french.

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UM21
UM21


Adventuring Hero
Hard Defender
posted January 04, 2011 11:55 AM

about creatures

Hello!


Im requesting a big pack of creatures and their dwellings for Wog - expansion. I have tried the WOG and I downloaded Hero of Light Mod with it. Then I got an idea to add everything what able is. And I am thinking to start monsters. (I have got more artifacts though now )

Anyway, does anyone have already kind of packet to get this started, or do I have to always load them as single with h3wupd?


just my 2 cents PLEASE NO FLAMING THANK YOU!

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HeroesLover
HeroesLover

Tavern Dweller
posted January 15, 2011 04:31 PM

How you guys to that to make/edit those creatures?

Seems funny to make your own castle in HOMM3! but i don't know how to do it

THANKS
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vladud2000
vladud2000


Known Hero
Maestro of Might & Magic
posted January 16, 2011 12:52 PM

Quote:
Seems funny to make your own castle in HOMM3! but i don't know how to do it

THANKS


noone knows that - it is too hardcoded tweeks.
you can just replace existing creatures with new ones.
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HeroesLover
HeroesLover

Tavern Dweller
posted January 16, 2011 01:53 PM

Quote:
Quote:
Seems funny to make your own castle in HOMM3! but i don't know how to do it

THANKS


noone knows that - it is too hardcoded tweeks.
you can just replace existing creatures with new ones.

you said you can replace old creatures with new ones how you do that? or is that hard too?
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gnollking
gnollking


Supreme Hero
posted January 16, 2011 02:38 PM

The easiest way is DEFka
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HeroesLover
HeroesLover

Tavern Dweller
posted January 16, 2011 06:13 PM

Really good program! and very easy!

I've got only one more question... i used the program to change the peasants into teddy bears xd. I changed the name of the peasants but is there a way to change the portrait of the peasants to a teddy bear?

Because you can't see before battle what it is you still see that it are peasants

Thanks to all
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Breg
Breg

Tavern Dweller
posted January 16, 2011 07:41 PM

Ok, im new here but i have a medium experience with working on units. And im too lazy to work with animations, so i give you:

Two commanders for Stronghold

And some units from animal town project (also mine)

Thats not all, i'll show the rest later.
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vladud2000
vladud2000


Known Hero
Maestro of Might & Magic
posted January 16, 2011 07:54 PM

Quote:
Really good program! and very easy!

I've got only one more question... i used the program to change the peasants into teddy bears xd. I changed the name of the peasants but is there a way to change the portrait of the peasants to a teddy bear?

Because you can't see before battle what it is you still see that it are peasants

Thanks to all


you should read certain topics that explain how to work with H3 LOD files and what need to be replaced!

replacing only 1 creature not solves problems! you should replace world map mini defs to see creature on map, need to replace masks for that creatures, need to replace big and small portraits + not to forget to add new sound...or your new creature will have old effects. also you cannot replace non shooting unit into archers - every time they shoot - will crash your game! also your DEFs should have enought frames for attack, spell, shoot, death actions.
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Hobbit
Hobbit


Supreme Hero
posted January 16, 2011 09:40 PM

Breg - these creatures are pretty good - especially skirmishers... but we need animations. Defs. Kinda stuff which we can input into the game.

So can you animate your units?
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