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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Heroes V: A New Beginning
Thread: Heroes V: A New Beginning This thread is 5 pages long: 1 2 3 4 5 · «PREV
whinie_the_b...
whinie_the_behemoth


Adventuring Hero
grrrrr!
posted May 22, 2003 11:48 PM

so lets say you had inner and outer town. would you have to fight for both as if there were 2 garrisons? how about heroes retreating to inner town for a last stand along with the high level creatures.. or should it stay to the town screen
I like the idea of splitting the town, either on the town screen or map

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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted May 23, 2003 12:36 AM

so the outer town would have no fortifications, and during a siege you can choose if you want to fight for the outer town or retreat to castle and let the enemy take possession of the outer town.

but in that case the enemy should be able to do something evil in the outer town, so that you would want to keep the enemy out of the outer town, if possible. what would it be?

if you retreat into the castle, the fighting might stop and the enemy would have to attack the castle to continue with the siege, so that if he chooses he can do something in the town.

it does sound like the enemy should be able to burn some buildings down. but if we let the enemy burn the outer town, then i guess we should also let the enemy destroy anything he has in his possession (mines, castles, creature dwellings on map and other map buildings). a solid argument (at least in my personal opinion) against destroying things would be that destroying something that others have built is not honorable, and homm is about legendary times when grass was green and wars were honorable. and.. i don't remember towns being burned down every time they were sieged in history.

so.. any ideas what could be the penalty for retreating into the castle?
____________
what is the safest way to pass your time? heroes community -- your posts won't affect almost anything

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Nasty
Nasty


Known Hero
castor nebun si orb pe cinste
posted May 23, 2003 01:18 AM

i was thinking that if the town would have two sides...you say that there should be 2 battles for the castle...i see things like this...first you fight for the first part with the castle garrison...and then you fight on a magic plane
(with the allignment of the castle that gives then bonuses )..with the second part of the castles creatures.so the two parts would be separated by a magical plane.
Another thing i was thinking about was the Grail...i liked the ideea from h3 the inferno where the sun transformed into something...i say that it's something that must be done in h5...if the two screens town is accepted...then the
grail would apear in the second screen where the valuable
creatures live and it should be something like the inferno in h3...a powerful entety that protects everything...and maybe sometimes it would apear on the first screen but with
other apearance to put some moral in the minds of those units.But i like the ideea that someone on the sky looks upon the castle.
____________
You can trick me with food.Possesions mean nothing to a navajo.

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ThE_HyDrA
ThE_HyDrA


Admirable
Famous Hero
The Leader of all Hydras
posted May 23, 2003 10:00 AM

Castles and Towns

My humble apologies, for this week was exceptionally demanding in terms of schoolwork. I believe 6 assignments is enough for one week. (By the way I shall be posting a new thread in a few weeks )

Back on topic......

Dingo

"How many different levels of creatures will their be? I hope at least 6 because in HOMM4 the 4 levels was makin me mad"

There should be six creature levels, and yes, 4 levels in Heroes IV was certainly insufficient to such an in-depth strategy game. They may add two more towns in an expansion pack. I am not deterred in any way because there will be six towns, it really depends on how intricate they make them. They need to be more detailed than Heroes IV.

"HOMM4 where you pick the structor only to forfiet another one. Or like Heroes 3 where there is alot of structors. More like Heroes 3 is good"

They may be doing both, nobody is entirely sure at this point in time. In my opinion, The Heroes IV system was better than Heroes III, it is more strategic. However, it didn't work out well with only 4 levels, which meant only 5 creatures, versus a maximum of 14 for Heroes III.

Gerdash I

"single heroes attacking a large stack of creatures brings into mind a picture that was called 'death of ...'"

You do raise a valid point here. It would seem unrealistic to have a hero involved in a combat where he would be facing literally thousands of creatures, and have a severe affect on these creatures. It is possible that heroes in combat with creatures was never meant to work in Heroes? The only solution which solves the realism problem is to slow down creature growth.

"these resources could be more wisely spent elsewhere."

There are few more important elements of Heroes than perfecting heroes in combat. However, this cannot be realistically achieved, and so they should indeed set their sights elsewhere. Maybe constructing a more strategic game, as JVC suggests.

Whinie_the_Behemoth I

"Stacks consisting of multiple creatures could work fine if the barttlefield was larger."

Indeed it would, however I still prefer the single stack perspective. The battlefield has been enlarged to its most possible extent, by adding a semi-3-D perspective and also making the creatures smaller in size.

"my opinion, whether homm4 was the best or not, those changes should be taken further instead of reverting to homm 2."

A poster called NKW had written one of the best posts I have ever read on exactly that topic. It was excellent, and I thought that they would have developed the Heroes IV ideas further. It seems like a waste of ideas, since not much is going to be derived from it. I would like to see a few ideas extracted and placed in Heroes V - such as the upgrade/creature system. That has more to do with strategy than Heroes I, II, or III's.

"The only way to keep a series alive is through evolution. But the development team has shrunk so maybe 3do have realised that the trend is going elsewhere."

Possible that is the case. However, when NWC did in fact include many new concept, they weren't to the liking of the fans. I think the success of a series is dependant on the players' liking of old or new concepts in the game. And it appears for Heroes, most tend to like the strategy aspect of it more than the Heroes in combat. Most of the veterans hate Heroes in Combat. I for one don't like the way it was implemented, but the idea was O.K.

"Sure, some people would get dissapointed if there were dramatical changes, but a lot of others would find an interesting new game that has learned from game evolution."

This is what happened in Heroes IV. This is the step they tried out. It didn't work, and now they're reverting back to their old methods - namely strategy.

Gerdash II

Ummmmm..... I believe the program is Microsoft Excel, I'm not sure what edition, it is too difficult to tell from the screenshot. Hehehe
I imagine you must have some expertise in that area.

Draco

I'm not a multi-player (LOL) so I really can't comment on the changes you are proposing. However, from my limited knowledge in the area, some ideas are good, others may be too powerful to implement.

TheSentinel

"How about an inn or something like this, place you can use to send troups with caravans once you flaged it ?"

Well, in my opinion, it needs to be a place where one is able to house troops, such as a garrison or a mini-town. I am supporting this idea of yours, because I feel the caravans are under-utilised in small and medium maps because there isn't much motivation to use them. They do need to have a sort of 'checkpoint' where you can stop them, if you have flagged it, as you say.

Nasty I

"it would be a place for the simple creatures...and a place for more exquisite creatures."

Your idea is certainly intriguing, and it is quite practical, too. What I would like to see incorporated into this plan is you can see the other half of the castle in the distance, showing the correct visual representation. To toggle between the two, one would simple click on the background (it illuminates, like in Heroes III) and you are taken to that half. The only small problem I foresee occuring is - which side is the castle going to be on? Both? Or just one? I would have to say the former, even if it may look obscure.

Whinie_the_Behemoth

"would you have to fight for both as if there were 2 garrisons?"

Maybe so, this could be a worthy incentive for upgrading to the castle. Of course, the inner walls would be less fortified, and the external walls would have more protection. Also, what about if one could only cast spells in a spelltower from the inside walls. (A spelltower is Djive's idea which I modified slightly to give spellcasters a bonus.)

Gerdash III

"and during a siege you can choose if you want to fight for the outer town or retreat to castle and let the enemy take possession of the outer town."

Yes, and by this, I believe the outer town should consist of the first three structures, as they don't need to be as closely guarded, and wouldn't be as important as the higher levels.

"so that you would want to keep the enemy out of the outer town, if possible. what would it be?"

The only non-incentive to keep the enemy out of the outer town is that they only control the weaker three structures. However, you have to beat the outer town to get into the inner town, so Its a double-edged sword.

"and homm is about legendary times when grass was green and wars were honorable."

Yes, I don't like the idea of razing towns myself. Indeed, Heroes was a time of honourable behaviour, and I just think Razing towns is too much of a large event with too many significant repercussions - in other words - it would unbalance the game.

"so.. any ideas what could be the penalty for retreating into the castle?"

The penalty for retreating into the inner castle would simply be that the enemy takes hold of the outer castle. The dwellings continue to create creatures, and the contents of the outer walls become property of the player who sieged them. The problem with two towns on the combat screen is that there will be two flags per town, and that may be confusing. Except, one would be able to decipher the inner from the outer. (Ultimately, the inner town would have control).

Nasty II

"first you fight for the first part with the castle garrison...and then you fight on a magic plane"

This is kind of the idea I had in mind. The outer wall would suit might heroes better, and the inner walls would suit magic heroes better. It contributes to the strategy in sieges.

"if the two screens town is accepted...then the
grail would apear in the second screen where the valuable
creatures live and it should be something like the inferno in h3"

Well, I think that the grail should always go into the inner castle where the more powerful creatures are. The outer town would be the first to be taken, so the less important possessions go there, it would be illogical to have the grail on the outer wall. You have had some great ideas, Nasty.

Continue to post here for now, however, I remind you again that I will be posting a new thread (to do with strategy and the new ideas mentioned) in a few weeks. Thankyou all.
____________
"Dragons may breathe fire, but Hydras have many heads." - The Creed of Hydras
"As the Dragon drew its breath, the Hydra pounced, swiftly but powerfully, and the Dragon was defeated.”

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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted May 24, 2003 11:47 AM

hmm.. does nwc have an email address? thought that i might send them a short email saying that i wouldn't be excited to see different styles mixed up too much because they needed diversity in the creatures and map objects. and that imho homm2 was so good because it had same style graphics all through the game.

not that i would expect them to follow my advise, but rather so that people wouldn't say that i didn't voice my opinion.

and maybe links to 2..3 paintings, lol, i guess i wouldn't be me, if i didn't.
____________
what is the safest way to pass your time? heroes community -- your posts won't affect almost anything

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Draco
Draco


Promising
Famous Hero
posted May 26, 2003 04:10 PM

there was a email address somewhere in the 70+ threads, if you send them anything however they will say something to the line of we appreciate your interests but due to the fact we could get sued we couldnt read it
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Gerdash
Gerdash


Responsible
Famous Hero
from the Animated Peace
posted May 26, 2003 06:11 PM

Quote:
not that i would expect them to follow my advise, but rather so that people wouldn't say that i didn't voice my opinion.
i have taken that into account.
____________
what is the safest way to pass your time? heroes community -- your posts won't affect almost anything

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whinie_the_b...
whinie_the_behemoth


Adventuring Hero
grrrrr!
posted May 27, 2003 12:16 PM

"when NWC did in fact include many new concept, they weren't to the liking of the fans. I think the success of a series is dependant on the players' liking of old or new concepts in the game. And it appears for Heroes, most tend to like the strategy aspect of it more than the Heroes in combat. Most of the veterans hate Heroes in Combat. I for one don't like the way it was implemented, but the idea was O.K"

I know very well what you mean, but maybe the veterans you know are more into strategy, for I know many who are into rpg and love combat with heroes. I don`t know for sure what most of heroes' fans&veterans liked in the game, but as you said, it`s the way an idea is implemented that matters too. It seems to me that this is a risk you have to take to make a great game, and it doesn`t apply to just the game industry. You can make a good game without taking such risks but it won`t be ahead of it`s time for sure! I think they`re playing it safe this time, and while I don`t really accuse them, the heroes' idea is still too fresh to leave it stuck in a dating concept. Well it`s not really outdated, it was quite time resistant,but I couldn`t resist it, besides homm is about gaining levels

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coaie
coaie


Known Hero
Dirty MoFo
posted May 28, 2003 03:47 PM

to tell u the truth i can't read those infinite posts but here is my 2 cents : We should be able to count the *** grid
____________

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Nasty
Nasty


Known Hero
castor nebun si orb pe cinste
posted May 29, 2003 10:06 PM

i can even imagine the looks of the town with the two screens..i think the castle shouldnt stay in the same position in every castle...i can imagine the nature city...
the outer town with the little creautres runnig around...fearis flying...elves training...and in the left of the castle protected by a shield of endless rain you can see a few creatures moving slowly around their places...only the hero can cross the rain shield which can be protected by two of the highest level...after you cross the shield you can see a place that looks like paradise..with big structures and some creatures resting on the astonishing meadows...with a big magic tower in the middle.
this two screen town is great...in that way the town would be more vivid...there wouldnt be problems like titans walking alonside with halfings cause they would be in different places.The graphics of the city caould be improved,the buildings could be bigger and lots of them...cause there cant be only one halfings burrow...and far away in the second towns screen you could see a big cloud castle.it would be great.I'm looking forward to seeing the new thread.
____________
You can trick me with food.Possesions mean nothing to a navajo.

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Nasty
Nasty


Known Hero
castor nebun si orb pe cinste
posted June 05, 2003 10:29 PM

one week and no new ideas?thats not good.im thinking of another one...but i dont have the time now ,in the next thread.hydra where are you?
____________
You can trick me with food.Possesions mean nothing to a navajo.

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whinie_the_b...
whinie_the_behemoth


Adventuring Hero
grrrrr!
posted June 06, 2003 09:58 AM
Edited by alcibiades at 11:47, 29 Jun 2009.

I think it`s because 3do went bankrupt, so the ambitions aren`t very high now.. which is true, but if we`re lucky, some company with more resources will adopt homm so then we might see a new game. Besides, there have been plenty of ideas (the threads in altar of wishes are countless!), what we need is more like putting them together and see what most people would like, then finding a way the programming team actually considers those ideas. There must someplace they get their feedback from, otherwise it`s just chat between us.



Moderator's note:This topic has been closed, as it refers to an older version of the game. To discuss Heroes 3, please go to Library Of Enlightenment, to discuss Heroes 4, please go to War Room Of Axeoth, to discuss Heroes 5, go to Temple Of Ashan.

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