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Heroes Community > Other Games Exist Too > Thread: Neverwinter Nights
Thread: Neverwinter Nights This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted July 16, 2008 10:55 AM

Well, there are some really great Modules for the original NWN. You can look at the best Modules here . Most are for original NWN and very good.
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radar
radar


Responsible
Legendary Hero
Castle/Haven player
posted July 27, 2008 06:22 PM

I just got nwn 1. Can someone around gimmie some advices?
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted July 27, 2008 06:32 PM

Darkness over Daggerford, Return to Ravenloft, Ravenloft:  Beyond the Gate, and the Stormy Night triology (Stormy Night, Narcopolis, and Wake) are must-download mods.  I can not recommend them enough.  Ask anybody.  They are probably sick of me constantly recommending those mods but I can't help it; they are just that good.

1)  As to the game itself, unless you are playing as a rogue, stick with the halfing thief as a companion.  

2)  Don't bother with Pale Masters.

3)  Don't bother with weapon or armor crafting unless you really don't have any other place to put your skill points.  

4)  Bards get really powerful if you stick with them.  Their bard and curse songs are amazingly useful the higher up you get.  

5)  Monks are insanely powerful in the epic levels.  

6)  Very little can stop a dual-weilding weapon master.  

7)  Magic Missile is your friend.  

8)  Keep the rod of ice.  You never know when you'll need it.  

9)  If you don't mind paying a little extra, Pirates of the Sword Coast, Wyvern Crown of Cromyr, & Kingmaker are excellant premium mods.  Infinite Dungeons is pretty good too.  Don't bother with Witch's Wake or Blackguard (I think that's what they are called) because they aren't finished.  

10)  I'll add in more stuff when I can think of it.


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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted July 27, 2008 06:44 PM

@Radar:
Do you have the expansions as well? And the latest patch (1.69) that I posted a few posts back? If yes, then first I'd recommend you do the following: Go to the folder where you installed NWN and open up nwnplayer.ini and add the following line after [Game Options]: Max Hit Points=1
This way you'll get maximum hit points at levelup (not a random value between half and max)

And now, what kind of advice you want? Well, I'll tell you some tips:

- The Fighter is the easiest class to master, so if you're totally a noob in the D&D games you should pick it first. Avoid complicated classes like the Bard and Rogue. The Magician (Wizard/Sorcerer) classes are also hard to play especially in the beginning.
- When you select your attributes, I don't suggest you take one higher than 16 since it will cost too much to add a point (in fact, avoid spending 3 points on an ability increase). I also don't recommend having an ability lower than 10.
- If you have both expansions and you're playing the original NWN campaign OR the SotU one, don't take Intimidate and Bluff skills as they're useless.

And, in addition to what Omega said, I recommend the following GREAT modules as well: Tales of Arterra - The Lost and Tales of Arterra - The Awakening. However, their very hard so you should play them after you master NWN's mechanics
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted July 27, 2008 06:57 PM
Edited by OmegaDestroyer at 19:03, 27 Jul 2008.

Of all the modules I've played, I'd say Wake was the hardest.  There weren't a lot of enemies but the those that were in were obscenely powerful.  I had to modify my characters stats to even come close to beating them.  Plus the game sets you at level 39 when you start so that should be an indication of what you can expect to face.  Sadly, my level 40, undead Paladin/Champion of Torm with great gear got slaughtered.  You'll see why when you play.  Oh, I don't suggest a spell caster either.  

Wondering how I ended up with an undead character?  I didn't hack or modify or do anything out of the ordinary either.
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The giant has awakened
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Wrath and raving I will not stop
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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted July 27, 2008 07:00 PM

Monks are cheese.

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted July 27, 2008 07:06 PM

They aren't any worse than a Paladin/Sorcerer/Red Dragon Disciple build.
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Wrath and raving I will not stop
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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted July 27, 2008 07:07 PM

Cheese means IMBA/overpowered

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted July 27, 2008 07:22 PM
Edited by Asheera at 19:24, 27 Jul 2008.

Quote:
Of all the modules I've played, I'd say Wake was the hardest.  There weren't a lot of enemies but the those that were in were obscenely powerful.  I had to modify my characters stats to even come close to beating them.  Plus the game sets you at level 39 when you start so that should be an indication of what you can expect to face.  Sadly, my level 40, undead Paladin/Champion of Torm with great gear got slaughtered.  You'll see why when you play.  Oh, I don't suggest a spell caster either.  
Will it really be hard with the following character?

Race: Elf

Final raw abilities (or something like this): Strength 12, Dexterity 30, Constitution 12, Intelligence 12, Wisdom 12, Charisma 10

Level 1: Rogue    | Two-Weapon Fighting
Level 2: Rogue
Level 3: Rogue    | Weapon Finesse
Level 4: Rogue
Level 5: Rogue
Level 6: Assassin | Ambidexterity
Level 7: Assassin
Level 8: Assassin
Level 9: Rogue    | Toughness
Level 10: Rogue
Level 11: Fighter  | Weapon Focus (Short Sword)
Level 12: Fighter  | Called Shot, Dodge
Level 13: Assassin
Level 14: Assassin
Level 15: Rogue    | Improved Two-Weapon Fighting
Level 16: Rogue
Level 17: Rogue    | Improved Evasion
Level 18: Fighter  | Blind Fight
Level 19: Fighter  | Weapon Specialization (Short Sword)
Level 20: Assassin
Level 21: Assassin | Epic Weapon Focus (Short Sword)
Level 22: Rogue
Level 23: Rogue
Level 24: Rogue    | Defensive Roll, Great Dexterity I
Level 25: Fighter
Level 26: Fighter  | Epic Weapon Specialization (Short Sword)
Level 27: Assassin | Epic Dodge
Level 28: Assassin
Level 29: Rogue
Level 30: Rogue    | Armor Skin
Level 31: Rogue    | Blinding Speed
Level 32: Assassin
Level 33: Assassin | Great Dexterity II
Level 34: Assassin
Level 35: Assassin
Level 36: Assassin | Self Concealment I, Self Concealment II
Level 37: Assassin
Level 38: Assassin
Level 39: Assassin | Self Concealment III
Level 40: Assassin | Self Concealment IV

Final raw Skills (no ability modifiers):
Craft Trap       - 32
Disable Trap     - 32
Set Trap         - 26
Search           - 27
Hide             - 43
Move Silently    - 43
Tumble           - 40
Use Magic Device - 35
Open Lock        - 1


With Great Dexterity 2 & Bracers of Dexterity +7 & Belt of Agility +5 my Dexterity is around 44!

This high Dexterity increases both AC and attack (because of Weapon Finesse)

Of course, as you can see from the feats, my char is wielding two Short Swords

Attack is insane (let's say I have a +10 Attack bonus on the weapon), but AC is HUGE (Amulet of Natural Armor +7 & Ring of Protection +7 & Boots with +7 Dodge AC (can't remember the name) & a Cloth of +10 Armor AC - together with the Tumble skill and huge Dexterity and Armor Skin feat it's around 70+ AC)

So with 70 AC and Epic Dodge + Self Concealment 4 (additional 40% miss on EVERY attack) I don't think anybody will hit me anymore

The only problem are the spellcasters with their spells, but with their low HP, the multiple Sneak Attacks will slaughter them
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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted July 27, 2008 07:25 PM

Why an elf rogue? First, you lost some experience because of multi-classing to fighter (happens with elves, unless they're wizards), also Halflings are (I think) better.

Do you think it can beat a proper built monk?

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted July 28, 2008 08:12 AM
Edited by OmegaDestroyer at 18:59, 28 Jul 2008.

But can a proper built monk beat an undead weapon master?

Nobody is curious?  How sad.  Go play Pirates of the Sword Coast.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted July 28, 2008 09:35 PM

Ok, Omega since you asked for a "comparison"

Let's see a "virtual" fight between your Weapon Master and my Assassin

NOTE: you cannot give more than +12 to an ability even with Potions - it's some NWN mechanic. For example, if you have a +12 Gloves of Strength, drinking a Potion of Bull's Strength is completely useless. So no matter how hard you try, you'll almost not be able to beat the 44 Dexterity I have with my character


First of all, let's say that the bonus your Weapon gives to attack is neutralized by the bonus my Armor gives. The same for my weapon vs your armor.

Let's calculate your best attack value (the first that can hit, since the others have a penalty to attack)

Your Weapon Master has 30 Base Attack Bonus at level 40. But because of Epic Dodge which always makes you miss the first strike in a round, you'll actually start with your second strike that has -5 penalty to attack. So that's 25 for now. You also have some feats: Weapon Focus (+1), Epic Weapon Focus (+2), and Superior Weapon Focus (+5 - and this is only if your character has the highest Weapon Master level possible, 30). This leads to a total of 33 attack (without the d20 roll)

Now for my AC: 10 + 7 from Boots + 7 from Amulet + 7 from Ring + 8 from Tumble skill + 1 from Dodge + 2 from Armor Skin = 42. That's pretty "fair" for now, as you have a 45% chance to miss me on your best strike. But there's also the Self Concealment 4 feat that I have, which further increases the missing chance by 40%. So you have a 71% chance to miss me with your best strike, the others are much worse having -5, -10, etc... penalty to attacks. Also, I can use Blinding Speed which grants me Haste for 10 turns (+4 AC is part of a Haste effect). And if that wasn't enough, there's something more:

With my 44 Dexterity, both my AC and attack increases by +17, however the AC can be countered by your Strength, but having such a high strength is pretty ridiculous, because:
1) Your Strength increases your Attack and Damage, but my Dexterity increases my Attack, AC, and Reflex saves. My Dexterity also increases my attacks with ranged-weapons, so my character is also much more versatile as she's a good archer too
2) Your character is very vulnerable to magical damage spells and dragon breaths, mine isn't because of the huge reflex saves (thanks to Dexterity) and Evasion.
3) Your character also is not very good in skills, mine is excellent and can do a lot of nasty things, like Setting Traps, Disabling Traps, Sneaking behind, Opening Locks (I know she has only 1, but with +17 from Dexterity and a natural 20 roll I can open almost every lock) and Using Magic Devices.


And still, even with that ridiculous high amount of Strength, your character has the best strike's attack equal to 33, and my character without Dexterity (but other things I explained above) has an AC of 46 (with Haste). Thus, the probability to miss is 65%, which is further increased by Self Concealment 4 to 79%. And that's your best strike, the second will have a 94% chance to miss since it has -5 attack. The others won't be able to hit me at all.


Now let's see your AC and my Attack.

My Character at level 40 has a base attack of 25 (that's how I see it in game). It's increased by +17 from Dexterity, +1 from Weapon Focus and +2 from Epic Weapon Focus. However, she also has a -2 penalty because of dual-wielding (and I have Two-Weapon Fighting and AmbiDexterity) but she also has more attacks per round because of this. That's a total of 43 Attack

The AC of your character is lower compared to mine (and I take the BEST approach - you wield a +7 tower shield) because it's not influenced by your Dexterity (or your huge Strength, for that matter). It's (I also consider the same items as in my character) 10 + 8 (Full Plate) + 7 (boots) + 7 (amulet) + 7 (ring) + 1 (Dodge) + 2 (Armor Skin) + 3 (Tower Shield) + 7 (Bonus from Shield) = 52. (Mine was 42 but WITHOUT Dex modifier!)
With 43 Attack versus your 52 AC, my character has only a 45% chance to miss on her best strike. However, your character has 79% chance to miss on his best strike. Not to mention that because of the Shield you can't Dual-wield and you have less attacks per round than my character (if you want to dual-wield, my character would hit yours almost 100% of the time since you lose 10 AC without the Shield). And because of Epic Dodge you also have -1 more attack per round than usual (since the first is a sure miss)

Sure mine also has Sneak & Death Attack, but it's compensated by your character's higher Hit Points. And the fact that you deal more damage thanks to Strength is compensated by my high skills and versatility. Your other feats (Ki Strike, etc) are compensated by my Uncanny Dodge and other special feats the Rogue/Assassin receives





I know the above is just some "paper" comparison, but that's really how it would be. Your Undead character may be clearly superior as he may "cheat": I mean, some Modules change your character's stats and boost him/her in a lot of aspects, and when you save the character it remains with those bonuses. The reason I think your character benefits from those bonuses is the fact that it's an Undead, and undead are not a playable race. The above comparison is about a level 40 Weapon Master and my Assassin (that isn't influenced by any bonuses) and NOT your "overpowered" character, Omega I'm sure your Undead Weapon Master would wipe the floor with mine
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JoonasTo
JoonasTo


Responsible
Undefeatable Hero
What if Elvin was female?
posted July 28, 2008 09:43 PM

Just to be a snow.
Quote:
The others won't be able to hit me at all.


With a natural twenty he can.

Sorry couldn't resist.
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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted July 28, 2008 09:45 PM

Well your character doesn't deal that much damage without strength, and sneak attack is kinda useless on a 1v1 fight.

Monks are also a lot better vs spellcasters, and they move around pretty fast. Not to mention that Monks have higher hit die than Rogues (d8 vs d6), so it will have more hit points.

If you take the alternative route with Wisdom instead of Strength, you'll also gain a lot of AC, AND a lot of DC for the Stunning Fist which kinda is powerful enough to paralyze the opponent. If he is immune to mind spells, then use Knockdown (automatically received at level 6 I think). Also I think monks receive extra AC at some levels

Since a Monk doesn't need heavy armor with AC (it gets bonuses anyway), you can use Robes that have damage reduction or resistance, which make you even more overpowered.

Quote:
The others won't be able to hit me at all.
There's always a 5% chance to hit, since when rolling the dice, a maximum value (20) will always hit, regardless of DC, that's how it works


but you know I'm not really serious into all the power-gaming stuff, just wanted to test the potential.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted July 28, 2008 10:26 PM

Quote:
With a natural twenty he can.
You're right ofc, but even then he has to bypass the Self Concealment test (another 40% chance to miss)

Quote:
Well your character doesn't deal that much damage without strength, and sneak attack is kinda useless on a 1v1 fight.
If you sneak from behind it's not useless. And the first round with Sneak Attacks is in most times enough to kill the opponent

Quote:
If you take the alternative route with Wisdom instead of Strength, you'll also gain a lot of AC, AND a lot of DC for the Stunning Fist which kinda is powerful enough to paralyze the opponent. If he is immune to mind spells, then use Knockdown (automatically received at level 6 I think). Also I think monks receive extra AC at some levels
You're kidding? Without Strength your character will NEVER be able to hit me (actually it's indeed a 5% chance to hit, further lowered by Self Concealment 4 to 3%). Stunning Fist, Knockdown, those are all useless in this situation

Without Strength it's just not possible to even come close to my AC. You'll have around 28 Base Attack versus my 63 AC (this is WITHOUT any Attack bonuses from your Weapons/Gloves and WITHOUT any AC bonuses from my armor)

I said 28 because in the case of a Weapon master it's 33 (as I said above) and the Monk has -5 attack at level 40 than a Weapon Master Still 33 wouldn't make a difference without strength either

And 63 AC was simply 46 (what I calculated above for my char without Dex modifier) + 17 from Dex = 63.


The only possible threat to my char is a high level spellcaster that casts spells like Magic Missile (on which Evasion doesn't work) or Mind and Death spells (since I don't have much will/fort saves). The latter can be neutralized by having an item with some immunities to Death/Mind/Paralyze and those kind of things
And still, a spellcaster wouldn't survive the deadly Sneak Attacks (and perhaps he may even be paralyzed for an eternity by Death Attack)

And my character is also very versatile as she can use the Bow, place Traps, disarm traps, open locks and use magic devices


Ok ok, enough of these "power-gaming" discussions (and I DO acknowledge that Monks are IMBA at high levels btw - my character is IMBA as well, but her true potential is at epic levels - she sucks at low levels (especially before I get Weapon Finesse - that's level 3 - she's completely toasted without help as she has a very low attack))
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted July 28, 2008 11:07 PM
Edited by OmegaDestroyer at 23:19, 28 Jul 2008.

That was sure a heck of a lot of effort put into a post just to concede that your character would lose to mine.  It's ok.  All is forgiven.

Is it really hits only land on natural twenties or is it when they are critical?  If that's the case, your rogue wouldn't stand much of a chance.  Since my weapon master had a 14-15 range and 3x critical damage, plus overwhelming critical and devastating critical (too bad rogues have lousy fortitude saves), it'd take about one or two hits to drop your rogue.

Furthermore, your sneak and death attacks would mean much to an undead character due to critical and paralyzation immunity.  Also call it cheating all you want, but that status came from the good folks at Bioware and a premium mod they released, so it's not cheating.  

Additionally, self-concealment doesn't mean much to one with blind fight.  And all of the extra feats and epic feats I'd have over your character would put you at even more of a disadvantage.  I guess you could always try talking your way out of it though.  He wasn't a very smart guy.  Probably could have been distracted by a shiny rock or something.

AND my dad could beat up your dad.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted July 28, 2008 11:23 PM

Well I guess that when Asheera said "cheating" she meant that it's a character that you CAN'T PLAY normally, that is overpowered compared to a normal build that you can do without a module editor. With module editor, you can make a zombie with 60 strength and 9999 hit points at level 1, don't tell me it's not cheating

but I could be wrong tho

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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted July 28, 2008 11:30 PM

Actually, you don't even need that to make a character that strong.  

You think of it as cheating.  I think of it as getting my $5 worth of adventure.
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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AlkarRahn
AlkarRahn


Promising
Legendary Hero
Divine Arcanist
posted July 29, 2008 12:08 AM

Quote:
2)  Don't bother with Pale Masters.


Don't bother with them? I'll have to disagree with that statement. One of my better characters in NWN was a Pale Master/Dwarven Defender. Was pretty good when I tried him out. Would be better now, being immune to sneaks as well.
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OmegaDestroyer
OmegaDestroyer

Hero of Order
Fox or Chicken?
posted July 29, 2008 12:14 AM

The main reason I discourage people from using Pale Masters is the bizarre spell progression system assigned to them.  You think a specialist caster would not be punished with new spell choices every other level.  

Now if you want a real prestige class spellcasters, go to the Player's Resoruce Consortium.  It's almost insane how many characters they made for NWN on that site.  Too bad some of them are so-so.  
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The giant has awakened
You drink my blood and drown
Wrath and raving I will not stop
You'll never take me down

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