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Heroes Community > Library of Enlightenment > Thread: Dungeon; Tactics!
Thread: Dungeon; Tactics! This thread is 5 pages long: 1 2 3 4 5 · NEXT»
grunancross
grunancross


Famous Hero
King of the Underdark
posted April 24, 2003 07:19 AM

Dungeon; Tactics!

Ok! Ok!   Give me all you konw 'bout one of the best towns
     The Dungeon!!!!!
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Celfious
Celfious


Promising
Legendary Hero
From earth
posted April 24, 2003 08:21 AM

I thought dungeon was a mine.. W/gold and mana x 100 and all.

Literaly speaking, I rarely become reliant on dungeon alignment beings. sorry

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grunancross
grunancross


Famous Hero
King of the Underdark
posted April 24, 2003 08:35 AM

mayhaps pros and cons ok?

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Celfious
Celfious


Promising
Legendary Hero
From earth
posted April 24, 2003 08:55 AM

Harpies are a mean enemy cuz retaliation thing. Also, it takes a turn more to get "to them" usualy so they get a full force attack.

Trogs are nothin w/out numbers. It's sad how fast some level ones just die. Never rely on the trog, their blind even!

Manticores (ask wierdo incubus, I hope he see's this he's probably experienced w/this alignment & he's smart)

Can't say much else right now. It's a pretty standard town correct me if I'm wrong.


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grunancross
grunancross


Famous Hero
King of the Underdark
posted April 24, 2003 09:01 AM

It sound 'bout like what I know too, I'm play the Dungeon alot lately and the castle is pretty Round..Not alot 'bout it really jus magic/might town.
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grunancross
grunancross


Famous Hero
King of the Underdark
posted April 24, 2003 09:23 AM

Ohhhhh. Also are you able to use the Spiecial Chars. like The guy that mke the shrp shooters,if you beat the campains,i jus can't remember ...but i think so...if anyone could refresh...thanks!
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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted April 24, 2003 05:24 PM

Quote:
Trogs are nothin w/out numbers. It's sad how fast some level ones just die. Never rely on the trog, their blind even!

loool...

nice toss

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Nebuka
Nebuka


Promising
Supreme Hero
Save me Jebus!
posted April 24, 2003 10:59 PM

I played a lot Dungeon lately, and I can safely say that it's great town to get.

Great heroes, Gunnar, Shaakti, Arlach, Dace...Alamar

And great creatures.

Dragon dwelling seems easier to build than Rampart one, plus there's two building that give you sulphur, Naga Bank and Medusa Something-That-Gives-You-Sulphur-After-You-Kill All-the-Medusas-In-There.

Don't have some strategies as I'm still some kind of a newbie, try build then kill one.
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lord_crusader
lord_crusader


Promising
Supreme Hero
UHU!! supreme!
posted April 24, 2003 11:30 PM

thing you must know about dungeon...

recomendation: gunnar as main hero
GOOD

Trogs - Lots and lots, no blind

Harpies - I say one of the best units to defend the town in a siege battle... bless them

Evil eyes - same damage range and hand to hand

Medusas - same that evil eyes and they have a low number of shoots but is not a problem... come to stone

Minotaurs - great unit, great morale etc...

Manticores/Scorpicores - good speed, and paralyse is a good point

blackies - average level 7 creature, inmune to all magics...


BAD

Trogs - average unit

Harpies - upgrade or die

Medusas - maybe the shoots, but only maybe

Manticores/Scorpicores - I think average unit, nothing special

blackies - I miss the great power of this unit in heroes 2

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TonYJT2471
TonYJT2471


Bad-mannered
Adventuring Hero
posted April 25, 2003 12:55 AM

sounds cool

now how bout soem tactics on how to use these creatures and dwellings, etc in the game!
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted April 25, 2003 01:14 AM

Some have been covered but Doungeon is actually one of the best early units to take out large amount of enemies, shooters mainly if you will.
Most likey you will go for an overlord (I hope thats what thier called ) & tactics is a good & usually always good to get for your main hero & with thier speed actually the undererstimated Minotaurs can take out lots of powerful shooter with exp tactics Dace is usually a great scout for that kind of responsibilty.
Also Manticores week 1 can also do some damage to some lower lv 1-2 creatures & even some week shooters.
Of course use common sense, if you got no tactics or spells & see lots of marksmen with only 2 Manticores, chances would be slim.
Chances are you wont build dragons week 1 & could be better to build a castle anyhow.
Early week 2 could be good to tackle some Medusa storage & could be good to tackle minimum Naga banks because 20 nagas can probally kill you early week 2 orless you got the skills & primary.
building dragons has always been a tough task especially greens but it can be done week 2 or even 1 if you have a rich map.
Always wise to have a scout with either Manticores to be on the safe side or Minotaurs if you can use them right like I can & take on some of the creatures in your native area for some good resources most likely sulpher also.
During the way you probally be close to hitting a capital also since only take 3 days to build dragons if you went for the castle with two mage guilds & the lair.
The problem is that Doungeon can be a bit expensive so you got to earn your money to build all creatures & many other stuff.
Fire magic is also one of Doungeons benefits of possibly getting Armeggeddon or Bezerk etc which can be some powerful spells.
Dont forget to always spread or troops out in all slots if it may be a close battle so you wont lose as much making a hugh fortification surrounding your other troops with say 5 trogs 1 in each slot.say fighting lots of wolf raiders & you only have lv 1-4 troops & 3 slots availible.
Put one trog on each slot & move your shooters on top & thne your bigger units to your 1 slot trogs to fortify your defense so they will take the first blow.
Mostly the com player not that smart in battle mode so they usually go for lv 1 units even if only one in the slot if they cant reach your shooter 7 will chase them on the bottom which they wont reach the top till the 3rd turn & plenty of time to reach the top & protect the real troops.
you may lose 3 or less trogs but better then losing 20-30.
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Xarfax111
Xarfax111


Bad-mannered
Supreme Hero
The last hero standing
posted April 27, 2003 10:51 PM

..well what i can say that even vets in endfights dont really think about their formation in endfights. Ok most times u can win without making a good formation, but i think if it comes to close fights a good formation is always a winner.

For a good dungeon fight there is not so much to observe then if u would fight with another town. But there are still some thinks u can improve.

First of all i must say that its always better to attack with dungeon then to get attack. Additionally to the first move if speed of creature is the same there are some things to see:

1. If u attack the opponents creatures stand 1 hex deeper so u can better use the breath attack of the dragons (especially with first aid tent,balista and ammo cart =no retaliation). Your opponent will see that and try to avoid it ..which can mean he ll waste a creature move.

2. The other way around if u got attacked, this bonus is gone and u might havent creatures placed well so that fire breath can work against u ..which can mean u might have to waste a creature move.

One think i noticed recently is that even vets dont have good thought formations in endfight. For example:

They fill open slots with 1 Trog. Well in case a good thought to take first hit. But why not buy non upgraded harpies instead? They can fly and are faster, so the more possible that they come in use.

Even better, in my opinion is to use more of the creatures specialitys instead. If an open slot is availble put in a manticore instead. Hell, this paralyse do really hurt your opponent. If a manticore is to precious for u, well then why not put in medusaqueens (if opponent have to come to your side) instead? What if a single queeny do a stone gaze on 9 ancients? ...Those troggies wont help u much in endfight.

Peeps should really think about it...as i said with other towns its even more important to do creatures with specialities into the open slots (if available).

Xarfax1


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AndiAngelsla...
AndiAngelslayer


Disgraceful
Famous Hero
posted April 28, 2003 12:03 AM

blackies - average level 7 creature, inmune to all magics...


LOL



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zordrac
zordrac


Adventuring Hero
posted April 28, 2003 12:24 AM

Dungeon has:

1: Troglodytes
2: Harpies
3: Evil Eye
4: Minotaur
5: Medusa
6: Manticore
7: Red/Black Dragon

Ordinarily, with most towns you can wander around with level 1/2 creatures in the early turns and kill stuff to release mines and so forth. You can't do that with Dungeon! The lack of a level 1/2 shooter really hurts. Therefore, you need to work on upgrades mightily quickly, moreso than with other towns. Evil Eyes are also fairly weak for attacks, but they do at least provide that shooting option. More than likely, you will be waiting for the Medusa.

Now, Medusas you might think are sucky because they don't shoot very many shots, so you are tempted to get Medusa Queens. Don't do it. Not early on at least. You also probably think that you should upgrade Harpies so that they don't retaliate. Again this is a bad move.

In Dungeon, your key troop is the Manticore. It is the best level 6 creature in the game, and nearly as powerful as the Dragons. So use it. You can get it fairly early on.

Once you have Manticores, then enemy castles will fall. This is how you should use it. Take out enemy castles as soon as you can, and their level 5/6 creatures will be no match for the Manticore. Also, its flying ability virtually negates the advantage of them being in the castle.

If you are forced to play a long time with just the one castle then Dungeon is not a good one to have. Whilst the mana pool and experience boost are great for pumping up level 1 heroes, you simply run out of money too quickly.

If you are used to playing HOMM2, then you probably think that Black Dragons will be all powerful. This is a mistake. In HOMM3, the level 7 creatures are very well balanced, and Black Dragons, whilst being more expensive than other level 7s, are no more powerful. If anything, this expense effectively makes them weaker than other level 7 troops.

So what do you do endgame? You get yourself a different castle.

Dungeons are good for crushing your enemies quickly. They are probably the best for doing that. You will have opposition from Fortress (Swamp) towns, but the rest will crumble fairly easily.
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Sir_Stiven
Sir_Stiven


Honorable
Legendary Hero
banned
posted April 28, 2003 04:15 AM
Edited By: Sir_Stiven on 27 Apr 2003

Quote:
Trogs - average unit


hehe, sure one trog wont to much. But when you learn about the shak attack you wont call em average no more

tromp tromp tromp...

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Marelt_Ekiran
Marelt_Ekiran


Promising
Famous Hero
Watcher of All
posted April 28, 2003 04:38 AM

Quote:

In Dungeon, your key troop is the Manticore. It is the best level 6 creature in the game, and nearly as powerful as the Dragons. So use it. You can get it fairly early on.

Once you have Manticores, then enemy castles will fall. This is how you should use it. Take out enemy castles as soon as you can, and their level 5/6 creatures will be no match for the Manticore. Also, its flying ability virtually negates the advantage of them being in the castle.



The manticore????

You're kidding, right?

The manticore is one of the weakest level 6 units of all. They do fairly little damage and are easy to kill. In a one vs. one fight, manticores are dead meat against champions, black knights, nagas, efreets and unicorns and the others will give them trouble as well. And any dragon will have 3 to 5 of them for breakfast.
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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted April 28, 2003 07:57 AM

Ok I think you just killed this thread LOL
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zordrac
zordrac


Adventuring Hero
posted April 28, 2003 10:28 AM

Manticores can be bought with less money and less different prerequisite buildings than things like Champion areas, making them more effective.

Also, unlike the other level 6s, they can fly, making them ideal for castle assaults.

Just try to assault a castle with your champion. It won't work.
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GrunanCross
GrunanCross


Famous Hero
King of the Underdark
posted April 28, 2003 10:38 AM

i really like the manites! flying is what is all bout
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zordrac
zordrac


Adventuring Hero
posted April 28, 2003 10:51 AM

Another thing to add credibilty to the whole "Dungeon town castle assault" idea is this:

If you are defending a castle, well, you won't usually have all of your troops in there (especially not early in the game). Your castle will be taken by surprise, and you will only have a fraction of your troops, and probably a level 1 hero to defend it with. This is because your actual main troops will be out exploring.

You never attack a castle when you have less troops than they do, or even if you have similar troops to them (especially not early on when your heroes are weak) because you need to combat things like the moat and the towers. So it is a given that you will have more troops. If you don't have more troops then you haven't planned it well. Taking that into account, the whole 1vs1 thing doesn't make much difference. The issue is whether the Manticore can go in there.

With your Dungeon Troop, once you have the Manticore, you can fly it over, and upset their archers. Meanwhile, your Evil Eyes can be shooting their other troops away, while your Medusas try to turn their big troop to stone. Who really cares about the other troops, since archers and flyers are all that matter on the attacking side when taking on a castle. Getting through the moat is really too much of a hassle. You might have a tank there to absorb some damage and let you unleash some spells. We are talking about a week 2 castle seige here.

Now, add to all of this the fact that your shooters have a reasonable amount of hps. They can withstand a reasonable amount of damage. More at least than things like Archers/Marksmen and Elves. But less than Magi and Monks. But it is enough for you to win the battle.

Name the best level 6 creature for a castle seige and the answer is always a Manticore.

Oh, you could argue that Silver Pegasis are good, but they are too expensive and too weak so not really worth it. Also, when doing Castle Seiges, it is great to have things like the Harpy Hags who can attack with no retaliation from a distance. While the Manticore has their shooters busy, the Harpy Hag takes them out slowly.

It is perfect.

No other town has the combination to anywhere near the same degree of effectiveness.

This is how you use your Dungeon town.

They are not the strongest town long term (Rampart, Castle or Conflux towns probably are - Conflux because of the cheapness of units, and getting twice as many Phoenixes as other towns), but they are the best for attacking castles.

The answer of course is to attack and take over Rampart, Castle and Conflux towns with your Dungeon castle, and set up base in there for later on . Those 3 towns cannot defend themselves against early game Dungeon attacks. But leave it too late and you are in trouble.


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