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Heroes Community > Tournament of Honor > Thread: Rmg HELP Needed (started by maximus in May 2003)
Rmg HELP Needed This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
midnight
midnight


Promising
Famous Hero
posted May 25, 2003 03:13 PM

Quote:

values for boards guards?
Quote:


what u mean is ZONE GUARDS, the border guards are a specific thing that has a matching tent to release it, and u can get them too (tho they can kill a template if not careful - i dont use them, but others do)

I just think of zone guard sizes in terms of what week in game u need to attack them. This of course depends on the richness of the map, and when u learn mass slow, but roughly:

4500-7000 week 1 break

9000-14000   week 2 break

25000-40000  week 3 break

55000-80000  week 4 break

100000-130000 week 5 break

250000+      week 6 break


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maximus
maximus


Famous Hero
Bronzed God
posted May 25, 2003 06:16 PM

ty

yes, when i said Boarder Gaurds i was refering to the zone blocks not the Boarder Guards Header.
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maximus
maximus


Famous Hero
Bronzed God
posted May 25, 2003 06:27 PM

?

Quote:
Lol maximus is this the unnoficial interview with the vampire part 2.
One thing about your guards. Depending on the editor version you have it is a good idea to put an x where it says border guard as this will narrow all your gaps and prevent an easy walk through.
You should be ok to do this if you are working from the editor that comes with heroes complete, but some versions give you a tent with a key which is a disaster.
Anyway try it and see.


this is interesting, u can help cut out misplaced guards by narrowing the gaps by putting an "x" in the "Boader Gaurd" column ?

if this works this will solve some early problems i been getting
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zilonite
zilonite


Famous Hero
posted May 25, 2003 10:55 PM

[quote

this is interesting, u can help cut out misplaced guards by narrowing the gaps by putting an "x" in the "Boader Gaurd" column ?

if this works this will solve some early problems i been getting


The tricksy thingie is that this could work with some random map gen version, but with some - no. So be careful about it, and if u place border guard, be sure that u don't mind if there appears boarder guard with tent!
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maximus
maximus


Famous Hero
Bronzed God
posted May 25, 2003 11:15 PM

this boarder guard thing seems not to work like u suggested it might. at least not with my version, 4.0

all i get i loads of boarder guards with tents and not any narrowing of the passes.

but apart from that, things r looking pretty good. maybe the way the generator paints the map and the passes depends on other varibles located within some of the other text files within the lod bit map file. that would mean editing that as well lol.

for now, i think i'll just deal with the fact that sometimes "gaps" appear on the map.
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coaie
coaie


Known Hero
Dirty MoFo
posted May 30, 2003 07:23 PM

Does anyone know how to simply add the rmg from the maps section in toh to my existing and edited rmg.txt file ?

When i try copy paste all the lines go completely crazy  

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Maximus
Maximus


Famous Hero
Bronzed God
posted May 30, 2003 07:27 PM
Edited By: Maximus on 30 May 2003

just select all then copy the toh template.

next make new text file on desktop and paste into that and save.

should b just that easy.

then rename to Rmg and put into data folder, but rename other rmg or move somewhere safe.


ohh..... i c what u mean!!!

u need to use the text edit program so that all the columns and headers r aligned correctly ..... i had this problem at 1st
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coaie
coaie


Known Hero
Dirty MoFo
posted May 30, 2003 07:34 PM

but i can't paste in text editor

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Maximus
Maximus


Famous Hero
Bronzed God
posted May 30, 2003 07:54 PM

oki, all i do to add more template into 1 big rmg is this...

simply copy and paste the new template into the rmg file (do not open in text edit program, just click open the rmg as it is)..then

leave or make a 1 line space between the last template in there, then paste and save.

u can then open the rmg with the text edit program just to check all is ok and make adjuctments if needed.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 30, 2003 10:18 PM
Edited By: angelito on 30 May 2003

Some testing with rmg.txt

Well iīm starting to test the completely values in the treasure line of the "rmg.txt"-file and my first experiences are as follows:

If you start with "100", you will get all the stuff like den of thieves, trading post, tavern, swansea, ring of faeries and so on.

On "200" there will be added stables and sanctuary.

On "300" the magic well comes along.

In my tests, when i set the density on "1", NOTHING was on the map (I tried everything with a XL-Map!), so you have to start with density "2" at least. If you raise the density up to "10" the only things that come along more often on your map are "den of thieves, trading post and tavern". All others will NOT raise their density.

Nothing new happened with the value "400".

If you set the lowest value on "500", mostly EVERY piece of the lower values will NOT appear any more on the map.
There will appear some new pieces (Magic shrine level1, Spell scroll Level1 and leprechauns)but only the stables and the Magic Well will appear from the lower values!
I tried that 20 times with different densities and it happened so all the times!
If you raise the density here, the only thing which raises much are the spell srolls.

Now on value "600" and "700" nothing new happened.

On "800" there appeared the water wheel, pieces of gold and observatories.
Raise the density here, and the gold pieces are uncountable on the map. But also like on "500" all the other things from the lower values donīt appear on the map.

Then i tried something else, iīve set the value on "750".
You know what happened?
EVERY little piece you can find in the map-editor appeared on the map (every pieces from value "100"-"900").

So i think the best way to have much different things on the map is, to set the lowest value on "750".
The density here belongs mostly the the goldpieces and the spellscrolls. (BTW the best density on my tests was 5 or 6)

So the next tested value was "1000" where the krypta, the school of war and the school of magic appeared on the map.

I have to make a break now, īcause i canīt find the other sheet of paper where i wrote down my results.

EDIT: Why do women allways have to clean a mans desk? "Oh sorry darling, i thought these sheets were just rubbish....

So i think i have to do some of my testings again

Will continue soon...

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midnight
midnight


Promising
Famous Hero
posted May 31, 2003 12:10 AM

Quote:
but i can't paste in text editor

u dont need to use an editor, go to the page in browser, then in top left of screen click on File/Save As, then u can save it without editing the format at all. Remember that if ya wanna use it, rename to rmg.txt and put in the heroes Data directory.
____________

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted May 31, 2003 03:59 AM

More tests with Rmg.txt

Now more tests are finished and here are the results:

I stopped at value "1000" in my last post, were the crypt, the school of war and the school of magic were added.
From the lower values only the following items have been appeared : goldpieces, spell scrolls Lev1,magic shrine Lev1, magic forrest (Leprechaun), magic well, water wheel, stables and redwood observatory).

Next obviously changing was on value "1250", were Level 1 Creature-dwellings were added, all other items didnīt change.

Value "1500":

added: ressources, star axis, treasure chest, marletto tower, learning stone, witch hut, garden of revelation, scholar, mercenary camp, medusa store, war machine factory.
banned: nothing

Value "1750":

added: Level 2 Creature-dwelling
banned: nothing

Value "2000"

added: magic shrine Level 2, spell scroll Level 2, griffin conservatory, dwarven treasury, imp cache, campfire, seerīs hut, treasure artifact, Level 3+4+5 creature-dwelling
banned: the following 3 items were very rarely placed from now on: magic forrest, magic well and stables.

Value "2500"

added: windmill, university, prison
banned: nothing

Value "3000"

added: nagabank, magic shrine Level 3, spell scroll Level 3, cyclpos stockpile, arena, tree of knowledge.
banned: from now on, there are no more unguarded goldpieces, ressources and spell scrolls anymore

Value "3500"

added: obelisk
banned: nothing

Value "4000"

added: spell scrolls Level 4
banned: nothing

Value "4500"

added: nothing
banned: nothing

Value "5000"

added: prisoned heroe Level 5, minor artifacts, spell scrolls Level 5
banned: nothing

I will continue this on the next few days, so perhaps i could find out, how oneway- and twoway-teleporters will be placed there from the rmg.

so long...
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Maximus
Maximus


Famous Hero
Bronzed God
posted June 02, 2003 06:17 AM

looking good angelito

not had time to test all these things out, but if u have any other values, am sure ppl would apreciate if u can post here
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midnight
midnight


Promising
Famous Hero
posted June 02, 2003 07:07 AM

actually i know how the teleports work

the generator will put all the zones on the map and try and join by road. For the remaining connections it will use 2 way doors. When all the 2 way doors have run out it will use the 1 way ones. When all of them have run out, it will double up on the same 2 way door (yuck).

thus the more complex the design of template, the more 2 ways and 1 ways you will get. Also ROE maps have less 2 way doors, so u get 1 ways much earlier.

Note that on really complex designs you get 3 or 4 or 5 exits on the same door, this squashes a whole heap of zones together and allows a player to bypass whole zones, affecting the intent of your design.
____________

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Maximus
Maximus


Famous Hero
Bronzed God
posted June 05, 2003 03:54 PM

question :)

is there any particular reason why there are three groups for the treasure values?

does it make a difference if you have say "3000:3000:1 - 10000:10000:5 - 2000:2000:8 or 2000:2000:8 - 3000:3000:1 - 1000:1000:5" ??

does it mater which order they r in ?

does it affect how the rmg treats them ?


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Frost. Sometimes it makes the blade stick !

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midnight
midnight


Promising
Famous Hero
posted June 05, 2003 06:24 PM

the order doesnt matter, only the amounts and density
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 06, 2003 12:12 PM
Edited By: angelito on 6 Jun 2003

Quote:
the generator will put all the zones on the map and try and join by road. For the remaining connections it will use 2 way doors. When all the 2 way doors have run out it will use the 1 way ones. When all of them have run out, it will double up on the same 2 way door (yuck).

thus the more complex the design of template, the more 2 ways and 1 ways you will get. Also ROE maps have less 2 way doors, so u get 1 ways much earlier.

Note that on really complex designs you get 3 or 4 or 5 exits on the same door, this squashes a whole heap of zones together and allows a player to bypass whole zones, affecting the intent of your design.


So there will be no chance for me, to set a 2way tele, if i create a map with 2 big zones, which shouldnīt have direct boarders, but want them to be connected with a teleporter?

Quote:
I just think of zone guard sizes in terms of what week in game u need to attack them. This of course depends on the richness of the map, and when u learn mass slow, but roughly:

4500-7000 week 1 break

9000-14000 week 2 break

25000-40000 week 3 break

55000-80000 week 4 break

100000-130000 week 5 break

250000+ week 6 break

Sorry midnight, but i couldnīt agree with that.
I tested it some times with 100.000 up to 150.000 and what did i see on the map?
One time there were 87 titans, next time there were 12 azure dragons or 78 angels.
Now you want to tell me, that you fight against these "friends" on week 5 or 6?????
How will you do this?
Please help me noob to understand

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midnight
midnight


Promising
Famous Hero
posted June 07, 2003 02:34 AM

Quote:

So there will be no chance for me, to set a 2way tele, if i create a map with 2 big zones, which shouldnīt have direct boarders, but want them to be connected with a teleporter?

correct

Quote:
One time there were 87 titans, next time there were 12 azure dragons or 78 angels.
Now you want to tell me, that you fight against these "friends" on week 5 or 6?????


by week 5 or 6 you should have stats around 20 20 20 20 or so. You should have also got your guilds up, if not find a few spell boxes or tomes. It is suprising how easy u can kill 78 angels in week 6 when u got 200 mana, 20 power and resurrection.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted June 07, 2003 01:53 PM

Hi midnight!

Perhaps my way of playing this game is a bit different, but when iīm playing a random map with my own created template, there are all monster settings on strong and i will play it on impossible mode. How could you ever reach all skills about 20 and have enough armies to kill 78 angels or 87 titans? No or only little bit of ressources to collect, all artifacts guarded and so on.....
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Maximus
Maximus


Famous Hero
Bronzed God
posted June 07, 2003 05:55 PM

i find this problem with the Extreme template lol. last game i had i dun get earth offered until the last skill slot and at that time i'm already lvl 17 hero. had two town but no blind and including tower and libary lol. and with no resurection either this game took almost 20 hours to complete. having Gundy and no earth really fekkin sucks (as he starts with slow i mean ). by this time i'd lost the will to live. also i passed like 6 soj on way to my opponent and other stuff hehe, crazy.
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Frost. Sometimes it makes the blade stick !

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