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Heroes Community > Tournament of Honor > Thread: HoMM4 TOH- Clans
Thread: HoMM4 TOH- Clans This thread is 3 pages long: 1 2 3 · «PREV
Jinxer
Jinxer


Legendary Hero
*****
posted July 12, 2001 03:21 PM
Edited By: vesuvius on 13 Jul 2001

I think they should count.  First of all we are already talking about minimizing the strength of the bonuses so unbalanced advantages wont be an issue.  

Also with the new reporting system it will help to cut back on the fake reports.  And by fake reports I mean, leaser reporting wins and losses for games and clan wars thatw ere not played. i.e. if a clanwar has only 2 matches played it will show up in the TOH report.  Unless the players who dont play still report to TOH.  At that point they gotta be willing, to take a point loss for a game not played, and that would also be concidered fake reporting if they report a game not played.  I also agree with ves, if you dont like the bonuses then dont join.  

The new reporting system is gonna be great! From what I have heard it will be a one step process. If you are reporting a Division game you do it on the TOH report and just select Division box.  Same for Clans and so on..
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Frank
Frank


Promising
Known Hero
posted July 13, 2001 02:42 PM

Clan Game !!

No Fear !

http://pages.infinit.net/jnfrank/Oracle/stats.htm

I also think that clan games should count for toh.  Of course it`s not funny losing to a cadet in disguise with a bonus 10 times greater then your own.  But Clan games aren`t for those who can`t stand losing.  They are for those who want to have Clan Game Fun !

I would like to also recommand that someone within each clan have the responsability of creating an homepage for their clan.  It`s a lot of work but it makes clan tourney a lot more fun for everyone involved.  To promote such an idea I think a Non-Medal Graphic Key ``Clan Webmaster`` would be nice beside the nick of all those contributing.

- Frank

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Cheesus
Cheesus


Known Hero
The Untouchable
posted July 13, 2001 03:13 PM

Quote:


I also think that clan games should count for toh.  Of course it`s not funny losing to a cadet in disguise with a bonus 10 times greater then your own.  But Clan games aren`t for those who can`t stand losing.  They are for those who want to have Clan Game Fun !

I would like to also recommand that someone within each clan have the responsability of creating an homepage for their clan.  It`s a lot of work but it makes clan tourney a lot more fun for everyone involved.  To promote such an idea I think a Non-Medal Graphic Key ``Clan Webmaster`` would be nice beside the nick of all those contributing.

- Frank


Clan games arenīt for those who canīt stand losing, hmmm interesting point you are making there.
Maybe i am misunderstanding you, but as i see it you would almost obligate a clan to make a homepage. If this is so, where is your idea of fun? What about people that donīt know how to make a homepage?

If you want to play for fun, it doesnīt matter wheter you have a hompage or not. I like playing clans, i donīt really see the connection homm3 clans - homepage. If you want to make a clan homepage thatīs ok, but donīt tell me to make one as well because i like playing clan games, not making homepages. Donīt get me wrong, i do like having a homepage, but i donīt know how to make one and i donīt feel like learning how to make one just for clan

Keep things as they are now, if you have a homepage it can be visited. The Non-Medal Graphical Key might not be a bad idea. Forcing people to make a homepage is.

Playing for fun does not include making a homepage, somewhere along the road you forget the idea of clan being fun. If people donīt want to make a homepage thatīs ok.
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Peiper
Peiper

Tavern Dweller
posted July 14, 2001 06:30 AM

Pts have such high worth guys. Web idea.

    I agree clan games count as toh games. And if a cadet wins you then accept your loose like it is , a loose. The cadet won't be so lamer if kill a Lieu Cap or Colonel ( or the Lieu Cap or Colonel wasn't so skilled to be such rank). (Can u tell how to take the exact mesure of a clan bonus to say if it is 4, 10 or 100 times better than other?).

    I think in TOH like a world heroes academy and arena were points are only a rank mesure not very exact that gives you an idea how skilled your oponent is. I never though in pts like a board ranking, were as much pts you have, you are a better player. If that was wrong any of you caps, colonels and above will not afraid to play any cadet or any kind of player of an inferior rank, (so you were so skilled, cause your rank, that you beat him easily. :-))

    Sorry if my minds hurts some of you but how to manage what some guys say:

" .... I don't care pts but you have too low pts that is not worth play you." .    :-(    Come on guy decide, care pts or not .. don't say lamer words like this.That was how some player think in TOH.

    I agree those players that only play ppl who knows or have enough pts to be sure they are legal and finish game or are not cheater.. but sometimes give a chance to play with new ones. :-)

    About to force have or not force to have a clan page there should be a solution:

    FRANK DISCUSS TO VES A STANDAR CLAN PAGE EASY TO EDIT ONLY TO EDIT LOGO, CLAN WAR - GAMES PLAYED, MEMBERS AND ANY KIND OF INFO, TO ALL CLAN HAVE SAME FORMAT AT LEAST.

   And those who like to change, lets do, keeping in mind the clan web format, then all clan that don`t know how to make a web will have one built, only changing data and sent it to a host. (Should be the same that toh web page).
(make a web clan tourney to decide btw some of them).

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Peiper
Peiper

Tavern Dweller
posted July 14, 2001 06:34 AM

TOH games arenīt for those who canīt stand losing. That's the problem.
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 14, 2001 07:14 AM

Clan Homepages

The look of homm4 clans will be very similar, with a philosophy listing the clans below and their members.  If players wish to open a clan homepage, it gets linked on the mainpage TOH like is has before, so there is incentive there for a nice 'direct link'.  Otherwise it should never be a necessity.
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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 15, 2001 09:01 PM

Ideas for philosophies

So people... gimme some ideas for philosophies.... some of the base clan framework is going to be initiated soon.
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Cheesus
Cheesus


Known Hero
The Untouchable
posted July 18, 2001 11:34 AM

some ideas?

How are we supposed to know? I donīt know what creatures will be in what castles. I donīt know what spells there will be. I donīt know what creature has what speciality. All i know is basic homm IV gameplay, like having more heroes in one army.

Maybe you can give us some example of what you are looking for, because all clans in season III, are based on creatures, artifacts, buildings, spells etc.

I donīt know any of the above, well i do know some things about them, i just donīt know enough about it to say something usefull about it.

Maybe you can do something with the creature choices you have? Like splitting haven up into 2 clans? One can choose  archer, crusader and paladin (i will have to check up if they will be in, but itīs the idea that matters, not the fact (yet))

Something to go on would be really nice.
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Grandelf
Grandelf


Hired Hero
posted July 18, 2001 12:51 PM

H4-clans

Now we have 17 clan philosophies. Way too many. Most of them are based on creatures, spells or building. Thats not good(stronghold vs armagedon bonus on medium maps, lol) As i see the ideas of clans, there are only 4 interesting philos(archangel, knights, rogue and sewer rats)
Maybe 4 more creatures philos, so they can make Great Alliances and fight great wars( was there any Alliance in H3?)
We can talk more about it, when H4 are installed on our HD

p.s. Peiper, you must be joking

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Peiper
Peiper

Tavern Dweller
posted July 23, 2001 05:09 AM
Edited By: Peiper on 22 Jul 2001

Quote:
Now we have 17 clan philosophies. Way too many. Most of them are based on creatures, spells or building. Thats not good(stronghold vs armagedon bonus on medium maps, lol) As i see the ideas of clans, there are only 4 interesting philos(archangel, knights, rogue and sewer rats)
Maybe 4 more creatures philos, so they can make Great Alliances and fight great wars( was there any Alliance in H3?)
We can talk more about it, when H4 are installed on our HD

p.s. Peiper, you must be joking


I NEVER JOKE !!! Specialy with heroes.

That not means at all that I haven`t my mind opens to any reasonably discussion of any type.


Plz tell me what post are you refering. (I don't understand why all of you don't learn spanish finally. This will be easy, specially for me. )
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Peiper
Peiper

Tavern Dweller
posted July 23, 2001 05:49 AM

Phylo subclan phylo

Ves i think the ideas for phylo must wait to have at least a beta or demo to see how the game works, or have the determinating desicision to make all phylo based in some artifacts and recurses bonus and don't let any creatures building bonus.


If let any creatures bonus i think the clans may be organized in some subclan level:

Level (1,2,3,4): Have (6 L1) or (5 L2) or (4 L3) or (2 L4)
([#of creatures external dwelling] [L]evel creature)

Should have the creature castle dwelling built.

Level (4,5) : Have (1 External dwelling)(if 4 may add magic tower)

Level (6,7) : Have (6 Creatures of level 6)
or
Have (2 Creatures of level 7) or unflagged external near town.

All this numbers may be addapted to any clan phylo this is only an ide. thx.

With the idea of subclan the number of phylos may be reduced but gain in adptability to any clan way of play.

May I be redundant, but with this kind of phylo the maps edited to clans game should be slighty different of the toh maps. (At this point I'd like to ask all of you if like to have same maps to clan an toh games? or for instead wanna have a collection of clan games maps?.

The phylo must be based of creature level (1,2,3,4,5,6,7) no need to be based of castle type. (With sod editor can link dwelling to castle random type.)

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vesuvius
vesuvius

Hero of Order
Honor Above all Else
posted July 23, 2001 08:12 AM
Edited By: vesuvius on 27 Jul 2001

clan philosophies

To keep diversity and interest, I think we need at least 10 philosophies, and each with variations themselves.  To focus only on one thing, like certain town monster types etc. isnt enough.   It is best to have varied clans that
1-focus on town types,
2- modifications in gameplay,
3- focus on special artifacts and spells,
to name a few.
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