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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: need certian WoG ERM Scripts premade
Thread: need certian WoG ERM Scripts premade
2XtremeTotake
2XtremeTotake


Promising
Supreme Hero
posted June 21, 2003 04:44 PM

need certian WoG ERM Scripts premade

i need the script for:
Treasure chests
Mithril (there is one, right?)
And if there is one, a script that allows no Wogification, so the map cannot be WoGified......or just tell me how to do this if theres another way.
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Fnord
Fnord


Promising
Famous Hero
posted June 21, 2003 09:01 PM

You can find all the wogify scripts for 3.57 and 3.57f in Hereos3\Data\s.

If you updated from an earlier version, you may also see scripts in Heroes3\Data -- do NOT use these, they are 3.56 scripts (well unless you want to use an older, 3.56 version...).

Some of these scripts may need editing to work with a standalone map, but usually this is just a matter of locating any commands like: !#UN30/?v1;  (or !!UN30/?v1 and then adding: !#VRv1:S1;  after it. BUT, this may be different with some scripts and not all of them have this check. This is a WoG Options dialogue check so if you're using the script as a standalone script, you want it to always work in that map and not be based on the WoG Options dialogue.

NOTE: the numbers might be different in the above example. The first number is the script number, so script20.erm would most likely be !#UN20/?v1; (or something similar). However, in some scripts there are multiple UN numbers if the WoG Options dialogue has multiple options for that script (an example is the Week of Monsters script where there's additional options for new monsters appearing, resources appearing etc.) Also, the ?v1; could be another number (e.g., ?v1501; or something else).

Also, there may be more than one of these lines in the script, depending on how it was made so you'll have to check through it.

At some point, perhaps for 3.58 if we have time, the WoG team will try and make an easier way of including wogify scripts in custom maps but for now, you'll just have to use the ones from the Heroes3\Data\s folder and experiment with editing them yourself.

WoGification (replacing of objects) is done by script00.erm, but the script also does a few other things so I wouldn't recommend removing it (you could try temporarily renaming it and see what happens when you "wogify" a map if you like).

Again, when we have time, the WoG team will try to include an option or method of not replacing objects while still using wogify scripts.


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2XtremeTotake
2XtremeTotake


Promising
Supreme Hero
posted June 21, 2003 09:08 PM

I Sent an email to gangrail about being on the WoG team..im working on a large scale campaign that can be used for the next patch....although it has very little ERM scripts..im working on that,
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Gangrail
Gangrail


Promising
Famous Hero
Dead Man
posted June 22, 2003 03:30 AM

I think I replied to that  I replied to someone asking to be a member or tester
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2XtremeTotake
2XtremeTotake


Promising
Supreme Hero
posted June 22, 2003 07:48 AM

can someone just copy and paste the actual WoG script for treasure chests, i got one of the treasure chests but i need the scripts for the other ones.....would be appriciated, this campaign is gonna be good......
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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted June 25, 2003 07:10 AM

Quote:
can someone just copy and paste the actual WoG script for treasure chests, i got one of the treasure chests but i need the scripts for the other ones.....would be appriciated, this campaign is gonna be good......


We all want scripts..me more than anyone else, really. Best place to get scripts is from other peoples' maps in the timed events. Here's what I do:

1. Go into Timed Events in the Map
2. Pick a timed event(something usually over day 500)
3. Right click the event's message box and choose Select
   All
4. Copy
5. Make a new document
6. Paste my text in the new document
7. Open ERM S
9. Select ERM document
10. Paste the text in the ERM
11. Save
12  Give it a new name..Example Script99
13. Put it in my s files or another map or a spare scripts
   file
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Cybernetic
Cybernetic


Known Hero
Cypriot Legend
posted June 25, 2003 07:32 AM

Hay, thats what I do with custom scripts, its very handy. Eg. Fnords Ghost on Skeleton script was one of em'
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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted June 25, 2003 07:36 AM

Quote:
Hay, thats what I do with custom scripts, its very handy. Eg. Fnords Ghost on Skeleton script was one of em'


Hmmmm..I don't have that one....guess I'll have to get it if it works for any map then...
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Cybernetic
Cybernetic


Known Hero
Cypriot Legend
posted June 25, 2003 07:38 AM

Yep, get it from my map, I took Fnords script aswell as others
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Gangrail
Gangrail


Promising
Famous Hero
Dead Man
posted June 25, 2003 08:30 PM

Thief
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Vlaad
Vlaad


Admirable
Legendary Hero
ghost of the past
posted June 25, 2003 10:44 PM

What map?
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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted June 25, 2003 11:05 PM

Quote:
Thief


(Rubbing hands together wryly).MMMUUUHHAHAHAHAHAHA!
But at least I have the scripts to use in any map I choose.
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Cybernetic
Cybernetic


Known Hero
Cypriot Legend
posted June 26, 2003 06:04 AM

Quote:
Thief

Hey, HEY! I asked Fnord before I used em' in my map, he should upload it to the WoG site with the others.
Weeks ago I found a bug in Fnords Choices map, lvl8 Hill Fort doesn't upgrade Gold Dragons to Diamond Dragon, I accedently found this when I tried to use this script in my map
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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted June 26, 2003 06:46 AM

Quote:
Quote:
Thief

Hey, HEY! I asked Fnord before I used em' in my map, he should upload it to the WoG site with the others.
Weeks ago I found a bug in Fnords Choices map, lvl8 Hill Fort doesn't upgrade Gold Dragons to Diamond Dragon, I accedently found this when I tried to use this script in my map


I have the corrected version of the Advanced Hill Fort in The World is not enough and Gelu vs Dracon under scriptlets...I also added some other things to upgrade as well.

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Cybernetic
Cybernetic


Known Hero
Cypriot Legend
posted June 27, 2003 06:12 AM

Does that include upgrading zealots to war zealots, war unicorn to nightmares, etc.
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ByteBandit
ByteBandit


Promising
Famous Hero
Soul Merchant
posted June 27, 2003 06:30 AM

Quote:
Does that include upgrading zealots to war zealots, war unicorn to nightmares, etc.


That's correct. Also upgrades Sharpshooters into either Lava or Arctic sharpshooters. Gremlins into Santas. It's Fnords' script from his map "Choices", but he allowed for the other changes in the script. It is included in the usage file under "Scriptlets" for the 3.58 package. The scriptlets you can get from either map I mentioned, is always under constant change as well as other scripts for the 3.58 set. But you can use any script from my maps to help you create the map you like. Only request I have, is that you mention and acknowledge the scripters in a "credit" dialog to let them know you are using their scripts. A thank you is always appropriate in my mind.
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Cybernetic
Cybernetic


Known Hero
Cypriot Legend
posted June 27, 2003 07:37 AM

Yep thats my plan, whats the point using someones script or idea when you don't give credit??? Of course, I will, if you gave me a name of someone who didn't, I'll hunt them down
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pdesbois
pdesbois


Adventuring Hero
posted May 11, 2010 04:00 PM
Edited by pdesbois at 16:10, 11 May 2010.

Script 64 - Scriptlets

Hi there,

I have a question, when u start a scenario and choose from those WoG options... This particular script appears to be interesting to me (Script 64 - Scriptlets).

Only, I do not know how to 'enable' it, as I cannot find it on any of the options!

also, does this item include all its sub-items (Rampart Faerie Dragon, Reduced Conflux Growth, Advanced Witch Huts, Warfare)?

Many thanx!

EDIT: I mean - When opening the WoG Options on a map editor and then Scripts or Script Master got the message: "Exception EOSError at MapEdPatch.dll  E 0000709 Code2 "... ?

EDIT 2: OH GOD - sorry, how come I did not see the options on rebalancing etc... at game start?

Pls ignore the question...

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infinityatend
infinityatend

Tavern Dweller
posted November 06, 2010 12:59 AM

Hy All !!!

Can someone of you help me with some(if possible all of them) scripts that I REALLY want them but I can't find them anywhere (

- Monster King - the neutral troops will have one single extremlly strong unit(The King)
- Resource/Gold Gathering - in day one of each week the script automaticaly visit all your Windmill,Rivermills and Magic Gardens and given to you the resources/gold from them...

Other scripts that are not so important :
- If you choose the starting bonus an artifact JUST I DAY ONE you could Ctrl+Click or Shift+Click it and you receive a list with other low artifacts to choose from so that way you could actually choose by yourself the artifact you wish to start the game..
- There where another option that allowed you to plan the building of one structure in your town by spending the old/normal H3 resources/gold etc... with that option active you normally had to build all the troop structures in orther to get the 7-th one ...for Behemonts you had to build everithing including Rocs,Ogres and Cyclops ... of course for Cyclops you needed a LOT LESS resources than in the normal game.


All these option where placed in the WOGIFY OPTION SCREEN on the last(7-TH) TAB !!!!!!

There where like 12-15 option...

Other Option that I can remember :

- Victory by Points - everything in the game was counted as points , castles, heroes, lvl of heroes, troops, mines, major/relic artefact...etc... First one to get to 1000 points wins .. or have more by 100 points than anyone else wins .. or something like that ...



Can someone help me get those OPTION again please ?!


Regards , Infinity !!!
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